Arcanor's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| RPG Starter Kit? | I don't post here much any more because I've moved on from Torque. But I wanted to speak up in supp... read more | 09/13/2008 (1:37 pm) |
| RPG Starter Kit? | While I do agree that Tony may be using more "colorful metaphors" than required, I do agree with his... read more | 09/13/2008 (12:43 pm) |
| Dream Games' Server is down | Thanks for the notification Dave, and best of luck in recovering all the data on the server without ... read more | 06/22/2008 (2:53 am) |
| Any recommendations for alternatives to TGE/TGEA | I'm currently in the process of creating an engine based on Ogre+RakNet+FMOD+PhysX and I'm very happ... read more | 02/11/2008 (12:31 am) |
| TreeRep Port | @JoZ: I didn't actually make any code changes besides those that Matt Kronyak suggested above. Th... read more | 01/05/2008 (3:14 am) |
| ObserveParameters | What bothers me about this is that the variable has no associated function, and no documentation, no... read more | 12/09/2007 (1:36 am) |
| Ben Garney's Forest Pack Status? | @Stephen: The community still has these "misunderstandings" in spite of GG's new "transparent de... read more | 12/07/2007 (12:07 pm) |
| Console.log default name | Thanks for your replies guys. This isn't a huge priority, obviously, just a "nice to have" so that ... read more | 12/04/2007 (8:14 pm) |
| Error("blah blah blah") not showing in RED color | If anyone is interested, I've made a small TGEA engine hack to highlight any warnf() or errorf() out... read more | 12/04/2007 (2:39 pm) |
| Error("blah blah blah") not showing in RED color | Sometimes I may want to highlight something I've written to the logfile that isn't an error associat... read more | 12/04/2007 (1:58 pm) |
| Intel 82945g chipset integrated video? | Thanks for the tip Marc. What I'm seeing is that the performance is unusably slow when in MIXED m... read more | 12/01/2007 (11:56 am) |
| Intel 82945g chipset integrated video? | Is this as simple as going to gfxD3DDevice.cpp, init(), and changing: [code] deviceFlags = D3DC... read more | 11/30/2007 (3:40 pm) |
| Intel 82945g chipset integrated video? | @Marc Schaerer: I feared as much. Thanks for the confirmation. @Prairie Games: Thanks for this ... read more | 11/30/2007 (3:22 pm) |
| Afx And Tgea (tse)? | Yes, thanks. :)... read more | 10/29/2007 (9:51 pm) |
| Atlas LOD issue - holes and chunk edges | When you say "lowering your error metric" I'm not sure what you mean. Are you speaking of the Atlas... read more | 10/18/2007 (6:00 pm) |
| TreeRep Port | Thanks so much for your post Thomas. Thanks to you it's now working for me. :)... read more | 10/14/2007 (3:05 pm) |
| TreeRep Port | I've got this working under TGEA in my project, and the trees are showing up in the mission, but I'm... read more | 10/10/2007 (1:07 am) |
| GetTerrainHeight for Atlas | One last (hopefully) bugfix. Since this is a server function only, and we're just sending in coordi... read more | 10/04/2007 (9:38 pm) |
| Crystal Space, OGRE, or Irrlicht ?? | I did a comparison between OGRE and CrystalSpace earlier this year, before I got Torque. I didn't i... read more | 09/29/2007 (12:23 pm) |
| GetTerrainHeight for Atlas | I found a problem with the code in the case where the castRay() didn't find a collision, it would re... read more | 09/29/2007 (1:07 am) |
| TGEA license requirements for team contributors | @mb: Thanks for your reply. Here are some specific comments. re: transferable - I'm talking a... read more | 07/23/2007 (5:29 pm) |
| TGEA license requirements for team contributors | Thanks Stephen! I was in the process of explaining my questions about the EULA, and will still do... read more | 07/23/2007 (4:44 pm) |
| TGEA license requirements for team contributors | Frankly I feel that the TGEA EULA is confusing (and also self-contradictory), so it would be very he... read more | 07/23/2007 (4:11 pm) |
| AFX for TGEA Testing | Tag. :)... read more | 07/18/2007 (8:23 pm) |
| OpenGL Support | This is, of course, extremely important to anyone hoping to support Mac or Linux players in their ga... read more | 07/18/2007 (11:31 am) |
| AFX 1.0.1 Preliminary Change Notes | Now that TGE 1.5.2 has been released, will there be any update to AFX, or are we sticking with the j... read more | 05/15/2007 (6:40 pm) |
| AFX 1.0.1 Preliminary Change Notes | Is there anything more on this update? I'm a new AFX user and am hoping to get started using the ne... read more | 05/08/2007 (10:24 am) |
| The things I like most | 1.5.1/AFX owner.... read more | 04/23/2007 (12:51 pm) |
| MMOKIT Licensing Thread | Walt Collins Arcanor (mydreamrpg.com forum name) arcanor@arcanoria.com TGE Indie license... read more | 04/18/2007 (5:29 pm) |
| TGEA Demo - where is Getting Started pdf? | @Berserk: it's a simple test. Go download the demo zip and see for yourself. I promise, there's no... read more | 04/18/2007 (3:21 pm) |
| TGEA Demo - where is Getting Started pdf? | @Berserk: actually there is no PDF of any kind in the TGE demo or in the TGEA demo. I think this is... read more | 04/18/2007 (12:18 pm) |
| Tgea Versus Tge? | @Michael: I loved the AFX video. I will be picking that up for sure. @Sebastian: I'm seeing a co... read more | 04/16/2007 (4:46 pm) |
| TGEA Demo - where is Getting Started pdf? | @Michael: I had already reviewed your blog during my forum travels. Thanks for providing your guid... read more | 04/16/2007 (2:59 pm) |
| TGEA Demo - where is Getting Started pdf? | Thanks again Tim. You make a convincing argument for TGE. I still wish GG would provide more doc... read more | 04/16/2007 (2:55 pm) |
| Tgea Versus Tge? | Thanks Edward. Can you tell me anything more about this AFX/modernization kit you mentioned? Is ... read more | 04/16/2007 (2:49 pm) |
| TGEA Demo - where is Getting Started pdf? | Michael, thanks for your post as well. I actually did eventually download the TGE 1.5.1 demo, but... read more | 04/16/2007 (2:40 pm) |
| TGEA Demo - where is Getting Started pdf? | Thanks for your reply Tim. I'm new to Torque as of yesterday. When I went to the GG website it s... read more | 04/16/2007 (2:38 pm) |