Mike Treanor's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Compilation Error | Ah ha! Yes, I did move my game directory out of the default location. I guess I assumed all of the... read more | 06/18/2009 (4:10 pm) |
| Blur and Post processing Effects | Hey Tom, it sounds like I am a variable tweak or two away from making the screen more blurry. Do yo... read more | 06/10/2009 (4:14 pm) |
| Blur and Post processing Effects | Hmmm, it is unclear to me if T3D and TGEA are to be considered the same but the TGEA advertisements ... read more | 06/10/2009 (12:07 pm) |
| Blur and Post processing Effects | Well, I was looking into DOFPostEffect::setFocalDistance and if I set it to some huge negative numbe... read more | 06/09/2009 (2:23 pm) |
| Blur and Post processing Effects | Thanks Michael. I am pretty much starting to understand this. I am very happy with what DOFPos... read more | 06/09/2009 (2:13 pm) |
| Only part of object showing | Stupid problem mostly resolved... or at least worked around: I changed the hideOverflow to "0". ... read more | 10/13/2008 (2:55 pm) |
| Completely restarting torque through script | That did it! I had to change disconnect() a little, but that is where it was. I am so happy to hav... read more | 06/04/2008 (2:22 pm) |
| Looping a Theora Video | I just gotta say this: THANK YOU! The last update worked great in 1.5.2/... read more | 06/04/2008 (2:08 pm) |
| Eye Node Animation Freezing | Apparently, no one knows what the hay is going on... ME NEITHER! Anyhow, I have a little more ... read more | 05/21/2008 (6:26 pm) |
| Clamp Air Velocity/Acceleration | Hi Rafael, I totally thought I had already applied that fix, but it turns out it was on my player... read more | 05/20/2008 (11:04 am) |
| Eye Node Animation and Camera update? | Well... I am going to lose my mind! (Apparently that's already happened...). The problem disap... read more | 04/09/2008 (10:47 am) |
| Eye Node Animation and Camera update? | Thanks for the reply, Yes, I did try it with just a player... and I get the same issues.... read more | 04/08/2008 (10:10 pm) |
| Eye Node Animation and Camera update? | Here is some more info... (I'm so tired of this bug!) I am still having a problem while using thi... read more | 04/08/2008 (4:01 pm) |
| Eye Node Animation and Camera update? | Another update: I tried changing the setOrbitMode to use %bot.getEyeTransform and the problem re... read more | 04/02/2008 (3:46 pm) |
| Eye Node Animation and Camera update? | Thanks so much for the reply. Although that resource seemed promising, I tried it completely and I ... read more | 04/02/2008 (3:39 pm) |
| Problems Compiling using VS2005... | Oh, I thought I should follow up on this just in case some one else has problems. The errors were c... read more | 03/30/2008 (11:48 am) |
| Controlling Animations | Awesome, I implemented a new player class and it seems to work great. Thanks for all your help on... read more | 03/29/2008 (6:08 pm) |
| Changing Code but nothing changin in game | You may also be building a debug exe and so you are clicking on the old exe. Look in your torque di... read more | 03/27/2008 (3:29 pm) |
| Character run loop help | You need to animate the player running in place. You can make the animation as long as you want, bu... read more | 03/23/2008 (10:44 pm) |
| Controlling Animations | Nicolas and Picasso thank you very much. I am getting all of this and am excited to actually learn ... read more | 03/21/2008 (2:43 pm) |
| Controlling Animations | OK, I think I am almost there. Thank you so much. This detailed understanding is much better than ... read more | 03/20/2008 (5:43 pm) |
| Controlling Animations | Thanks Picasso, that makes a lot of sense. I have read that playThread is useless for players but f... read more | 03/19/2008 (4:12 pm) |
| Eye Node Animation? | Thanks Adam, The last time I tried, in Maya (to animate the eye node) I must have screwed up some... read more | 03/01/2008 (8:58 pm) |
| Pitch and yaw to get from v1 to v2 | Thanks so much for this. It makes sense and it is exactly what I was looking for. However, I am ha... read more | 02/26/2008 (4:05 pm) |
| Rotation and strange jerky movement | I am posting this here in case anyone stumbles upon it while trying to solve a similar problem: ---... read more | 02/26/2008 (3:16 pm) |
| Twitching Bot Perspective | I figured it out! It had to do with a bug that was solved in this resource: AiPlayer run animation ... read more | 02/26/2008 (3:15 pm) |
| OnCollision and terrains? | Thanks for the reply Skylar, I am not using armor and the onCollision that I am calling on Player... read more | 02/25/2008 (3:02 pm) |
| Twitching Bot Perspective | @Ramen-sama: I am not using the default player.dts, but upon your question I tested and the twitch ... read more | 02/15/2008 (3:45 pm) |
| Twitching Bot Perspective | Just a note: the twitching happens independent of the think function, so I don't think the problem h... read more | 02/15/2008 (3:04 pm) |
| Which part of Killer Kork's code is for flocking? | I am fairly certain the follow friendly (all controlled in AIAlgo1.cs in the updateInterestingObject... read more | 02/15/2008 (3:00 pm) |
| Switching camera perspective | Hmmmmm, all that happens with that command is that the AI player gets all jittery. Thanks for the s... read more | 12/10/2007 (2:25 pm) |