Nick \"ShotgunNinja\" Iannone's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Simple package file format and unpackager | Sorry for the lack of explanation, I was short on time and allowed characters per post.... read more | 08/05/2007 (1:42 pm) |
| Replacing new lines in mlTextEdit with \n | And to undo it, it's CollapseEscape(%text);.... read more | 08/05/2007 (1:40 pm) |
| Replacing new lines in mlTextEdit with \n | Dude, it's ExpandEscape(%text);.... read more | 08/05/2007 (1:40 pm) |
| Texture Formats | Well, no, there shouldn't be. The image file types are determined not too much by the engine, but by... read more | 08/05/2007 (1:35 pm) |
| Simple package file format and unpackager | [code] :: Drive :: C:/ :: Directory :: Program Files/Torque/common/ :: File :: scripts.cs :: ... read more | 07/31/2007 (4:23 pm) |
| TCPObject and FileObjects | This might help: 1: Make the client (when the client enters the server browser or other online ac... read more | 07/31/2007 (3:24 pm) |
| Swithching missions using triggers | Use Notepad/Wordpad instead of a code editor.... read more | 07/31/2007 (2:59 pm) |
| A poormans Bumpmapping | Yeah, I would like to see some code for that too. Or better yet, show me some code for normal-mappin... read more | 07/31/2007 (2:56 pm) |
| Swift Game making code (For free) | Um... you really need to finish waking up and go grab a coffee.... read more | 07/31/2007 (2:53 pm) |
| Here's a good AI article if anyone's interested | Yeah. Great link. But try writing out the name of the site for us, so we can print it out or PrintSc... read more | 07/28/2007 (7:44 am) |
| Small question of noob | Well, you might have misspelled some stuff, but whatever. You will probably need to learn a smidgeon... read more | 07/26/2007 (5:23 pm) |
| Mount points | I THINK you can just make it a Bone Joint (animation joint) and name it "mountNode#", replacing # wi... read more | 07/26/2007 (5:11 pm) |
| Weaponslot vs mountpoint? | There is a function (that is covered in 3D Game Programming All In One) for scripting $mvTrigger ove... read more | 07/26/2007 (5:04 pm) |
| Adding New Player Animations? | [quote] Quick question on this: Would be you able to use newly created animations for melee batt... read more | 07/26/2007 (4:52 pm) |
| How do i show a scope when i zoom in | Like this: [code] // Replace MaleAvatar with your player's avatar class. MaleAvatar::onZoom(%... read more | 07/26/2007 (4:32 pm) |
| How do i show a scope when i zoom in | Just push a GuiBitmapCtrl onto the screen with a partially transparent scope image. And decrease the... read more | 07/26/2007 (4:18 pm) |
| Decals: what base class and typemask? | I think there is, is it DecalManagerBaseType? I'll have to check my copy of 3D Game Programming All ... read more | 07/26/2007 (4:14 pm) |
| Smarter koob ai's | And, I am working on an AI subroutine set that will (now that you've brought it to my attention) hav... read more | 07/26/2007 (4:13 pm) |
| Smarter koob ai's | BTW, if your game's Default FOV is 60 degrees (a good one for a FPS game), then a good Zoom FOV woul... read more | 07/26/2007 (4:12 pm) |
| Smarter koob ai's | For the zoom, maybe something like this: [code] PlayerClass::onZoom(%this, %zoomDegrees, %zoomSp... read more | 07/26/2007 (4:09 pm) |
| In-game download script | And by the way, Orion, I don't even have the source code to the engine yet. I'm still working with t... read more | 07/26/2007 (4:02 pm) |
| In-game download script | [quote] Now if someone could just make an upload to server function. I am referring to the idea of ... read more | 07/26/2007 (3:56 pm) |
| Push Button Master Server | So, how exactly CAN one go about setting up their own Master Server? Can I possibly endeavor to make... read more | 04/21/2007 (5:26 pm) |