Game Development Community

TheGasMan's Forum Posts

Thread Post Date Posted
TGEA Particle Editor No clue...I am too busy complaining about this site to even begin to find where 1.15 is located. I ... read more 12/19/2007 (12:12 am)
TGEA Particle Editor I had removed the post...but since Eric posted about my post...I felt the need to re-add the link: ... read more 12/16/2007 (1:08 am)
Ode And Tgea More: http://tdn.garagegames.com/wiki/Physics/ODE More bullet information here: http://www.contin... read more 12/12/2007 (8:25 pm)
Ode And Tgea Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11767 http://www.garagegam... read more 12/11/2007 (12:45 pm)
SplashData gone? I have e-mailed Ashley 2 times in the past month...no answer though.... read more 12/08/2007 (10:05 am)
Blended animations in max A good 'rule of thumb' picasso, Post the answer to your own questions so that the thread has a us... read more 12/05/2007 (6:44 am)
Multiple materials and UV's to a single DTS? Actually, unless you modified the way the engine/scripts read and find things...you could make a tex... read more 12/05/2007 (6:38 am)
Player clip that allows projectiles to pass ??? I laughed when I bought my licenses. Either I could pay $295 for TGEA or I could pay $295 for tge,... read more 12/04/2007 (4:06 am)
Player clip that allows projectiles to pass ??? ...I am sure if you talk to the right people at GG, that this will not be a big or difficult issue. ... read more 12/03/2007 (5:03 pm)
Synapse lighting Is it possible to buy the code that was produced/used in the tse tech demo ? eb7898 [at] hotmail ... read more 12/01/2007 (5:10 am)
What's the difference in these map2difs? Is there a wiki? Will there ever be an exporter for tgea that will support portals AND lightmaps larger than 256? ... read more 11/29/2007 (3:30 am)
State of TGEA on MacOS X (page saved) :: buys Jacobin a beer(if he is of legal drinking age) :: [quote]If GG really wants... read more 11/24/2007 (5:29 am)
State of TGEA on MacOS X [b]I am only replying because I have been directly asked questions by Stephen Zepp.[/b] [quote]Wh... read more 11/22/2007 (7:35 pm)
State of TGEA on MacOS X I have been "forced" to a corner. I CAN NOT give constructive feedback because I was just threaten... read more 11/22/2007 (4:51 pm)
State of TGEA on MacOS X Stephen...do you ever take responsibility for anything you have done wrong ? I see nothing about ... read more 11/22/2007 (3:29 pm)
State of TGEA on MacOS X Just a note here: David Blake said: [quote]I think one of the problems is that combative language ... read more 11/22/2007 (2:45 pm)
State of TGEA on MacOS X Not only that Marc... any forum-thread that anyone uses in attempt to have a mature conversation... read more 11/22/2007 (8:27 am)
State of TGEA on MacOS X At least they are removing those marketing lies...err..at least most of them. :/ I still remember... read more 11/21/2007 (1:23 am)
Attn: employee/staff Thank You Eric Fritz. Much appreciated.... read more 11/20/2007 (4:21 pm)
Attn: employee/staff Nothing against you Gary Preston but your post makes me giggle. ;) I will email the webmaster as ... read more 11/20/2007 (12:53 pm)
PlayerModel.setModel is bugged/doesnt work Please note that the GUIOBJ view .... is working to an extent over here: http://www.garagegames.co... read more 11/15/2007 (2:19 pm)
Full Screen Motion Blur - This is a good starting block for some people...it does need a few tweaks/fixes. ...screen resolu... read more 11/09/2007 (10:45 am)
Shooting backwards while in trigger Using "correctMuzzleVector = true;" in your weapon scripting causes this issue. I have not looked... read more 10/30/2007 (10:06 am)
A call for "Getting Started" Tutorial Content [quote]A big thank you for anybody who tries to get some sense of order into this documentation mess... read more 10/29/2007 (8:48 am)
Hlsl-tgea docs request [Cont'd cleanly Thank you for the replies gentlemen. Brian, Kudos and keep it real ;) . - This is ... read more 10/17/2007 (2:38 pm)
Engine questions based on hlsl elements This needed a separate post: I put money into this guy's paycheck so that he can assume things abou... read more 10/16/2007 (10:41 pm)
Engine questions based on hlsl elements Thank you for your replies... now for my retort. (Matt, I must reply to Stephen's horrid post first,... read more 10/16/2007 (9:31 pm)
Engine questions based on hlsl elements I know this is a bit of a rush to "bump" this....but I want to be sure that top GG staff see this. ... read more 10/16/2007 (8:53 pm)
Constructor Exporting Bugfix Test EDITED IN: **This post concerns the default 1.0.3 exe. The newer exe crashes on export.** Trying ... read more 10/02/2007 (1:16 pm)
Please God allow us to search the Constructor forums From my experience....all of those setups will leak light Andrew. - Even if there isn't any light ... read more 09/19/2007 (7:38 pm)
Light leaks and missing/flipped faces I have something to add to Andrew's post: is there any way to manually alter the lightmap informa... read more 08/31/2007 (4:43 pm)
Info on addmaterialmapping changes/use It would be brilliant if my team can get this engine up to Q3-shader like functionality. 1999, here ... read more 07/30/2007 (6:26 pm)
DTS alpha and sunlight issue I tend to get overly technical, sorry ahead of time: I have found the culprit ! *This is all to ... read more 07/30/2007 (11:55 am)
Info on addmaterialmapping changes/use Update: There are no plans by GG to fix this issue...this is known by licensees as of this date. ... read more 07/29/2007 (10:23 am)
MAXscript error: "Unknown system exception" in dtsfile Watch the dts exporter vids on youtube. He uses the regular DTS exporter for meshes.... read more 07/23/2007 (10:54 am)
OpenGL Support :joins the people of this thread, in curiosity:... read more 07/18/2007 (7:20 pm)
Info on addmaterialmapping changes/use Thank you for that information Clark Fagot. ;) //- Also, I 100% agree with the above post, perhap... read more 07/02/2007 (1:11 am)
Info on addmaterialmapping changes/use Pardon if this post seems rude...I do not mean to offend or insult anyone... Our team: we have fo... read more 07/01/2007 (5:26 am)
Info on addmaterialmapping changes/use Staff ? Also, is it possible to get the 'materials.cs' files from the TSE demos ? (dojo and ... read more 06/27/2007 (1:41 pm)
Why the DTS loss its transparence This engine does not support the newer PNG transparency type by default...it does support the png al... read more 06/23/2007 (11:27 pm)
GREAT tutorial on making a character in 3ds -> torque Swaroop, thank you for the reply! ...I am glad you gave an answer :D. I was beginning to think my ... read more 06/06/2007 (5:08 pm)
Looking for someone to write a DTS exporter for modo ""and to supply them with the comp'd copy, SDK, and Beta access to facilitate the writing of the plu... read more 05/10/2007 (12:19 pm)
Looking for someone to write a DTS exporter for modo The coder would need modo to code and test the plugin......soooooo, why would they want an extra cop... read more 05/09/2007 (10:48 pm)
Replacing default normal map hlsl Sorry for a double post. I am fine with the above result...all I need is a bit of diffuse ambie... read more 05/09/2007 (6:39 am)
Torque_max_filepack.zip [url]http://torque.abigholeintheweb.com/public_system/artists/exporter_related/max/torque_max_filepa... read more 05/08/2007 (8:40 pm)
Replacing default normal map hlsl @L Foster ....maybe the older art work is confusing the issue on my end. See the image, with newe... read more 05/08/2007 (5:14 pm)
Long time game developer/New Torque member I have not yet bought a TGEA license as I am curious about something that I think you should be awar... read more 05/07/2007 (9:43 pm)
GREAT tutorial on making a character in 3ds -> torque May I be the new guy and ask where the "dts exporter PRO" is ? (( I have the max2dtsexporter ...bu... read more 05/06/2007 (7:19 pm)
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