Game Development Community

Mike Treanor's Forum Posts

Thread Post Date Posted
Compilation Error Ah ha! Yes, I did move my game directory out of the default location. I guess I assumed all of the... read more 06/18/2009 (4:10 pm)
Blur and Post processing Effects Hey Tom, it sounds like I am a variable tweak or two away from making the screen more blurry. Do yo... read more 06/10/2009 (4:14 pm)
Blur and Post processing Effects Hmmm, it is unclear to me if T3D and TGEA are to be considered the same but the TGEA advertisements ... read more 06/10/2009 (12:07 pm)
Blur and Post processing Effects Well, I was looking into DOFPostEffect::setFocalDistance and if I set it to some huge negative numbe... read more 06/09/2009 (2:23 pm)
Blur and Post processing Effects Thanks Michael. I am pretty much starting to understand this. I am very happy with what DOFPos... read more 06/09/2009 (2:13 pm)
Only part of object showing Stupid problem mostly resolved... or at least worked around: I changed the hideOverflow to "0". ... read more 10/13/2008 (2:55 pm)
Completely restarting torque through script That did it! I had to change disconnect() a little, but that is where it was. I am so happy to hav... read more 06/04/2008 (2:22 pm)
Looping a Theora Video I just gotta say this: THANK YOU! The last update worked great in 1.5.2/... read more 06/04/2008 (2:08 pm)
Eye Node Animation Freezing Apparently, no one knows what the hay is going on... ME NEITHER! Anyhow, I have a little more ... read more 05/21/2008 (6:26 pm)
Clamp Air Velocity/Acceleration Hi Rafael, I totally thought I had already applied that fix, but it turns out it was on my player... read more 05/20/2008 (11:04 am)
Eye Node Animation and Camera update? Well... I am going to lose my mind! (Apparently that's already happened...). The problem disap... read more 04/09/2008 (10:47 am)
Eye Node Animation and Camera update? Thanks for the reply, Yes, I did try it with just a player... and I get the same issues.... read more 04/08/2008 (10:10 pm)
Eye Node Animation and Camera update? Here is some more info... (I'm so tired of this bug!) I am still having a problem while using thi... read more 04/08/2008 (4:01 pm)
Eye Node Animation and Camera update? Another update: I tried changing the setOrbitMode to use %bot.getEyeTransform and the problem re... read more 04/02/2008 (3:46 pm)
Eye Node Animation and Camera update? Thanks so much for the reply. Although that resource seemed promising, I tried it completely and I ... read more 04/02/2008 (3:39 pm)
Problems Compiling using VS2005... Oh, I thought I should follow up on this just in case some one else has problems. The errors were c... read more 03/30/2008 (11:48 am)
Controlling Animations Awesome, I implemented a new player class and it seems to work great. Thanks for all your help on... read more 03/29/2008 (6:08 pm)
Changing Code but nothing changin in game You may also be building a debug exe and so you are clicking on the old exe. Look in your torque di... read more 03/27/2008 (3:29 pm)
Character run loop help You need to animate the player running in place. You can make the animation as long as you want, bu... read more 03/23/2008 (10:44 pm)
Controlling Animations Nicolas and Picasso thank you very much. I am getting all of this and am excited to actually learn ... read more 03/21/2008 (2:43 pm)
Controlling Animations OK, I think I am almost there. Thank you so much. This detailed understanding is much better than ... read more 03/20/2008 (5:43 pm)
Controlling Animations Thanks Picasso, that makes a lot of sense. I have read that playThread is useless for players but f... read more 03/19/2008 (4:12 pm)
Eye Node Animation? Thanks Adam, The last time I tried, in Maya (to animate the eye node) I must have screwed up some... read more 03/01/2008 (8:58 pm)
Pitch and yaw to get from v1 to v2 Thanks so much for this. It makes sense and it is exactly what I was looking for. However, I am ha... read more 02/26/2008 (4:05 pm)
Rotation and strange jerky movement I am posting this here in case anyone stumbles upon it while trying to solve a similar problem: ---... read more 02/26/2008 (3:16 pm)
Twitching Bot Perspective I figured it out! It had to do with a bug that was solved in this resource: AiPlayer run animation ... read more 02/26/2008 (3:15 pm)
OnCollision and terrains? Thanks for the reply Skylar, I am not using armor and the onCollision that I am calling on Player... read more 02/25/2008 (3:02 pm)
Twitching Bot Perspective @Ramen-sama: I am not using the default player.dts, but upon your question I tested and the twitch ... read more 02/15/2008 (3:45 pm)
Twitching Bot Perspective Just a note: the twitching happens independent of the think function, so I don't think the problem h... read more 02/15/2008 (3:04 pm)
Which part of Killer Kork's code is for flocking? I am fairly certain the follow friendly (all controlled in AIAlgo1.cs in the updateInterestingObject... read more 02/15/2008 (3:00 pm)
Switching camera perspective Hmmmmm, all that happens with that command is that the AI player gets all jittery. Thanks for the s... read more 12/10/2007 (2:25 pm)