eb's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque specific 3D Max videos? | LOD is both used for "a generalization of distance" and "performance/quality marker&q... read more | 11/20/2009 (10:00 pm) |
| Torque specific 3D Max videos? | ..you will not have any detail levels besides "2". (All of the meshes end in "2&quo... read more | 11/20/2009 (6:27 am) |
| Torque specific 3D Max videos? | Seek and you shall find: [url]http://www.garagegames.com/community/resources/view/18413[/url]... read more | 11/19/2009 (11:15 pm) |
| Need feedback and material help (3DS MAX TGEA 1_8_1) | 2 sided is not by default, you have to make the 3ds max material 2 sided... read more | 11/19/2009 (11:14 pm) |
| Need feedback and material help (3DS MAX TGEA 1_8_1) | Foestar, I have to ask, do you know how to UVmap ? ... read more | 11/19/2009 (5:06 pm) |
| 3ds max exporter messing up DSQs | never saw this before. Send me your max file and the DTS/DSQ showing the issue in showtoolpro. [... read more | 11/19/2009 (4:42 pm) |
| Need feedback and material help (3DS MAX TGEA 1_8_1) | ..email me the model plz. eric [at] ericrbarth [dot] com... read more | 11/18/2009 (5:37 pm) |
| Invitation to all freelance 2D/3D artists | I apologize if you have felt like you've had to defend yourself here. My words are not meant that wa... read more | 11/18/2009 (5:28 pm) |
| How to export form 3ds max? | [url]http://www.garagegames.com/documentation/artist[/url]... read more | 11/18/2009 (5:22 pm) |
| Invitation to all freelance 2D/3D artists | ..a reply is always good! My intention was not to offend but to get you to explain some of your p... read more | 11/18/2009 (5:13 pm) |
| Invitation to all freelance 2D/3D artists | Vincent, your post should read: "Looking for people to test my website for free. Also looking ... read more | 11/18/2009 (6:12 am) |
| nonblend DSQ trouble | Thx for that reply Rubes and I would do that if the object was not controlled by the player. The ... read more | 11/17/2009 (11:01 pm) |
| Problems with Light Map (material) in Torque 3D | - the lightmap is assigned to UV channel2 coords, be sure you're not setting the material ID but rat... read more | 11/16/2009 (10:06 pm) |
| TankPack 3DS Max Scaling Problem | are the wheels rigged with bones ?... read more | 11/16/2009 (8:12 pm) |
| Decals not working on objects in T3D | that's great Tom, thx.... read more | 11/16/2009 (11:38 am) |
| TankPack 3DS Max Scaling Problem | check to see if it has animation frames set into it's wheels. This may just be just as easy as addin... read more | 11/16/2009 (11:33 am) |
| Problem exporter 3d max 9 | I hope there is an answer for you in one of these many threads.. [url]http://www.garagegames.com/se... read more | 11/13/2009 (10:24 pm) |
| 3DS Max and TGEA | 3ds docs on this page: [url]http://www.garagegames.com/documentation/artist[/url]... read more | 11/13/2009 (6:28 pm) |
| Problem exporter 3d max 9 | Explain more of what is wrong or what you're trying to do (even in bad english), please.... read more | 11/13/2009 (5:42 am) |
| Is there ever going to be a fully up to date and documented DTS SDK? | Mich, you are a giant among men. (Now, go clone yourself so that the yourselves can get that list do... read more | 11/11/2009 (10:28 pm) |
| Torque3D and Unity's New Pricing | Rene:oh well. So we disagree. No harm there IMO. People have the tendency to read-into words rathe... read more | 11/10/2009 (12:44 pm) |
| Torque3D and Unity's New Pricing | ..I would say 2 or 3% off the tracks. Not 100, not by far. Here's why: The Truth is the truth..i... read more | 11/10/2009 (12:14 pm) |
| Torque3D and Unity's New Pricing | Brandon, Are you David's mother?..did you look at his personal bank account and see the charge to EP... read more | 11/10/2009 (11:22 am) |
| PhysIt! - "T3D/PhysX Powertools", for 3dsMax | I can't sleep tonight..so I'll get a few hours of this work in right now. Hopefully it will work ou... read more | 11/10/2009 (10:29 am) |
| nonblend DSQ trouble | :/ ..doesn't work. To iterate my frustration aloud, I would like to state: "The Orc issue ... read more | 11/09/2009 (4:10 pm) |
| 9 -> 10 upgrade? | Ah, my apologies then Dion. This site's system is a bit 'young/not matured' as I view threads that... read more | 11/09/2009 (1:33 pm) |
| Unreal Dev Kit free for non-commercial use. | //post changed Dee claims to be able to make a solid judgement of the UDKvsTorque with less than ... read more | 11/09/2009 (11:32 am) |
| 9 -> 10 upgrade? | Dion, you may want to SAY that you're speaking about Houdini. That is the most important part of you... read more | 11/09/2009 (11:13 am) |
| [Resource] MeshRoad Profile Editor Released! | Cheers OD!... read more | 11/08/2009 (1:32 pm) |
| Unreal Dev Kit free for non-commercial use. | Yes, but Pat. Now they can fail for free while using professional-tools UDK. They don't need the $10... read more | 11/07/2009 (11:14 pm) |
| Unreal Dev Kit free for non-commercial use. | My Fiancee has the book on her desk. I'll have to give it a read.... read more | 11/07/2009 (6:42 pm) |
| [Resource] MeshRoad Profile Editor Released! | Does anyone feel like uploading that file package to somewhere other than MediaFire ? The amount of... read more | 11/07/2009 (6:39 pm) |
| Unreal Dev Kit free for non-commercial use. | Sorry, I must have misunderstood you then. - I won't bother to bombard you with asking for an exp... read more | 11/07/2009 (9:46 am) |
| Unreal Dev Kit free for non-commercial use. | erm, huh ?... read more | 11/07/2009 (9:32 am) |
| Unreal Dev Kit free for non-commercial use. | @Steve, much appreciated. I will definitely think about that. I will wait until after the weekend .... read more | 11/07/2009 (9:06 am) |
| Torque3D and Unity's New Pricing | This kid numbs my brain.... read more | 11/07/2009 (9:05 am) |
| Torque3D and Unity's New Pricing | @Black Tengu: I am beginning to think some of these people are not on planet Earth.... read more | 11/07/2009 (6:30 am) |
| Unreal Dev Kit free for non-commercial use. | Thanks Brett and Josh. That is the sentiment I was looking to find. I suppose I am able to assume t... read more | 11/07/2009 (3:59 am) |
| Torque3D and Unity's New Pricing | Black Tengu said it very well; "Sure you owe them 25% from royalties, but you get one of THE ... read more | 11/06/2009 (7:41 pm) |
| Unreal Dev Kit free for non-commercial use. | //edit: @ Ronny// ..if you can weigh the severity of this news against GG's business plans, then I... read more | 11/06/2009 (6:43 pm) |
| Unreal Dev Kit free for non-commercial use. | I know that I'll be waiting for an official word from GG about this situation. Will there be an offi... read more | 11/06/2009 (5:56 pm) |
| nonblend DSQ trouble | I'll try setting the sequence to "5". I tried 6,7,8 and 9. ..never knew it stopped at 5. ... read more | 11/06/2009 (4:25 pm) |
| nonblend DSQ trouble | Found here in the TDN: [url]http://tdn.garagegames.com/wiki/DTS/FAQ/General_FAQ#Animation[/url] [... read more | 11/06/2009 (1:17 pm) |
| What is the deal with the Blog police? | BUMP... read more | 11/06/2009 (10:11 am) |
| What is the deal with the Blog police? | If you want to track something and gather replies, ..I'd bookmark it and bump it every week or two..... read more | 11/06/2009 (10:10 am) |
| What is the deal with the Blog police? | @Mperry: Is the special guest going to answer generic, soft, pre-approved questions ? ..or is it po... read more | 11/06/2009 (8:12 am) |
| nonblend DSQ trouble | BrokeAss guys ? ..Calef ? Rex ? ... read more | 11/06/2009 (7:42 am) |
| nonblend DSQ trouble | I eventually plan to remove avatar control if the DSQ system is incapable of this. //edit: but yea... read more | 11/06/2009 (6:28 am) |
| What is the deal with the Blog police? | I appreciate your effort Scott. It makes a more professional, on-point atmosphere. Forums/blogs, yo... read more | 11/06/2009 (6:01 am) |
| nonblend DSQ trouble | even those animations are altered by the [previous blend animation]..they are not played 'absolute'.... read more | 11/06/2009 (5:43 am) |