Game Development Community

Andrew Wiblemo's Forum Posts

Thread Post Date Posted
The newbs unite? I'm interested though can't guarantee time or duration. My biggest problem currently is nailing down... read more 02/22/2008 (11:24 am)
Sniper Rifles / Machine Guns : Hitscans or Projectiles? Projectiles are objects that must be tracked across their entire lifetime. And unless I'm mistaken, ... read more 02/20/2008 (3:04 pm)
Designing a SIM game I'd contact garagegames licensing about this, since it sounds like a non-game project.... read more 02/19/2008 (10:21 am)
Myaccount You can't link to images on your hard drive James, you have to put them up for hosting somewhere bef... read more 02/19/2008 (10:16 am)
What engine should I use? TGE or TGEA are for 3d, and are default FPS engines. The other engines are 2d. Both have multipla... read more 02/15/2008 (11:50 am)
Networck question multiplayer game The demo is a full version of the game, but you have NO redistribution rights to go with it. You can... read more 02/15/2008 (11:21 am)
What models would best serve the community? If you want to do a spaceship, here's an idea. Have a friend design a logo for a futuristic space e... read more 02/13/2008 (10:07 am)
Constructor question Have you tried adding the window free floating somewhere and looking through it?... read more 02/13/2008 (9:38 am)
The secret to fun.... I have a friend who was turned off of MMOs because of UO, it took a good week of convincing to get h... read more 02/12/2008 (2:13 pm)
SetHidden on a player Ooo, where's this thread? Swapping datablocks would be great, I'm planning on using a class in my ga... read more 02/12/2008 (10:20 am)
What models would best serve the community? Nobody expects the Torque Inquisition! Our request is Milkshape format models! Of spaceships, Milksh... read more 02/12/2008 (10:05 am)
Help With Pausing Torque 3D Not knowing how you game actually works, I'm inclined to suggest just recording the position and vec... read more 02/11/2008 (10:15 pm)
Psychic Crossbow? Looks to me like you've got some rogue !'s jamming themselves infront of your $player.readMind("Last... read more 02/11/2008 (10:27 am)
GUI: Rapid Prototyping Tool Interesting. You could possibly even make generic buildings, trees, and other landscape ones, for le... read more 02/08/2008 (9:45 pm)
Container cone? I thought about radius search then finding the angle (didn't know it was a dotproduct, I know little... read more 02/03/2008 (10:25 am)
Putting logic into a mission file Why not just create a flagbase object, put that into the map instead of the flag object itself. Dur... read more 01/29/2008 (3:51 pm)
Free Port? NAT is what 99% of the home routers out there use to block ports, and they only block because they h... read more 01/27/2008 (6:58 pm)
Activate/Deactivate Shapes and Interiors Uhm, if you just want them out of the way completely, you could write a little function that shifts ... read more 01/01/2008 (5:29 pm)
Yay questions Oye... Thanks for mentioning that, I was under the impression the GPL wasn't THAT viral, and that u... read more 04/25/2007 (9:56 am)
Yay questions 1: So, is it core or not to have multiple view points? How easy is it to add in? I don't want an imp... read more 04/24/2007 (10:02 pm)
Yay questions 1: Go grab it, it's a fun little game. What I was refering to was the multiple render viewpoints, w... read more 04/24/2007 (3:25 pm)
Page«First 1 2 3 Next»