Tobias Niva's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Light on translucent object... | Hi Magnus. No, the material is not 2-sided. (I noticed this NON lightning/shading with the 2-sid... read more | 11/17/2007 (7:50 am) |
| Light on translucent object... | The object is a dts. I'm not sure that splitting it up will solve my problem?! I still want the p... read more | 11/17/2007 (7:34 am) |
| Atlas blended terrain problem. | Hmm. Ok. I guess I'll have to split up the opacity map into at least 4 maps then...since I plan to ... read more | 10/22/2007 (11:30 am) |
| Atlas blended terrain problem. | Two first pics uses settings in post just above; [url]http://niva3d.com/temp/closeup.jpg[/url] A... read more | 10/22/2007 (11:25 am) |
| Atlas blended terrain problem. | Two first pics uses settings in post just above; [url]http://niva3d.com/temp/closeup.jpg[/url] A... read more | 10/22/2007 (11:08 am) |
| Atlas blended terrain problem. | @Mahmudul: Ok...that's what I can't get to work. When I use "atlasGenerateTextureTOCFromTiles" an... read more | 10/22/2007 (9:42 am) |
| Atlas blended terrain problem. | Another hmm... I can get things to work if I generate my opacity map and light map with "atlasGen... read more | 10/18/2007 (3:58 pm) |
| Atlas blended terrain problem. | Hmm...no one encountering this?! Maybe I'm slow (no coder - that's for sure)...but anyhow I kind ... read more | 10/18/2007 (10:07 am) |
| Animating collision mesh in TGE 1.5.2 | @Stephen: I'm trying to make sort of a "cabin car", that my player should be able to enter and tr... read more | 10/07/2007 (10:29 pm) |
| Pathed Interiors? | @Andrew: Ok...I've tried to make a moving platform with an animated DTS...and I run into problems... read more | 10/07/2007 (6:22 pm) |
| Pathed Interiors? | I have also looked at this...but didn't find anything about pathed interiors here at the forums or t... read more | 10/06/2007 (10:33 pm) |
| Attach light to animated DTS... | Thank you John! Got it working.... read more | 10/01/2007 (4:10 pm) |
| Constructor 1.0.3 Issue List | @ Andrew... I can export portals with the "Export as Legacy TGEA DIF" (Constructor 1.0.3)...even tho... read more | 09/07/2007 (4:38 pm) |
| Constructor 1.0.3 Issue List | Hmm. Not to nag further about Constructor...but for sure - it's frustrating sometimes. I'm workin... read more | 09/06/2007 (7:20 pm) |
| REQ: Simple UV editing in UV panel | I'm not sure if I got this right...simply what the "Texture (UV)" actually does. I thought I woul... read more | 06/12/2007 (6:20 am) |
| DTS baked in DIF... | Ok. Good to know. Thanx again Matt. Cheers... read more | 05/31/2007 (1:38 pm) |
| DTS baked in DIF... | Thanx Matt! Think I got used to export via that one - since the "direct" Export DIF... wasn't rea... read more | 05/30/2007 (6:30 pm) |
| DTS lighting... | Thanx! I was on 1.5.1 - now I updated to 1.5.2, and it works fine without having to use the extra li... read more | 05/16/2007 (5:56 pm) |
| TerrainBlock - NO TILING?! ...and misc *.dif questions. | Barry: Thanx for very quick reply! Ok...I'll check further, but of course curiuos if someone else... read more | 05/10/2007 (5:08 pm) |
| Movie playback | Hmm. Are you really sure Mike? Or am I missing something here? Have both demos - TGE and TGEA - a... read more | 05/08/2007 (12:46 am) |
| Play movie in GUI? | Hmm. Ok... So the mentioned feature at the TGEA page, under SOUND/VIDEO - "Built-in Theora video ... read more | 05/07/2007 (12:28 pm) |
| DTS to cast shadow? | Ok. But PORTAL is supported in Constructor as of now?! Can't get it to work when I export with the ... read more | 05/01/2007 (12:14 pm) |
| DTS to cast shadow? | Thanx again Ross! I'm still testing the engines to make my decision of which one to go with...but... read more | 04/30/2007 (4:29 pm) |
| DTS to cast shadow? | Thanx again Ross! Hope you dont't think I'm a lazy guy who ask these quite simple questions... The... read more | 04/24/2007 (7:14 pm) |
| DTS to cast shadow? | Thanx for your reply. I managed to get a shadow from an imported DTS...but it won't cast it on ot... read more | 04/24/2007 (1:40 pm) |
| Light - omni type? | This is just too damn "un-intuitive"... *sigh* I added a sgLightObject > named it testLight > chose... read more | 04/19/2007 (10:10 pm) |
| Light - omni type? | Hmm...I tried to add a sgLightObject into my scene...but I don't get any datablocks in the droplist ... read more | 04/19/2007 (6:55 pm) |
| Light - omni type? | Thanx. Can't access TDN since I'm just playing around with a demo, trying to decide if TGE is the e... read more | 04/19/2007 (5:53 pm) |