Game Development Community

Nick \"ShotgunNinja\" Iannone's Forum Posts

Thread Post Date Posted
Simple package file format and unpackager Sorry for the lack of explanation, I was short on time and allowed characters per post.... read more 08/05/2007 (1:42 pm)
Replacing new lines in mlTextEdit with \n And to undo it, it's CollapseEscape(%text);.... read more 08/05/2007 (1:40 pm)
Replacing new lines in mlTextEdit with \n Dude, it's ExpandEscape(%text);.... read more 08/05/2007 (1:40 pm)
Texture Formats Well, no, there shouldn't be. The image file types are determined not too much by the engine, but by... read more 08/05/2007 (1:35 pm)
Simple package file format and unpackager [code] :: Drive :: C:/ :: Directory :: Program Files/Torque/common/ :: File :: scripts.cs :: ... read more 07/31/2007 (4:23 pm)
TCPObject and FileObjects This might help: 1: Make the client (when the client enters the server browser or other online ac... read more 07/31/2007 (3:24 pm)
Swithching missions using triggers Use Notepad/Wordpad instead of a code editor.... read more 07/31/2007 (2:59 pm)
A poormans Bumpmapping Yeah, I would like to see some code for that too. Or better yet, show me some code for normal-mappin... read more 07/31/2007 (2:56 pm)
Swift Game making code (For free) Um... you really need to finish waking up and go grab a coffee.... read more 07/31/2007 (2:53 pm)
Here's a good AI article if anyone's interested Yeah. Great link. But try writing out the name of the site for us, so we can print it out or PrintSc... read more 07/28/2007 (7:44 am)
Small question of noob Well, you might have misspelled some stuff, but whatever. You will probably need to learn a smidgeon... read more 07/26/2007 (5:23 pm)
Mount points I THINK you can just make it a Bone Joint (animation joint) and name it "mountNode#", replacing # wi... read more 07/26/2007 (5:11 pm)
Weaponslot vs mountpoint? There is a function (that is covered in 3D Game Programming All In One) for scripting $mvTrigger ove... read more 07/26/2007 (5:04 pm)
Adding New Player Animations? [quote] Quick question on this: Would be you able to use newly created animations for melee batt... read more 07/26/2007 (4:52 pm)
How do i show a scope when i zoom in Like this: [code] // Replace MaleAvatar with your player's avatar class. MaleAvatar::onZoom(%... read more 07/26/2007 (4:32 pm)
How do i show a scope when i zoom in Just push a GuiBitmapCtrl onto the screen with a partially transparent scope image. And decrease the... read more 07/26/2007 (4:18 pm)
Decals: what base class and typemask? I think there is, is it DecalManagerBaseType? I'll have to check my copy of 3D Game Programming All ... read more 07/26/2007 (4:14 pm)
Smarter koob ai's And, I am working on an AI subroutine set that will (now that you've brought it to my attention) hav... read more 07/26/2007 (4:13 pm)
Smarter koob ai's BTW, if your game's Default FOV is 60 degrees (a good one for a FPS game), then a good Zoom FOV woul... read more 07/26/2007 (4:12 pm)
Smarter koob ai's For the zoom, maybe something like this: [code] PlayerClass::onZoom(%this, %zoomDegrees, %zoomSp... read more 07/26/2007 (4:09 pm)
In-game download script And by the way, Orion, I don't even have the source code to the engine yet. I'm still working with t... read more 07/26/2007 (4:02 pm)
In-game download script [quote] Now if someone could just make an upload to server function. I am referring to the idea of ... read more 07/26/2007 (3:56 pm)
Push Button Master Server So, how exactly CAN one go about setting up their own Master Server? Can I possibly endeavor to make... read more 04/21/2007 (5:26 pm)