Game Development Community

James Margaris's Forum Posts

Thread Post Date Posted
An endagered breed The difference between game programming and other programming (or software creation really) is that ... read more 01/09/2003 (2:35 pm)
Races "Big question - Would you consider non-bipedal races? " We certainly would. The main issue is tha... read more 01/08/2003 (10:53 pm)
Question about modding RW The code and scripts in Realm Wars are considered part of the TGE source and are covered by the same... read more 01/06/2003 (6:37 pm)
Updated Magic DOc + Character Class Stuff [quote] Depending upon class, etc., the player has a certain number of 'slots' to fill with the spe... read more 01/06/2003 (3:12 pm)
Wooden barrel Looks great!... read more 01/01/2003 (5:23 pm)
Some new RW music I'm back from vacation. I remember in Street Fighter 2 when you were low on health the music woul... read more 12/30/2002 (12:31 am)
Navigation in RW The plan right now is to include a sort of minimap. Beffy has actually been working on it and I have... read more 12/19/2002 (3:28 pm)
Map/Mission Cycle? You could create a script that just loaded an array with the names of the missions to cycle. Or i... read more 12/18/2002 (11:05 pm)
a little thing called shareware They have stated that demos are coming, it just takes a little time to put them together.... read more 12/18/2002 (4:50 pm)
System Requirements It's a big game. Good luck downloading :) (Just kidding, yes typo)... read more 12/18/2002 (3:32 pm)
Moving GUI control Benjamin if you download a new build of Realm Wars you can see that when you press the "i" key the f... read more 12/17/2002 (10:48 pm)
Human Buildings Wow these look neat, especially the first one. Nice work. I wonder how hard it would be to split ... read more 12/15/2002 (11:09 pm)
How about new races/species? The English title of the story is "Nightfall." It is widely considered a sci-fi classic. Your ove... read more 12/13/2002 (1:25 am)
Congratulations GG! Looks great! Are there demos (or going to be) of the games? I know Robot Battle has one on the Robot... read more 12/12/2002 (7:57 pm)
Open Art EDIT: This is in response to Jeff's post. How is this different than what http://www.3dcafe.com/ ... read more 12/12/2002 (6:55 pm)
Open Art A flat percentage is crazy. I will say it again. For one thing, if the art is used mostly as plac... read more 12/12/2002 (5:24 pm)
Open Art This would be a nightmare to actually keep track of. For one thing, different projects may requir... read more 12/12/2002 (4:00 pm)
Design Docs, How to... On an unrelated note, Bob the "organism" sketches on your project webpage are awesome.... read more 12/12/2002 (12:48 am)
Design Docs, How to... Well, I am going to dissent from a few people. First off, I think thay justifying things is a gre... read more 12/12/2002 (12:43 am)
Races Unique teams: Assuming you have just two unique sides, I think you need at least 4 types of chara... read more 12/11/2002 (4:38 pm)
Races As far as other races go, here are some of the ones that I think would be neat: Some sort of demo... read more 12/11/2002 (2:04 pm)
Top 10 IGF finalists. A few things about IGF. One thing is that although there are 10 finalists, in reality there are a... read more 12/11/2002 (1:51 am)
NEW LOGO CONCEPT It depends on what you mean by "stock image." If by "stock" you mean "I found it somewhere" that ... read more 12/10/2002 (5:43 pm)
Open Art For some reason, a lot of programmers don't have a problem giving stuff away for free. That attit... read more 12/10/2002 (4:53 pm)
NEW LOGO CONCEPT Well, I can view it and it looks very cool. However it might be too technological looking. The 10010... read more 12/09/2002 (2:54 pm)
rw mac build We are working on it, should be out soon.... read more 12/05/2002 (8:22 pm)
Spamming using GG?! I've gotten about 20 spam e-mails that got my name off of GarageGames. A lot of them are "list your ... read more 12/03/2002 (2:37 am)
New Macintosh Build??? Fred we are working on a Macintosh build, we haven't forgotten! I will check with Phil, I think one ... read more 12/02/2002 (1:28 pm)
"NBTA Tester" or "5 great reasons I won't be working for your co I think people start their want ad descriptions with an '!' because that appears first in alphabetic... read more 11/26/2002 (7:52 pm)
Why tv should be banned... lol...um...I was *joking.* In the 80s that was all the rage, blaming backwards lyrics and D&D for... read more 11/25/2002 (2:05 am)
Homeland Security: Protecting our ... interests? Not quite. Dictionary.com lists your two defs from the American Heritage Dictionary. It also list... read more 11/24/2002 (1:19 am)
Homeland Security: Protecting our ... interests? You still haven't said what brainwashing is, all you've done is give weak examples. Why don't you... read more 11/23/2002 (2:41 pm)
Does Torque have a culling system? "So what if half of an object is hidden from another object? I'm talking an object made of many poly... read more 11/21/2002 (9:58 pm)
Homeland Security: Protecting our ... interests? If anyone actually feels like being logical for a change please do...because what you guys are bante... read more 11/21/2002 (5:09 pm)
Does Torque have a culling system? OK, there is a lot of confusion here. Z-buffering has nothing to do with culling. Or maybe you co... read more 11/20/2002 (5:04 pm)
Question : C++ Programmer need Yeah you are wrong :) There is plenty of need for "real" programming. Torque does a lot of things... read more 11/20/2002 (2:19 pm)
RW script structure cleanup. I would think you choose a gametype, like CTF or DM, and then can only choose maps that fit that gam... read more 11/20/2002 (2:05 pm)
RW script structure cleanup. Oop Phil, let me clarify a bit. Here is how I think it should work: 1: First, load all the things... read more 11/19/2002 (12:04 pm)
Why tv should be banned... I still believe that D&D and Judas Priest are the root of all evil...I'm behind the times I guess...... read more 11/19/2002 (2:25 am)
Do you really need shaders? The following statement is undeniably true: For the amount of time and energy people have spent c... read more 11/19/2002 (2:21 am)
Homeland Security: Protecting our ... interests? Ugh just ignore Alex Jacobs and his trolling. Freedome and safety are must always be balanced. Yo... read more 11/18/2002 (4:46 pm)
Homeland Security: Protecting our ... interests? What is the problem with a national ID card? We already have the drivers license, passports, social ... read more 11/18/2002 (2:38 am)
IGN mentions IndieGamesCon Gamespy mentions GG and IGC quite a bit. They had an interview with Jeff right before IGC. Ify ou lo... read more 11/14/2002 (12:12 pm)
Non TGE licence holders If someone wants to add wheeled vehicle support to RW they should do so. Then that would solve this ... read more 11/10/2002 (2:36 pm)
Non TGE licence holders I'm a bit confused. The latest HEAD build of TGE is actually behind Realm Wars in some areas. For... read more 11/07/2002 (2:12 pm)
Quest 3d, Cipher 1.3? Please end this thread now. When the racial insults begin useful discussion is over.... read more 11/06/2002 (6:42 pm)
Weekly Moderated Chats ... A few points, this post might be a bit long so I will try to organize... 1: Behavior on IRC 2: F... read more 11/05/2002 (3:59 pm)
Death (Repost from general section) The general idea is a good one. I would be careful about allowing players to create spawn points,... read more 11/04/2002 (8:12 pm)
Associate and Grunt Cohesion Well, the big problem with "what happened to this project" is that the only real answer is "still wo... read more 10/28/2002 (6:27 pm)
TGE Dead? CounterStrike has crappy graphics...doesn't that pretty much answer the question? Torque is capab... read more 10/25/2002 (12:11 pm)