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QuintonD's Forum Posts

Thread Post Date Posted
FGE (Flight Game Example) Port... The biggest problem I am currently having is that the AI (Bots) don't respond correctly. There ha... read more 11/09/2009 (12:36 pm)
Windows 7? Me three ... Windows 7 Home Ultimate ... 64Bit. :) Bit delayed I know ... I suck. :(... read more 11/06/2009 (5:55 pm)
Beta testers wanted: AFX 2.0 for TGEA and TGE AFX2 for T3D is in Beta ... I currently have my grubby little paws on it and I am doing some testing... read more 10/30/2009 (9:03 pm)
M.A.C.K. & F.A.C.K. on T3D... Ahhh okay Rex ... no worries then. As long as I know they are in the pipeline then that is cool f... read more 10/27/2009 (12:22 am)
Looking for a Compiler. I normally use Microsoft Explorer for Microsoft Sites ... Google Chrome for general browsing and Fir... read more 10/26/2009 (2:06 pm)
Looking for a Compiler. [quote]Please do not suggest Visual C++ (the registration site doesn't work)[/quote] Strange ... ... read more 10/26/2009 (12:20 am)
T3D Player Animations Picasso, no as I used the sample file that was provided by OmegaDog in the thread mentioned, I ended... read more 10/25/2009 (9:02 pm)
Uptake of T3D David, Garage Games has committed to an Artists version for half the price ... so I think you will s... read more 10/25/2009 (9:00 pm)
AFX 2.0 for TGE and AFX 2.0 for TGEA are Shipping! Thanks Jeff. Purchase made, download has started and I still have one day left in my weekend ... SWE... read more 10/24/2009 (11:14 pm)
Uptake of T3D [quote]Businesses exist to provide services. Money *should* be a reward, not an objective.[/quote] ... read more 10/24/2009 (9:41 pm)
Uptake of T3D I for one own TGE, TGEA and I did the pre-order thing and Upgraded to T3D. I no longer use TGE f... read more 10/24/2009 (1:51 pm)
AFX 2 and SpellPack2 for TGEA and TGE progress Jeff: Cool ... so as a AFX1 for TGEA user, I can upgrade to AFX2 for T3D for $100.00 and get AFX2 fo... read more 10/22/2009 (7:31 pm)
MACK customization It sounds like you haven't implemented the key bindings to bring up the GUIs for M.A.C.K. Re-chec... read more 10/22/2009 (3:58 pm)
FGE (Flight Game Example) Port... The models don't work in TGEA either ... the LOD goes all "wonky". The models appear fine ... read more 10/21/2009 (9:28 am)
AFX 2 and SpellPack2 for TGEA and TGE progress @Jeff: If you need help with the 1.8.2 stuff just let me know mate. :) I will also gladly try and do... read more 10/20/2009 (11:34 am)
TGEA 1.8.2 Released Noooooo ... just as I upgrade a project to TGEA 1.8.1 you release 1.8.2 ... unfair. :) No serious... read more 10/19/2009 (9:19 am)
Want to Upgrade to TGEA As far as I know you can't. T3D now includes a license for TGEA so you will have to upgrade to T3D i... read more 10/13/2009 (7:27 pm)
FGE (Flight Game Example) Port... Cyberkada: How far along the process are you? Is it using the FGE (Flight Game Example)? I pretty... read more 10/13/2009 (9:42 am)
FGE (Flight Game Example) Port... Just on an added note, due to some minor commitment issues at work, the porting of this was put on h... read more 10/13/2009 (12:05 am)
Adding email support to T3D? It is normally best to use a back-end system for this type of thing and not actually include this ty... read more 10/12/2009 (12:29 am)
AFX for the new Torque3d? Jeff: Looks good, so judging by this matrix I will pay $40.00 to upgrade from AFX1 for TGEA to AFX2 ... read more 10/12/2009 (12:23 am)
Stock 1.8.1 Compile Errors [solved] Ok. Here is the solution for those who still need it. 3 things to build with it: 1; in gfxD3D9... read more 10/02/2009 (12:18 am)
Stock 1.8.1 Compile Errors [solved] This is what you need to do. [url]http://www.garagegames.com/community/forums/viewthread/101387[/... read more 10/01/2009 (6:23 pm)
We've got to go Back to the Future! I am all confused ... mine is showing 05/03/2009 ... aaarrrggghhhhh. Heavy! Great Scott!!!... read more 09/30/2009 (2:47 pm)
AFX 2 and SpellPack2 for TGEA and TGE progress Well regardless ... I am upgrading to AFX2 for TGEA (as I need it for Soul Wars) and I will be purch... read more 09/30/2009 (10:03 am)
how to setup a cs file to store all the global variable,and which folder should the file be located [quote]I am a beginer of TGB[/quote] Wrong forum mate ... try the TGB forum. Secondly you need... read more 09/07/2009 (2:03 pm)
Help with .CPP and.CS Use the documentation link under the Support menu on this website. Go to the section that states ... read more 09/07/2009 (1:40 pm)
OUT OF BOX Compile error? 1.8.1. TGEDemoAdvanced Yeah ... Stefan is right ... TGEA 1.8.1 doesn't come with Physics. The only Physics addon I know of ... read more 09/07/2009 (11:25 am)
problem What picture? And I understand your English is bad ... but at least draw a picture and explain wh... read more 08/20/2009 (3:12 pm)
First Time User Read the documentation that came with TGEA ... or go here: [url]http://www.garagegames.com/documenta... read more 08/17/2009 (1:55 pm)
Under Construction: An AFX Wiki Wow ... reading the Wiki has made it more clearer to me now ... and I thought I was pretty clued up ... read more 08/14/2009 (5:27 am)
Under Construction: An AFX Wiki Woohooo ... sent you an e-mail Jeff.... read more 08/13/2009 (1:48 pm)
TGEA1.8.1 Problem Sheesh bud ... so then just install the font ... not too difficult. [url=http://lmgtfy.com/?q=%22... read more 08/13/2009 (5:36 am)
TGEA1.8.1 Problem wangwei: What mission did you run with 1.8.1? I can try to run it on my side as see what happens. ... read more 08/12/2009 (8:55 pm)
TGEA1.8.1 Problem Basically means you don't have UFT file that it was looking for ... however if you have the Lucida f... read more 08/12/2009 (3:45 pm)
Beta testers wanted: AFX 2.0 for TGEA and TGE I did some beta tests for Jeff this weekend and AFX 2 is spectacular. It took me less then 15 min... read more 08/11/2009 (8:36 am)
AFX 2 Question @robo: I too am using TGEA 1.7.1 for Soul Wars, but after Beta testing AFX 2.0 for Jeff this weekend... read more 08/11/2009 (8:33 am)
guiTextEditCtrl Blinking Cursor Colour... Thanks Rene ... I am so embarrassed that I missed that one. :( I can be such a n00b sometimes. Th... read more 08/07/2009 (7:21 am)
Multiple Windows Icons? Here you go: [url=http://www.garagegames.com/community/resources/view/15228]Custom Application Icons... read more 07/23/2009 (9:08 pm)
Multiplayer/MySQL Server.... Technically speaking AFX has nothing to do with the MySQL support you are talking about. You woul... read more 07/23/2009 (7:43 am)
How do I compile the engine source? [quote]Im trying to compile the source code, not the stronghold.sln like it shows in the help thing.... read more 07/15/2009 (1:51 pm)
How do I compile the engine source? There are instructions in the documentation that says something like: "Getting Started in Windo... read more 07/15/2009 (9:52 am)
AFX 2 and SpellPack2 for TGEA and TGE progress I am going to cry ... Jeff you getting me all emotional here. Right ... where do you want me to s... read more 07/15/2009 (9:49 am)
FGE (Flight Game Example) Port... Jesse: Awesome job ... thank-you very much. :) Roland: Thank-you very much for your help as well.... read more 07/12/2009 (7:15 am)
FGE (Flight Game Example) Port... Roland: Can you package you AIFlyingVehicle classes for me as well ... I want to diff on yours and m... read more 07/11/2009 (9:19 pm)
FGE (Flight Game Example) Port... Doesn't work for me ... but then I don't have AIWheeledVehicle in my project ... guess I should add ... read more 07/11/2009 (8:25 pm)
FGE (Flight Game Example) Port... @Jesse: I can confirm that your changes did the trick for the damage bug against the bots. :) Add... read more 07/11/2009 (1:28 pm)
FGE (Flight Game Example) Port... I too wanted to use this for my project Air Finitum and was going to use the SSAO and Blur shader as... read more 07/10/2009 (8:49 pm)
FGE (Flight Game Example) Port... @Jesse: I think you are actually on to something there. After further investigation and mulling over... read more 07/10/2009 (7:35 am)
FGE (Flight Game Example) Port... I am in the same boat ... I have also tried everything. I did run into a mention of the AIWheeled... read more 07/09/2009 (7:46 am)
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