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Yui Chung, Ng's Forum Posts

Thread Post Date Posted
WorldCraft/Hammer Howto set LOD and Update prefab instances? Hi Matt, Thanks for you suggestion. But My problem is: I built a door prefab. then use it for... read more 09/09/2003 (7:18 am)
What is the differents between CONOBJECT and NETOBJECT ? Thanks all you guys for the suggestions. Acturally, I have roughly go through the Docs I found...... read more 06/30/2003 (1:49 pm)
Problems with Quark Hi Tim, I am having the sample problem as yours. I try QuArK 3.6c, 3.6e, and QuArK4Torque. But a... read more 06/03/2003 (2:34 am)
quark need help Hi Eric I am have exactly the same as your problem. have you solve it yet? Can you show me how? ... read more 05/30/2003 (10:47 am)
Need help Building Heartbeat Sensor Like R63 Yes, I did look at guiShapeNameHUD, but there are somethings I don't understand. The only place I... read more 04/15/2003 (1:53 am)
Need help Building Heartbeat Sensor Like R63 Thanks a lot Wilson, I think that to modify the rendering code of the shapebase class, is better... read more 04/14/2003 (10:31 pm)
problem passing string para to call console function I tryed and it works. Thanks a lot Stanley.... read more 04/14/2003 (8:34 am)
Need help Building Heartbeat Sensor Like R63 Thanks Melv May, I don't know much about the GUI enviroment, but I will study it then. I am n... read more 04/14/2003 (8:33 am)
Ground Frame Ground translations Seems not correctly applied dur In the function player::deathDelta() the line: F32 pos = mShapeInstance->getPos(mActionAnimat... read more 04/08/2003 (8:50 am)
Why are datablocks sent twice? Arghhhhh I have simular problem on something else. Since One Executable file is playing both Client And Se... read more 03/29/2003 (2:20 pm)
Derived Datablock You can find an example of you case in the example game. 1. Player DataBlock "LightMaleArmor" has... read more 03/28/2003 (9:42 pm)
firing a Trigger? Oh, One more, The Weapons and Items has Triggers too....But I don't know what it is for...... read more 03/21/2003 (10:56 am)
firing a Trigger? I got the same question Too... There is many kinds of trigger. Sequence Thread has Triggers. ... read more 03/21/2003 (10:54 am)
My Flying Kick Sequence Don't Fly, why? Thanks a lot, clark, I didn't really test it yet, But your suggestion do very make sence. But I... read more 03/19/2003 (7:41 am)
Quick sequence priority ? I tested and find Bigger number is higher. But the priority is not the only factor. For example,... read more 03/18/2003 (9:25 pm)
Bug? Extremely slow run on DirectX D3D only (OpenGL is OK)... Yes, It will be most faster in full screen mode, but it is still fast away to be called smooth.... ... read more 12/16/2002 (4:26 am)
Bug? Extremely slow run on DirectX D3D only (OpenGL is OK)... Yes, I understand the way Torque use Direct3D...(^^) But I can't understand why the problem only ... read more 12/16/2002 (2:41 am)