Game Development Community

James Margaris's Forum Posts

Thread Post Date Posted
Classes Right now, for the time being anyway, teams will not be restricted to any given race. In the future ... read more 07/09/2002 (2:13 am)
Magic Mana regen will be hard to balance, because if you run out what do you do other than run around wait... read more 07/08/2002 (9:38 pm)
Weapons & Magic Systems OK, a few thoughts. First, I like the idea of casting time instead of mana. A few people are comi... read more 07/08/2002 (9:25 pm)
The RW Storyline..... My issue would not so much be the story itself but how do you tell the story? I'm a big fan of show ... read more 07/05/2002 (11:14 pm)
Classes All ideas are good, not just the basic ones. We all know what a Dwarf is already anyway. I sort o... read more 07/02/2002 (7:23 pm)
Magic Right, visual effects would be nice but also spells should do more than just affect some numbers or ... read more 07/02/2002 (7:07 pm)
Classes Are you saying that these different classes would have their own sets of weapons, or that they would... read more 07/01/2002 (6:42 pm)
Magic I would like to see more interesting spells in terms of visuals and effects. You can only get so muc... read more 07/01/2002 (6:39 pm)
New axe model At some point we really need to get some tech specs going about polygon counts, texture resolutions,... read more 06/28/2002 (9:35 pm)
Characters and Character Customization A few things. First, tweaking the stats may or not be really useful. Remember we will have differ... read more 06/27/2002 (6:48 pm)
are there going to be humans in realm wars? Your picture is linked to a .txt file.... read more 06/27/2002 (6:33 pm)
Characters and Character Customization Well I would point to Phantasy Star Online or Final Fantasy Online. In both of those you can change ... read more 06/27/2002 (1:28 pm)
are there going to be humans in realm wars? When you say designing what do you mean exactly? Drawing rough sketches of, writing about...? The... read more 06/25/2002 (10:15 pm)
How to make $ with your game! If you need money, there are better ways to get it. You are not going to make a lot of money selling... read more 06/25/2002 (12:12 pm)
How to make $ with your game! You realize that GarageGames is a game publisher? It seems like a tad poor form to advertise a compe... read more 06/25/2002 (12:00 am)
Permissive Client/Server structure Just to chime in a bit, try playing Descent against someone who is using a modem when you aren't. Yo... read more 06/17/2002 (10:56 pm)
Where are we headed? One of the pieces of concept art shows an Orc riding some sort of beast. It would certainly be cool.... read more 06/12/2002 (4:04 pm)
Battle Tactics Online I've thought about games like this in the past. I think the primary question for online play is how ... read more 06/09/2002 (1:33 am)
I must be allergic to idiots "In fact, I suspect that if you go gamerankings, you'll find that most review scores coincide with r... read more 06/07/2002 (7:06 pm)
Where are we headed? Formations are an interesting question. Two thoughts: a: You do you get/keep people in formations... read more 06/07/2002 (2:52 pm)
New member confused The short answer is just wait a bit. The system for managing contributions isn't really set up yet. ... read more 06/06/2002 (7:25 pm)
Where are we headed? "...,and you just run around shooting each others brains out with no real impact on the game/server?... read more 06/05/2002 (6:44 pm)
I must be allergic to idiots I have to agree with Matt that most of the gaming press is crap, especially in terms of content vs r... read more 06/03/2002 (10:45 pm)
I must be allergic to idiots Another worthless thread courtesy of GG's official prick.... read more 06/03/2002 (4:36 pm)
Carmack Talks "As it is, he doesnt come up with anything significantly new, just something well optimised." Opt... read more 05/24/2002 (5:41 pm)
Republic: Revolution - Huh? Republic uses a dynamic mesh something or other or something like that. On the fly level of detail c... read more 05/24/2002 (3:39 pm)
Doom !!! Ok people, I wasn't asking for some sort of culling primer or something. You can't "use hardware" to... read more 05/24/2002 (3:28 pm)
Carmack Talks "Its a relatively simple matter to take what theyve done with Quake3 and copy it once you know how i... read more 05/24/2002 (3:24 pm)
Doom !!! What does it use if not BSP trees?... read more 05/23/2002 (3:36 pm)
An Orginal Game Concept Maybe ?? Please don't pay any attention to the first reponse...lol. The only way it sounds similar to the Sim... read more 05/23/2002 (12:51 am)
Be original dont worry about originality This is all really quite silly. CS has a number of features that make it quite different from CTF... read more 05/23/2002 (12:47 am)
Why would I play this? The original SF1 did have pressure sensitive controls - they were stupid and subsequent cabinets wen... read more 05/21/2002 (7:46 pm)
Why would I play this? "James, in case you didn't notice you can toggle that feature on/off in DOA3 if you don't like it. I... read more 05/21/2002 (12:28 pm)
Task assignment To play Devil's Advocate for a bit: a: Working on RW increases the popularity of the site b: I... read more 05/20/2002 (5:02 pm)
Why would I play this? "I think you can't make a judgement on a game only with the features, you must wait to the final ver... read more 05/20/2002 (4:57 pm)
"Large amount of characters" About level of detail and other schemes: (This is a pretty interesting subject) Ever play Messiah... read more 05/20/2002 (12:54 am)
Task assignment Are people familiar with the open source plan Netscape had a few years ago? (That failed miserably, ... read more 05/20/2002 (12:37 am)
Why would I play this? First, Mr. Webster, where are my deragotary comments? Did you read the line that said: "I'm no... read more 05/20/2002 (12:15 am)
Why would I play this? Two things: To Matt Webster: "As for anything else, even we don't know what else is going to b... read more 05/19/2002 (3:26 pm)
Combat Dynamics To follow up a bit on the post above this, some other games to consider would be Virtua-On, Phantasy... read more 05/19/2002 (2:10 pm)
Why would I play this? OK, I'm a bit concerned that nobody seems able to answer this question. "What makes it different,... read more 05/19/2002 (1:55 pm)
Combat Dynamics Let me first ask this: how many FPS games have good melee combat? Answer: Not many. (None?) Me... read more 05/18/2002 (5:49 pm)
Revolutionary Idea. Large unstructured teams rarely work in *any* software project, and games are probably the worst can... read more 05/07/2002 (3:20 am)
are we turning into a communist country? 2 very quick points: #1: The bill and similar ones are being created at the whim of large corpora... read more 03/29/2002 (7:00 pm)
Troublesome Modeler & Software Piracy Matt Webster, no offense, but you are not making sense. Consider the following facts: a: Yes, ... read more 03/20/2002 (3:04 am)
Will Nintendo topple? The art style of "celda" doesn't look all that different from Zelda for the SNES, which was a great ... read more 03/20/2002 (2:48 am)
Jeff Tunnell @ Underdogs Let me make a few points, if I may. Emulators and abandonware are not in my mind the same thing a... read more 03/13/2002 (12:03 am)
Will Nintendo topple? Will Nintendo topple? Not anytime soon. Anyone who thinks Nintendo is in danger needs to take a l... read more 03/12/2002 (11:37 pm)
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