Shayne Guiliano's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Principles of Game Dev Management | You can bring beginners onto the team and assign them values less than 1.0 so that everyone else doe... read more | 10/13/2003 (6:50 am) |
| Principles of Game Dev Management | @Randall and Bryan Recently I was reading through patent and copyright law because I was trying t... read more | 10/13/2003 (6:50 am) |
| Principles of Game Dev Management | @Bryan I've just started reading this post, and so I'm responding to an old post. Maybe someone ... read more | 10/13/2003 (6:07 am) |
| Idea in development for a 2D online deathmatch game.... | @Alex Yeah, you hit it right on the nail. It is a sidescroller, though I like to think it's as m... read more | 08/06/2003 (1:05 am) |
| Idea in development for a 2D online deathmatch game.... | Thanks for pointing that out Animesh....hopefully we can have a little more luck with succes then th... read more | 08/05/2003 (7:06 pm) |
| What exactly is it that we do? - Part 1 | Hey Nauris, thanks for taking the time to really consider my ideas. And let me say that I understan... read more | 07/09/2003 (9:30 pm) |
| What exactly is it that we do? - Part 1 | Peter, I never made the contradictions you pointed out. All three CompArt examples I wrote of are s... read more | 07/09/2003 (8:02 pm) |
| What exactly is it that we do? - Part 1 | Nauris, I know what you're saying about non-linearality and all that. But I think you're still look... read more | 07/09/2003 (7:02 pm) |
| What exactly is it that we do? - Part 1 | Nauris, you make solid points. But I think that you are looking at the level above what you should ... read more | 07/09/2003 (8:31 am) |
| What exactly is it that we do? - Part 1 | And also... I'm not saying don't make "games". I love designing games and creating fun for peopl... read more | 07/09/2003 (8:10 am) |
| What exactly is it that we do? - Part 1 | And also... I'm not saying don't make "games". I love designing games and creating fun for peopl... read more | 07/09/2003 (7:37 am) |
| What exactly is it that we do? - Part 1 | What a great question, Corre... Well, there's probably several reasons why I bring up the idea of... read more | 07/09/2003 (7:31 am) |
| What exactly is it that we do? - Part 1 | Sebastian, I'm not really sure how to respond. If you think that the games you've played your whole... read more | 07/09/2003 (7:15 am) |
| What exactly is it that we do? - Part 1 | It's not about money. It's about frontierism. It's about working 80 hours a week and feeling like ... read more | 07/09/2003 (6:07 am) |
| What exactly is it that we do? - Part 1 | (Side note: It's been my experience that thinking like this has helped me to expand the possibilitie... read more | 07/08/2003 (8:30 pm) |
| What exactly is it that we do? - Part 1 | 2 In order to overcome the mental blockades that have been built up in the era we grew up in, we ne... read more | 07/08/2003 (8:30 pm) |
| $400 contract waiting for the right modeler | A few more things... @ Eric I know that I haven't posted too much info on the game, but I agre... read more | 10/07/2002 (9:45 pm) |
| $400 contract waiting for the right modeler | @Robert I understand your point about the e-mail addy, but: 1. I've found it to be increasing ... read more | 10/07/2002 (9:12 pm) |
| Music in a Torque game | not without permission from the content owner.... read more | 09/19/2002 (8:09 pm) |
| Behind Rockstar Games - Article in Wired | Oh yeah, I remember why I posted that previous post. Games do not have more complex mechanics tod... read more | 09/19/2002 (8:04 pm) |
| Behind Rockstar Games - Article in Wired | I don't understand the confusion over the game design of GTAIII. It is not complex and it can be br... read more | 09/19/2002 (7:52 pm) |
| The Future of MMO and CRPGs: Four Dimensional Gaming | Hey guys, Just wanted to throw in my 2 cents even though I know no one will ever read this. Ti... read more | 07/26/2002 (6:32 pm) |
| Peer Review Program Proposal | Now if there's anybody out there that actually read the entire Post and realizes that it's about att... read more | 07/17/2002 (3:26 pm) |
| Peer Review Program Proposal | My last post in response to Luc's ignorance. Luc's ironic Methods he uses to try and convince him... read more | 07/16/2002 (11:03 pm) |
| Peer Review Program Proposal | Sorry to anybody else reading this other than Luc. Luc, I just read the belligerance of your t... read more | 07/16/2002 (10:42 pm) |
| Peer Review Program Proposal | @Madcap I agree with you that games often get pushed out before they are ready. This is a real p... read more | 07/16/2002 (10:33 pm) |
| Peer Review Program Proposal | Thank you for your response Luc. If you read the entire thread you would see that I did not measu... read more | 07/16/2002 (10:11 pm) |
| Peer Review Program Proposal | Madcap, I appreciate your response but I also must disagree with much you have to say because I feel... read more | 07/16/2002 (6:09 pm) |
| Peer Review Program Proposal | Thanks for replying Jeff. I think I understand your argument that games often develop on the bubb... read more | 07/15/2002 (3:16 pm) |
| Advice on copyrights and recruiting | Thanks for replying Mark. I don't know if I totally agree with the idea that copyrights only appl... read more | 07/12/2002 (8:12 pm) |
| Advice on copyrights and recruiting | Thanks Jay and Jeremy too, I was writing my reply to Jeff prob at the same time you were. Please re... read more | 07/12/2002 (6:11 pm) |
| Advice on copyrights and recruiting | Thanks, Jeff, for your comment. I plan on using NDAs with everyone because I think it's professiona... read more | 07/12/2002 (6:08 pm) |
| Be original dont worry about originality | Hi Everyone, Shayne here. I haven't posted in a while. But I want to add my two cents here. I th... read more | 05/23/2002 (7:27 pm) |
| A stroke of genius | Well, boys and girls. I guess I'll just proclaim myself The Worm Master...... read more | 04/18/2002 (4:34 pm) |
| Movies made in torque? | (I'm going to repost this is the general forum. I think this deserves more discussion away from the... read more | 04/10/2002 (4:57 pm) |
| A stroke of genius | You've got to bbbeeeee ttthheee wwwoorrrmmm...LOL... read more | 04/09/2002 (4:56 pm) |
| A stroke of genius | Hey guys and gals, While I love the community feeling here, a little competition in sport is heal... read more | 04/09/2002 (4:40 pm) |
| A stroke of genius | 2448...(Got the screen shot too)... read more | 04/09/2002 (3:43 pm) |
| The top 5 features of a Game | Hi Everyone, I'm gonna throw some ideas out there that maybe might get some reaction. You are all ... read more | 03/28/2002 (5:56 am) |
| Let's Take a Chance | Matt, Obviously you have a very good understanding of color and have thought about it a lot. You s... read more | 03/19/2002 (11:23 pm) |
| Sequel rights confusion | I get everyone's points, but I think you are making one bad assumption. You are assuming that those... read more | 03/13/2002 (8:42 pm) |
| Sequel rights confusion | First of all, thank you for responding. Matt, if you read this, I want you to understand what I mea... read more | 03/13/2002 (4:41 am) |