Game Development Community

Austin Reynolds's Forum Posts

Thread Post Date Posted
Success stories Are those numbers pretty average? Sounds like to make any decent money you'd have to crank games / a... read more 12/03/2009 (12:10 am)
TGB VS ITGB Nevermind I got it! Thank you... read more 12/02/2009 (11:27 pm)
TGB VS ITGB Thats the problem for some reason I can no longer find the forun it use to show up but im missing a ... read more 12/02/2009 (11:26 pm)
How do I move a users/clients Mouse/cursor Good thing to know.... read more 08/02/2009 (8:05 pm)
Real Time Networking coming? Sweet! Wish we knew when for sure it was comming so I knew if I should finish my network code or just wait ... read more 07/31/2009 (9:19 pm)
List of TGB developers - Please Add Your Name Austin Reynolds Programmer Designer... read more 07/31/2009 (9:17 pm)
Gladly Pay to Learn TGB - Scripting Post them or links to them Steven if you need a place to host them let me know... read more 05/06/2009 (4:24 pm)
Game executable problem I never had this problem until recently as well... read more 03/29/2009 (8:16 am)
Path Finding I got it figured out and so far so good so if anyone has issues please ask and I can tell you what I... read more 03/27/2009 (4:46 pm)
Path Finding Well I have narrowed it down to this line. function aStarActor::findDestinationPath(%this, %dest... read more 03/26/2009 (6:49 pm)
AStar Help I found the problem was I was missing a layer so OP you should check that. Here is what I had to... read more 03/25/2009 (5:30 pm)
AStar Help I get the same error but here is my text , I have some hings being echoed to test it out echo 1 )... read more 03/23/2009 (7:11 pm)
Couple Noob Questions I could have swore I was able to make this type of collision befor without having to have anything s... read more 03/23/2009 (2:57 pm)
Couple Noob Questions The problem with the pacman is this -> I want to create a collision structure like pacman. Whe... read more 03/22/2009 (1:25 pm)
I didnt buy the wrong thing did I? Yeah I figured it out my mind wasn't in the right place I appreciate your help guys!... read more 10/09/2008 (5:26 pm)
Dynamic behavior creation Ok Ill give that a try, thanks alot I think im on your favorite list....Or your a stalker ;)... read more 10/05/2008 (2:19 pm)
Pass variables messing up. Haha. youd be making more then some of there employees with the rate you have answered mine.... read more 10/05/2008 (2:04 pm)
Dynamic behavior creation So just to make sure( I am going to try it here in a bit getting ready to take off) but I put that i... read more 10/05/2008 (1:59 pm)
Pass variables messing up. Ahh ok that makes sense. James your on top of your stuff huh? I think you have been the one to answe... read more 10/05/2008 (1:58 pm)
Pass variables messing up. Whats the different between ' and " and when you should use them. If I do commandToServer('InitCl... read more 10/05/2008 (10:12 am)
I didnt buy the wrong thing did I? Ok awesome, ill keep digging. Just wanted to make sure it was something that was possible. Thank... read more 10/03/2008 (11:14 am)
I didnt buy the wrong thing did I? No I'm not talking about the camera, im talking about the map where you can scroll around on it. I k... read more 10/03/2008 (10:38 am)
Spawning object... Here is what my code ended up being to work. game/gameScripts/game.cs added $sceneGraph = sce... read more 10/03/2008 (5:21 am)
Creating a StaticSprite Through Script Ok got it working. I followed James advice from my other post http://www.garagegames.com/mg/forum... read more 10/02/2008 (1:00 pm)
Spawning object... Ill try that, im looking at someones elses post also right now about the same issue, seems about 4 o... read more 10/02/2008 (12:34 pm)
Creating a StaticSprite Through Script None at all and I can even go thru the console to kill the objects and what not. The only thing they... read more 10/02/2008 (11:37 am)
Problems with Mob Spawn Seems a lot of us are having this issue I created a thread about 2 days ago and just posted on someo... read more 10/02/2008 (11:16 am)
Creating a StaticSprite Through Script I created a different post but im having troubles with this if you can comment that would be so grea... read more 10/02/2008 (10:33 am)
Spawning object... I also tried this %test = new t2dStaticSprite() { scenegraph = %this.sceneGraph; }; %test.setPos... read more 10/02/2008 (8:39 am)
Spawning object... Here is what I was kinda using %this.turret = new t2dStaticSprite() { sceneGraph = %th... read more 10/01/2008 (6:02 pm)
Spawning object... Can you throw up just a very simple example. I am going to go get my script(on a thumb drive) and il... read more 10/01/2008 (5:49 pm)
Control all objects of a class... Just changing "new ScriptGroup(circlesSet);" to "new SimSet(circlesSet);" Fixed the pro... read more 09/30/2008 (8:17 am)
Control all objects of a class... Ok ill try messing around with that. This is just a small script im messing around with so I can cha... read more 09/30/2008 (7:41 am)
Control all objects of a class... I changed the onAdd to this if (!isObject(circlesSet)) { new ScriptGroup(circlesSe... read more 09/29/2008 (8:03 pm)
Control all objects of a class... Thank you very much I believe this is exactly what I was looking for. I knew it would/was simple.... read more 09/29/2008 (7:40 pm)
TGEA unlimited terrain equal to unlimited mission size? I was under the impression that terrain paging was built in I must have read the description horribl... read more 09/02/2008 (5:31 pm)
Custom .h and .cpp files TGEA 1.7.1 TGE works like you would think for me. Really just a weird problem I don't mind working w... read more 09/02/2008 (7:11 am)
Object Selection in TGEA What did it was adding static void consoleInit(); in gameTSCtrl.cpp file That did the trick I di... read more 08/26/2008 (2:02 pm)
Object Selection in TGEA The code is almost 100% the same as the link that was on your post you pointed me to which has a lin... read more 08/26/2008 (11:13 am)
Object Selection in TGEA It looks to be TSStatic Object type. I placed a buggy in stronghold and shot at it and it exploded w... read more 08/26/2008 (5:33 am)
Object Selection in TGEA Ok go it to half way register that im clicking I changed the search mask to this %searchMasks = $... read more 08/25/2008 (11:19 am)
Object Selection in TGEA Ok I will probably post back tomorrow or Tuesday after I have some time to try it out. Thank you fo... read more 08/24/2008 (9:09 pm)
Rendering distance? Ok not sure if there was something setup up differently but I have both 1.71 and 1.7.0 1.7.0 gives ... read more 08/24/2008 (3:44 pm)
Rendering distance? Its set at default which was 1000 and fog of 800 i haven't played around long enough to understand h... read more 08/24/2008 (3:40 pm)
Rendering distance? Thats what I thought from what I have read but no matter how far away I am(running the camera in one... read more 08/24/2008 (8:17 am)
Network water missing on client Ive noticed the same thing, if you run down into where the water is suppose to be it makes it look l... read more 08/16/2008 (8:21 am)
Object Selection Ive seen allot of talk about how you cant do that because there is a gui object right in front. Why ... read more 08/15/2008 (10:41 pm)
Atlas Terrain Awesome thanks Michael... read more 08/15/2008 (10:10 am)
Atlas Terrain I haven't tried it yet but I know Ive read over quite a few tutorials on how to do it. Here are a fe... read more 08/15/2008 (8:15 am)
Atlas Terrain Ive been trying to figure that out also. I seen some screenshots of a editor kinda like the one you ... read more 08/14/2008 (10:10 pm)
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