James Margaris's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Classes | Right now, for the time being anyway, teams will not be restricted to any given race. In the future ... read more | 07/09/2002 (2:13 am) |
| Magic | Mana regen will be hard to balance, because if you run out what do you do other than run around wait... read more | 07/08/2002 (9:38 pm) |
| Weapons & Magic Systems | OK, a few thoughts. First, I like the idea of casting time instead of mana. A few people are comi... read more | 07/08/2002 (9:25 pm) |
| The RW Storyline..... | My issue would not so much be the story itself but how do you tell the story? I'm a big fan of show ... read more | 07/05/2002 (11:14 pm) |
| Classes | All ideas are good, not just the basic ones. We all know what a Dwarf is already anyway. I sort o... read more | 07/02/2002 (7:23 pm) |
| Magic | Right, visual effects would be nice but also spells should do more than just affect some numbers or ... read more | 07/02/2002 (7:07 pm) |
| Classes | Are you saying that these different classes would have their own sets of weapons, or that they would... read more | 07/01/2002 (6:42 pm) |
| Magic | I would like to see more interesting spells in terms of visuals and effects. You can only get so muc... read more | 07/01/2002 (6:39 pm) |
| New axe model | At some point we really need to get some tech specs going about polygon counts, texture resolutions,... read more | 06/28/2002 (9:35 pm) |
| Characters and Character Customization | A few things. First, tweaking the stats may or not be really useful. Remember we will have differ... read more | 06/27/2002 (6:48 pm) |
| are there going to be humans in realm wars? | Your picture is linked to a .txt file.... read more | 06/27/2002 (6:33 pm) |
| Characters and Character Customization | Well I would point to Phantasy Star Online or Final Fantasy Online. In both of those you can change ... read more | 06/27/2002 (1:28 pm) |
| are there going to be humans in realm wars? | When you say designing what do you mean exactly? Drawing rough sketches of, writing about...? The... read more | 06/25/2002 (10:15 pm) |
| How to make $ with your game! | If you need money, there are better ways to get it. You are not going to make a lot of money selling... read more | 06/25/2002 (12:12 pm) |
| How to make $ with your game! | You realize that GarageGames is a game publisher? It seems like a tad poor form to advertise a compe... read more | 06/25/2002 (12:00 am) |
| Permissive Client/Server structure | Just to chime in a bit, try playing Descent against someone who is using a modem when you aren't. Yo... read more | 06/17/2002 (10:56 pm) |
| Where are we headed? | One of the pieces of concept art shows an Orc riding some sort of beast. It would certainly be cool.... read more | 06/12/2002 (4:04 pm) |
| Battle Tactics Online | I've thought about games like this in the past. I think the primary question for online play is how ... read more | 06/09/2002 (1:33 am) |
| I must be allergic to idiots | "In fact, I suspect that if you go gamerankings, you'll find that most review scores coincide with r... read more | 06/07/2002 (7:06 pm) |
| Where are we headed? | Formations are an interesting question. Two thoughts: a: You do you get/keep people in formations... read more | 06/07/2002 (2:52 pm) |
| New member confused | The short answer is just wait a bit. The system for managing contributions isn't really set up yet. ... read more | 06/06/2002 (7:25 pm) |
| Where are we headed? | "...,and you just run around shooting each others brains out with no real impact on the game/server?... read more | 06/05/2002 (6:44 pm) |
| I must be allergic to idiots | I have to agree with Matt that most of the gaming press is crap, especially in terms of content vs r... read more | 06/03/2002 (10:45 pm) |
| I must be allergic to idiots | Another worthless thread courtesy of GG's official prick.... read more | 06/03/2002 (4:36 pm) |
| Carmack Talks | "As it is, he doesnt come up with anything significantly new, just something well optimised." Opt... read more | 05/24/2002 (5:41 pm) |
| Republic: Revolution - Huh? | Republic uses a dynamic mesh something or other or something like that. On the fly level of detail c... read more | 05/24/2002 (3:39 pm) |
| Doom !!! | Ok people, I wasn't asking for some sort of culling primer or something. You can't "use hardware" to... read more | 05/24/2002 (3:28 pm) |
| Carmack Talks | "Its a relatively simple matter to take what theyve done with Quake3 and copy it once you know how i... read more | 05/24/2002 (3:24 pm) |
| Doom !!! | What does it use if not BSP trees?... read more | 05/23/2002 (3:36 pm) |
| An Orginal Game Concept Maybe ?? | Please don't pay any attention to the first reponse...lol. The only way it sounds similar to the Sim... read more | 05/23/2002 (12:51 am) |
| Be original dont worry about originality | This is all really quite silly. CS has a number of features that make it quite different from CTF... read more | 05/23/2002 (12:47 am) |
| Why would I play this? | The original SF1 did have pressure sensitive controls - they were stupid and subsequent cabinets wen... read more | 05/21/2002 (7:46 pm) |
| Why would I play this? | "James, in case you didn't notice you can toggle that feature on/off in DOA3 if you don't like it. I... read more | 05/21/2002 (12:28 pm) |
| Task assignment | To play Devil's Advocate for a bit: a: Working on RW increases the popularity of the site b: I... read more | 05/20/2002 (5:02 pm) |
| Why would I play this? | "I think you can't make a judgement on a game only with the features, you must wait to the final ver... read more | 05/20/2002 (4:57 pm) |
| "Large amount of characters" | About level of detail and other schemes: (This is a pretty interesting subject) Ever play Messiah... read more | 05/20/2002 (12:54 am) |
| Task assignment | Are people familiar with the open source plan Netscape had a few years ago? (That failed miserably, ... read more | 05/20/2002 (12:37 am) |
| Why would I play this? | First, Mr. Webster, where are my deragotary comments? Did you read the line that said: "I'm no... read more | 05/20/2002 (12:15 am) |
| Why would I play this? | Two things: To Matt Webster: "As for anything else, even we don't know what else is going to b... read more | 05/19/2002 (3:26 pm) |
| Combat Dynamics | To follow up a bit on the post above this, some other games to consider would be Virtua-On, Phantasy... read more | 05/19/2002 (2:10 pm) |
| Why would I play this? | OK, I'm a bit concerned that nobody seems able to answer this question. "What makes it different,... read more | 05/19/2002 (1:55 pm) |
| Combat Dynamics | Let me first ask this: how many FPS games have good melee combat? Answer: Not many. (None?) Me... read more | 05/18/2002 (5:49 pm) |
| Revolutionary Idea. | Large unstructured teams rarely work in *any* software project, and games are probably the worst can... read more | 05/07/2002 (3:20 am) |
| are we turning into a communist country? | 2 very quick points: #1: The bill and similar ones are being created at the whim of large corpora... read more | 03/29/2002 (7:00 pm) |
| Troublesome Modeler & Software Piracy | Matt Webster, no offense, but you are not making sense. Consider the following facts: a: Yes, ... read more | 03/20/2002 (3:04 am) |
| Will Nintendo topple? | The art style of "celda" doesn't look all that different from Zelda for the SNES, which was a great ... read more | 03/20/2002 (2:48 am) |
| Jeff Tunnell @ Underdogs | Let me make a few points, if I may. Emulators and abandonware are not in my mind the same thing a... read more | 03/13/2002 (12:03 am) |
| Will Nintendo topple? | Will Nintendo topple? Not anytime soon. Anyone who thinks Nintendo is in danger needs to take a l... read more | 03/12/2002 (11:37 pm) |