Game Development Community

Ken Downie's Forum Posts

Thread Post Date Posted
You do not have access to this forum hi people. I have the same problem. I can see that threads where i've posted have been updated since... read more 02/08/2009 (10:44 am)
Trackir System *bump* calling Mr Finney... could you help us out, please?... read more 02/16/2008 (11:32 am)
Help with Flight Controls Hi Henry. the skeptic in me says "if its that simple, why has nobody done it in 5 years?". plenty o... read more 11/19/2007 (7:38 am)
Vehicle FX questions Thanks for explaining it, Sam. very much appreciated. cheers..... read more 11/19/2007 (7:14 am)
Trackir System [quote]i asked ken finney who implemented the trackir into torque several years ago, he is willing t... read more 11/19/2007 (7:12 am)
Minimap, GUI Map, for TSE Hi Justin. the commander map resource "sortof" works with TGEA and atlas terrain. it depends on th... read more 11/16/2007 (7:14 am)
Vehicle/Rigid Collision Fixes [quote]Sorry to be gauche, I don't care for those "bounty" posts, and I'm not a rich man, and frankl... read more 11/16/2007 (6:58 am)
Help with Flight Controls Hi Martin. I'm still a noob with torque, but i'd love to help out somewhere. I'm making a biplane ... read more 11/16/2007 (6:45 am)
Vehicle FX questions [quote]like regular vehicle smoke emitters except they also have their Point3F locations defined in ... read more 11/16/2007 (6:20 am)
Trackir System Hi bbk... the pascal source code for FreeTrack (and it's utilities) is available online. that's what... read more 11/16/2007 (6:04 am)
Help with Flight Controls [b]@ Kevin[/b] thanks for trying to help, but the issue is more complex than the feel of a joysti... read more 11/14/2007 (8:51 pm)
Lightwave transparency sorted mesh order workaround Thanks Allyn. i solved most of my transparency problems by using "save for web" from photoshop. i d... read more 11/13/2007 (11:00 am)
Trackir System Cheers BBK. the FreeTrack SDK is available there too (though it's in pascal). i will definitely chec... read more 11/13/2007 (10:37 am)
TGEA Atlas + landscape art Hi Alexander. you can add two detail textures, painlessly. (thank heavens for user contributions). ... read more 11/05/2007 (8:52 pm)
Help with Flight Controls Nice one, Martin. thanks. --- now that everybody has shown off their screenies, does anybody h... read more 11/05/2007 (8:42 pm)
TDN engine areas now open access I have a TGEA license, and can see all of TDN. Thanks Matthew.... read more 10/05/2007 (1:33 pm)
Problems with latest exporter Hi David. yes, i've experienced that. not in constructor, but with showtool pro on a .DTS shape. I w... read more 10/03/2007 (11:23 am)
MissionEditor: Add Atlas detail texture settings Ah, thanks Bill. must be me then.... read more 09/19/2007 (7:06 pm)
MissionEditor: Add Atlas detail texture settings Hi Ross.... "broken" as in "not working", "invisible", or "not there". with 1.0.3 my atlas terr... read more 09/19/2007 (4:52 am)
MissionEditor: Add Atlas detail texture settings *bump* this feature seems to be broken now? and fortunately i'm too stupid to figure out how to... read more 09/16/2007 (5:55 am)
LOD and Material issues in 1.0.3 and FGE Hi guys... i noticed this as well. i added a couple of resources to 1.0.3, did a full rebuild and i... read more 09/16/2007 (5:50 am)
Atlas mapping Ah. saw "member", and (wrongly) assumed he was an indie, like myself. i wasn't aware that L3DT also... read more 09/12/2007 (5:10 pm)
Trackir System *bump* I have the new TrackIR SDK, which i'd like to incorporate into my TGEA game. I noticed th... read more 09/12/2007 (4:38 am)
Atlas mapping [quote]I suggest checking out L3DT. It works really well with real-world data[/quote] it does? thi... read more 09/12/2007 (3:49 am)
Lightwave transparency sorted mesh order workaround [quote]I didn't get transparencies until I set my material.cs.[/quote] cheers Andy.... i'm embarras... read more 08/16/2007 (6:25 am)
Lightwave transparency sorted mesh order workaround Hi guys... thanks for the replies.. alpha... SORT... nothing seemed to work. I figured it was somet... read more 08/15/2007 (7:59 pm)
Lightwave transparency sorted mesh order workaround Ahhh.. cheers Andy.. i hadn't tried that. the glass sections are cut/paste/flipped. appreciate t... read more 08/11/2007 (10:10 am)
Lightwave transparency sorted mesh order workaround Any hints you could pass on, Proto? i'm having difficulties with transparency. i tried cutting and ... read more 08/11/2007 (7:31 am)
Exporting Vehicles Thanks for the advice. the TDN docs clearly explained IFL's for Lightwave users. i have it working ... read more 08/08/2007 (9:48 pm)
Exporting Vehicles Hi Proto.. 10K is about average for my models... they have realistic cockpits, round wheels, and ... read more 08/08/2007 (7:20 am)
Exporting Vehicles I got it working by keeping it as a multi-level object during export. (the 20 Lightwave layers were... read more 08/07/2007 (7:11 pm)
How do you export a simple static mesh? Hi Snowhill06, I was having the crash problem with TGEA too. I took Caleb's advice, and built a sim... read more 08/07/2007 (6:17 pm)
Exporting Vehicles Sorry, my mistake...i was confused by the "04" (but that is the version i'm using). According to... read more 08/06/2007 (7:09 am)
Exporting Vehicles Thanks for that, Tim. sad to see that the exporter hasn't been upgraded in three years, but at lea... read more 08/06/2007 (5:45 am)
Exporting Vehicles Helloooo... any Lightwave people using TGEA? i've been experimenting with the exporter. it seems a ... read more 08/05/2007 (9:05 pm)
Exporting Vehicles *bump* hello everybody... i'm new, i've got TGEA, and i'd like to make some vehicles with Lightwa... read more 08/02/2007 (2:05 pm)
Fixed wing aircraft physics It's kind of you to say that, but i'm just a hobbyist with a passion for the subject. i'll drop you ... read more 07/31/2007 (6:28 pm)
Fixed wing aircraft physics Cheers, yes please. that's a kind offer.. but your email address isn't visible? if you can drop me ... read more 07/31/2007 (8:28 am)
Fixed wing aircraft physics Hi Adder... i'm attempting a TGEA flightsim too ---> http://www.dogsquad.co.uk/dif/index.htm I'm n... read more 07/31/2007 (6:28 am)
TGEA give access to all TGE? *bump* [quote]TGEA now DOES give access to TGE forums, resources, and TDN articles.[/quote] Hi... read more 07/28/2007 (8:42 pm)
Help with TGEA and Torque L3DT Yes, cheers, [b]Eikon[/b]. this worked for me too. the pipeline from L3DT to Atlas is painless now... read more 07/28/2007 (7:14 pm)
Atlas build missing files?? Hi Michael.... did you get any further with this ? Have you built and paged any huge landscapes yet?... read more 07/27/2007 (4:47 pm)