Austin Reynolds's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Success stories | Are those numbers pretty average? Sounds like to make any decent money you'd have to crank games / a... read more | 12/03/2009 (12:10 am) |
| TGB VS ITGB | Nevermind I got it! Thank you... read more | 12/02/2009 (11:27 pm) |
| TGB VS ITGB | Thats the problem for some reason I can no longer find the forun it use to show up but im missing a ... read more | 12/02/2009 (11:26 pm) |
| How do I move a users/clients Mouse/cursor | Good thing to know.... read more | 08/02/2009 (8:05 pm) |
| Real Time Networking coming? Sweet! | Wish we knew when for sure it was comming so I knew if I should finish my network code or just wait ... read more | 07/31/2009 (9:19 pm) |
| List of TGB developers - Please Add Your Name | Austin Reynolds Programmer Designer... read more | 07/31/2009 (9:17 pm) |
| Gladly Pay to Learn TGB - Scripting | Post them or links to them Steven if you need a place to host them let me know... read more | 05/06/2009 (4:24 pm) |
| Game executable problem | I never had this problem until recently as well... read more | 03/29/2009 (8:16 am) |
| Path Finding | I got it figured out and so far so good so if anyone has issues please ask and I can tell you what I... read more | 03/27/2009 (4:46 pm) |
| Path Finding | Well I have narrowed it down to this line. function aStarActor::findDestinationPath(%this, %dest... read more | 03/26/2009 (6:49 pm) |
| AStar Help | I found the problem was I was missing a layer so OP you should check that. Here is what I had to... read more | 03/25/2009 (5:30 pm) |
| AStar Help | I get the same error but here is my text , I have some hings being echoed to test it out echo 1 )... read more | 03/23/2009 (7:11 pm) |
| Couple Noob Questions | I could have swore I was able to make this type of collision befor without having to have anything s... read more | 03/23/2009 (2:57 pm) |
| Couple Noob Questions | The problem with the pacman is this -> I want to create a collision structure like pacman. Whe... read more | 03/22/2009 (1:25 pm) |
| I didnt buy the wrong thing did I? | Yeah I figured it out my mind wasn't in the right place I appreciate your help guys!... read more | 10/09/2008 (5:26 pm) |
| Dynamic behavior creation | Ok Ill give that a try, thanks alot I think im on your favorite list....Or your a stalker ;)... read more | 10/05/2008 (2:19 pm) |
| Pass variables messing up. | Haha. youd be making more then some of there employees with the rate you have answered mine.... read more | 10/05/2008 (2:04 pm) |
| Dynamic behavior creation | So just to make sure( I am going to try it here in a bit getting ready to take off) but I put that i... read more | 10/05/2008 (1:59 pm) |
| Pass variables messing up. | Ahh ok that makes sense. James your on top of your stuff huh? I think you have been the one to answe... read more | 10/05/2008 (1:58 pm) |
| Pass variables messing up. | Whats the different between ' and " and when you should use them. If I do commandToServer('InitCl... read more | 10/05/2008 (10:12 am) |
| I didnt buy the wrong thing did I? | Ok awesome, ill keep digging. Just wanted to make sure it was something that was possible. Thank... read more | 10/03/2008 (11:14 am) |
| I didnt buy the wrong thing did I? | No I'm not talking about the camera, im talking about the map where you can scroll around on it. I k... read more | 10/03/2008 (10:38 am) |
| Spawning object... | Here is what my code ended up being to work. game/gameScripts/game.cs added $sceneGraph = sce... read more | 10/03/2008 (5:21 am) |
| Creating a StaticSprite Through Script | Ok got it working. I followed James advice from my other post http://www.garagegames.com/mg/forum... read more | 10/02/2008 (1:00 pm) |
| Spawning object... | Ill try that, im looking at someones elses post also right now about the same issue, seems about 4 o... read more | 10/02/2008 (12:34 pm) |
| Creating a StaticSprite Through Script | None at all and I can even go thru the console to kill the objects and what not. The only thing they... read more | 10/02/2008 (11:37 am) |
| Problems with Mob Spawn | Seems a lot of us are having this issue I created a thread about 2 days ago and just posted on someo... read more | 10/02/2008 (11:16 am) |
| Creating a StaticSprite Through Script | I created a different post but im having troubles with this if you can comment that would be so grea... read more | 10/02/2008 (10:33 am) |
| Spawning object... | I also tried this %test = new t2dStaticSprite() { scenegraph = %this.sceneGraph; }; %test.setPos... read more | 10/02/2008 (8:39 am) |
| Spawning object... | Here is what I was kinda using %this.turret = new t2dStaticSprite() { sceneGraph = %th... read more | 10/01/2008 (6:02 pm) |
| Spawning object... | Can you throw up just a very simple example. I am going to go get my script(on a thumb drive) and il... read more | 10/01/2008 (5:49 pm) |
| Control all objects of a class... | Just changing "new ScriptGroup(circlesSet);" to "new SimSet(circlesSet);" Fixed the pro... read more | 09/30/2008 (8:17 am) |
| Control all objects of a class... | Ok ill try messing around with that. This is just a small script im messing around with so I can cha... read more | 09/30/2008 (7:41 am) |
| Control all objects of a class... | I changed the onAdd to this if (!isObject(circlesSet)) { new ScriptGroup(circlesSe... read more | 09/29/2008 (8:03 pm) |
| Control all objects of a class... | Thank you very much I believe this is exactly what I was looking for. I knew it would/was simple.... read more | 09/29/2008 (7:40 pm) |
| TGEA unlimited terrain equal to unlimited mission size? | I was under the impression that terrain paging was built in I must have read the description horribl... read more | 09/02/2008 (5:31 pm) |
| Custom .h and .cpp files | TGEA 1.7.1 TGE works like you would think for me. Really just a weird problem I don't mind working w... read more | 09/02/2008 (7:11 am) |
| Object Selection in TGEA | What did it was adding static void consoleInit(); in gameTSCtrl.cpp file That did the trick I di... read more | 08/26/2008 (2:02 pm) |
| Object Selection in TGEA | The code is almost 100% the same as the link that was on your post you pointed me to which has a lin... read more | 08/26/2008 (11:13 am) |
| Object Selection in TGEA | It looks to be TSStatic Object type. I placed a buggy in stronghold and shot at it and it exploded w... read more | 08/26/2008 (5:33 am) |
| Object Selection in TGEA | Ok go it to half way register that im clicking I changed the search mask to this %searchMasks = $... read more | 08/25/2008 (11:19 am) |
| Object Selection in TGEA | Ok I will probably post back tomorrow or Tuesday after I have some time to try it out. Thank you fo... read more | 08/24/2008 (9:09 pm) |
| Rendering distance? | Ok not sure if there was something setup up differently but I have both 1.71 and 1.7.0 1.7.0 gives ... read more | 08/24/2008 (3:44 pm) |
| Rendering distance? | Its set at default which was 1000 and fog of 800 i haven't played around long enough to understand h... read more | 08/24/2008 (3:40 pm) |
| Rendering distance? | Thats what I thought from what I have read but no matter how far away I am(running the camera in one... read more | 08/24/2008 (8:17 am) |
| Network water missing on client | Ive noticed the same thing, if you run down into where the water is suppose to be it makes it look l... read more | 08/16/2008 (8:21 am) |
| Object Selection | Ive seen allot of talk about how you cant do that because there is a gui object right in front. Why ... read more | 08/15/2008 (10:41 pm) |
| Atlas Terrain | Awesome thanks Michael... read more | 08/15/2008 (10:10 am) |
| Atlas Terrain | I haven't tried it yet but I know Ive read over quite a few tutorials on how to do it. Here are a fe... read more | 08/15/2008 (8:15 am) |
| Atlas Terrain | Ive been trying to figure that out also. I seen some screenshots of a editor kinda like the one you ... read more | 08/14/2008 (10:10 pm) |