Game Development Community

Frank Geppert's Forum Posts

Thread Post Date Posted
Free Prototype Textures Thanks, I am happy that you like it.... read more 09/05/2011 (3:43 am)
Are $99 for T3D Pro too much? Mike, I understand Thomas here. It really depends on the point of view. Of course there is a lot of ... read more 01/23/2011 (8:05 am)
DEXSOFT-GAMES: Robot Warrior 2. animated character I checked the original model and yes, there are some gaps in the LOD stage. But when you switch on &... read more 06/02/2010 (1:32 am)
DEXSOFT-GAMES: Robot Warrior 2. animated character No need for speculation. You can see our LOD stages at our website easily. And from my point of view... read more 06/01/2010 (2:27 pm)
Problem with art I bought from dexsoft-games No, actually TGA is a fine format. It gets compressed well in a rar or 7zip folder, it is the only f... read more 05/28/2010 (2:13 am)
Unity 3 Coming Soon Soft shadows for point lights will be probably solved with their deferred rendering approach, rememb... read more 05/28/2010 (2:07 am)
Problem with art I bought from dexsoft-games Thanks Konrad, for this offer. Actually our first car pack has special prepared DTS versions. I m... read more 05/25/2010 (8:20 am)
Unity 3 Coming Soon [quote]s the exact same feature that is in UDK, differnece is you dont have to pay $100,000 per game... read more 05/25/2010 (4:36 am)
Problem with art I bought from dexsoft-games I rendered a lot of Dexsoft's models in T3D. It looks exactly like this, when I forget to convert TG... read more 05/17/2010 (9:54 am)
T3D = end of DIF? Could you explain how this really works? How can you render a complex scene without a portal system?... read more 01/11/2010 (7:32 am)
SWAT Policeman The site is on-line again and we changed provider. By the way: We just published a new pack: Spr... read more 12/29/2009 (1:17 pm)
TGEA future Yes, it is an old thread, but it is interesting to see, that most of my points came reality after 1.... read more 10/21/2009 (5:50 am)
A Torque3D-Project from Scratch: Please give it a try. There is no problem, Console.log looks fine to me.... read more 10/18/2009 (6:26 am)
Dexsoft Games Art The scale could differ from project to project. But you can import the models into Milkshape 3D or U... read more 09/28/2009 (10:51 am)
Ruins&Bunkers model pack Here is another foliage pack for autumn, winter and spooky scenery: [url=http://www.dexsoft-games... read more 07/05/2009 (2:19 am)
Ruins&Bunkers model pack Philip M: Sorry for the inconveniences. I have to check this pack. But I already have an idea: I r... read more 06/25/2009 (11:33 pm)
Ruins&Bunkers model pack Here is another image with volumetric lighting: [image]http://www.dexsoft-games.com/models/images... read more 06/22/2009 (11:42 pm)
Ruins&Bunkers model pack And a new pack again: [image]http://www.dexsoft-games.com/models/images/vegetation/foliage1/folia... read more 06/22/2009 (1:33 am)
Ruins&Bunkers model pack There is a pdf file at the Dexsoft website displaying all tri and material counts.... read more 06/14/2009 (12:18 pm)
Ruins&Bunkers model pack Here is a video of a real-time scene rendered in Torque: [url]http://www.youtube.com/watch?v=LHyX... read more 06/12/2009 (3:13 am)
Ruins&Bunkers model pack Did you see the latest pack of Dexsoft? [image]http://www.dexsoft-games.com/models/images/fantasy... read more 06/09/2009 (12:51 am)
Light wave 3D.... Maya is even in the cheapest edition double the price of Lightwave. Maya is hard to learn. But in... read more 06/09/2009 (12:48 am)
lightwave versus 3ds max I am a Lightwave user. Max is too expensive here in Europe and you have to buy a new upgrade every y... read more 06/09/2009 (12:40 am)
Lightwave 9.3.1 Unfortunately I have problems with this plugin and LW 9.5 (64-bit). It simply does not work at all. ... read more 05/22/2009 (11:29 am)
Ruins&Bunkers model pack Hi, I just want to show some Torque images from this pack. It is Showtool only, so please dont ex... read more 05/13/2009 (11:57 pm)
DEXSOFT: Black Knightress model pack Thanks Kevin.... read more 11/21/2008 (3:40 am)
DEXSOFT: Black Knightress model pack [quote]Not digging the "Knightress" word choice...[/quote] Do you have alternative suggestions? W... read more 11/17/2008 (12:53 am)
Street drivers model pack Hi, I would like to add 2 images to show you the models in Torque Game engine (pure TGE, no shade... read more 10/14/2008 (5:51 am)
DEXSOFT Games: Tropical model pack - FREE samples I would like to add some more images to show how the tropical vegetation looks in Torque: [image]... read more 09/14/2008 (10:36 am)
TGEA future I absolutely agree with Thomas Bang here. I also love the Lightwave exporter plugin. But there i... read more 06/07/2008 (2:11 am)
DEXSOFT Games: Vegetation model pack We improved the dts files of this pack. They do better z-sorting now and we removed the self-illumin... read more 06/04/2008 (12:43 am)
TGEA future Thank you Matt Fairfax for this very interesting reply. I understand your position well. Besides tha... read more 05/22/2008 (2:04 pm)
TGEA future Thank you David Blake for this detailed reply. Thanks to Dave Young as well. By the way: I did n... read more 05/22/2008 (7:27 am)
TGEA future [quote]Showtool Pro was made in an older version of TGE so it doesn't fully support TGEA.[/quote] ... read more 05/22/2008 (6:41 am)
DEXSOFT Games: Vegetation model pack I would like to add another image just to show you that the trees look great in Torque game engine. ... read more 05/18/2008 (2:24 pm)
Oriental city model pack Jesse, I already sent you an email with 3 dts models including new collision geometry. I tested them... read more 05/18/2008 (2:21 pm)
Faces Seen through Transparent Model Hi, I also experience many z-sorting problems with trees. I was told that there is a TDN article... read more 05/18/2008 (1:50 am)
Diffrence's from TGE and TGEA? As far as I could read from different developer stories the Mac market is interesting for small stud... read more 05/06/2008 (5:15 am)
Oriental city model pack [quote]it's more sense than everyone having to do it themselves..[/quote] That is exactly the poi... read more 04/30/2008 (12:01 am)
LOD for imported static mesh I am also interested in this. Is there any way to get proper LOD and good lighting at the same time?... read more 04/29/2008 (1:15 am)
Oriental city model pack I played around with integrating LOD and collision models directly into the DTS files. I made this f... read more 04/29/2008 (12:54 am)
Oriental city model pack Novack: Every house has a LOD in this pack.... read more 04/26/2008 (11:30 am)
Oriental city model pack Yes, there is also a ruined building in the pack. Some other are a bit wasted.... read more 04/26/2008 (10:32 am)
Oriental city model pack I would like to show you one of the houses rendered in Torque Constructor with static shadows applie... read more 04/26/2008 (5:45 am)
TGEA 1.7 dif vs. dts, shadows and foliage questions Tobias Niva: Thank you very much for this very interesting review of rendering and shading modes. ... read more 04/24/2008 (10:46 am)
Shaders? Thank you Ryan for this reply. Unfortunately I cannot check your link out since I am not a customer ... read more 04/17/2008 (1:31 pm)
TGEA 1.7 dif vs. dts, shadows and foliage questions Yes. I checked the download version (1.0.3) and the update (1.0.4). Though I heard there are several... read more 04/17/2008 (12:35 pm)
Shaders? [quote]Constructor is based on TGE so there's no current method of previewing shaders.[/quote] I ... read more 04/15/2008 (12:25 am)
Free Lightwave Tutorial and Starter Character Great. Many thanks for sharing this!... read more 04/14/2008 (8:13 am)
Free Lightwave Tutorial and Starter Character Thank you for providing this great tut. I will check this in the next few weeks. I hope everythi... read more 04/14/2008 (1:54 am)
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