Ted Lilljegren's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Easy networking question | Yeah i figured it had to be made with a call to the server as a intermediate step. I just wanted to ... read more | 02/27/2008 (12:11 pm) |
| Easy networking question | Ok nice thanks Edit: why is that? Would users abuse this freedom, to mess with other users?... read more | 02/26/2008 (11:33 pm) |
| Rotatable terrain... please help | Wouldent you have to relight the "terrain" each time it moved if you represented it through a dif ob... read more | 02/25/2008 (4:23 am) |
| Advanced Camera | Follow up: the compiler was too old, that is what made everything go wrong. I compiled it recently w... read more | 02/24/2008 (2:27 pm) |
| Multiple Meshes model | Is there anyone who would like to enlighten me regarding this matter? is the post unclear?... read more | 02/23/2008 (4:20 pm) |
| SqLite issues | Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4085 That looks pretty coo... read more | 02/23/2008 (4:05 pm) |
| Rotatable terrain... please help | Sounds like a job for TGB, does it have to be 3d?... read more | 02/23/2008 (2:23 pm) |
| SqLite issues | Thanks, that clears one of my concerns. But what about data being stored on the master server?... read more | 02/22/2008 (12:03 pm) |
| Return" in TorqueScript | Return means that you exit the function with the stated variable. For example, you could make a func... read more | 02/22/2008 (6:29 am) |
| Realm Wars start 'teleporter | You could just use the script command setTransform() which takes 7 arguments, the first three is the... read more | 02/20/2008 (10:38 am) |
| Angle bewteen 2 vectors | Never mind, i found some functions that did just the trick. If someone else is interested in getting... read more | 02/17/2008 (11:49 am) |
| Beginner Question | How does it work with torqueScript and intermediate objects? Is there anything like a stringBuffer? ... read more | 02/14/2008 (12:47 pm) |
| Beginner Question | But torqueScript closely resembles C#? At least so i heard, personaly, i think it looks alot like ph... read more | 02/14/2008 (12:11 am) |
| Schedule functions malfunctioning? | Incredible. I have not tested it yet but im without doubt that it will work. Thanks for the help and... read more | 02/14/2008 (12:09 am) |
| Schedule functions malfunctioning? | I have tried null reference object prior to posting the thread, it is still the same way. And i thin... read more | 02/13/2008 (1:22 pm) |
| Projectile going straight ahead | Nice. And that would make the projectile travel to the given point at 60 units speed, in whichever w... read more | 02/12/2008 (2:18 pm) |
| Creating classes during runtime | You could call datablock in torquescript for classes(?). And they can be created during runtime. So ... read more | 02/01/2008 (12:17 pm) |
| Advanced Camera | Im have no previous experience with c++, but i can tell that the cameras differ. Anyways, im not try... read more | 01/28/2008 (11:03 pm) |
| Vehicle Gas/Brake Animations | I think you would be able to make the vechile looks as if it were leaning using setTransform(); The ... read more | 01/28/2008 (10:54 pm) |
| Reposessing the Orc after hitting F8 | You just have to call the method: setControlObjet(%client.player); (something like that) and then yo... read more | 01/24/2008 (9:38 am) |
| AFX/AFXA License Confirmation | AFX Core TGE here(to)... read more | 01/23/2008 (10:59 pm) |
| Advanced Camera | Yeah i have tried to incorporate the features i wanted(mainly 3d person track and static mode) but t... read more | 01/23/2008 (9:45 am) |
| Advanced Camera | No they use the same console method, it has excactly the same properties Okay now im pretty 100% ... read more | 01/22/2008 (2:31 pm) |
| Advanced Camera | Nope does not work. I think i have tried that order earlier. "The GameConnection automatically r... read more | 01/22/2008 (8:58 am) |
| Slanted Camera | I have now integrated the advanced camera resource, and i can call all of its functions and create a... read more | 01/19/2008 (3:17 pm) |
| Problem with Blood on the player | Said functionality can also be done really easy using AFX. I know its where sterotypical, but AFX i ... read more | 01/16/2008 (9:35 am) |
| Free Genetica Texture Packs | I dont think your maping skills suck at all, it looks pretty nice actually. Did you make the flames ... read more | 01/12/2008 (3:48 pm) |
| Single Player Persistence | And this is relevant to the question in what way? A Database give you all the persistence you need, ... read more | 01/12/2008 (8:24 am) |
| Single Player Persistence | Finaly, I get to help out one of the users =) Yes you would absoutley have to use an database, that ... read more | 01/12/2008 (7:17 am) |
| Sketch art dump | OLD SCHOL! Thats great =)... read more | 01/11/2008 (4:41 pm) |
| Neophagia Show Offs | How much of these features are implented?... read more | 01/11/2008 (1:29 pm) |
| Slanted Camera | Okay it was just me being retarded and not being able to find the .max files =) Might i implore to w... read more | 01/07/2008 (1:12 pm) |
| Slanted Camera | I use stock torque models only(since most 3d modelers are too busy waiting for jobs from pixar to jo... read more | 01/07/2008 (12:28 pm) |
| Slanted Camera | This is basically what 'the blob' are suposed to represent: Imagine that you have a point one yard a... read more | 01/07/2008 (8:42 am) |
| Bif files | Thanks. My bro will be happy... read more | 01/06/2008 (2:48 pm) |
| Samurai/Fantasy RGP/MMO | I think the scope is not wide enough. If you want its to be asian like, do you have to focus on japa... read more | 01/05/2008 (2:46 pm) |
| Easy DB question | Also, for some reason it seems you can only send strings of 255 characters to clientCommands. Is it ... read more | 12/30/2007 (4:06 pm) |
| AFX target | Thanks for the trademark quick reply. So if i have understood this correctly, %sel_obj = ServerC... read more | 12/26/2007 (3:11 pm) |
| AFX target | Probably becasue of my lack of knowledge and what you just said =) When i used f11 to see the handle... read more | 12/26/2007 (2:05 pm) |
| AFX target | It seems that the %obj parameter passed on is not actually the handle to the object beign selected, ... read more | 12/26/2007 (1:35 pm) |
| Pathed interiors | Thank you. Im surprised the 1.51 version did not show up on one of the gigazilions searchers i did... read more | 12/26/2007 (11:59 am) |
| AFX target | That is very helpfull. Thank you <-- Note how professional i sound when i want to... read more | 12/23/2007 (8:39 am) |
| AFX target | Soory badly put. I meant if there was some scripted selection funtion, like onMouseclick <-- damage ... read more | 12/21/2007 (10:17 am) |
| Torquenet | Allright. And when one machine (this is probably a stupid question) logs onto the server, it runs ex... read more | 12/18/2007 (3:39 pm) |
| Torquenet | Now that i learned some more about the networking, i now know that there is one master server, oridn... read more | 12/17/2007 (2:15 pm) |
| Torquenet | Yeah it helps very much =) I thought it went somewhere along those lines, so all my script is allrea... read more | 12/13/2007 (2:57 pm) |
| Torquenet | Would someone mind answering? Its basic and also crucial, and i cant do trial and error, since the s... read more | 12/13/2007 (7:06 am) |
| FxGrassReplicator | Yes, i could, but if you want to have the illusion of grass with some depth, then it would not be to... read more | 12/07/2007 (1:26 pm) |
| FxGrassReplicator | Got it working now, turns out that my compiler had not updated the new files into the workspace. My ... read more | 12/05/2007 (8:05 am) |
| FxGrassReplicator | I have integrated the 1.1(or maybe 1.01) verr now, ran pretty smoothly and did not incline any warni... read more | 12/04/2007 (4:06 pm) |