Game Development Community

Andrew Wiblemo's Forum Posts

Thread Post Date Posted
Port Forwarding Question Separate network, though there should be some way to have the game server report a different IP.... read more 07/17/2008 (7:21 pm)
Port Forwarding Question Oh I'm a complete idiot... Just to make sure, have you tried having a friend connect to your game... read more 07/17/2008 (7:09 pm)
Port Forwarding Question Is it happening when you're querying the master server, or connecting to the game itself? I'm goi... read more 07/17/2008 (11:06 am)
Best way of doing this? What about making one image for white and one for green, both full circles with half the arrows lit.... read more 07/17/2008 (7:41 am)
Port Forwarding Question First make sure 6666 and 6667 are setup for UDP forwarding, not just TCP. I'm guessing 62468 was ... read more 07/17/2008 (7:27 am)
Port Forwarding Question Try opening 28000 and 28002 as well, you might have accidentally changed it back, or the change neve... read more 07/16/2008 (9:46 pm)
Terrain Questions 1: The terrain tile is a 2kmx2km square, and the engine by default repeats it in every direction inf... read more 07/16/2008 (2:02 pm)
Port Forwarding Question All ports are forwarded? You've got the masterserver ports forwarded correctly, but it seems like t... read more 07/16/2008 (12:23 pm)
Port Forwarding Question Yup. There are ways around it, like VPN clients. If you and your friends don't want to risk havin... read more 07/16/2008 (11:15 am)
Port Forwarding Question There should never be default port forwards on a home broadband router, or any NAT device. NAT devic... read more 07/15/2008 (10:39 pm)
Grapple hook Thanks mike. I think I've got a viable grapple, if the physics perform as I think. The VectorF/Po... read more 07/13/2008 (7:56 pm)
Grapple hook Ok after a lot of digging I've found a couple answers and a heck of a lot more questions. Some thin... read more 07/13/2008 (4:49 pm)
Grapple hook Ok, new question, initPersistField() exposes variables from a class so they can be read and altered ... read more 07/13/2008 (11:59 am)
Grapple hook Sorry, meant in code not script. Moot point, I found what I was looking for in a guided projectile ... read more 07/12/2008 (2:20 pm)
Grapple hook Ok, gonna try thing again. Given an object ID, what's the easiest way to get that referenced object... read more 07/12/2008 (1:26 pm)
1.4.2 Only Resource Thanks :)... read more 07/08/2008 (3:00 pm)
1.4.2 Only Resource I'm having the same issue.... read more 07/08/2008 (2:47 pm)
Camera view? I'm guessing you want to display the second viewpoint of the camera alongside the main player view, ... read more 06/28/2008 (8:32 am)
More realistic HUD I'm confused as to why closing one eye or the other causes blind spots. Your eyes are designed to ha... read more 06/18/2008 (2:59 pm)
The DirectX SDK - (June 2008) has appeared [A]ttack, [M]agik, [I]tem, [F]lee... read more 06/16/2008 (9:27 pm)
Artillary from scratch Why not just use projectiles? There's an option for whether the projectile is effected by gravity or... read more 06/09/2008 (11:18 am)
A different way to spawn enemies(idea) I don't see why it wouldn't be, just tweak the spawn functions to use the location of the invisible ... read more 06/04/2008 (7:51 am)
Animation duplicated. I'd get this taken care of quickly. The duplication is leaking into other aspects of your life, like... read more 06/04/2008 (7:47 am)
Recursion Hadoken: It got touchy when you made your post alluding that I just wasn't understanding the glaring... read more 06/03/2008 (10:19 am)
See into the future, just like Torque Jabs at fox news are always relevent. Back to topic, the article does blow it a little out of p... read more 06/02/2008 (12:49 pm)
Recursion Hadoken, the tone of your post is what set this off. You used the qualifier "always", when infact... read more 06/02/2008 (12:12 pm)
Recursion Ugh, I've rewritten this message too many times. Yay for indecisiveness. Iteration is not always ... read more 05/29/2008 (10:52 am)
Recursion I liked recursion when I was in college, one of the two things I was better at than even the teacher... read more 05/22/2008 (7:51 am)
Decent and possibly original idea Technically most games that haven't embraced WoW's overzealous usage of soulbinding to force a flowi... read more 04/21/2008 (12:06 pm)
Platforms Players can Ride Version 1.1 I need more time to learn this stuff, hopefully weekend isn't crowded. We know the current location... read more 04/10/2008 (10:01 am)
Platforms Players can Ride Version 1.1 Tried this out and works great, but I've got a question I didn't see earlier. When the player is det... read more 04/09/2008 (10:46 am)
Is it possible for 2D sprites and 3D background in TGE or TGEA You could create a simple invisible model for the player/NPC objects, and attach billboards.... read more 03/20/2008 (10:03 am)
Vsync Not Working Nathan, after a couple years as a pc repair tech, and time spent here and on a couple other game boa... read more 03/17/2008 (9:26 am)
Vsync Not Working Do you mean torque isn't running at 85 FPS exactly, no more no less, or are you seeing tearing?... read more 03/16/2008 (6:11 pm)
Web interface with static data Virtual fashion shows! Generate an character screenshot based on the player's current equipment, all... read more 03/16/2008 (6:04 pm)
DIFs not blocking bot rendering? If you're just looking to get a prototype up, then just portalize the hell out of your buildings and... read more 03/14/2008 (11:53 am)
DIFs not blocking bot rendering? What about adding in a terrain deformation resource? When building you could have it grab the height... read more 03/13/2008 (10:57 am)
DIFs not blocking bot rendering? What is the game you've envisioned like? You might get some ideas on how to tweak stuff if other pe... read more 03/12/2008 (7:36 pm)
Patents and Indie Risks Indie developers have nowhere near as deep of pockets as even small commercial companies have. Given... read more 03/06/2008 (10:56 am)
Terrain Generator-question You would implement the terrain transfer in the engine's code that checks to see if the client has t... read more 03/03/2008 (11:12 am)
How do I make my player fly? Check the resources.... read more 03/03/2008 (10:20 am)
Terrain Generator-question You could always implement one of the file transfer resources. If you do that, have the game automa... read more 03/03/2008 (10:15 am)
Xna And Tge As that nice guy in the trenchcoat that occasionally came by my school playground used to say. The f... read more 02/28/2008 (8:27 am)
Money Money Playing This Game Oh good, spamm. I skipped lunch and was getting hungry. :P... read more 02/27/2008 (11:50 am)
Easy networking question Yeah, given the option to ruin other people's games, a sadly large group of people would do whatever... read more 02/27/2008 (11:38 am)
Easy networking question Uhm, yeah, if that were possible, you'd see people dropping like flies out of games as their clients... read more 02/26/2008 (4:00 pm)
Chain explosions Think more of onDeath or onDisable. Remembering from the tribes days, grenades were just objects th... read more 02/25/2008 (8:41 pm)
Rotatable terrain... please help I'm pretty sure the tricky way of just using a rotation value to alter the rotation of the camera, n... read more 02/24/2008 (10:04 pm)
Xbox to deliver community games Sadly Jason, that's because the only reason windows is dominant is the vast majority of software is ... read more 02/22/2008 (9:43 pm)
Loading different missions with trigger Is it a gigantic single cave, or a network of caves? If it's a network, then I must be missing some... read more 02/22/2008 (12:50 pm)