James Riley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Not the perfect place, but anyway, Tribes 2 Master Server | I should ask TerroX about that... I was on the Legends team for a short while but stopped working be... read more | 12/14/2007 (2:25 pm) |
| Not the perfect place, but anyway, Tribes 2 Master Server | I may be wrong about the master server code being included, I don't see it in my TGEA directories an... read more | 12/14/2007 (1:45 pm) |
| Not the perfect place, but anyway, Tribes 2 Master Server | Marcus, I work for a record label, I know what IP is. ;) The master server that comes with TGE do... read more | 12/14/2007 (1:41 pm) |
| Not the perfect place, but anyway, Tribes 2 Master Server | I know what you mean about the IP thing. Well, eventually they're going to pull the plug and peop... read more | 12/14/2007 (1:33 pm) |
| Halflife2 sourcecode leak... ack! | Heh... I'm not in a great situation either... The source code ended up on my webserver - one of my u... read more | 10/08/2003 (1:28 pm) |
| Alternative File Formats for Torque | Torque doesn't natively support MAX and MS3D files - you can't load those from within the engine. W... read more | 10/08/2003 (1:23 pm) |
| Eeek, so many errors, all relating to function redeclarations | K updated, this time around I get this... Probably because I haven't installed OpenAL sdk's and stuf... read more | 10/06/2003 (1:20 pm) |
| Eeek, so many errors, all relating to function redeclarations | I just checked out the latest HEAD... the two files terrainEditor.cc and terrainEditor.h are EXACTLY... read more | 10/04/2003 (1:44 pm) |
| Eeek, so many errors, all relating to function redeclarations | It's not the latest HEAD, and Ed, if you noticed, the topic and place that this is posted definitely... read more | 10/04/2003 (1:22 pm) |
| DirectX support should be dropped... | Opengl works on my laptop ^^ But then again my laptop has a geforce2 mx in it...... read more | 03/15/2002 (8:07 am) |
| Moveable boxes | You could download the Halflife SDK and look at the code for the boxes in there (all the stuff like ... read more | 03/15/2002 (8:03 am) |
| Interesting AI Pathfinding problem in t2 | Haha now I have to dig up the good ole copy of visual studio. =| this may take a while... lol... read more | 03/13/2002 (12:59 pm) |
| Interesting AI Pathfinding problem in t2 | Well I just bought a copy of Torque and downloaded it, startin to read parts over to try to figure i... read more | 03/13/2002 (11:36 am) |
| Interesting AI Pathfinding problem in t2 | In reply to Jeff: Yes, i realize that, and even if I don't end up making a new game I can learn a he... read more | 03/12/2002 (1:05 pm) |
| Interesting AI Pathfinding problem in t2 | Sounds good, I've read the testimonials and uhh, 'love notes,' if you would, about the engine, and i... read more | 03/11/2002 (3:35 pm) |
| Interesting AI Pathfinding problem in t2 | Yea i think it is a map bug because it happens repeatedly there and in one other place. I'm trying t... read more | 03/11/2002 (12:01 pm) |
| Interesting AI Pathfinding problem in t2 | No that's not what I was asking, i was asking for some scripting guidance, maybe a way to work aroun... read more | 03/10/2002 (1:13 pm) |