Melissa Niiya's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Keeping physics objects inside a sphere | Ah ok. Hm. I haven't taken a look at the world limit source code, but adding a circle functionalit... read more | 07/17/2007 (2:58 pm) |
| Keeping physics objects inside a sphere | How about using tile layers? You could create a circular collision with an invisible (or visible) t... read more | 07/17/2007 (2:22 pm) |
| Display a region of a sprite | I'm pretty sure that's not part of a static sprite's functionality. There are other ways to achie... read more | 07/17/2007 (9:54 am) |
| Display a region of a sprite | Well, you could cover it with another sprite(s) and gradually remove these sprites as you made progr... read more | 07/17/2007 (9:31 am) |
| Moving objects positioned relative to another moving object? | If you have two scenegraphs--the main one and the scroller one--why is there an issue with the playe... read more | 07/16/2007 (5:28 pm) |
| Moving objects positioned relative to another moving object? | Does the scroller object's scroll speed and direction remain the same throughout the project, or doe... read more | 07/16/2007 (5:01 pm) |
| Behavior custom callbacks in 1.5 release, changed functionality? | It doesn't seem like a functionality that would be intended. Multiple behaviors can have methods wi... read more | 07/16/2007 (4:00 pm) |
| Player leaves trigger before staying | Heh, yeah it's a bit weird. I think the onStay is only triggered when the object remains in the are... read more | 07/16/2007 (3:05 pm) |
| Player leaves trigger before staying | Ah...so right now, the onStay callback isn't functioning, right? So it's just the onLeave that you ... read more | 07/16/2007 (2:30 pm) |
| Behaviors not showing up in the dropdown list | For the particular tutorial you are talking about, it might be easier to start out by opening the Be... read more | 07/16/2007 (1:06 pm) |
| Behavior list | Hmm, it's possible. It should be saved to the levels folder. MyGames/Behavior Playground/game/data... read more | 07/16/2007 (1:05 pm) |
| Behavior custom callbacks in 1.5 release, changed functionality? | I think you have to call getBehavior(nameOfBehavior) in order to use any of its custom callbacks/met... read more | 07/16/2007 (12:50 pm) |
| Player leaves trigger before staying | Do you need the linear velocity to be set to zero immediately? You could call a schedule in OnEnter... read more | 07/16/2007 (12:12 pm) |
| Detecting if there is a collision with the bottom of the polygon | You might want to use the %contacts, which returns the exact collision points. [code] function s... read more | 07/13/2007 (2:52 pm) |
| Accessing the Camera size in a behavior? | I used this in my onBehaviorAdd callback and it worked fine. [code] %temp = sceneWindow2D.getCu... read more | 07/13/2007 (8:43 am) |
| Tile Layer still broken | Well, it looks blank because the tile layer is empty, it hasn't been painted with tiles yet. The ti... read more | 07/12/2007 (9:22 am) |
| DynamicFields problem | Is pickPoint possibly returning more than one ID and then looking for the player field on the wrong ... read more | 07/11/2007 (4:21 pm) |
| Tile Layer still broken | Can you click the arrow button up top to exit out of Tile Editing mode? This looks a lot like you... read more | 07/11/2007 (1:09 pm) |
| GUI Tutorial 1 | Do you have a GuiButtonCtrl whose name is (or ever was) Menu? That's probably what is confusing it.... read more | 07/11/2007 (8:22 am) |
| GUI Tutorial 1 | Add error("mousedown"); to that function and then open the console by hitting the ~ key when you run... read more | 07/10/2007 (4:20 pm) |
| GUI Tutorial 1 | Hmm did you try putting an error("onMouseDown"); or something in your onMouseDown() function? Also,... read more | 07/10/2007 (4:12 pm) |
| GUI Tutorial 1 | Does your fish belong to the the Menu class?... read more | 07/10/2007 (4:01 pm) |
| GUI help for RPG | I agree, blasphemy, lol. I'm working on a tutorial for RPG-type things--how to use/create tilemaps ... read more | 07/10/2007 (3:57 pm) |
| Photoshop Importing for TGB? | I agree with David, PSDs are rather...Photoshop exclusive, and Photoshop isn't a game editor. I che... read more | 07/10/2007 (3:40 pm) |
| How to make large map | Sounds like a good idea, doesn't seem "hackish" to me. With all of the little objects that go into ... read more | 07/10/2007 (8:17 am) |
| Warsparrow | If you haven't already, check out these forums, depending on if you have TGE or TGEA. :D [url]http... read more | 07/09/2007 (3:50 pm) |
| Sound format support | OGG files are smaller than WAV files. You can use a free program such as Audacity to convert.... read more | 07/09/2007 (3:35 pm) |
| Defining A Custom Key Map (I'm about to rip out my eyeballs) | Have you looked at any of the GUI tutorials on TDN? It's not for the beta, but there is good stuff ... read more | 07/09/2007 (2:26 pm) |
| Warsparrow | Hey there. I'm not sure what you mean by "warsparrow"...you mean the type of ship from Star Trek? ... read more | 07/09/2007 (1:13 pm) |
| Can TGB handle isometric view? | No, but there are people making resources to implement this. [url]http://www.garagegames.com/index.... read more | 07/09/2007 (11:57 am) |
| How to clone (copy) an instance of t2dPath? | Do you ever add the first path to the scene? You can't clone things that don't exist in the scene. ... read more | 07/09/2007 (11:21 am) |
| Can't get alxGetStreamDuration work | So the sound plays but and you can't get its duration? Hmm. (definitely make sure the sound actual... read more | 07/03/2007 (2:03 pm) |
| Command for place_meeting | Triggers have an onStay command that might work for you: [url]http://tdn.garagegames.com/wiki/TGB/R... read more | 07/03/2007 (1:12 pm) |
| How to use the T2DTextObject? | Ok, if %textObject.text doesn't work, .setText() may be what works for 1.1.x... read more | 07/03/2007 (11:48 am) |
| How to use the T2DTextObject? | That document looks like that doc might be a little outdated--also, are you using 1.5? Try this: ... read more | 07/03/2007 (9:03 am) |
| TileMap size questions | You set the tilemap size and the camera to 1024x768 as well, right? What are the undesired results?... read more | 07/03/2007 (8:40 am) |
| GUI help for RPG | Hey there. There are some GUI resources in our TDN but I think it requires a purchased copy of TGB.... read more | 07/02/2007 (8:59 am) |
| Exiting game... | I think you want quit(); :D... read more | 06/29/2007 (1:06 pm) |
| Exiting game... | What version are you using? What is in your endGame()? Have you tried putting an echo statement in... read more | 06/29/2007 (12:57 pm) |
| Collision polygon for an object, not for instances of an object | Potentially. If you have 1.5, you could write a behavior that automatically sets the collision poly... read more | 06/29/2007 (11:59 am) |
| Collision polygon for an object, not for instances of an object | You can use datablocks to set collision polygons, then if you need to reset the collision polygon, y... read more | 06/29/2007 (10:20 am) |
| Animation Speed | Glad you figured out how to change the .animationtime, but it seems that the total time isn't update... read more | 06/29/2007 (9:00 am) |
| Xeno Versus: Space Melee | This looks excellent!... read more | 06/28/2007 (1:48 pm) |
| Image map backgrounds | I'm a little confused--do you want the backgrounds to be transparent, or opaque? For your sprite ... read more | 06/28/2007 (1:10 pm) |
| Volume too low | Oops, sorry, didn't see that. Go to your game\client\defaults.cs file if you have 1.1.x, or your co... read more | 06/28/2007 (11:25 am) |
| Volume too low | The last post of this thread, I think, will help. Essentially, you need to set the audio channels t... read more | 06/28/2007 (11:07 am) |
| SetImageMap on Scheduled levelLoad...possible? | Could you call setImageMap() from the level's onLevelLoaded callback?... read more | 06/28/2007 (10:59 am) |
| Silly question: how to unbind a key? | Here you go: [code] moveMap.unbindObj(keyboard, a, %this); [/code] Also, see here: [url]http:... read more | 06/28/2007 (8:40 am) |
| TorqueX Tutorials without TGBX? | I'm fairly certain that the TorqueCombat files will work on the released version of TorqueX, but if ... read more | 06/27/2007 (3:34 pm) |
| How to control world limit interaction ? | No problem, if you need any more help, feel free to post.... read more | 06/26/2007 (12:07 pm) |