Game Development Community

Ted Lilljegren's Forum Posts

Thread Post Date Posted
Easy networking question Yeah i figured it had to be made with a call to the server as a intermediate step. I just wanted to ... read more 02/27/2008 (12:11 pm)
Easy networking question Ok nice thanks Edit: why is that? Would users abuse this freedom, to mess with other users?... read more 02/26/2008 (11:33 pm)
Rotatable terrain... please help Wouldent you have to relight the "terrain" each time it moved if you represented it through a dif ob... read more 02/25/2008 (4:23 am)
Advanced Camera Follow up: the compiler was too old, that is what made everything go wrong. I compiled it recently w... read more 02/24/2008 (2:27 pm)
Multiple Meshes model Is there anyone who would like to enlighten me regarding this matter? is the post unclear?... read more 02/23/2008 (4:20 pm)
SqLite issues Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4085 That looks pretty coo... read more 02/23/2008 (4:05 pm)
Rotatable terrain... please help Sounds like a job for TGB, does it have to be 3d?... read more 02/23/2008 (2:23 pm)
SqLite issues Thanks, that clears one of my concerns. But what about data being stored on the master server?... read more 02/22/2008 (12:03 pm)
Return" in TorqueScript Return means that you exit the function with the stated variable. For example, you could make a func... read more 02/22/2008 (6:29 am)
Realm Wars start 'teleporter You could just use the script command setTransform() which takes 7 arguments, the first three is the... read more 02/20/2008 (10:38 am)
Angle bewteen 2 vectors Never mind, i found some functions that did just the trick. If someone else is interested in getting... read more 02/17/2008 (11:49 am)
Beginner Question How does it work with torqueScript and intermediate objects? Is there anything like a stringBuffer? ... read more 02/14/2008 (12:47 pm)
Beginner Question But torqueScript closely resembles C#? At least so i heard, personaly, i think it looks alot like ph... read more 02/14/2008 (12:11 am)
Schedule functions malfunctioning? Incredible. I have not tested it yet but im without doubt that it will work. Thanks for the help and... read more 02/14/2008 (12:09 am)
Schedule functions malfunctioning? I have tried null reference object prior to posting the thread, it is still the same way. And i thin... read more 02/13/2008 (1:22 pm)
Projectile going straight ahead Nice. And that would make the projectile travel to the given point at 60 units speed, in whichever w... read more 02/12/2008 (2:18 pm)
Creating classes during runtime You could call datablock in torquescript for classes(?). And they can be created during runtime. So ... read more 02/01/2008 (12:17 pm)
Advanced Camera Im have no previous experience with c++, but i can tell that the cameras differ. Anyways, im not try... read more 01/28/2008 (11:03 pm)
Vehicle Gas/Brake Animations I think you would be able to make the vechile looks as if it were leaning using setTransform(); The ... read more 01/28/2008 (10:54 pm)
Reposessing the Orc after hitting F8 You just have to call the method: setControlObjet(%client.player); (something like that) and then yo... read more 01/24/2008 (9:38 am)
AFX/AFXA License Confirmation AFX Core TGE here(to)... read more 01/23/2008 (10:59 pm)
Advanced Camera Yeah i have tried to incorporate the features i wanted(mainly 3d person track and static mode) but t... read more 01/23/2008 (9:45 am)
Advanced Camera No they use the same console method, it has excactly the same properties Okay now im pretty 100% ... read more 01/22/2008 (2:31 pm)
Advanced Camera Nope does not work. I think i have tried that order earlier. "The GameConnection automatically r... read more 01/22/2008 (8:58 am)
Slanted Camera I have now integrated the advanced camera resource, and i can call all of its functions and create a... read more 01/19/2008 (3:17 pm)
Problem with Blood on the player Said functionality can also be done really easy using AFX. I know its where sterotypical, but AFX i ... read more 01/16/2008 (9:35 am)
Free Genetica Texture Packs I dont think your maping skills suck at all, it looks pretty nice actually. Did you make the flames ... read more 01/12/2008 (3:48 pm)
Single Player Persistence And this is relevant to the question in what way? A Database give you all the persistence you need, ... read more 01/12/2008 (8:24 am)
Single Player Persistence Finaly, I get to help out one of the users =) Yes you would absoutley have to use an database, that ... read more 01/12/2008 (7:17 am)
Sketch art dump OLD SCHOL! Thats great =)... read more 01/11/2008 (4:41 pm)
Neophagia Show Offs How much of these features are implented?... read more 01/11/2008 (1:29 pm)
Slanted Camera Okay it was just me being retarded and not being able to find the .max files =) Might i implore to w... read more 01/07/2008 (1:12 pm)
Slanted Camera I use stock torque models only(since most 3d modelers are too busy waiting for jobs from pixar to jo... read more 01/07/2008 (12:28 pm)
Slanted Camera This is basically what 'the blob' are suposed to represent: Imagine that you have a point one yard a... read more 01/07/2008 (8:42 am)
Bif files Thanks. My bro will be happy... read more 01/06/2008 (2:48 pm)
Samurai/Fantasy RGP/MMO I think the scope is not wide enough. If you want its to be asian like, do you have to focus on japa... read more 01/05/2008 (2:46 pm)
Easy DB question Also, for some reason it seems you can only send strings of 255 characters to clientCommands. Is it ... read more 12/30/2007 (4:06 pm)
AFX target Thanks for the trademark quick reply. So if i have understood this correctly, %sel_obj = ServerC... read more 12/26/2007 (3:11 pm)
AFX target Probably becasue of my lack of knowledge and what you just said =) When i used f11 to see the handle... read more 12/26/2007 (2:05 pm)
AFX target It seems that the %obj parameter passed on is not actually the handle to the object beign selected, ... read more 12/26/2007 (1:35 pm)
Pathed interiors Thank you. Im surprised the 1.51 version did not show up on one of the gigazilions searchers i did... read more 12/26/2007 (11:59 am)
AFX target That is very helpfull. Thank you <-- Note how professional i sound when i want to... read more 12/23/2007 (8:39 am)
AFX target Soory badly put. I meant if there was some scripted selection funtion, like onMouseclick <-- damage ... read more 12/21/2007 (10:17 am)
Torquenet Allright. And when one machine (this is probably a stupid question) logs onto the server, it runs ex... read more 12/18/2007 (3:39 pm)
Torquenet Now that i learned some more about the networking, i now know that there is one master server, oridn... read more 12/17/2007 (2:15 pm)
Torquenet Yeah it helps very much =) I thought it went somewhere along those lines, so all my script is allrea... read more 12/13/2007 (2:57 pm)
Torquenet Would someone mind answering? Its basic and also crucial, and i cant do trial and error, since the s... read more 12/13/2007 (7:06 am)
FxGrassReplicator Yes, i could, but if you want to have the illusion of grass with some depth, then it would not be to... read more 12/07/2007 (1:26 pm)
FxGrassReplicator Got it working now, turns out that my compiler had not updated the new files into the workspace. My ... read more 12/05/2007 (8:05 am)
FxGrassReplicator I have integrated the 1.1(or maybe 1.01) verr now, ran pretty smoothly and did not incline any warni... read more 12/04/2007 (4:06 pm)