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Melissa Niiya's Forum Posts

Thread Post Date Posted
Keeping physics objects inside a sphere Ah ok. Hm. I haven't taken a look at the world limit source code, but adding a circle functionalit... read more 07/17/2007 (2:58 pm)
Keeping physics objects inside a sphere How about using tile layers? You could create a circular collision with an invisible (or visible) t... read more 07/17/2007 (2:22 pm)
Display a region of a sprite I'm pretty sure that's not part of a static sprite's functionality. There are other ways to achie... read more 07/17/2007 (9:54 am)
Display a region of a sprite Well, you could cover it with another sprite(s) and gradually remove these sprites as you made progr... read more 07/17/2007 (9:31 am)
Moving objects positioned relative to another moving object? If you have two scenegraphs--the main one and the scroller one--why is there an issue with the playe... read more 07/16/2007 (5:28 pm)
Moving objects positioned relative to another moving object? Does the scroller object's scroll speed and direction remain the same throughout the project, or doe... read more 07/16/2007 (5:01 pm)
Behavior custom callbacks in 1.5 release, changed functionality? It doesn't seem like a functionality that would be intended. Multiple behaviors can have methods wi... read more 07/16/2007 (4:00 pm)
Player leaves trigger before staying Heh, yeah it's a bit weird. I think the onStay is only triggered when the object remains in the are... read more 07/16/2007 (3:05 pm)
Player leaves trigger before staying Ah...so right now, the onStay callback isn't functioning, right? So it's just the onLeave that you ... read more 07/16/2007 (2:30 pm)
Behaviors not showing up in the dropdown list For the particular tutorial you are talking about, it might be easier to start out by opening the Be... read more 07/16/2007 (1:06 pm)
Behavior list Hmm, it's possible. It should be saved to the levels folder. MyGames/Behavior Playground/game/data... read more 07/16/2007 (1:05 pm)
Behavior custom callbacks in 1.5 release, changed functionality? I think you have to call getBehavior(nameOfBehavior) in order to use any of its custom callbacks/met... read more 07/16/2007 (12:50 pm)
Player leaves trigger before staying Do you need the linear velocity to be set to zero immediately? You could call a schedule in OnEnter... read more 07/16/2007 (12:12 pm)
Detecting if there is a collision with the bottom of the polygon You might want to use the %contacts, which returns the exact collision points. [code] function s... read more 07/13/2007 (2:52 pm)
Accessing the Camera size in a behavior? I used this in my onBehaviorAdd callback and it worked fine. [code] %temp = sceneWindow2D.getCu... read more 07/13/2007 (8:43 am)
Tile Layer still broken Well, it looks blank because the tile layer is empty, it hasn't been painted with tiles yet. The ti... read more 07/12/2007 (9:22 am)
DynamicFields problem Is pickPoint possibly returning more than one ID and then looking for the player field on the wrong ... read more 07/11/2007 (4:21 pm)
Tile Layer still broken Can you click the arrow button up top to exit out of Tile Editing mode? This looks a lot like you... read more 07/11/2007 (1:09 pm)
GUI Tutorial 1 Do you have a GuiButtonCtrl whose name is (or ever was) Menu? That's probably what is confusing it.... read more 07/11/2007 (8:22 am)
GUI Tutorial 1 Add error("mousedown"); to that function and then open the console by hitting the ~ key when you run... read more 07/10/2007 (4:20 pm)
GUI Tutorial 1 Hmm did you try putting an error("onMouseDown"); or something in your onMouseDown() function? Also,... read more 07/10/2007 (4:12 pm)
GUI Tutorial 1 Does your fish belong to the the Menu class?... read more 07/10/2007 (4:01 pm)
GUI help for RPG I agree, blasphemy, lol. I'm working on a tutorial for RPG-type things--how to use/create tilemaps ... read more 07/10/2007 (3:57 pm)
Photoshop Importing for TGB? I agree with David, PSDs are rather...Photoshop exclusive, and Photoshop isn't a game editor. I che... read more 07/10/2007 (3:40 pm)
How to make large map Sounds like a good idea, doesn't seem "hackish" to me. With all of the little objects that go into ... read more 07/10/2007 (8:17 am)
Warsparrow If you haven't already, check out these forums, depending on if you have TGE or TGEA. :D [url]http... read more 07/09/2007 (3:50 pm)
Sound format support OGG files are smaller than WAV files. You can use a free program such as Audacity to convert.... read more 07/09/2007 (3:35 pm)
Defining A Custom Key Map (I'm about to rip out my eyeballs) Have you looked at any of the GUI tutorials on TDN? It's not for the beta, but there is good stuff ... read more 07/09/2007 (2:26 pm)
Warsparrow Hey there. I'm not sure what you mean by "warsparrow"...you mean the type of ship from Star Trek? ... read more 07/09/2007 (1:13 pm)
Can TGB handle isometric view? No, but there are people making resources to implement this. [url]http://www.garagegames.com/index.... read more 07/09/2007 (11:57 am)
How to clone (copy) an instance of t2dPath? Do you ever add the first path to the scene? You can't clone things that don't exist in the scene. ... read more 07/09/2007 (11:21 am)
Can't get alxGetStreamDuration work So the sound plays but and you can't get its duration? Hmm. (definitely make sure the sound actual... read more 07/03/2007 (2:03 pm)
Command for place_meeting Triggers have an onStay command that might work for you: [url]http://tdn.garagegames.com/wiki/TGB/R... read more 07/03/2007 (1:12 pm)
How to use the T2DTextObject? Ok, if %textObject.text doesn't work, .setText() may be what works for 1.1.x... read more 07/03/2007 (11:48 am)
How to use the T2DTextObject? That document looks like that doc might be a little outdated--also, are you using 1.5? Try this: ... read more 07/03/2007 (9:03 am)
TileMap size questions You set the tilemap size and the camera to 1024x768 as well, right? What are the undesired results?... read more 07/03/2007 (8:40 am)
GUI help for RPG Hey there. There are some GUI resources in our TDN but I think it requires a purchased copy of TGB.... read more 07/02/2007 (8:59 am)
Exiting game... I think you want quit(); :D... read more 06/29/2007 (1:06 pm)
Exiting game... What version are you using? What is in your endGame()? Have you tried putting an echo statement in... read more 06/29/2007 (12:57 pm)
Collision polygon for an object, not for instances of an object Potentially. If you have 1.5, you could write a behavior that automatically sets the collision poly... read more 06/29/2007 (11:59 am)
Collision polygon for an object, not for instances of an object You can use datablocks to set collision polygons, then if you need to reset the collision polygon, y... read more 06/29/2007 (10:20 am)
Animation Speed Glad you figured out how to change the .animationtime, but it seems that the total time isn't update... read more 06/29/2007 (9:00 am)
Xeno Versus: Space Melee This looks excellent!... read more 06/28/2007 (1:48 pm)
Image map backgrounds I'm a little confused--do you want the backgrounds to be transparent, or opaque? For your sprite ... read more 06/28/2007 (1:10 pm)
Volume too low Oops, sorry, didn't see that. Go to your game\client\defaults.cs file if you have 1.1.x, or your co... read more 06/28/2007 (11:25 am)
Volume too low The last post of this thread, I think, will help. Essentially, you need to set the audio channels t... read more 06/28/2007 (11:07 am)
SetImageMap on Scheduled levelLoad...possible? Could you call setImageMap() from the level's onLevelLoaded callback?... read more 06/28/2007 (10:59 am)
Silly question: how to unbind a key? Here you go: [code] moveMap.unbindObj(keyboard, a, %this); [/code] Also, see here: [url]http:... read more 06/28/2007 (8:40 am)
TorqueX Tutorials without TGBX? I'm fairly certain that the TorqueCombat files will work on the released version of TorqueX, but if ... read more 06/27/2007 (3:34 pm)
How to control world limit interaction ? No problem, if you need any more help, feel free to post.... read more 06/26/2007 (12:07 pm)