Game Development Community

Glenn Thomas's Forum Posts

Thread Post Date Posted
What would you like to see addressed in Torque 2D? umm the ability to name your layer in the editor. As many yeas as I used this I still never remembe... read more 02/12/2012 (7:48 pm)
Starting from scratch making a game for ipad Had to make all those games in college with javascript bleh. >_< Torque is definetly capab... read more 02/12/2012 (6:40 pm)
Limiting uneven ground in 2D depends on how in depth you want to go, I usually alter my characters collision to walk over small b... read more 02/12/2012 (6:36 pm)
Quick Question regarding t2dShapeVector Thanks that's exactly what I needed to know. Much appreciated!... read more 02/11/2012 (10:46 pm)
Feature Patch - Full Behavior Propagation That's cool, nice! Every time I run into behavior problems I always just run to scripting. GG need... read more 02/11/2012 (11:25 am)
TGB 1.7.5 to 1.7.6 Source Rect problem. I'd like to know how to modify this in code as well, would allow us to do some preventative maintena... read more 02/11/2012 (6:38 am)
Post if you use Behaviors, Please I always do raw scripting first then I convert the script into behaviors, It actually makes me a bet... read more 02/10/2012 (2:48 pm)
"Collision" without collision Yeah that is pretty much it. Did you identify the sceneobject's class in the scripting tab? Edited... read more 01/18/2012 (4:48 am)
"Collision" without collision Well I would use triggers in that case so that when the trigger is activated you can set multiple ob... read more 01/16/2012 (8:06 am)
"Collision" without collision Well I would use triggers in that case so that when the trigger is activated you can set multiple ob... read more 01/16/2012 (2:32 am)
Games Running on Facebook? Funny thing is I knew that I'm just rusty I guess. I was thinking about my gmail acct for some reas... read more 01/14/2012 (11:17 pm)
Help Me! Joystick and keyboard input (Resolved) Funny you said that, I did the same exact thing now that I remember lol.... read more 01/14/2012 (11:12 pm)
Best way to time events to music? If you can't find the source let me know and I'll try to walk you through it. I'm on medical leave ... read more 01/14/2012 (11:06 pm)
Help! Particles! Yeah I ran into the same issue when I first started using TGB. Only way to randomize is through hard... read more 01/14/2012 (11:04 pm)
"Collision" without collision Explain exactly what you want to achieve I'll runn a quick experiment to see if I have the same prob... read more 01/14/2012 (11:02 pm)
Games Running on Facebook? There's some great stuff in ere since I've been MIA. Is there a way we could at least mark the thre... read more 01/14/2012 (10:04 am)
Memory Management....... This little exchange helps me tremendously as well I seen other places where optimization issues are... read more 01/14/2012 (10:01 am)
file output in t2D Here's my code for File I/O, but it looks to me that your problem is you delete the file that you ar... read more 01/14/2012 (9:45 am)
Dynamic Shadow In TGB? Yes! Wow I have trying to get this one to work for quite awhile stumbled on many way to do it but couldn'... read more 01/14/2012 (8:53 am)
Help Me! Joystick and keyboard input (Resolved) I would just separate the functions and see if a problem still exists first. I've never tried to co... read more 01/14/2012 (8:30 am)
Inventory System, here we go again... Vlad definitely put the time in to learn Simsets it make your life easier making inventory systems o... read more 01/14/2012 (8:25 am)
Best way to time events to music? there was some awesome source code released on the forums for a game called Go beryllium. It had so... read more 01/14/2012 (8:18 am)
zlib and libpng -- too old? That's very cool. I'll keep this in mind if I have performance issues and need to optimize. Someon... read more 01/14/2012 (8:13 am)
Help! Particles! ^^^ doesn't seem like the forums like quotes to much, but you can find this info in you documentatio... read more 01/14/2012 (8:08 am)
Help! Particles! It's a tedious process to effect particles through code but it basically goes by selecting the graph... read more 01/14/2012 (8:04 am)
"Collision" without collision You can either code it by the proximity of the objects coming together and not even worry about coll... read more 01/14/2012 (7:31 am)
has any one combined nexus wave lighting and box2d to tgb Umm there are a lot of great coding resources on gamedev.net and gamasutra I can't find the one I'm... read more 04/11/2011 (9:14 am)
how to create a minimap almost no reduction to frame rate project uploaded for dl This is a very great resource Mike, I can't remember the countless times people asked for this funct... read more 04/11/2011 (8:50 am)
path nodes only accept numbers? Hi Kevin, thank you for the tip. Used this: [code] %newPath.addNode(%xPoint SPC %yPoint, 0); [/c... read more 07/03/2010 (10:43 am)
Does addNode() accept variables or just numbers? Hey Chris, thank you for the help! I ended up doing this: [code] %newPath.addNode(%xPoint SPC %yPo... read more 07/03/2010 (10:41 am)
How can i off the Player Collision Hello, Im at work so sorry if this answer is rushed, but I would probably attach a trigger to your p... read more 07/01/2010 (9:49 am)
path nodes only accept numbers? Hi Kevin, I tried the: [code] %newPath.addNode(%xPoint,%yPoint, 0); [/code] but I will defini... read more 07/01/2010 (9:40 am)
Better understanding coding paths Hey Rennie, I am currently having some issues with paths. It's a well known fact that the pathing sy... read more 06/30/2010 (9:48 pm)
Moving objects on a path too frequently can break the path? Hi Dave, Did you ever figure out what the problem was?... read more 04/29/2010 (11:41 am)
What would you like to see addressed in Torque 2D? For those who wanted to use control statements on behaviors it is possible in TGB since behaviors ca... read more 02/25/2010 (2:57 pm)
What would you like to see addressed in Torque 2D? Thanks Melv I was looking for this to be in t2dSceneObject for some reason. but it makes sense now.... read more 02/18/2010 (12:45 pm)
What would you like to see addressed in Torque 2D? Some sort of collision ray casting would be nice. I'd love to be able to cast a ray out from a poin... read more 02/18/2010 (12:25 pm)
What would you like to see addressed in Torque 2D? Okay catching up was insane... whew! 1. Don't lose torque script please keep that as a scripting... read more 02/18/2010 (12:07 pm)
t2dAngleToPoint I'm attempting to use this does it return the angle as single numerical value? Such as 45 to repres... read more 12/16/2009 (11:06 pm)
t2dAnimatedSprite methods I forgot to add to make the animation stop on click just have it play a single frame animation.... read more 11/18/2009 (3:14 pm)
Fighter Starter Kit I worked on a few things and got hit boxes and and pretty crappy combo system working. I'd like to s... read more 11/13/2009 (3:44 pm)
How can I implement the pseudo-3d collision detection like Castle Crashers in TGB? it not necessary to buy the adventure kit but the kit does have alot of interesting source code and ... read more 11/06/2009 (3:59 pm)
t2dAnimatedSprite methods Man I haven't been here in awhile due to my ever turbulent personal life... ummm I hoped you figured... read more 11/06/2009 (3:32 pm)
List of TGB developers - Please Add Your Name Glenn Thomas Artist/Level Designer/Scripter No Comp Studios... read more 06/08/2009 (11:57 am)
Gladly Pay to Learn TGB - Scripting If you get your foundation in C++ then all you really need to do is dig through the the TGB referenc... read more 05/07/2009 (9:49 pm)
Gladly Pay to Learn TGB - Scripting For really good generic coding lessons to build your foundation read Learn C++ in 21 days. I think ... read more 05/07/2009 (10:57 am)
PSK Checkup The kit has been great for me from the start. I think that the way you code can be overwhelming for... read more 05/06/2009 (7:47 pm)
Source codes of our games Very big of you my friend. Big ups for anybody that furthers the ability for newbies to break into ... read more 05/01/2009 (4:10 pm)
So I hear that Torque 3D is coming, is anything happening for Torque 2D? My question is should products be released to support TGB still or should I just work on games till ... read more 05/01/2009 (4:06 pm)
t2dAnimatedSprite methods Never mind I found a work-around using negative logic. I don't naturally think that way so it can g... read more 04/30/2009 (9:54 pm)
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