Game Development Community

Jondo's Forum Posts

Thread Post Date Posted
Wow first post. @Rex Sweet! you can show me this weekend. I couldn't find an EASY button and was starting to get o... read more 03/24/2008 (11:17 am)
Wow first post. What are some good tutorials to start with for opening an existing character with a skeleton, materi... read more 03/22/2008 (10:39 am)
SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen You stole all my ideas! Its a race to implement them now...... read more 03/22/2008 (9:03 am)
Wow first post. I already got the production build installed. Doh! Am I going to have to redo my licenses when i get... read more 03/21/2008 (9:29 pm)
Some odd problems with skinning. Can we see a screen of what it looks like in MS3D? You sure you're calling a png and not the PSD? Do... read more 03/18/2008 (1:31 pm)
Specular head. Body, not so much... I understand. Using a jpg diffuse is like a big white alpha therefore full specular over the whole s... read more 03/17/2008 (6:16 pm)
Specular head. Body, not so much... Makes sense. And was the source of my problem. I got some help in the GG IRC chat too. They said ... read more 03/17/2008 (5:36 pm)
AIGUARD help me please? "Any ( and i mean ANY ) help is appreciated"... In aiguard.cs, do you have these parameters set l... read more 10/16/2007 (1:45 pm)
Alpha blending /Sorting issue Gareth, We setup our characters with multiple meshes 'stacked' on them, like clothing/armor. All ... read more 08/26/2007 (10:18 am)
Swapping animation sequences Based on your last post, it should be working. Now I want to find a stock demo and try with kork to ... read more 08/18/2007 (7:19 pm)
Swapping animation sequences I was testing it in ruin which is tge 1.5.1/1.5.2 somewhere in between... but we call the anims in a... read more 08/18/2007 (7:07 pm)
Swapping animation sequences Well I was bored....so I checked out swapping the alias for forward and back. I left the sequence or... read more 08/18/2007 (4:56 pm)
Swapping animation sequences Nathaniel, I tried this for the heck of it, because what you described seemed like it should work... read more 08/18/2007 (10:48 am)
Transparency issues Sounds like an issue with the new version of the exporter. Can't you just use the .94 one? If not... read more 07/07/2007 (10:06 am)
Transparency issues Gus, I think you can achieve what you want by making two materials. Have each one call to the sam... read more 07/07/2007 (8:27 am)
Upcoming Content Pack I'm lovin these! My guess is, unless you are using Quark or something that handles simple brushes, t... read more 06/19/2007 (2:34 pm)
Upcoming Content Pack I'm lovin these! My guess is, unless you are using Quark or something that handles simple brushes, t... read more 06/19/2007 (2:02 pm)
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