Ted Lilljegren's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Details questions | Also, would it be plausible to just make a big quadartical dif tile, that had the texture i wanted f... read more | 12/01/2007 (7:31 am) |
| Camera on Path | That sounds paranoid. Most likely, u have missed something along the lines. There is a cool old prog... read more | 11/26/2007 (6:44 am) |
| Constrcutor Question | I thought so. Regarding the composition of dif objects, are they like DTs objects also just a bucn o... read more | 11/24/2007 (7:59 am) |
| Loading models in a gui | Does the model have to rotate? You can do an old silicon graphics(they used this technique to make s... read more | 11/23/2007 (5:28 am) |
| Emit Single Particle | That sounds basically like a zodiac from afx core, which cant float above ground, and since afx adde... read more | 11/23/2007 (5:22 am) |
| Camera math | But i guess i have to know some basics about like matreeces?... read more | 11/22/2007 (2:36 pm) |
| Wheelchair races, edited | Can the said NASCAR driver be the final boss or something?... read more | 11/06/2007 (5:55 am) |
| DIF and .DTS cpu drainage | That sounds really nifty. Is this portal function normal in video games? The use of portal pretty mu... read more | 11/06/2007 (5:52 am) |
| DIF and .DTS cpu drainage | I was about to add: of course its a road with depth, otherwise i could use textures.... read more | 11/05/2007 (9:28 am) |
| DIF and .DTS cpu drainage | Road, misspeled, what is a portal?... read more | 11/03/2007 (5:26 pm) |
| Rotation | Does torque suport vertexes? I thought it only supported skeletons?... read more | 11/01/2007 (9:48 am) |
| Free Oil Drum | Nice skull =) Nice drums to, at least visually.... read more | 10/30/2007 (11:00 am) |
| Easy question regarding targetStausBarLabel | Yes it does. Thanks for the help... read more | 10/30/2007 (10:16 am) |
| Trouble with offsets | I think that implemented from clean slate install of afx, on my onImpact effects(in this case), i ha... read more | 10/22/2007 (10:00 am) |
| Trouble with offsets | Gonna have to stick to sollution one since is impervious that i know which user cast the spell, sinc... read more | 10/22/2007 (9:42 am) |
| Trouble with offsets | Another quick reply, at 05:30 in the morning? Thanks for the help, ill check the thread out. Edit... read more | 10/22/2007 (2:44 am) |
| Project Needs Lil Help | Hehehe... That one was fun. I willll shut from now on =) PS: I wonder if microsoft applied the sa... read more | 10/09/2007 (2:06 pm) |
| Project Needs Lil Help | That law is faulty, its should be something like this: "as a online discussions grows longer, the ... read more | 10/09/2007 (10:21 am) |
| Project Needs Lil Help | Yeah Awesome is really Awesome, wish he would have stayed... Cthulhu is.to.godamn AWESOME to apply a... read more | 10/08/2007 (3:40 pm) |
| Writer looking for work | Thats kind of much to ask, even for free. You should have no problems finding some1 thats not that b... read more | 10/05/2007 (9:44 am) |
| Couple newbie questions... | Nice zooka, but if you want to impress people with your progress, you should at least wait until you... read more | 10/02/2007 (4:38 am) |
| Get current item | Yeah your right i got it wrong... read more | 09/28/2007 (9:51 am) |
| Get current item | Steve i dont think you read the topic. He wants to MOUNT a image, not check what image is mounted. G... read more | 09/28/2007 (2:42 am) |
| Suitability of Torque for Car,Fighting and Survival Horror | Is there anyone that ever made a game with torque with fixed cameras a la resident evil/devil may cr... read more | 09/28/2007 (2:34 am) |
| Ninja Conquest Team | Your "poem", was just a tad to vulgar though(not that i can do beter) in my taste, i would try and r... read more | 09/27/2007 (12:52 pm) |
| Get current item | Allright the argument bit. I have not toyed around to much with the fps things, but i guess there ar... read more | 09/27/2007 (12:44 pm) |
| Ninja Conquest Team | Im impressed david, that almost sounded like a poem =) It sounds like one of those bitter ultra-nega... read more | 09/27/2007 (2:58 am) |
| Get current item | Set current item would be better topic name. There is a function that is called mountImage, that mou... read more | 09/27/2007 (2:45 am) |
| Project Needs Lil Help | Here i have had my character add a picture of a monster from the Cthulu mythos, actually its Cthuhlu... read more | 09/22/2007 (1:25 pm) |
| 3D Artist will model for food ... or royalties. | Did you get my email?... read more | 09/22/2007 (7:32 am) |
| Specific terrain map creation? | Kind of related question: how do they render the minimaps in games like Starcraft and, I hate to say... read more | 09/21/2007 (2:26 pm) |
| Project Needs Lil Help | Guilty =) I cant speak l33t language. But yes, it would defintivly add more credibility to the chara... read more | 09/21/2007 (2:23 pm) |
| Project Needs Lil Help | My name used to be Ted, then "we" bought a second license to Torque, and to register that i had to u... read more | 09/21/2007 (9:14 am) |
| Multple Texture Layer | Followed up now. Turns out my compiler it too old. Which can easily be remidied by simply browsin... read more | 09/19/2007 (11:46 am) |
| Game Artist looking for work | Impressive, very down to earth, feels very half-lifeish. Have you found some1 to work with yet?... read more | 09/19/2007 (9:59 am) |
| 3D Artist will model for food ... or royalties. | You might want to consider joining our team. We are quite serious, and i know what i am doing to at ... read more | 09/19/2007 (7:00 am) |
| Project Needs Lil Help | Says the dude called "Gypsyblood", sounds like the nickname some great forefather for Borat =) "... read more | 09/19/2007 (1:32 am) |
| Creating gravitized solar system | There are no rules for expressing yourself. I was only saying that using "4d" as a postive adjective... read more | 09/19/2007 (1:07 am) |
| Creating gravitized solar system | No no no, 4d is not a concept of how slick or good looking something is, 4d stands for 4 dimensions ... read more | 09/17/2007 (11:36 pm) |
| Specific terrain map creation? | Thats impossible. What kind of viusal input would torque get from your 100% analog drawing? If you h... read more | 09/17/2007 (1:12 am) |
| Regarding the AfxPlaceholder | Okay thanks. I wont ask any more question of more mundane nature... read more | 09/16/2007 (4:54 am) |
| Regarding the AfxPlaceholder | Allright. Now that i have your attention, might i ask if the "getSpellDescription()" function is a s... read more | 09/15/2007 (2:40 pm) |
| Regarding the AfxPlaceholder | The thing is that i ran the script and it worked fine. I used $Pref::Player::Name to identify the us... read more | 09/15/2007 (1:57 pm) |
| Regarding the AfxPlaceholder | Thanks. Would the script i wrote here do what i thought it would do? Meaning a static spellbook that... read more | 09/15/2007 (9:24 am) |
| Sword trace effects | The sword looks like good old bloodletter from Diablo =)... read more | 09/15/2007 (8:05 am) |
| Health/Mana AFX Demo | And they are datablock specific, so you cant change them so that they vary to different players, unl... read more | 09/14/2007 (6:02 am) |
| Stupid question Regarding the Camera | That probably is it... read more | 09/14/2007 (3:32 am) |
| Stupid question Regarding the Camera | No seriously, i can see the players hands through his back, and im using the stock Orc example dude.... read more | 09/13/2007 (1:44 pm) |
| Stupid question Regarding the Camera | Thx. Cool camera, lika i said, i like that part about the field of vision geting bigger when you mov... read more | 09/13/2007 (11:31 am) |
| Sprint or Dash ability (or spell) | There is a in engine code solution to the setSpeed thing, that lets you pick any value. I think you ... read more | 09/11/2007 (9:02 am) |