Andrew Wiblemo's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Port Forwarding Question | Separate network, though there should be some way to have the game server report a different IP.... read more | 07/17/2008 (7:21 pm) |
| Port Forwarding Question | Oh I'm a complete idiot... Just to make sure, have you tried having a friend connect to your game... read more | 07/17/2008 (7:09 pm) |
| Port Forwarding Question | Is it happening when you're querying the master server, or connecting to the game itself? I'm goi... read more | 07/17/2008 (11:06 am) |
| Best way of doing this? | What about making one image for white and one for green, both full circles with half the arrows lit.... read more | 07/17/2008 (7:41 am) |
| Port Forwarding Question | First make sure 6666 and 6667 are setup for UDP forwarding, not just TCP. I'm guessing 62468 was ... read more | 07/17/2008 (7:27 am) |
| Port Forwarding Question | Try opening 28000 and 28002 as well, you might have accidentally changed it back, or the change neve... read more | 07/16/2008 (9:46 pm) |
| Terrain Questions | 1: The terrain tile is a 2kmx2km square, and the engine by default repeats it in every direction inf... read more | 07/16/2008 (2:02 pm) |
| Port Forwarding Question | All ports are forwarded? You've got the masterserver ports forwarded correctly, but it seems like t... read more | 07/16/2008 (12:23 pm) |
| Port Forwarding Question | Yup. There are ways around it, like VPN clients. If you and your friends don't want to risk havin... read more | 07/16/2008 (11:15 am) |
| Port Forwarding Question | There should never be default port forwards on a home broadband router, or any NAT device. NAT devic... read more | 07/15/2008 (10:39 pm) |
| Grapple hook | Thanks mike. I think I've got a viable grapple, if the physics perform as I think. The VectorF/Po... read more | 07/13/2008 (7:56 pm) |
| Grapple hook | Ok after a lot of digging I've found a couple answers and a heck of a lot more questions. Some thin... read more | 07/13/2008 (4:49 pm) |
| Grapple hook | Ok, new question, initPersistField() exposes variables from a class so they can be read and altered ... read more | 07/13/2008 (11:59 am) |
| Grapple hook | Sorry, meant in code not script. Moot point, I found what I was looking for in a guided projectile ... read more | 07/12/2008 (2:20 pm) |
| Grapple hook | Ok, gonna try thing again. Given an object ID, what's the easiest way to get that referenced object... read more | 07/12/2008 (1:26 pm) |
| 1.4.2 Only Resource | Thanks :)... read more | 07/08/2008 (3:00 pm) |
| 1.4.2 Only Resource | I'm having the same issue.... read more | 07/08/2008 (2:47 pm) |
| Camera view? | I'm guessing you want to display the second viewpoint of the camera alongside the main player view, ... read more | 06/28/2008 (8:32 am) |
| More realistic HUD | I'm confused as to why closing one eye or the other causes blind spots. Your eyes are designed to ha... read more | 06/18/2008 (2:59 pm) |
| The DirectX SDK - (June 2008) has appeared | [A]ttack, [M]agik, [I]tem, [F]lee... read more | 06/16/2008 (9:27 pm) |
| Artillary from scratch | Why not just use projectiles? There's an option for whether the projectile is effected by gravity or... read more | 06/09/2008 (11:18 am) |
| A different way to spawn enemies(idea) | I don't see why it wouldn't be, just tweak the spawn functions to use the location of the invisible ... read more | 06/04/2008 (7:51 am) |
| Animation duplicated. | I'd get this taken care of quickly. The duplication is leaking into other aspects of your life, like... read more | 06/04/2008 (7:47 am) |
| Recursion | Hadoken: It got touchy when you made your post alluding that I just wasn't understanding the glaring... read more | 06/03/2008 (10:19 am) |
| See into the future, just like Torque | Jabs at fox news are always relevent. Back to topic, the article does blow it a little out of p... read more | 06/02/2008 (12:49 pm) |
| Recursion | Hadoken, the tone of your post is what set this off. You used the qualifier "always", when infact... read more | 06/02/2008 (12:12 pm) |
| Recursion | Ugh, I've rewritten this message too many times. Yay for indecisiveness. Iteration is not always ... read more | 05/29/2008 (10:52 am) |
| Recursion | I liked recursion when I was in college, one of the two things I was better at than even the teacher... read more | 05/22/2008 (7:51 am) |
| Decent and possibly original idea | Technically most games that haven't embraced WoW's overzealous usage of soulbinding to force a flowi... read more | 04/21/2008 (12:06 pm) |
| Platforms Players can Ride Version 1.1 | I need more time to learn this stuff, hopefully weekend isn't crowded. We know the current location... read more | 04/10/2008 (10:01 am) |
| Platforms Players can Ride Version 1.1 | Tried this out and works great, but I've got a question I didn't see earlier. When the player is det... read more | 04/09/2008 (10:46 am) |
| Is it possible for 2D sprites and 3D background in TGE or TGEA | You could create a simple invisible model for the player/NPC objects, and attach billboards.... read more | 03/20/2008 (10:03 am) |
| Vsync Not Working | Nathan, after a couple years as a pc repair tech, and time spent here and on a couple other game boa... read more | 03/17/2008 (9:26 am) |
| Vsync Not Working | Do you mean torque isn't running at 85 FPS exactly, no more no less, or are you seeing tearing?... read more | 03/16/2008 (6:11 pm) |
| Web interface with static data | Virtual fashion shows! Generate an character screenshot based on the player's current equipment, all... read more | 03/16/2008 (6:04 pm) |
| DIFs not blocking bot rendering? | If you're just looking to get a prototype up, then just portalize the hell out of your buildings and... read more | 03/14/2008 (11:53 am) |
| DIFs not blocking bot rendering? | What about adding in a terrain deformation resource? When building you could have it grab the height... read more | 03/13/2008 (10:57 am) |
| DIFs not blocking bot rendering? | What is the game you've envisioned like? You might get some ideas on how to tweak stuff if other pe... read more | 03/12/2008 (7:36 pm) |
| Patents and Indie Risks | Indie developers have nowhere near as deep of pockets as even small commercial companies have. Given... read more | 03/06/2008 (10:56 am) |
| Terrain Generator-question | You would implement the terrain transfer in the engine's code that checks to see if the client has t... read more | 03/03/2008 (11:12 am) |
| How do I make my player fly? | Check the resources.... read more | 03/03/2008 (10:20 am) |
| Terrain Generator-question | You could always implement one of the file transfer resources. If you do that, have the game automa... read more | 03/03/2008 (10:15 am) |
| Xna And Tge | As that nice guy in the trenchcoat that occasionally came by my school playground used to say. The f... read more | 02/28/2008 (8:27 am) |
| Money Money Playing This Game | Oh good, spamm. I skipped lunch and was getting hungry. :P... read more | 02/27/2008 (11:50 am) |
| Easy networking question | Yeah, given the option to ruin other people's games, a sadly large group of people would do whatever... read more | 02/27/2008 (11:38 am) |
| Easy networking question | Uhm, yeah, if that were possible, you'd see people dropping like flies out of games as their clients... read more | 02/26/2008 (4:00 pm) |
| Chain explosions | Think more of onDeath or onDisable. Remembering from the tribes days, grenades were just objects th... read more | 02/25/2008 (8:41 pm) |
| Rotatable terrain... please help | I'm pretty sure the tricky way of just using a rotation value to alter the rotation of the camera, n... read more | 02/24/2008 (10:04 pm) |
| Xbox to deliver community games | Sadly Jason, that's because the only reason windows is dominant is the vast majority of software is ... read more | 02/22/2008 (9:43 pm) |
| Loading different missions with trigger | Is it a gigantic single cave, or a network of caves? If it's a network, then I must be missing some... read more | 02/22/2008 (12:50 pm) |