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WesTT's Forum Posts

Thread Post Date Posted
Script names and IDs - IDs unique? Sorry guys, I crashed out before. It was 4am after all. :) @James: It is indeed inside onLevelLo... read more 07/17/2008 (9:59 pm)
Script names and IDs - IDs unique? What I mean by that is that the objects, as represented by the level builder are unique and separate... read more 07/17/2008 (11:00 am)
Script names and IDs - IDs unique? Oh yes, sorry about that I did in fact have some output to show. [quote] Registering spawn point... read more 07/17/2008 (10:52 am)
Script names and IDs - IDs unique? OK, here's the setup. I have a group of spawn points in a scene, and these spawn points control, we... read more 07/17/2008 (10:44 am)
Very weird onLevelLoaded behavior Hmm. Wouldn't that simply mean that: A.) The behavior instance would be getting passed into the... read more 07/17/2008 (6:57 am)
Very weird onLevelLoaded behavior Because onLevelLoaded for the PlayerClass is called during or just after that call. That in itself ... read more 07/17/2008 (12:54 am)
1.7.2 EventManager crashes I'd really like to have a more in depth look at in the source but I'm afraid I don't have the time. ... read more 07/15/2008 (11:41 pm)
1.7.2 EventManager crashes It's the behavior instance as I am subscribing to the event when the behavior instances onLevelLoade... read more 07/15/2008 (11:28 am)
1.7.2 EventManager crashes Actually, James, are you using the EventManager with behaviors? I am having a problem where certain... read more 07/15/2008 (11:04 am)
1.7.2 EventManager crashes Ahh yes. Right you are James. I simply specified the name of the queue object and it works. I act... read more 07/15/2008 (7:06 am)
1.7.2 EventManager crashes Has there been any movement on this bug? I found this around the same time, and it would probably b... read more 07/13/2008 (10:43 pm)
TGB 1.7.4 Released Yeah, same here. Works fine for me. I think I still have all versions back to 1.3 installed.... read more 07/13/2008 (2:25 am)
Uhh, where's "resizeContainerBins"? TGB 1.7.4 Thanks guys, no biggie, good to know you're on it. :)... read more 07/11/2008 (4:47 pm)
Long time no blog... Another suggestion: The ability to specify the copying of mounted objects when calling clone, clone... read more 07/07/2008 (2:57 am)
Long time no blog... @Shutt: I'd definitely agree with your second point. For TGB to further appeal to larger and more a... read more 07/06/2008 (9:28 pm)
Long time no blog... Hi Melv, nice blog post. It is interesting to see the genesis of TGB, hoping for more from you in t... read more 07/06/2008 (1:12 pm)
Multiple gamepad support? Actually, this is a pretty basic solution that I thought about last night but was way too tired to ... read more 06/16/2008 (7:42 pm)
IceWolf Sad news indeed. Given that we are working on an action title ourselves, I had watched Ice Wolf wit... read more 06/15/2008 (3:46 pm)
Large or small behaviors? As already stated by James, the number of behaviors probably is not a huge concern, unless you were ... read more 04/27/2008 (11:22 am)
Datablocks and clone/cloneWithBehaviors Hi Brian, thanks for your reply, and apologies for the lateness of my own. I actually have done as ... read more 03/12/2008 (6:42 am)
Sounds don't play (kinda) Hi Baylor, I am having a similar problem with our current game. We have quite a few entities on scr... read more 03/07/2008 (6:03 am)
The New GUI Editor I wouldn't argue against the usefulness of the GUI builder and it's associated controls for a comple... read more 03/01/2008 (4:46 am)
Basic AI - Unit follow player Check out the 'moveTo' function in the API docco. You can simply give it a position and the entity ... read more 02/21/2008 (12:32 am)
Speed of script versus hard coding And try avoiding a lot of callbacks (especially 'onUpdate') if you have a lot of objects, these can ... read more 02/21/2008 (12:20 am)
Novice scripting advice needed for layers and camera I think I'll echo what Dan has said, can't you just alter the size of the player sprite using setWid... read more 02/21/2008 (12:17 am)
TGB 1.7 Released Nice! I'm hoping this is the start of a trend to make more enhancements to the user interface. One... read more 01/31/2008 (4:07 am)
Sort datablocks alphabetically I second this. Our current project has a lot of items in each level and over time it becomes harder... read more 01/21/2008 (6:35 am)
Multi-Platform TGB Website Embedding There's also Igloader: http://www.igloader.com... read more 01/20/2008 (12:50 pm)
The New GUI Editor Having a layout manager a'la wxWidgets and the like wouldn't go astray either, though I can see how ... read more 01/11/2008 (4:55 pm)
Sound editing While Joe Rossi's code is great, I'd like to see this supported directly in the editor also. I see ... read more 01/11/2008 (4:45 pm)
AudioProfiles and Behaviors Hi Joe, Michael, @Joe: Thanks for the info, however I solved my problem by simply allowing the na... read more 01/08/2008 (2:10 am)
Pausing t2dAnimatedSprites Hi Benjamin, Sure, the idea was to simply pause the animation then use those methods. However, I... read more 01/08/2008 (1:36 am)
Pausing t2dAnimatedSprites Hi Phillip! I tried that, it sets it back to 1 automaticlly. I checked the code and this is the ... read more 01/08/2008 (12:13 am)
Windows Vista - TGB 1.6 -- crashes in windows mode. I am running Vista Home Premium on an ASUS G1S laptop and getting something similar. I am running w... read more 01/01/2008 (11:18 pm)
Overlapping t2dSceneWindows and mouse input Sure, that would be cool. Problem is, I am only just getting started with GUIs, and perhaps have le... read more 12/31/2007 (11:33 pm)
Overlapping t2dSceneWindows and mouse input Hi again. Actually, I just managed to solve my problem: Reading a tutorial on GUI building (http... read more 12/30/2007 (10:51 pm)
Overlapping t2dSceneWindows and mouse input Ahh. So (and correct me if I am wrong) what you are saying is to use a seperate GUI file for the HU... read more 12/30/2007 (10:05 pm)
Merry Christmas Everyone Belated merry Xmas y'all!... read more 12/26/2007 (6:59 pm)
Windows Vista - TGB 1.6 -- crashes in windows mode. Yes, I typically get crashes from within the editor. Seems to be most common when I switch back to ... read more 12/20/2007 (5:01 pm)
Collision System Help On the otherhand, sometimes they will get struck again. Hmm.... read more 10/29/2007 (5:21 am)
Collision System Help Hmm, I tried setting the collisions for both the src and destination objects on (for both send and r... read more 10/29/2007 (5:19 am)
Building a branching dialog system - Quick question Ahah! So loadCustomFont and it's various support function is what I want to be looking into. Excel... read more 08/06/2007 (9:53 pm)
Building a branching dialog system - Quick question Hi Joe, thanks for the reply. Hmm, I was looking at the t2dTextObject and correct me if I am wron... read more 08/06/2007 (5:14 pm)
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