Keith Mc Dowell JR's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| iTorque 2D 1.5 Final Release Notes | @ Micheal, Scott, Thanks guys, I found the release blog and did not read it all the way. But, I did... read more | 09/29/2011 (7:06 pm) |
| iTorque 2D 1.5 Final Release Notes | I only see 1.5 preview 2 in my account.... read more | 09/29/2011 (6:35 pm) |
| TGB 1.7.5 creating a fog of war effect | Thanks for the reply Charles, I haven’t implemented the fog of war just yet, only been thi... read more | 07/12/2010 (5:00 pm) |
| Mac OS X 10.6.1 build with SQLite [instruction] | Alright, taking a stab at this again. Here is the link error results. The libsqlite3.dylib file is p... read more | 11/02/2009 (5:06 pm) |
| Mac OS X 10.6.1 build with SQLite [instruction] | Hey, Ronny Thanks for the info, I did attempt to add libsqlite3.dylib to the target file. Still do... read more | 10/29/2009 (5:13 pm) |
| Mac Torque 3D Mac OX build for 10.6.1 | Hey, Bryan Thanks, thats what I was missing to build my version. Awesome! Now, if that could have ... read more | 10/27/2009 (12:06 pm) |
| Mac Torque 3D Mac OX build for 10.6.1 | Hey, thanks for the reply, won't I want to build from My Projects directory, instead of Examples d... read more | 10/22/2009 (9:13 pm) |
| [beta 5 BUG] skybox edges visible in basic lighting | This issue has existed since BETA 2, as to when I starte starting the issue.. The same problem ex... read more | 09/06/2009 (2:05 pm) |
| TGEA 1.7 Python Support | Does anyone have the .zip file for the pytoque ? The url above is broken You can snag PyTorque for... read more | 06/23/2009 (4:58 pm) |
| TGEA 1.7 Python Support | Weeee.. weeks later.. Does the embedded version of python in TGEA 1.7.1 still need need to be expos... read more | 10/10/2008 (2:16 pm) |
| TGEA 1.7 Python Support | Ok, pytoque is embeded.. Thanks for the last post Luis.. But, I was wondering if its still require... read more | 10/03/2008 (12:40 pm) |
| TGEA 1.7 Python Support | HEy, Luis Thanks for the reply and the response.. Just to point out, I don't anyone would have p... read more | 09/16/2008 (12:24 pm) |
| TGEA 1.7 Python Support | Well, 11 days later no updates on TEGA 1.7.1 in regards with the embedded version of python? Once ag... read more | 09/16/2008 (8:47 am) |
| TGEA 1.7 Python Support | Speaking of which -- If this is embedded into TEGA 1.7.1; how is it beeing invoked ? pytorque.init... read more | 09/02/2008 (4:00 pm) |
| TGEA 1.7 Python Support | Hey, Xerves.. Any news on the post you made back on the August 19th, 2008 ? Posted: Aug 19, 2008... read more | 09/02/2008 (2:24 pm) |
| TGEA 1.7 Python Support | Ok, with Python 1.7.1 it's built into the .exe of the game right? So, does one go about executing th... read more | 08/12/2008 (9:10 am) |
| Well, I've request a link to download the TGEA 1.03 in order to use the Torque MMO kit. But, haven't... read more | 05/30/2008 (10:32 am) | |
| C++ call console functions? | Hmm. I think I'm asking the reverse question here. I'm planning on adding on to the engine some ... read more | 03/31/2008 (5:17 pm) |
| Louisville, KY area Project | Hey, Martin Reimer -- Louisville area designer/ programmer working with TGB Pro and TGE 1.5.x. I'... read more | 12/21/2007 (11:36 am) |
| Pulling data from datablock | Hey, Greg aka Tetraweb and Partrick. The code was what I could remember from memory :) But, I th... read more | 12/19/2007 (2:33 pm) |
| ScriptObject, datablack, and where I meant to be going wrong. | Hey, Chaim Ok, now it makes sense on how they are defining namespaces and instances of Objects, ei... read more | 12/14/2007 (7:35 am) |
| TGB and handling variable data best method. | Hi, Phillip I see, Yes I think we are going in the same direction but I think I might be confused... read more | 12/11/2007 (3:30 pm) |
| TGB and handling variable data best method. | Hey, Phillip Thanks for the input, have few more questions regarding this. We are setting up fun... read more | 12/11/2007 (12:26 pm) |
| Illegal CodeBlock path detected (no mod directory) | Hey, Jason The illegal Codeblock path means; you have not define your mod directory "your game". ... read more | 07/28/2007 (7:28 am) |
| Directory setup --bare bones | Hi, Michael Thanks again for your reponse.. I've looked at the Super.tag tutorials from second, t... read more | 07/25/2007 (2:31 pm) |
| Directory setup --bare bones | Hey, James Ok, this is what I'm talking about! -- Thanks a bunch!! Ok.. One last thing; I hope.... read more | 07/25/2007 (12:18 pm) |
| Directory setup --bare bones | Hey, guys Thanks again . James, the Micheal Perry the documentation was very good, but visually I... read more | 07/25/2007 (10:03 am) |
| TGB Pro 1.5; TGBX release ? | "We were planning on releasing TGB 1.5 on Friday", This coming Friday or was this a previous Friday ... read more | 06/18/2007 (1:01 pm) |
| TGB Pro 1.5; TGBX release ? | Hey, Tom and Sam Yes, this http://www.garagegames.com/mg/forums/result.thread.php?qt=63445 which... read more | 06/18/2007 (10:45 am) |
| Displaying Hud | Hey Kevin Yes, I would be interested in seeing some coding examples if you code post them. Since... read more | 06/14/2007 (9:14 am) |
| Atlantis 2042 | On the serious side of game content: I think besides "ooo awh graphics" and it has to be Directx 1... read more | 06/13/2007 (4:14 pm) |
| Spaceship -mockups 2D | Thanks Steven... read more | 06/12/2007 (12:23 pm) |
| Displaying Hud | Hey, Matthew I came across a post that was describing how to display a (say a health bar) that is... read more | 06/12/2007 (11:58 am) |
| Splash screens | Hey, Thomas Thanks a bunch for that snip of code !Awesome !... read more | 06/08/2007 (5:50 pm) |
| World creator v2.5 by inet2init | Awh, Thanks for this question John.. I was thinking about purchasing that product myself. If it ... read more | 06/08/2007 (11:36 am) |
| Projects | Hey, Tom Thanks for the reply. Well, I notice that you can make projects but when attempting to ma... read more | 06/08/2007 (11:12 am) |
| TGB Packaging Uyility "critical error | On Windows Vista, using TGB Pro when attempting to use the package utility is analayze fine, but whe... read more | 06/06/2007 (2:35 pm) |
| Moving the background; depending on movement of the player | Hmm, When it was imported it was showing up as a static object. I see.. how do you import it as a ... read more | 06/06/2007 (9:44 am) |
| Torque X - Vista Issue - No Templates | Thanks, Josh.... talk about technical support ! That is freaking awesome ! I was getting tired of sh... read more | 06/05/2007 (9:49 pm) |
| Spanish-speakers only please | Bueno, Me gusta leer su historia sobre usted videojuego. Usted es muy creativo y imagativo ya ... read more | 06/05/2007 (4:33 pm) |
| Gimp and 2D art | Hey David No, using jpg's format.. When creating the template should I use transparent colors ... read more | 06/04/2007 (2:05 pm) |
| Torque X - Vista Issue - No Templates | -- I've been using VSPro 2005 and XNA prior to purchasing TGB Pro. But, none of the project files... read more | 06/04/2007 (10:40 am) |
| Can't Install Torque X - Vista | I think I have some insight on this issue; and a possible solution. Window Vista; has a data execut... read more | 06/04/2007 (10:35 am) |
| Problems with TGB compiled with VC++ 2005 Express | Hey, Dennis.. Since it can not find the windows.h; either you do not have the Windows SDK install... read more | 06/02/2007 (5:58 am) |
| TGE and TGB -- both? | Thanks, Micheal.. Ok, I have a better understanding between the two. Thanks again.... read more | 05/30/2007 (10:25 am) |
| TGB and the content paks | Hmm, I would image they will expanded that content packages for TGB. But, the TGE has more selecti... read more | 05/29/2007 (9:13 pm) |