Game Development Community

Jondo's Forum Posts

Thread Post Date Posted
ACK anims not playing in multiplayer Mostly internal. The jump animation is almost never seen, the walks and runs are rarely seen... than... read more 06/02/2011 (1:48 pm)
ACK anims not playing in multiplayer I am pretty sure he tried that approach, which is what we used to do in TGEA (in conjunction with so... read more 06/02/2011 (10:56 am)
Torque Rigging/Animation [quote]Just send an email to infor@[/quote] oh hai Rex, Its "info@".... read more 06/02/2011 (10:23 am)
ACK and T3D, AIPlayer is gliding I've added this to the known issue list we have going on the BAG forums. We'll look at Ivan's fix. T... read more 06/01/2011 (11:11 am)
How to publish an game in this website Well, I never! +1... read more 05/16/2011 (3:17 pm)
M.A.C.K. & F.A.C.K. on T3D... [quote](post 39 went between 37 and 38) ..Where will this one land.. ? [/quote] hax... or was tha... read more 04/28/2011 (4:38 pm)
M.A.C.K. & F.A.C.K. on T3D... [quote]Will the animation pack work on Gideon?[/quote] Yes. The Kork orc animations from the animat... read more 04/15/2011 (12:35 pm)
MACK, Modern Soldier, Adam - which will work in T3D? @Scot I have been wrong predicting this release for about a year now... With that in mind, before... read more 11/03/2010 (5:16 pm)
MACK, Modern Soldier, Adam - which will work in T3D? Hi, A few things have caused the "official" port take longer than we wished. I can't gi... read more 11/02/2010 (1:46 am)
MACK, Modern Soldier, Adam - which will work in T3D? Hi, Glad you got the animations working. What you need to do for the weapon to point forward is t... read more 10/05/2010 (3:46 pm)
Infected BrokeAss Game sites Just an update here: Our site has been cleaned, its 100% threat free (according to Google). We s... read more 09/24/2010 (6:23 pm)
M.A.C.K. & F.A.C.K. on T3D... Hi, Ok, you folks deserve better than this... sorry for all the mystery and lack of communication... read more 09/24/2010 (6:08 pm)
Detail maps I almost have that repo ready for a hawt Sahara injection...... read more 09/19/2010 (5:46 pm)
Sahara Discussion Thread This is sweet! Man, you know how to make this engine look GUUUUD! Been waitin' for this, and yo... read more 08/23/2010 (3:51 pm)
Advanced Character Kits? Hi Anthony, No prob on the necro-post, sorry for the trouble. We are over 95% safe to visit since... read more 08/01/2010 (6:45 pm)
Infected BrokeAss Game sites Thanks for the poke and sorry for the situation. Yep we got infected thru the SMF forums. Ari ha... read more 08/01/2010 (6:40 pm)
Need someone to teach us blend animation in T3D Sorry guys, I meant to respond to this but got sidetracked... I am now.... read more 05/06/2010 (9:09 am)
MACK/FACK Pre-Purchase Questions Free! We were going to charge for the T3D version, but decided recently to make it a free upgrade... read more 05/02/2010 (2:20 pm)
MACK/FACK Pre-Purchase Questions Hi Bloodknight, Sorry for the late response, but I can answer these! 1. The ACK figures come w... read more 05/02/2010 (8:45 am)
Why WAS Torque3D documentation so poor? [quote]Action vs words, and we all know which is more important.[/quote] In the case of documenta... read more 03/14/2010 (11:25 am)
M.A.C.K. and 3ds Max BAG site is now back up, sorry for the inconvenience. ... read more 11/13/2009 (12:10 pm)
Ever wonder what add-on is for what? Hi Kamar, Just to clarify the MACK and FACK packs are both TGE 1.52 and TGEA 1.71 compatible. We'... read more 08/15/2009 (1:02 pm)
Skin Found on Linked Node [quote]What happened to "What happens at SIGGRAPH, stays at SIGGRAPH"?[/quote] *Turtles... read more 08/12/2009 (6:19 pm)
Skin Found on Linked Node The irony is Russel eats turtles. True Story.... read more 08/12/2009 (1:22 pm)
Eureka / Arcata / Willow Creek - Humboldt County, Northern California Many of the BrokeAss Games team are just south of there in Mendocino county. Feel free to give us a ... read more 06/11/2009 (1:16 pm)
Art Pack or Torsion There's also Tribal IDE which I believe was geared towards Torque/tribes2 back in the day. Its old a... read more 04/14/2009 (2:49 pm)
MACK Question Just to expand on Rex's comments... Let us know how it goes! Also what engine are you planning to us... read more 03/31/2009 (11:07 am)
Advanced Character Kits? @ Libra Totally modifiable. Just check our manual for the steps to make you modded figures/animat... read more 03/20/2009 (9:26 pm)
Vertex normals disappearing from meshes? You might want to doublecheck your undercarriage.... read more 09/16/2008 (10:15 am)
Vertex normals disappearing from meshes? @John Torque will not display back faces. Unless you have transparencies in your material, there ... read more 09/14/2008 (10:18 am)
Vertex normals disappearing from meshes? @John Smith I think your group naming is causing the problem. Try making sure each piece of geome... read more 09/13/2008 (10:56 am)
Havnig a brutal time with collision mesh export in Milkshape Glad I could be of service. I am sure most peeps here would say use .dif over .dts whenever possi... read more 08/29/2008 (11:17 am)
Havnig a brutal time with collision mesh export in Milkshape @Flybynight Studios There's a couple problems in your file. 1. There's no collision mesh at t... read more 08/29/2008 (8:42 am)
BrokeAss Games Character Pack (early adopter) owners Hi Chris, I just added the new male to your account on our site. You should receive a message wit... read more 05/28/2008 (7:18 pm)
BrokeAss Games Character Pack (early adopter) owners @ Charlie, Not too late actually, the EA build is still up on out site and will be until 1.0 rele... read more 05/21/2008 (12:37 pm)
BrokeAss Games Character Pack (early adopter) owners Hi Dave, I think I have a basic feature list somewhere... 5 themed Prebuilt Example Characters... read more 05/19/2008 (12:20 pm)
Noob 3D Modeling Question Ron, You can resize each UV map and combine them on one UV layout in UU. Open the file and 'h... read more 05/08/2008 (11:18 pm)
Oriental city model pack I could use all these with LODs. Especially since the poly counts are a bit high on some of the hous... read more 05/06/2008 (8:20 am)
Flickering Texture Ah... smoothing groups. I didn't catch your fixed post till after i hit submit. tge loves my smoo... read more 04/28/2008 (1:50 pm)
Flickering Texture I'm not a max user, but you may want to check for any 'face optimizing' or a clean up-type buttons t... read more 04/28/2008 (1:45 pm)
Flickering Texture That's weird, it looks like some backfaces are popping through but as far as I know, tge doesn't ren... read more 04/28/2008 (1:19 pm)
Transparency maps for torque Does your whole object share one texture/material? It may be that you need to to separate the 'trans... read more 04/28/2008 (10:18 am)
Flickering Texture Can you capture the flicker in a screenshot and post it? Is it white? If so, it may be simil... read more 04/28/2008 (10:04 am)
Oriental city model pack Don't know why I waited so long to purchase... these look GREAT! Keep up the awesomeness, we'll keep... read more 04/26/2008 (11:31 am)
Multiple Bone Influences: Skinned Meshes Great step in the right direction! Keep the torch burnin, and see if HD will import multiple influen... read more 04/23/2008 (12:38 pm)
Design.. Model.. etc..3dws ... ac3d.. I guess some beta's come to an end eventually... I really like crazybump, but these days $299 is ... read more 04/20/2008 (9:35 pm)
Interiors won't load up into TGE I may be off based, I only used constructor a few times successfully, but I seem to remember having ... read more 04/20/2008 (10:44 am)
Design.. Model.. etc..3dws ... ac3d.. Settimo, Check out: [url=http://www.crazybump.com/]crazy bump[/url]... read more 04/20/2008 (10:40 am)
Thoughts so far I haven't had as much time as I had hoped for this test, but I have had a few sessions with the appl... read more 04/10/2008 (11:10 am)
Wow first post. @Rex Sweet! you can show me this weekend. I couldn't find an EASY button and was starting to get o... read more 03/24/2008 (11:17 am)
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