James Margaris's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| An endagered breed | The difference between game programming and other programming (or software creation really) is that ... read more | 01/09/2003 (2:35 pm) |
| Races | "Big question - Would you consider non-bipedal races? " We certainly would. The main issue is tha... read more | 01/08/2003 (10:53 pm) |
| Question about modding RW | The code and scripts in Realm Wars are considered part of the TGE source and are covered by the same... read more | 01/06/2003 (6:37 pm) |
| Updated Magic DOc + Character Class Stuff | [quote] Depending upon class, etc., the player has a certain number of 'slots' to fill with the spe... read more | 01/06/2003 (3:12 pm) |
| Wooden barrel | Looks great!... read more | 01/01/2003 (5:23 pm) |
| Some new RW music | I'm back from vacation. I remember in Street Fighter 2 when you were low on health the music woul... read more | 12/30/2002 (12:31 am) |
| Navigation in RW | The plan right now is to include a sort of minimap. Beffy has actually been working on it and I have... read more | 12/19/2002 (3:28 pm) |
| Map/Mission Cycle? | You could create a script that just loaded an array with the names of the missions to cycle. Or i... read more | 12/18/2002 (11:05 pm) |
| a little thing called shareware | They have stated that demos are coming, it just takes a little time to put them together.... read more | 12/18/2002 (4:50 pm) |
| System Requirements | It's a big game. Good luck downloading :) (Just kidding, yes typo)... read more | 12/18/2002 (3:32 pm) |
| Moving GUI control | Benjamin if you download a new build of Realm Wars you can see that when you press the "i" key the f... read more | 12/17/2002 (10:48 pm) |
| Human Buildings | Wow these look neat, especially the first one. Nice work. I wonder how hard it would be to split ... read more | 12/15/2002 (11:09 pm) |
| How about new races/species? | The English title of the story is "Nightfall." It is widely considered a sci-fi classic. Your ove... read more | 12/13/2002 (1:25 am) |
| Congratulations GG! | Looks great! Are there demos (or going to be) of the games? I know Robot Battle has one on the Robot... read more | 12/12/2002 (7:57 pm) |
| Open Art | EDIT: This is in response to Jeff's post. How is this different than what http://www.3dcafe.com/ ... read more | 12/12/2002 (6:55 pm) |
| Open Art | A flat percentage is crazy. I will say it again. For one thing, if the art is used mostly as plac... read more | 12/12/2002 (5:24 pm) |
| Open Art | This would be a nightmare to actually keep track of. For one thing, different projects may requir... read more | 12/12/2002 (4:00 pm) |
| Design Docs, How to... | On an unrelated note, Bob the "organism" sketches on your project webpage are awesome.... read more | 12/12/2002 (12:48 am) |
| Design Docs, How to... | Well, I am going to dissent from a few people. First off, I think thay justifying things is a gre... read more | 12/12/2002 (12:43 am) |
| Races | Unique teams: Assuming you have just two unique sides, I think you need at least 4 types of chara... read more | 12/11/2002 (4:38 pm) |
| Races | As far as other races go, here are some of the ones that I think would be neat: Some sort of demo... read more | 12/11/2002 (2:04 pm) |
| Top 10 IGF finalists. | A few things about IGF. One thing is that although there are 10 finalists, in reality there are a... read more | 12/11/2002 (1:51 am) |
| NEW LOGO CONCEPT | It depends on what you mean by "stock image." If by "stock" you mean "I found it somewhere" that ... read more | 12/10/2002 (5:43 pm) |
| Open Art | For some reason, a lot of programmers don't have a problem giving stuff away for free. That attit... read more | 12/10/2002 (4:53 pm) |
| NEW LOGO CONCEPT | Well, I can view it and it looks very cool. However it might be too technological looking. The 10010... read more | 12/09/2002 (2:54 pm) |
| rw mac build | We are working on it, should be out soon.... read more | 12/05/2002 (8:22 pm) |
| Spamming using GG?! | I've gotten about 20 spam e-mails that got my name off of GarageGames. A lot of them are "list your ... read more | 12/03/2002 (2:37 am) |
| New Macintosh Build??? | Fred we are working on a Macintosh build, we haven't forgotten! I will check with Phil, I think one ... read more | 12/02/2002 (1:28 pm) |
| "NBTA Tester" or "5 great reasons I won't be working for your co | I think people start their want ad descriptions with an '!' because that appears first in alphabetic... read more | 11/26/2002 (7:52 pm) |
| Why tv should be banned... | lol...um...I was *joking.* In the 80s that was all the rage, blaming backwards lyrics and D&D for... read more | 11/25/2002 (2:05 am) |
| Homeland Security: Protecting our ... interests? | Not quite. Dictionary.com lists your two defs from the American Heritage Dictionary. It also list... read more | 11/24/2002 (1:19 am) |
| Homeland Security: Protecting our ... interests? | You still haven't said what brainwashing is, all you've done is give weak examples. Why don't you... read more | 11/23/2002 (2:41 pm) |
| Does Torque have a culling system? | "So what if half of an object is hidden from another object? I'm talking an object made of many poly... read more | 11/21/2002 (9:58 pm) |
| Homeland Security: Protecting our ... interests? | If anyone actually feels like being logical for a change please do...because what you guys are bante... read more | 11/21/2002 (5:09 pm) |
| Does Torque have a culling system? | OK, there is a lot of confusion here. Z-buffering has nothing to do with culling. Or maybe you co... read more | 11/20/2002 (5:04 pm) |
| Question : C++ Programmer need | Yeah you are wrong :) There is plenty of need for "real" programming. Torque does a lot of things... read more | 11/20/2002 (2:19 pm) |
| RW script structure cleanup. | I would think you choose a gametype, like CTF or DM, and then can only choose maps that fit that gam... read more | 11/20/2002 (2:05 pm) |
| RW script structure cleanup. | Oop Phil, let me clarify a bit. Here is how I think it should work: 1: First, load all the things... read more | 11/19/2002 (12:04 pm) |
| Why tv should be banned... | I still believe that D&D and Judas Priest are the root of all evil...I'm behind the times I guess...... read more | 11/19/2002 (2:25 am) |
| Do you really need shaders? | The following statement is undeniably true: For the amount of time and energy people have spent c... read more | 11/19/2002 (2:21 am) |
| Homeland Security: Protecting our ... interests? | Ugh just ignore Alex Jacobs and his trolling. Freedome and safety are must always be balanced. Yo... read more | 11/18/2002 (4:46 pm) |
| Homeland Security: Protecting our ... interests? | What is the problem with a national ID card? We already have the drivers license, passports, social ... read more | 11/18/2002 (2:38 am) |
| IGN mentions IndieGamesCon | Gamespy mentions GG and IGC quite a bit. They had an interview with Jeff right before IGC. Ify ou lo... read more | 11/14/2002 (12:12 pm) |
| Non TGE licence holders | If someone wants to add wheeled vehicle support to RW they should do so. Then that would solve this ... read more | 11/10/2002 (2:36 pm) |
| Non TGE licence holders | I'm a bit confused. The latest HEAD build of TGE is actually behind Realm Wars in some areas. For... read more | 11/07/2002 (2:12 pm) |
| Quest 3d, Cipher 1.3? | Please end this thread now. When the racial insults begin useful discussion is over.... read more | 11/06/2002 (6:42 pm) |
| Weekly Moderated Chats ... | A few points, this post might be a bit long so I will try to organize... 1: Behavior on IRC 2: F... read more | 11/05/2002 (3:59 pm) |
| Death (Repost from general section) | The general idea is a good one. I would be careful about allowing players to create spawn points,... read more | 11/04/2002 (8:12 pm) |
| Associate and Grunt Cohesion | Well, the big problem with "what happened to this project" is that the only real answer is "still wo... read more | 10/28/2002 (6:27 pm) |
| TGE Dead? | CounterStrike has crappy graphics...doesn't that pretty much answer the question? Torque is capab... read more | 10/25/2002 (12:11 pm) |