Yui Chung, Ng's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| WorldCraft/Hammer Howto set LOD and Update prefab instances? | Hi Matt, Thanks for you suggestion. But My problem is: I built a door prefab. then use it for... read more | 09/09/2003 (7:18 am) |
| What is the differents between CONOBJECT and NETOBJECT ? | Thanks all you guys for the suggestions. Acturally, I have roughly go through the Docs I found...... read more | 06/30/2003 (1:49 pm) |
| Problems with Quark | Hi Tim, I am having the sample problem as yours. I try QuArK 3.6c, 3.6e, and QuArK4Torque. But a... read more | 06/03/2003 (2:34 am) |
| quark need help | Hi Eric I am have exactly the same as your problem. have you solve it yet? Can you show me how? ... read more | 05/30/2003 (10:47 am) |
| Need help Building Heartbeat Sensor Like R63 | Yes, I did look at guiShapeNameHUD, but there are somethings I don't understand. The only place I... read more | 04/15/2003 (1:53 am) |
| Need help Building Heartbeat Sensor Like R63 | Thanks a lot Wilson, I think that to modify the rendering code of the shapebase class, is better... read more | 04/14/2003 (10:31 pm) |
| problem passing string para to call console function | I tryed and it works. Thanks a lot Stanley.... read more | 04/14/2003 (8:34 am) |
| Need help Building Heartbeat Sensor Like R63 | Thanks Melv May, I don't know much about the GUI enviroment, but I will study it then. I am n... read more | 04/14/2003 (8:33 am) |
| Ground Frame Ground translations Seems not correctly applied dur | In the function player::deathDelta() the line: F32 pos = mShapeInstance->getPos(mActionAnimat... read more | 04/08/2003 (8:50 am) |
| Why are datablocks sent twice? Arghhhhh | I have simular problem on something else. Since One Executable file is playing both Client And Se... read more | 03/29/2003 (2:20 pm) |
| Derived Datablock | You can find an example of you case in the example game. 1. Player DataBlock "LightMaleArmor" has... read more | 03/28/2003 (9:42 pm) |
| firing a Trigger? | Oh, One more, The Weapons and Items has Triggers too....But I don't know what it is for...... read more | 03/21/2003 (10:56 am) |
| firing a Trigger? | I got the same question Too... There is many kinds of trigger. Sequence Thread has Triggers. ... read more | 03/21/2003 (10:54 am) |
| My Flying Kick Sequence Don't Fly, why? | Thanks a lot, clark, I didn't really test it yet, But your suggestion do very make sence. But I... read more | 03/19/2003 (7:41 am) |
| Quick sequence priority ? | I tested and find Bigger number is higher. But the priority is not the only factor. For example,... read more | 03/18/2003 (9:25 pm) |
| Bug? Extremely slow run on DirectX D3D only (OpenGL is OK)... | Yes, It will be most faster in full screen mode, but it is still fast away to be called smooth.... ... read more | 12/16/2002 (4:26 am) |
| Bug? Extremely slow run on DirectX D3D only (OpenGL is OK)... | Yes, I understand the way Torque use Direct3D...(^^) But I can't understand why the problem only ... read more | 12/16/2002 (2:41 am) |