Kiyaku's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Screen Space Ambient Occlusion | @Henri, thanks. Yes i can make a shot without SSAO when i'm off from work. @Lorne, thanks, and th... read more | 10/22/2008 (10:29 pm) |
| Screen Space Ambient Occlusion | I bought this pack too and it looks great IMO. [image]http://www.windmillgames.com/artwork/mog_ne... read more | 10/21/2008 (4:13 am) |
| ContainerRayCast on dedicated client | Right, so i'm getting his charname with "getShapeName" which works.... read more | 10/07/2008 (7:53 am) |
| ContainerRayCast on dedicated client | Thanks a lot, that worked!... read more | 10/06/2008 (7:24 pm) |
| ContainerRayCast on dedicated client | I meant a client only, not client+server so i said Dedicated client. So i just have to create a s... read more | 10/06/2008 (12:31 pm) |
| GCamFXMgr Update in Camera Class | Ok Thanks for the hint, that worked. I forgot to add something to the interpolateTick.... read more | 10/02/2008 (3:07 pm) |
| Changing areas (not missions) | I'm still making thought about this too. I wonder if i will have an open world in my multiplayer gam... read more | 09/24/2008 (4:09 am) |
| Need C++ Programmer - Hiding Model Parts | Hi Erik, thanks a lot for this offer, i really appreciate that :D Your Code is working fine (just ... read more | 09/24/2008 (3:45 am) |
| GuiObjectView skin | Would it also be possible to combine it with the "Hiding Mesh" Resource? [url=http://www.garagega... read more | 09/24/2008 (2:11 am) |
| Need C++ Programmer - Hiding Model Parts | I guess so too, well im gonna check this out with another model. Anyway big thanks to you. If yo... read more | 09/23/2008 (10:54 pm) |
| Need C++ Programmer - Hiding Model Parts | Thanks a lot, it works for me almost as well with your code manipulation! I just have the problem... read more | 09/23/2008 (4:27 pm) |
| Customizing GUI appearence | You are so right, thanks a lot. I realized (after checking pixel by pixel) that ONE pixel had not th... read more | 09/22/2008 (11:10 pm) |
| Customizing GUI appearence | I know this post is old but anyway, i was trying to modify the demoWindow.png in TGE or TGEA, the e... read more | 09/22/2008 (1:26 pm) |
| Color values of \c(n) | I thinki found them: [code] new GuiControlProfile ("ChatHudMessageProfile") { fontType = "A... read more | 09/05/2008 (5:24 am) |
| Get players position (multiplayer) | Okay i got it to work with the help of Juason from IRC, thanks again mate. [code] function serve... read more | 09/04/2008 (2:22 pm) |
| Chapter 4 | So noone can post a fix how to get it work? Then i will just go on with chapter 5 but i would prefer... read more | 09/02/2008 (12:43 am) |
| T3D Jetpack Function | Thanks, i found it. The trigger variable isn't the same as mTriggerCount. [code] if (move->tr... read more | 08/20/2008 (2:46 am) |
| T3D Jetpack Function | Thanks, i could find the code where the variables gets created: for(U32 i = 0; i < MaxTriggerK... read more | 08/20/2008 (2:18 am) |
| Get World Coordinates by Mouse | This is very kind of you. My knowledge about the C++ part isn't that great yet but i will give it a ... read more | 07/27/2008 (9:07 am) |
| Get World Coordinates by Mouse | That would be great!... read more | 07/25/2008 (8:44 am) |
| Noob question | As far as i know you first have to compile your version. There should be a documentation that explai... read more | 07/25/2008 (5:08 am) |
| Import TGB Projects | Then why is there a big button between "Create" and "Open" wich says "import" and as helptext "Impor... read more | 06/28/2008 (3:11 am) |
| Import TGB Projects | Does noone have any clue about this? Is it even possible to import the script files to TXB or do i h... read more | 06/28/2008 (2:56 am) |
| Tilemap rendering w/ "lines"???? | Try thi per script: t2dTileLayer::setGridActive(%status) // BOOL - 0, 1... read more | 06/16/2008 (2:59 pm) |
| 1.7.3 - Bug with "Build Project | I have the same problem. I published my project and collisions didn't work anymore, even my sprite... read more | 06/12/2008 (11:45 pm) |
| Are you a Mac TGB user? | I have TGB and i'm developing on an iMac (build early 2007). It runs perfect and is so much fun to... read more | 06/12/2008 (11:09 pm) |
| Enter House Problem | Problem Solved! I tried it on a different PC now (Windows instead of Mac) and i got it to work. I... read more | 06/03/2008 (11:42 pm) |
| Enter House Problem | Hi Phillip, thanks for your comment :D I tried different things with the layer groups now and it... read more | 06/03/2008 (10:34 pm) |
| SetSkinName only works onetime? | Actually it was a problem with my files that they couldn't write the new exe but it gave no error or... read more | 04/14/2008 (6:49 am) |
| SetSkinName only works onetime? | Okay i got it to work, your code works perfectly now, thanks a lot again!... read more | 04/11/2008 (9:36 am) |
| SetSkinName only works onetime? | Hi Mary, the names of the skins are correct, i checked that before with changing the skins over the... read more | 04/10/2008 (10:19 pm) |
| Dynamic Shadows in StaticShapeData Datablock | Okay thank you.... read more | 04/10/2008 (12:35 pm) |
| SetSkinName only works onetime? | Hi, thanks a lot for the code. I put it inot the reskin function at the same position as you did... read more | 04/10/2008 (10:49 am) |
| SetSkinName only works onetime? | Thanks a lot Robert for this detailed description about the problem. I get what you are saying, tho... read more | 04/09/2008 (11:18 pm) |
| Dynamic Shadows in StaticShapeData Datablock | Solved! it was a problem of the PC i was working on. Works perfectly on my home PC... read more | 04/09/2008 (2:08 pm) |
| SetSkinName only works onetime? | Yes 1.7... read more | 04/09/2008 (11:12 am) |
| Flying Vehicles | Ah of course, sorry i forgot that it's a paid product. Well i think i'm gonna buy it then and chec... read more | 04/09/2008 (6:51 am) |
| Flying Vehicles | Hm maybe. Would it be okay for you to show me your script? Maybe i set up something wrong :/... read more | 04/09/2008 (1:28 am) |
| Flying Vehicles | May i add a question instead of opening a new thread? I also tried the flying vehicle script (TGE... read more | 04/08/2008 (11:01 pm) |
| If "keypressed | Thanks a lot, i managed to finally finished the "use" and "trace" function and it works perfectly. ... read more | 04/08/2008 (10:52 am) |
| If "keypressed | So i always have to use action maps for checkings keys or is it possible to ask it inside a function... read more | 04/07/2008 (8:36 am) |
| Jerking Rotation | Oh i meant circle, sorry. Like imagine some object is flying around a cylinder. The object have t... read more | 04/03/2008 (12:15 pm) |
| Jerking Rotation | So what do you do if you want to let a object run a cycle or an 8-course, can i use predefined datab... read more | 04/03/2008 (11:52 am) |
| Model Graphic Problem | Okay i'm gonna try to delete polygons so it will be like 2-3k and check if there are still problems.... read more | 03/10/2008 (11:52 pm) |
| Model Graphic Problem | Well i got the model from my artist as obj, 3ds and max file. I exported it into a .mdl 7 format b... read more | 03/09/2008 (8:02 am) |
| Model Graphic Problem | Noone knows what this could be?... read more | 03/09/2008 (4:03 am) |
| XSI DTS Exporter Beta Download | Thank you, David! If there were a separate, windows exe command line interface based converter fr... read more | 12/14/2007 (12:01 pm) |
| XSI DTS Exporter Beta Download | Hi David, Thanks a lot for your advice and insight. I realized that about polysoup -- I thought D... read more | 12/14/2007 (9:52 am) |
| XSI DTS Exporter Beta Download | Thanks, David.. in terms of the actual level that Torque loads, would it be technically loading a DI... read more | 12/14/2007 (4:45 am) |
| XSI DTS Exporter Beta Download | Hi, Great tool :) I have a question, I'm kind of new to Torque.. I'm moving from another game en... read more | 12/11/2007 (11:51 am) |