Game Development Community

Keith Mc Dowell JR's Forum Posts

Thread Post Date Posted
iTorque 2D 1.5 Final Release Notes @ Micheal, Scott, Thanks guys, I found the release blog and did not read it all the way. But, I did... read more 09/29/2011 (7:06 pm)
iTorque 2D 1.5 Final Release Notes I only see 1.5 preview 2 in my account.... read more 09/29/2011 (6:35 pm)
TGB 1.7.5 creating a fog of war effect Thanks for the reply Charles, I haven’t implemented the fog of war just yet, only been thi... read more 07/12/2010 (5:00 pm)
Mac OS X 10.6.1 build with SQLite [instruction] Alright, taking a stab at this again. Here is the link error results. The libsqlite3.dylib file is p... read more 11/02/2009 (5:06 pm)
Mac OS X 10.6.1 build with SQLite [instruction] Hey, Ronny Thanks for the info, I did attempt to add libsqlite3.dylib to the target file. Still do... read more 10/29/2009 (5:13 pm)
Mac Torque 3D Mac OX build for 10.6.1 Hey, Bryan Thanks, thats what I was missing to build my version. Awesome! Now, if that could have ... read more 10/27/2009 (12:06 pm)
Mac Torque 3D Mac OX build for 10.6.1 Hey, thanks for the reply, won't I want to build from My Projects directory, instead of Examples d... read more 10/22/2009 (9:13 pm)
[beta 5 BUG] skybox edges visible in basic lighting This issue has existed since BETA 2, as to when I starte starting the issue.. The same problem ex... read more 09/06/2009 (2:05 pm)
TGEA 1.7 Python Support Does anyone have the .zip file for the pytoque ? The url above is broken You can snag PyTorque for... read more 06/23/2009 (4:58 pm)
TGEA 1.7 Python Support Weeee.. weeks later.. Does the embedded version of python in TGEA 1.7.1 still need need to be expos... read more 10/10/2008 (2:16 pm)
TGEA 1.7 Python Support Ok, pytoque is embeded.. Thanks for the last post Luis.. But, I was wondering if its still require... read more 10/03/2008 (12:40 pm)
TGEA 1.7 Python Support HEy, Luis Thanks for the reply and the response.. Just to point out, I don't anyone would have p... read more 09/16/2008 (12:24 pm)
TGEA 1.7 Python Support Well, 11 days later no updates on TEGA 1.7.1 in regards with the embedded version of python? Once ag... read more 09/16/2008 (8:47 am)
TGEA 1.7 Python Support Speaking of which -- If this is embedded into TEGA 1.7.1; how is it beeing invoked ? pytorque.init... read more 09/02/2008 (4:00 pm)
TGEA 1.7 Python Support Hey, Xerves.. Any news on the post you made back on the August 19th, 2008 ? Posted: Aug 19, 2008... read more 09/02/2008 (2:24 pm)
TGEA 1.7 Python Support Ok, with Python 1.7.1 it's built into the .exe of the game right? So, does one go about executing th... read more 08/12/2008 (9:10 am)
Well, I've request a link to download the TGEA 1.03 in order to use the Torque MMO kit. But, haven't... read more 05/30/2008 (10:32 am)
C++ call console functions? Hmm. I think I'm asking the reverse question here. I'm planning on adding on to the engine some ... read more 03/31/2008 (5:17 pm)
Louisville, KY area Project Hey, Martin Reimer -- Louisville area designer/ programmer working with TGB Pro and TGE 1.5.x. I'... read more 12/21/2007 (11:36 am)
Pulling data from datablock Hey, Greg aka Tetraweb and Partrick. The code was what I could remember from memory :) But, I th... read more 12/19/2007 (2:33 pm)
ScriptObject, datablack, and where I meant to be going wrong. Hey, Chaim Ok, now it makes sense on how they are defining namespaces and instances of Objects, ei... read more 12/14/2007 (7:35 am)
TGB and handling variable data best method. Hi, Phillip I see, Yes I think we are going in the same direction but I think I might be confused... read more 12/11/2007 (3:30 pm)
TGB and handling variable data best method. Hey, Phillip Thanks for the input, have few more questions regarding this. We are setting up fun... read more 12/11/2007 (12:26 pm)
Illegal CodeBlock path detected (no mod directory) Hey, Jason The illegal Codeblock path means; you have not define your mod directory "your game". ... read more 07/28/2007 (7:28 am)
Directory setup --bare bones Hi, Michael Thanks again for your reponse.. I've looked at the Super.tag tutorials from second, t... read more 07/25/2007 (2:31 pm)
Directory setup --bare bones Hey, James Ok, this is what I'm talking about! -- Thanks a bunch!! Ok.. One last thing; I hope.... read more 07/25/2007 (12:18 pm)
Directory setup --bare bones Hey, guys Thanks again . James, the Micheal Perry the documentation was very good, but visually I... read more 07/25/2007 (10:03 am)
TGB Pro 1.5; TGBX release ? "We were planning on releasing TGB 1.5 on Friday", This coming Friday or was this a previous Friday ... read more 06/18/2007 (1:01 pm)
TGB Pro 1.5; TGBX release ? Hey, Tom and Sam Yes, this http://www.garagegames.com/mg/forums/result.thread.php?qt=63445 which... read more 06/18/2007 (10:45 am)
Displaying Hud Hey Kevin Yes, I would be interested in seeing some coding examples if you code post them. Since... read more 06/14/2007 (9:14 am)
Atlantis 2042 On the serious side of game content: I think besides "ooo awh graphics" and it has to be Directx 1... read more 06/13/2007 (4:14 pm)
Spaceship -mockups 2D Thanks Steven... read more 06/12/2007 (12:23 pm)
Displaying Hud Hey, Matthew I came across a post that was describing how to display a (say a health bar) that is... read more 06/12/2007 (11:58 am)
Splash screens Hey, Thomas Thanks a bunch for that snip of code !Awesome !... read more 06/08/2007 (5:50 pm)
World creator v2.5 by inet2init Awh, Thanks for this question John.. I was thinking about purchasing that product myself. If it ... read more 06/08/2007 (11:36 am)
Projects Hey, Tom Thanks for the reply. Well, I notice that you can make projects but when attempting to ma... read more 06/08/2007 (11:12 am)
TGB Packaging Uyility "critical error On Windows Vista, using TGB Pro when attempting to use the package utility is analayze fine, but whe... read more 06/06/2007 (2:35 pm)
Moving the background; depending on movement of the player Hmm, When it was imported it was showing up as a static object. I see.. how do you import it as a ... read more 06/06/2007 (9:44 am)
Torque X - Vista Issue - No Templates Thanks, Josh.... talk about technical support ! That is freaking awesome ! I was getting tired of sh... read more 06/05/2007 (9:49 pm)
Spanish-speakers only please Bueno, Me gusta leer su historia sobre usted videojuego. Usted es muy creativo y imagativo ya ... read more 06/05/2007 (4:33 pm)
Gimp and 2D art Hey David No, using jpg's format.. When creating the template should I use transparent colors ... read more 06/04/2007 (2:05 pm)
Torque X - Vista Issue - No Templates -- I've been using VSPro 2005 and XNA prior to purchasing TGB Pro. But, none of the project files... read more 06/04/2007 (10:40 am)
Can't Install Torque X - Vista I think I have some insight on this issue; and a possible solution. Window Vista; has a data execut... read more 06/04/2007 (10:35 am)
Problems with TGB compiled with VC++ 2005 Express Hey, Dennis.. Since it can not find the windows.h; either you do not have the Windows SDK install... read more 06/02/2007 (5:58 am)
TGE and TGB -- both? Thanks, Micheal.. Ok, I have a better understanding between the two. Thanks again.... read more 05/30/2007 (10:25 am)
TGB and the content paks Hmm, I would image they will expanded that content packages for TGB. But, the TGE has more selecti... read more 05/29/2007 (9:13 pm)