Game Development Community

Arcanor's Forum Posts

Thread Post Date Posted
RPG Starter Kit? I don't post here much any more because I've moved on from Torque. But I wanted to speak up in supp... read more 09/13/2008 (1:37 pm)
RPG Starter Kit? While I do agree that Tony may be using more "colorful metaphors" than required, I do agree with his... read more 09/13/2008 (12:43 pm)
Dream Games' Server is down Thanks for the notification Dave, and best of luck in recovering all the data on the server without ... read more 06/22/2008 (2:53 am)
Any recommendations for alternatives to TGE/TGEA I'm currently in the process of creating an engine based on Ogre+RakNet+FMOD+PhysX and I'm very happ... read more 02/11/2008 (12:31 am)
TreeRep Port @JoZ: I didn't actually make any code changes besides those that Matt Kronyak suggested above. Th... read more 01/05/2008 (3:14 am)
ObserveParameters What bothers me about this is that the variable has no associated function, and no documentation, no... read more 12/09/2007 (1:36 am)
Ben Garney's Forest Pack Status? @Stephen: The community still has these "misunderstandings" in spite of GG's new "transparent de... read more 12/07/2007 (12:07 pm)
Console.log default name Thanks for your replies guys. This isn't a huge priority, obviously, just a "nice to have" so that ... read more 12/04/2007 (8:14 pm)
Error("blah blah blah") not showing in RED color If anyone is interested, I've made a small TGEA engine hack to highlight any warnf() or errorf() out... read more 12/04/2007 (2:39 pm)
Error("blah blah blah") not showing in RED color Sometimes I may want to highlight something I've written to the logfile that isn't an error associat... read more 12/04/2007 (1:58 pm)
Intel 82945g chipset integrated video? Thanks for the tip Marc. What I'm seeing is that the performance is unusably slow when in MIXED m... read more 12/01/2007 (11:56 am)
Intel 82945g chipset integrated video? Is this as simple as going to gfxD3DDevice.cpp, init(), and changing: [code] deviceFlags = D3DC... read more 11/30/2007 (3:40 pm)
Intel 82945g chipset integrated video? @Marc Schaerer: I feared as much. Thanks for the confirmation. @Prairie Games: Thanks for this ... read more 11/30/2007 (3:22 pm)
Afx And Tgea (tse)? Yes, thanks. :)... read more 10/29/2007 (9:51 pm)
Atlas LOD issue - holes and chunk edges When you say "lowering your error metric" I'm not sure what you mean. Are you speaking of the Atlas... read more 10/18/2007 (6:00 pm)
TreeRep Port Thanks so much for your post Thomas. Thanks to you it's now working for me. :)... read more 10/14/2007 (3:05 pm)
TreeRep Port I've got this working under TGEA in my project, and the trees are showing up in the mission, but I'm... read more 10/10/2007 (1:07 am)
GetTerrainHeight for Atlas One last (hopefully) bugfix. Since this is a server function only, and we're just sending in coordi... read more 10/04/2007 (9:38 pm)
Crystal Space, OGRE, or Irrlicht ?? I did a comparison between OGRE and CrystalSpace earlier this year, before I got Torque. I didn't i... read more 09/29/2007 (12:23 pm)
GetTerrainHeight for Atlas I found a problem with the code in the case where the castRay() didn't find a collision, it would re... read more 09/29/2007 (1:07 am)
TGEA license requirements for team contributors @mb: Thanks for your reply. Here are some specific comments. re: transferable - I'm talking a... read more 07/23/2007 (5:29 pm)
TGEA license requirements for team contributors Thanks Stephen! I was in the process of explaining my questions about the EULA, and will still do... read more 07/23/2007 (4:44 pm)
TGEA license requirements for team contributors Frankly I feel that the TGEA EULA is confusing (and also self-contradictory), so it would be very he... read more 07/23/2007 (4:11 pm)
AFX for TGEA Testing Tag. :)... read more 07/18/2007 (8:23 pm)
OpenGL Support This is, of course, extremely important to anyone hoping to support Mac or Linux players in their ga... read more 07/18/2007 (11:31 am)
AFX 1.0.1 Preliminary Change Notes Now that TGE 1.5.2 has been released, will there be any update to AFX, or are we sticking with the j... read more 05/15/2007 (6:40 pm)
AFX 1.0.1 Preliminary Change Notes Is there anything more on this update? I'm a new AFX user and am hoping to get started using the ne... read more 05/08/2007 (10:24 am)
The things I like most 1.5.1/AFX owner.... read more 04/23/2007 (12:51 pm)
MMOKIT Licensing Thread Walt Collins Arcanor (mydreamrpg.com forum name) arcanor@arcanoria.com TGE Indie license... read more 04/18/2007 (5:29 pm)
TGEA Demo - where is Getting Started pdf? @Berserk: it's a simple test. Go download the demo zip and see for yourself. I promise, there's no... read more 04/18/2007 (3:21 pm)
TGEA Demo - where is Getting Started pdf? @Berserk: actually there is no PDF of any kind in the TGE demo or in the TGEA demo. I think this is... read more 04/18/2007 (12:18 pm)
Tgea Versus Tge? @Michael: I loved the AFX video. I will be picking that up for sure. @Sebastian: I'm seeing a co... read more 04/16/2007 (4:46 pm)
TGEA Demo - where is Getting Started pdf? @Michael: I had already reviewed your blog during my forum travels. Thanks for providing your guid... read more 04/16/2007 (2:59 pm)
TGEA Demo - where is Getting Started pdf? Thanks again Tim. You make a convincing argument for TGE. I still wish GG would provide more doc... read more 04/16/2007 (2:55 pm)
Tgea Versus Tge? Thanks Edward. Can you tell me anything more about this AFX/modernization kit you mentioned? Is ... read more 04/16/2007 (2:49 pm)
TGEA Demo - where is Getting Started pdf? Michael, thanks for your post as well. I actually did eventually download the TGE 1.5.1 demo, but... read more 04/16/2007 (2:40 pm)
TGEA Demo - where is Getting Started pdf? Thanks for your reply Tim. I'm new to Torque as of yesterday. When I went to the GG website it s... read more 04/16/2007 (2:38 pm)