WesTT's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Script names and IDs - IDs unique? | Sorry guys, I crashed out before. It was 4am after all. :) @James: It is indeed inside onLevelLo... read more | 07/17/2008 (9:59 pm) |
| Script names and IDs - IDs unique? | What I mean by that is that the objects, as represented by the level builder are unique and separate... read more | 07/17/2008 (11:00 am) |
| Script names and IDs - IDs unique? | Oh yes, sorry about that I did in fact have some output to show. [quote] Registering spawn point... read more | 07/17/2008 (10:52 am) |
| Script names and IDs - IDs unique? | OK, here's the setup. I have a group of spawn points in a scene, and these spawn points control, we... read more | 07/17/2008 (10:44 am) |
| Very weird onLevelLoaded behavior | Hmm. Wouldn't that simply mean that: A.) The behavior instance would be getting passed into the... read more | 07/17/2008 (6:57 am) |
| Very weird onLevelLoaded behavior | Because onLevelLoaded for the PlayerClass is called during or just after that call. That in itself ... read more | 07/17/2008 (12:54 am) |
| 1.7.2 EventManager crashes | I'd really like to have a more in depth look at in the source but I'm afraid I don't have the time. ... read more | 07/15/2008 (11:41 pm) |
| 1.7.2 EventManager crashes | It's the behavior instance as I am subscribing to the event when the behavior instances onLevelLoade... read more | 07/15/2008 (11:28 am) |
| 1.7.2 EventManager crashes | Actually, James, are you using the EventManager with behaviors? I am having a problem where certain... read more | 07/15/2008 (11:04 am) |
| 1.7.2 EventManager crashes | Ahh yes. Right you are James. I simply specified the name of the queue object and it works. I act... read more | 07/15/2008 (7:06 am) |
| 1.7.2 EventManager crashes | Has there been any movement on this bug? I found this around the same time, and it would probably b... read more | 07/13/2008 (10:43 pm) |
| TGB 1.7.4 Released | Yeah, same here. Works fine for me. I think I still have all versions back to 1.3 installed.... read more | 07/13/2008 (2:25 am) |
| Uhh, where's "resizeContainerBins"? TGB 1.7.4 | Thanks guys, no biggie, good to know you're on it. :)... read more | 07/11/2008 (4:47 pm) |
| Long time no blog... | Another suggestion: The ability to specify the copying of mounted objects when calling clone, clone... read more | 07/07/2008 (2:57 am) |
| Long time no blog... | @Shutt: I'd definitely agree with your second point. For TGB to further appeal to larger and more a... read more | 07/06/2008 (9:28 pm) |
| Long time no blog... | Hi Melv, nice blog post. It is interesting to see the genesis of TGB, hoping for more from you in t... read more | 07/06/2008 (1:12 pm) |
| Multiple gamepad support? | Actually, this is a pretty basic solution that I thought about last night but was way too tired to ... read more | 06/16/2008 (7:42 pm) |
| IceWolf | Sad news indeed. Given that we are working on an action title ourselves, I had watched Ice Wolf wit... read more | 06/15/2008 (3:46 pm) |
| Large or small behaviors? | As already stated by James, the number of behaviors probably is not a huge concern, unless you were ... read more | 04/27/2008 (11:22 am) |
| Datablocks and clone/cloneWithBehaviors | Hi Brian, thanks for your reply, and apologies for the lateness of my own. I actually have done as ... read more | 03/12/2008 (6:42 am) |
| Sounds don't play (kinda) | Hi Baylor, I am having a similar problem with our current game. We have quite a few entities on scr... read more | 03/07/2008 (6:03 am) |
| The New GUI Editor | I wouldn't argue against the usefulness of the GUI builder and it's associated controls for a comple... read more | 03/01/2008 (4:46 am) |
| Basic AI - Unit follow player | Check out the 'moveTo' function in the API docco. You can simply give it a position and the entity ... read more | 02/21/2008 (12:32 am) |
| Speed of script versus hard coding | And try avoiding a lot of callbacks (especially 'onUpdate') if you have a lot of objects, these can ... read more | 02/21/2008 (12:20 am) |
| Novice scripting advice needed for layers and camera | I think I'll echo what Dan has said, can't you just alter the size of the player sprite using setWid... read more | 02/21/2008 (12:17 am) |
| TGB 1.7 Released | Nice! I'm hoping this is the start of a trend to make more enhancements to the user interface. One... read more | 01/31/2008 (4:07 am) |
| Sort datablocks alphabetically | I second this. Our current project has a lot of items in each level and over time it becomes harder... read more | 01/21/2008 (6:35 am) |
| Multi-Platform TGB Website Embedding | There's also Igloader: http://www.igloader.com... read more | 01/20/2008 (12:50 pm) |
| The New GUI Editor | Having a layout manager a'la wxWidgets and the like wouldn't go astray either, though I can see how ... read more | 01/11/2008 (4:55 pm) |
| Sound editing | While Joe Rossi's code is great, I'd like to see this supported directly in the editor also. I see ... read more | 01/11/2008 (4:45 pm) |
| AudioProfiles and Behaviors | Hi Joe, Michael, @Joe: Thanks for the info, however I solved my problem by simply allowing the na... read more | 01/08/2008 (2:10 am) |
| Pausing t2dAnimatedSprites | Hi Benjamin, Sure, the idea was to simply pause the animation then use those methods. However, I... read more | 01/08/2008 (1:36 am) |
| Pausing t2dAnimatedSprites | Hi Phillip! I tried that, it sets it back to 1 automaticlly. I checked the code and this is the ... read more | 01/08/2008 (12:13 am) |
| Windows Vista - TGB 1.6 -- crashes in windows mode. | I am running Vista Home Premium on an ASUS G1S laptop and getting something similar. I am running w... read more | 01/01/2008 (11:18 pm) |
| Overlapping t2dSceneWindows and mouse input | Sure, that would be cool. Problem is, I am only just getting started with GUIs, and perhaps have le... read more | 12/31/2007 (11:33 pm) |
| Overlapping t2dSceneWindows and mouse input | Hi again. Actually, I just managed to solve my problem: Reading a tutorial on GUI building (http... read more | 12/30/2007 (10:51 pm) |
| Overlapping t2dSceneWindows and mouse input | Ahh. So (and correct me if I am wrong) what you are saying is to use a seperate GUI file for the HU... read more | 12/30/2007 (10:05 pm) |
| Merry Christmas Everyone | Belated merry Xmas y'all!... read more | 12/26/2007 (6:59 pm) |
| Windows Vista - TGB 1.6 -- crashes in windows mode. | Yes, I typically get crashes from within the editor. Seems to be most common when I switch back to ... read more | 12/20/2007 (5:01 pm) |
| Collision System Help | On the otherhand, sometimes they will get struck again. Hmm.... read more | 10/29/2007 (5:21 am) |
| Collision System Help | Hmm, I tried setting the collisions for both the src and destination objects on (for both send and r... read more | 10/29/2007 (5:19 am) |
| Building a branching dialog system - Quick question | Ahah! So loadCustomFont and it's various support function is what I want to be looking into. Excel... read more | 08/06/2007 (9:53 pm) |
| Building a branching dialog system - Quick question | Hi Joe, thanks for the reply. Hmm, I was looking at the t2dTextObject and correct me if I am wron... read more | 08/06/2007 (5:14 pm) |