Glenn Thomas's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What would you like to see addressed in Torque 2D? | umm the ability to name your layer in the editor. As many yeas as I used this I still never remembe... read more | 02/12/2012 (7:48 pm) |
| Starting from scratch making a game for ipad | Had to make all those games in college with javascript bleh. >_< Torque is definetly capab... read more | 02/12/2012 (6:40 pm) |
| Limiting uneven ground in 2D | depends on how in depth you want to go, I usually alter my characters collision to walk over small b... read more | 02/12/2012 (6:36 pm) |
| Quick Question regarding t2dShapeVector | Thanks that's exactly what I needed to know. Much appreciated!... read more | 02/11/2012 (10:46 pm) |
| Feature Patch - Full Behavior Propagation | That's cool, nice! Every time I run into behavior problems I always just run to scripting. GG need... read more | 02/11/2012 (11:25 am) |
| TGB 1.7.5 to 1.7.6 Source Rect problem. | I'd like to know how to modify this in code as well, would allow us to do some preventative maintena... read more | 02/11/2012 (6:38 am) |
| Post if you use Behaviors, Please | I always do raw scripting first then I convert the script into behaviors, It actually makes me a bet... read more | 02/10/2012 (2:48 pm) |
| "Collision" without collision | Yeah that is pretty much it. Did you identify the sceneobject's class in the scripting tab? Edited... read more | 01/18/2012 (4:48 am) |
| "Collision" without collision | Well I would use triggers in that case so that when the trigger is activated you can set multiple ob... read more | 01/16/2012 (8:06 am) |
| "Collision" without collision | Well I would use triggers in that case so that when the trigger is activated you can set multiple ob... read more | 01/16/2012 (2:32 am) |
| Games Running on Facebook? | Funny thing is I knew that I'm just rusty I guess. I was thinking about my gmail acct for some reas... read more | 01/14/2012 (11:17 pm) |
| Help Me! Joystick and keyboard input (Resolved) | Funny you said that, I did the same exact thing now that I remember lol.... read more | 01/14/2012 (11:12 pm) |
| Best way to time events to music? | If you can't find the source let me know and I'll try to walk you through it. I'm on medical leave ... read more | 01/14/2012 (11:06 pm) |
| Help! Particles! | Yeah I ran into the same issue when I first started using TGB. Only way to randomize is through hard... read more | 01/14/2012 (11:04 pm) |
| "Collision" without collision | Explain exactly what you want to achieve I'll runn a quick experiment to see if I have the same prob... read more | 01/14/2012 (11:02 pm) |
| Games Running on Facebook? | There's some great stuff in ere since I've been MIA. Is there a way we could at least mark the thre... read more | 01/14/2012 (10:04 am) |
| Memory Management....... | This little exchange helps me tremendously as well I seen other places where optimization issues are... read more | 01/14/2012 (10:01 am) |
| file output in t2D | Here's my code for File I/O, but it looks to me that your problem is you delete the file that you ar... read more | 01/14/2012 (9:45 am) |
| Dynamic Shadow In TGB? Yes! | Wow I have trying to get this one to work for quite awhile stumbled on many way to do it but couldn'... read more | 01/14/2012 (8:53 am) |
| Help Me! Joystick and keyboard input (Resolved) | I would just separate the functions and see if a problem still exists first. I've never tried to co... read more | 01/14/2012 (8:30 am) |
| Inventory System, here we go again... | Vlad definitely put the time in to learn Simsets it make your life easier making inventory systems o... read more | 01/14/2012 (8:25 am) |
| Best way to time events to music? | there was some awesome source code released on the forums for a game called Go beryllium. It had so... read more | 01/14/2012 (8:18 am) |
| zlib and libpng -- too old? | That's very cool. I'll keep this in mind if I have performance issues and need to optimize. Someon... read more | 01/14/2012 (8:13 am) |
| Help! Particles! | ^^^ doesn't seem like the forums like quotes to much, but you can find this info in you documentatio... read more | 01/14/2012 (8:08 am) |
| Help! Particles! | It's a tedious process to effect particles through code but it basically goes by selecting the graph... read more | 01/14/2012 (8:04 am) |
| "Collision" without collision | You can either code it by the proximity of the objects coming together and not even worry about coll... read more | 01/14/2012 (7:31 am) |
| has any one combined nexus wave lighting and box2d to tgb | Umm there are a lot of great coding resources on gamedev.net and gamasutra I can't find the one I'm... read more | 04/11/2011 (9:14 am) |
| how to create a minimap almost no reduction to frame rate project uploaded for dl | This is a very great resource Mike, I can't remember the countless times people asked for this funct... read more | 04/11/2011 (8:50 am) |
| path nodes only accept numbers? | Hi Kevin, thank you for the tip. Used this: [code] %newPath.addNode(%xPoint SPC %yPoint, 0); [/c... read more | 07/03/2010 (10:43 am) |
| Does addNode() accept variables or just numbers? | Hey Chris, thank you for the help! I ended up doing this: [code] %newPath.addNode(%xPoint SPC %yPo... read more | 07/03/2010 (10:41 am) |
| How can i off the Player Collision | Hello, Im at work so sorry if this answer is rushed, but I would probably attach a trigger to your p... read more | 07/01/2010 (9:49 am) |
| path nodes only accept numbers? | Hi Kevin, I tried the: [code] %newPath.addNode(%xPoint,%yPoint, 0); [/code] but I will defini... read more | 07/01/2010 (9:40 am) |
| Better understanding coding paths | Hey Rennie, I am currently having some issues with paths. It's a well known fact that the pathing sy... read more | 06/30/2010 (9:48 pm) |
| Moving objects on a path too frequently can break the path? | Hi Dave, Did you ever figure out what the problem was?... read more | 04/29/2010 (11:41 am) |
| What would you like to see addressed in Torque 2D? | For those who wanted to use control statements on behaviors it is possible in TGB since behaviors ca... read more | 02/25/2010 (2:57 pm) |
| What would you like to see addressed in Torque 2D? | Thanks Melv I was looking for this to be in t2dSceneObject for some reason. but it makes sense now.... read more | 02/18/2010 (12:45 pm) |
| What would you like to see addressed in Torque 2D? | Some sort of collision ray casting would be nice. I'd love to be able to cast a ray out from a poin... read more | 02/18/2010 (12:25 pm) |
| What would you like to see addressed in Torque 2D? | Okay catching up was insane... whew! 1. Don't lose torque script please keep that as a scripting... read more | 02/18/2010 (12:07 pm) |
| t2dAngleToPoint | I'm attempting to use this does it return the angle as single numerical value? Such as 45 to repres... read more | 12/16/2009 (11:06 pm) |
| t2dAnimatedSprite methods | I forgot to add to make the animation stop on click just have it play a single frame animation.... read more | 11/18/2009 (3:14 pm) |
| Fighter Starter Kit | I worked on a few things and got hit boxes and and pretty crappy combo system working. I'd like to s... read more | 11/13/2009 (3:44 pm) |
| How can I implement the pseudo-3d collision detection like Castle Crashers in TGB? | it not necessary to buy the adventure kit but the kit does have alot of interesting source code and ... read more | 11/06/2009 (3:59 pm) |
| t2dAnimatedSprite methods | Man I haven't been here in awhile due to my ever turbulent personal life... ummm I hoped you figured... read more | 11/06/2009 (3:32 pm) |
| List of TGB developers - Please Add Your Name | Glenn Thomas Artist/Level Designer/Scripter No Comp Studios... read more | 06/08/2009 (11:57 am) |
| Gladly Pay to Learn TGB - Scripting | If you get your foundation in C++ then all you really need to do is dig through the the TGB referenc... read more | 05/07/2009 (9:49 pm) |
| Gladly Pay to Learn TGB - Scripting | For really good generic coding lessons to build your foundation read Learn C++ in 21 days. I think ... read more | 05/07/2009 (10:57 am) |
| PSK Checkup | The kit has been great for me from the start. I think that the way you code can be overwhelming for... read more | 05/06/2009 (7:47 pm) |
| Source codes of our games | Very big of you my friend. Big ups for anybody that furthers the ability for newbies to break into ... read more | 05/01/2009 (4:10 pm) |
| So I hear that Torque 3D is coming, is anything happening for Torque 2D? | My question is should products be released to support TGB still or should I just work on games till ... read more | 05/01/2009 (4:06 pm) |
| t2dAnimatedSprite methods | Never mind I found a work-around using negative logic. I don't naturally think that way so it can g... read more | 04/30/2009 (9:54 pm) |