Vashner's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Syntax error in input - after Engine Initialized | It's just a single red line of text. No error info is generated. Just curious if anyone has seen thi... read more | 04/13/2002 (9:11 am) |
| Torque at the AGDC ? | I was reading about an Austrailian product called Big World. It was very impressive but it's over 10... read more | 04/13/2002 (8:33 am) |
| Day/Night transitions | One game that has really gotten my attention as the best day / night cycle I have seen is Dark Ages ... read more | 04/12/2002 (9:39 pm) |
| Quake2 Engine Sourcecode | The Q3 engine fee is 300.000$ dude.... read more | 04/12/2002 (1:17 am) |
| How do I track down server crash's? | Well now I think I have two different problems cause I got the server to crash using water world at ... read more | 04/11/2002 (10:27 pm) |
| How do I track down server crash's? | I think I have it right in my mission file. new SimGroup(PlayerDropPoints) { new SpawnSp... read more | 04/11/2002 (10:25 pm) |
| wanna see my lava bed recording | Fileplanet has alwasy been a big scam. In the Old days everyone shared files no problem. Fileplanet ... read more | 04/11/2002 (10:14 pm) |
| How do I track down server crash's? | I do see 1 error in the console just from running the server in non-dedicated mode. missing spaw... read more | 04/11/2002 (10:09 pm) |
| new to torque | Matt, The story is this. Torque already supplies you with the core C++ source code (read the licens... read more | 04/11/2002 (1:53 am) |
| Experimental Hud/interface | If you get too drunk in everquest. Say your a troll and you chug about 40 brew's. The screen get's w... read more | 04/10/2002 (12:14 am) |
| Adding a "Crouch" function | Would this required another point on the model or something? Anyone? Instead of bumping this let... read more | 04/09/2002 (9:39 am) |
| Weapon Mounting | If you have downloaded the latest head you will see a player.ms3d file in there somewhere. Open it w... read more | 04/09/2002 (9:24 am) |
| has any thought of locking the ingame editors while | Munki that game idea really should be documented in a project or .plan file. Your kinda off topic.... read more | 04/08/2002 (10:20 pm) |
| Player model problem :(((( | Do you have milkshape? If you downloaded the head you'll see a player.ms3d file. Open that and you c... read more | 04/08/2002 (7:11 pm) |
| Combat Dynamics | Use a GUI for special attacks. Have buttons fire up all the required animation etc.... read more | 04/08/2002 (7:08 pm) |
| Compile errors with VC6/sp5 | There is no problem with the source code. It's already been compiled by a bunch of people. Did you d... read more | 04/08/2002 (1:01 am) |
| DirectX problem looks fixed with latest head build. | Yes but the fix was put into the head not 1.1.1. I was refering to the dev stable version. It's ok n... read more | 04/08/2002 (12:38 am) |
| Compile errors with VC6/sp5 | Check your environment settings too. Make sure your dos temp directory is not set to D:\tp make... read more | 04/07/2002 (10:50 am) |
| Compile errors with VC6/sp5 | Read this post on VC6 compiling. Although the NASW math project configuration steps have already be... read more | 04/07/2002 (10:47 am) |
| We didn't check our tools again! Things go crash... | I am glad this was posted. I thought I was going insane as everyone was telling me this was fixed a... read more | 04/05/2002 (9:48 am) |
| Changing windowed mode name tag. | Thanks Tim. I was in chat and some of the fellas got me setup with Trible IDE and it's searching fun... read more | 04/03/2002 (4:38 pm) |
| Trying to find web link - Integration of MFC with VC 6.0 and Tor | I figured out the problem on this one.... read more | 04/03/2002 (3:09 pm) |
| Compile error - library is corrupt. | I figured it out already, apologies. I needed to put the netDownload.cc file into the Torque lib's n... read more | 04/03/2002 (12:11 pm) |
| This just in! Automatic mission downloading... | Ok SiW helped me figure this out. I had to put the file into VC. Thanks everyone.... read more | 04/03/2002 (11:44 am) |
| This just in! Automatic mission downloading... | Ok got it down to 1 problem. The netDownload.cc file or it's association. I went so far as to reinst... read more | 04/03/2002 (11:29 am) |
| This just in! Automatic mission downloading... | You would not sound sarcastic if you read my post where I said I read the fix and it appears to be i... read more | 04/03/2002 (8:43 am) |
| This just in! Automatic mission downloading... | I am getting compile errors with this latest head. I looked at the above fix's and they are alrea... read more | 04/03/2002 (12:31 am) |
| This just in! Automatic mission downloading... | drool.... read more | 04/02/2002 (10:43 am) |
| A step by step to compiling with MSVC++! | I am running NAV 2002 and it (sdk untouched head build) compiles fine.... read more | 04/02/2002 (9:57 am) |
| GMAXs futures | Discreet knows they would be shooting themselfs in the foot. Decision spend 3500 on 3dsmax.. or ... read more | 04/02/2002 (9:26 am) |
| CodeWarrior and NASM | That's a tuff one. Try contacting code warrior tech support. There bound to have some assembler func... read more | 04/02/2002 (8:00 am) |
| A step by step to compiling with MSVC++! | Newbie question: What steps are needed to compile the source under my own directory names and execut... read more | 04/02/2002 (7:29 am) |
| CVS Download | Are you using WinCVS? Your not trying to browse other files with it are ya? If you have some stuff t... read more | 03/31/2002 (7:49 pm) |
| Lights | Perhaps this can be done with the particle engine? Make the particle object a light basically. R... read more | 03/31/2002 (10:19 am) |
| Borland C++ Builder 6.0 | I think only VSC++ 6.0 and Code Warrior have been used so far. I got my copy of C++ 6.0 off of ebay... read more | 03/30/2002 (10:40 am) |
| March 2002 - Questions | I'd like to see the DirectX problem with the SDK 1.1.1 build looked into. Been verified by several p... read more | 03/28/2002 (9:22 pm) |
| Object Preview in MainMenu | Drool...... read more | 03/28/2002 (8:24 pm) |
| Static objects slow down system | I got a basic answer for ya. Take ye Voodoo3.. open pc.. take out. .open garbage bag. .put in. .put ... read more | 03/27/2002 (8:23 am) |
| GG's demo release | I think one reason they don't have a /q type exit is that they don't want somone pressing 1 button ... read more | 03/25/2002 (8:24 am) |
| GDC2002 - Looking for someone to share a hotel room | I've been to San Jose a lot back in my chip design days with Motorola. I could never find anything ... read more | 03/25/2002 (8:18 am) |
| MMORPG no more? | Uhh.. you better edit that. Anarchy Online did survive and is doing well now.... read more | 03/25/2002 (7:07 am) |
| GDC | Wish I could afford to go this year. At least we will get some virtual feedback. Randy...... read more | 03/24/2002 (10:17 pm) |
| VS .net and Torque | Well Amazon has MS Visual C++ .net for $99. Standard edition. I have been reading to see if it has... read more | 03/23/2002 (4:06 pm) |
| Reflective Texture | That reminds me of the old Duke3d.. Duke would see himself (reflection) in the mirror and say "damn ... read more | 03/19/2002 (10:39 pm) |
| Functioning tools in Realm Wars? | Speaking about my project only. Not realm wars. I would disable it to control things a bit. An examp... read more | 03/19/2002 (10:31 pm) |
| VS .net and Torque | I still need to buy either VS 6.0 Pro or VS .net. Is there a risk using VS .net vs. 6.0? Randy...... read more | 03/19/2002 (3:38 pm) |
| where to buy ms visual c++ 6.0 ? | You can try EBay too.... read more | 03/19/2002 (11:03 am) |
| Problem with directx and demo app. | Thanks for the info Stephan. I hope they make a real fix soon. No biggie. Randy...... read more | 03/19/2002 (9:31 am) |
| Problem with directx and demo app. | Ok I re extracted the zip file and overwrote the old demo. Now it will let me select it but it looks... read more | 03/18/2002 (10:18 pm) |
| GMAX support | Thank's man. That thread had the info I was looking for.... read more | 03/10/2002 (8:24 am) |