Game Development Community

Kiyaku's Forum Posts

Thread Post Date Posted
Screen Space Ambient Occlusion @Henri, thanks. Yes i can make a shot without SSAO when i'm off from work. @Lorne, thanks, and th... read more 10/22/2008 (10:29 pm)
Screen Space Ambient Occlusion I bought this pack too and it looks great IMO. [image]http://www.windmillgames.com/artwork/mog_ne... read more 10/21/2008 (4:13 am)
ContainerRayCast on dedicated client Right, so i'm getting his charname with "getShapeName" which works.... read more 10/07/2008 (7:53 am)
ContainerRayCast on dedicated client Thanks a lot, that worked!... read more 10/06/2008 (7:24 pm)
ContainerRayCast on dedicated client I meant a client only, not client+server so i said Dedicated client. So i just have to create a s... read more 10/06/2008 (12:31 pm)
GCamFXMgr Update in Camera Class Ok Thanks for the hint, that worked. I forgot to add something to the interpolateTick.... read more 10/02/2008 (3:07 pm)
Changing areas (not missions) I'm still making thought about this too. I wonder if i will have an open world in my multiplayer gam... read more 09/24/2008 (4:09 am)
Need C++ Programmer - Hiding Model Parts Hi Erik, thanks a lot for this offer, i really appreciate that :D Your Code is working fine (just ... read more 09/24/2008 (3:45 am)
GuiObjectView skin Would it also be possible to combine it with the "Hiding Mesh" Resource? [url=http://www.garagega... read more 09/24/2008 (2:11 am)
Need C++ Programmer - Hiding Model Parts I guess so too, well im gonna check this out with another model. Anyway big thanks to you. If yo... read more 09/23/2008 (10:54 pm)
Need C++ Programmer - Hiding Model Parts Thanks a lot, it works for me almost as well with your code manipulation! I just have the problem... read more 09/23/2008 (4:27 pm)
Customizing GUI appearence You are so right, thanks a lot. I realized (after checking pixel by pixel) that ONE pixel had not th... read more 09/22/2008 (11:10 pm)
Customizing GUI appearence I know this post is old but anyway, i was trying to modify the demoWindow.png in TGE or TGEA, the e... read more 09/22/2008 (1:26 pm)
Color values of \c(n) I thinki found them: [code] new GuiControlProfile ("ChatHudMessageProfile") { fontType = "A... read more 09/05/2008 (5:24 am)
Get players position (multiplayer) Okay i got it to work with the help of Juason from IRC, thanks again mate. [code] function serve... read more 09/04/2008 (2:22 pm)
Chapter 4 So noone can post a fix how to get it work? Then i will just go on with chapter 5 but i would prefer... read more 09/02/2008 (12:43 am)
T3D Jetpack Function Thanks, i found it. The trigger variable isn't the same as mTriggerCount. [code] if (move->tr... read more 08/20/2008 (2:46 am)
T3D Jetpack Function Thanks, i could find the code where the variables gets created: for(U32 i = 0; i < MaxTriggerK... read more 08/20/2008 (2:18 am)
Get World Coordinates by Mouse This is very kind of you. My knowledge about the C++ part isn't that great yet but i will give it a ... read more 07/27/2008 (9:07 am)
Get World Coordinates by Mouse That would be great!... read more 07/25/2008 (8:44 am)
Noob question As far as i know you first have to compile your version. There should be a documentation that explai... read more 07/25/2008 (5:08 am)
Import TGB Projects Then why is there a big button between "Create" and "Open" wich says "import" and as helptext "Impor... read more 06/28/2008 (3:11 am)
Import TGB Projects Does noone have any clue about this? Is it even possible to import the script files to TXB or do i h... read more 06/28/2008 (2:56 am)
Tilemap rendering w/ "lines"???? Try thi per script: t2dTileLayer::setGridActive(%status) // BOOL - 0, 1... read more 06/16/2008 (2:59 pm)
1.7.3 - Bug with "Build Project I have the same problem. I published my project and collisions didn't work anymore, even my sprite... read more 06/12/2008 (11:45 pm)
Are you a Mac TGB user? I have TGB and i'm developing on an iMac (build early 2007). It runs perfect and is so much fun to... read more 06/12/2008 (11:09 pm)
Enter House Problem Problem Solved! I tried it on a different PC now (Windows instead of Mac) and i got it to work. I... read more 06/03/2008 (11:42 pm)
Enter House Problem Hi Phillip, thanks for your comment :D I tried different things with the layer groups now and it... read more 06/03/2008 (10:34 pm)
SetSkinName only works onetime? Actually it was a problem with my files that they couldn't write the new exe but it gave no error or... read more 04/14/2008 (6:49 am)
SetSkinName only works onetime? Okay i got it to work, your code works perfectly now, thanks a lot again!... read more 04/11/2008 (9:36 am)
SetSkinName only works onetime? Hi Mary, the names of the skins are correct, i checked that before with changing the skins over the... read more 04/10/2008 (10:19 pm)
Dynamic Shadows in StaticShapeData Datablock Okay thank you.... read more 04/10/2008 (12:35 pm)
SetSkinName only works onetime? Hi, thanks a lot for the code. I put it inot the reskin function at the same position as you did... read more 04/10/2008 (10:49 am)
SetSkinName only works onetime? Thanks a lot Robert for this detailed description about the problem. I get what you are saying, tho... read more 04/09/2008 (11:18 pm)
Dynamic Shadows in StaticShapeData Datablock Solved! it was a problem of the PC i was working on. Works perfectly on my home PC... read more 04/09/2008 (2:08 pm)
SetSkinName only works onetime? Yes 1.7... read more 04/09/2008 (11:12 am)
Flying Vehicles Ah of course, sorry i forgot that it's a paid product. Well i think i'm gonna buy it then and chec... read more 04/09/2008 (6:51 am)
Flying Vehicles Hm maybe. Would it be okay for you to show me your script? Maybe i set up something wrong :/... read more 04/09/2008 (1:28 am)
Flying Vehicles May i add a question instead of opening a new thread? I also tried the flying vehicle script (TGE... read more 04/08/2008 (11:01 pm)
If "keypressed Thanks a lot, i managed to finally finished the "use" and "trace" function and it works perfectly. ... read more 04/08/2008 (10:52 am)
If "keypressed So i always have to use action maps for checkings keys or is it possible to ask it inside a function... read more 04/07/2008 (8:36 am)
Jerking Rotation Oh i meant circle, sorry. Like imagine some object is flying around a cylinder. The object have t... read more 04/03/2008 (12:15 pm)
Jerking Rotation So what do you do if you want to let a object run a cycle or an 8-course, can i use predefined datab... read more 04/03/2008 (11:52 am)
Model Graphic Problem Okay i'm gonna try to delete polygons so it will be like 2-3k and check if there are still problems.... read more 03/10/2008 (11:52 pm)
Model Graphic Problem Well i got the model from my artist as obj, 3ds and max file. I exported it into a .mdl 7 format b... read more 03/09/2008 (8:02 am)
Model Graphic Problem Noone knows what this could be?... read more 03/09/2008 (4:03 am)
XSI DTS Exporter Beta Download Thank you, David! If there were a separate, windows exe command line interface based converter fr... read more 12/14/2007 (12:01 pm)
XSI DTS Exporter Beta Download Hi David, Thanks a lot for your advice and insight. I realized that about polysoup -- I thought D... read more 12/14/2007 (9:52 am)
XSI DTS Exporter Beta Download Thanks, David.. in terms of the actual level that Torque loads, would it be technically loading a DI... read more 12/14/2007 (4:45 am)
XSI DTS Exporter Beta Download Hi, Great tool :) I have a question, I'm kind of new to Torque.. I'm moving from another game en... read more 12/11/2007 (11:51 am)
Page «Previous 1 2