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Laurence Grant's Forum Posts

Thread Post Date Posted
How to set widescreen on Windows? Thanks, but I meant specific to TorqueX... read more 01/05/2007 (12:42 pm)
What is the command to resize an T2DSceneObject Never mind, I think Size will let me set and get, testing now... read more 01/04/2007 (11:29 am)
WorldLimit not working correctly I'm not sure what's different, and I wouln't be surprised if I did something wrong. I've gone off i... read more 01/04/2007 (9:19 am)
TorqueX and TGE For what it's worth, this quote is directly off the XNA website: "(subscription to the XNA Creato... read more 12/18/2006 (9:34 pm)
TorqueX and TGE I hope I didn't just waste $100 :-(... read more 12/18/2006 (3:23 pm)
TorqueX and TGE I didn't think so, but then again, I paid for it and never tried without it. I thought what I read ... read more 12/18/2006 (12:41 pm)
WorldLimit not working correctly That didn't fix it, but I think I figured out the problem, and I think you might want to consider it... read more 12/18/2006 (10:20 am)
TorqueX and TGE Lets not overlook that if someone is developing with TGE and gets a game fully functional, they can ... read more 12/18/2006 (9:55 am)
Any tutorials yet? I realize that, but the structure of the basic demo is too siplified and doesn't really show you how... read more 12/15/2006 (5:46 am)
Any tutorials yet? For what it's worth, I think the TankBuster Sample provides a more complete starting point since it ... read more 12/14/2006 (4:46 am)
Dream Build Play - Anyone Up for It? They actually recommend using TorqueX quoted right in the announcement: "Also, if you'd like to s... read more 12/13/2006 (2:16 pm)
Deploying I deployed the tank buster demo to my xbox last night and it was awesome. It actually played much b... read more 12/13/2006 (2:11 pm)
TGEA and xbox? Thank you Stephen, that's what I was trying to find out. Where do I get more information on this? ... read more 12/13/2006 (7:36 am)
Compiling vs binaries for TGEA Never mind, found in the getting started section... read more 12/12/2006 (12:37 pm)
TGEA and xbox? Licensed as a MS xbox developer? MS doesn't provide indie license for xbox, right? Therefore, is T... read more 12/12/2006 (12:24 pm)
Can I buy TSE Indie from a TGE 1.5 Indie ? Yes it worked, thank you very much... read more 12/12/2006 (11:31 am)
Can I buy TSE Indie from a TGE 1.5 Indie ? Shawn, it doesn't seem to be fixed yet. I've been sending emails for a couple days now, and so far ... read more 12/12/2006 (10:39 am)
TGE 1.5 Terrain size You initially stated you were looking for a way to make the detail look better and achieve a larger ... read more 12/12/2006 (9:42 am)
Can we? From what I've read about XNA, MS will be providing a commercial option in 2007 which would allow fo... read more 12/12/2006 (9:26 am)
Accessing a vector? Yep, worked perfectly, thanks... read more 12/11/2006 (7:40 am)
TSE - managing huge scenes with paging terrain That's actually good news. I'd rather manage it myself, but was concerned the engine's scene manage... read more 03/14/2006 (8:49 pm)
Detailed Questions on new Shader Engine??? Thanks again Matt. This was great. Just what I was looking for.... read more 03/14/2006 (12:47 pm)
Ability to dynamically load content? Matt, that was great thanks. To follow up, it sounds like the limitations are mostly due to how you... read more 03/14/2006 (11:56 am)
Detailed Questions on new Shader Engine??? I hope no one minds, I'm going to post a new thread on preloading vs dynamic loading. I don't the q... read more 03/14/2006 (10:36 am)
Detailed Questions on new Shader Engine??? PS: There is a lot that Torque has to offer, hense my interest in trying to find a way to make it w... read more 03/14/2006 (10:07 am)
Detailed Questions on new Shader Engine??? Sean, There is a plugin for RTS games. RTS games allow you to create facilities on the fly. In ... read more 03/14/2006 (10:05 am)
Detailed Questions on new Shader Engine??? Thanks to all, all great feedback. Please keep it coming. The more details and opinions the better... read more 03/14/2006 (8:48 am)
Foliage Replicator ? I've not used TGE yet, so this is just an educated comment. Based on my experience, to do a folliag... read more 03/14/2006 (7:31 am)
Detailed Questions on new Shader Engine??? Part 2 --------- 4. Networking for MMOPG a. I know your networking is intended for multi-play... read more 03/14/2006 (7:00 am)
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