Andrew Wiblemo's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| The newbs unite? | I'm interested though can't guarantee time or duration. My biggest problem currently is nailing down... read more | 02/22/2008 (11:24 am) |
| Sniper Rifles / Machine Guns : Hitscans or Projectiles? | Projectiles are objects that must be tracked across their entire lifetime. And unless I'm mistaken, ... read more | 02/20/2008 (3:04 pm) |
| Designing a SIM game | I'd contact garagegames licensing about this, since it sounds like a non-game project.... read more | 02/19/2008 (10:21 am) |
| Myaccount | You can't link to images on your hard drive James, you have to put them up for hosting somewhere bef... read more | 02/19/2008 (10:16 am) |
| What engine should I use? | TGE or TGEA are for 3d, and are default FPS engines. The other engines are 2d. Both have multipla... read more | 02/15/2008 (11:50 am) |
| Networck question multiplayer game | The demo is a full version of the game, but you have NO redistribution rights to go with it. You can... read more | 02/15/2008 (11:21 am) |
| What models would best serve the community? | If you want to do a spaceship, here's an idea. Have a friend design a logo for a futuristic space e... read more | 02/13/2008 (10:07 am) |
| Constructor question | Have you tried adding the window free floating somewhere and looking through it?... read more | 02/13/2008 (9:38 am) |
| The secret to fun.... | I have a friend who was turned off of MMOs because of UO, it took a good week of convincing to get h... read more | 02/12/2008 (2:13 pm) |
| SetHidden on a player | Ooo, where's this thread? Swapping datablocks would be great, I'm planning on using a class in my ga... read more | 02/12/2008 (10:20 am) |
| What models would best serve the community? | Nobody expects the Torque Inquisition! Our request is Milkshape format models! Of spaceships, Milksh... read more | 02/12/2008 (10:05 am) |
| Help With Pausing Torque 3D | Not knowing how you game actually works, I'm inclined to suggest just recording the position and vec... read more | 02/11/2008 (10:15 pm) |
| Psychic Crossbow? | Looks to me like you've got some rogue !'s jamming themselves infront of your $player.readMind("Last... read more | 02/11/2008 (10:27 am) |
| GUI: Rapid Prototyping Tool | Interesting. You could possibly even make generic buildings, trees, and other landscape ones, for le... read more | 02/08/2008 (9:45 pm) |
| Container cone? | I thought about radius search then finding the angle (didn't know it was a dotproduct, I know little... read more | 02/03/2008 (10:25 am) |
| Putting logic into a mission file | Why not just create a flagbase object, put that into the map instead of the flag object itself. Dur... read more | 01/29/2008 (3:51 pm) |
| Free Port? | NAT is what 99% of the home routers out there use to block ports, and they only block because they h... read more | 01/27/2008 (6:58 pm) |
| Activate/Deactivate Shapes and Interiors | Uhm, if you just want them out of the way completely, you could write a little function that shifts ... read more | 01/01/2008 (5:29 pm) |
| Yay questions | Oye... Thanks for mentioning that, I was under the impression the GPL wasn't THAT viral, and that u... read more | 04/25/2007 (9:56 am) |
| Yay questions | 1: So, is it core or not to have multiple view points? How easy is it to add in? I don't want an imp... read more | 04/24/2007 (10:02 pm) |
| Yay questions | 1: Go grab it, it's a fun little game. What I was refering to was the multiple render viewpoints, w... read more | 04/24/2007 (3:25 pm) |