Melissa Niiya's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to control world limit interaction ? | Player::onWorldLimit(%this, %limitmode, %limit) is the callback you want, this is where you can keep... read more | 06/26/2007 (11:46 am) |
| Respawning objects AND their mounted particle effects? | If you had this function, it would activate when the level is loaded: [code] function playerShip... read more | 06/26/2007 (8:37 am) |
| Respawning objects AND their mounted particle effects? | Here's an example, hopefully it'll cover your questions: Calling the function--you're right, it's... read more | 06/25/2007 (4:59 pm) |
| Respawning objects AND their mounted particle effects? | You may want to check out [url]http://tdn.garagegames.com/wiki/TorqueScript_Quick_Reference[/url] fo... read more | 06/25/2007 (4:27 pm) |
| Respawning objects AND their mounted particle effects? | A template is just a name for an object from which you can make copies. Just drag a sprite into the... read more | 06/25/2007 (3:23 pm) |
| Respawning objects AND their mounted particle effects? | The easiest way to do this would be to create a "template" particle effect, giving it the name jetst... read more | 06/25/2007 (2:37 pm) |
| GUI Slider control question | I think the OpenAL controls will work for this. Specifically check out alxSetChannelVolume( channel... read more | 06/22/2007 (12:27 pm) |
| Slopes and gravity | How are you moving your character? Are you setting a constant force, or...? Is the "gravity" box u... read more | 06/22/2007 (9:35 am) |
| TileMap question | Sounds great, good luck on your project.... read more | 06/22/2007 (9:35 am) |
| TileMap question | You can absolutely change tilemaps on the screen with functions such as setStaticTile() and setAnima... read more | 06/22/2007 (9:11 am) |
| TGB Incorrectly Referencing Sounds | That is truly bizarre! I'm guessing you're using TGB 1.1.3? Also where is the code from where you ... read more | 06/21/2007 (2:52 pm) |
| ToolTip word wrap | Also... If you using/interested in using 1.5, there's a behavior you can assign to objects so you... read more | 06/21/2007 (1:13 pm) |
| ToolTip word wrap | Hmm yeah I guess only the GuiMLTextCtrl can be formatted with multiple lines like that. You could h... read more | 06/21/2007 (11:15 am) |
| ToolTip word wrap |
Try these? I haven't used these before but perhaps or |
06/21/2007 (10:37 am) |
| TGB Incorrectly Referencing Sounds | I pasted your code into a project and it worked just fine. I would double check all of the typical ... read more | 06/21/2007 (8:55 am) |
| Is there ANY way to get a callback from a Tile Layer? | Did you set up collisions when you made your tile layer? When you select your image brush you have ... read more | 06/19/2007 (2:32 pm) |
| TGB 1.5 "Behaviours | Yep, that's the 1.5. They should be releasing it soon. :D... read more | 06/19/2007 (12:16 pm) |
| TGB 1.5 "Behaviours | Right now TDN just has the GarageGames behaviors, many of which are included in the BehaviorPlaygrou... read more | 06/19/2007 (11:40 am) |
| TGB 1.5 "Behaviours | You can make a behavior to do just about anything. There are pre-existing behaviors available on TD... read more | 06/19/2007 (11:25 am) |
| Shooter demo | Post your code and I'll try to help, or email me your code.... read more | 06/19/2007 (9:21 am) |
| Precise collision | For images with concavity, breaking images into their convex parts and then mounting the images toge... read more | 06/18/2007 (2:20 pm) |
| Precise collision | What do you mean by precise collision? You can edit an object's collision polygon to make the colli... read more | 06/18/2007 (10:21 am) |
| Can't move the view window | If you have a two-button mouse, right-click on the scene window and drag. If not, perhaps command-c... read more | 06/18/2007 (9:36 am) |
| Bug: Can't delete imagemap | Hrm that's weird, it does that for me too. You can also delete image maps/animations/etc by draggin... read more | 06/14/2007 (2:52 pm) |
| Issue when moving game window | I would probably try to hide the screen if the mouse left the scene. Maybe try the onMouseLeave() f... read more | 06/14/2007 (12:51 pm) |
| Sprite Size | You have to set it manually, just as you must set the collision polygon and all other attributes man... read more | 06/12/2007 (1:05 pm) |
| Problem with the Mini Platformer Tutorial | Glad that worked!... read more | 06/07/2007 (8:27 am) |
| Problem with the Mini Platformer Tutorial | I tested out your .cs and I would check a couple things... first, make sure your scenegraph class... read more | 06/06/2007 (10:18 am) |
| Storing object in tile position | Yep, that number is the object's ID number, a reference to the object and not the object itself. ... read more | 06/05/2007 (8:44 am) |
| Weird stickiness and bounciness | It sounds like the problem has to do with stacking the objects. Have you tried setting them to im... read more | 06/01/2007 (12:30 pm) |