Game Development Community

Robert Grant's Forum Posts

Thread Post Date Posted
storing a keypress to use with another keypress i've managed to get a basic function working with using just varibles $first = "null"; ... read more 12/05/2009 (9:02 pm)
Bind and numpad keys added this to the thread for reference taken from the TDN site may save someone some searching t... read more 12/05/2009 (1:05 am)
Do mounted objects have collision? if the mounted object is a datablock with an ID or class name you could do an onCollision function f... read more 12/04/2009 (11:47 pm)
Hover vehicle problem i take it the road is not something you made? to make an object for torque you need a modeler... read more 12/03/2009 (6:08 am)
Hover vehicle problem a collision mesh for your road would prolly do the trick if you have one already make sure it is ... read more 12/01/2009 (4:12 pm)
Ray Casting i havent ran or tested the script but it looks like it calls to use the ray at %start = %playe... read more 11/30/2009 (11:58 pm)
making an object follow the contour of the terrian? i did a few runs with some smaller objects but the effect wasnt quite the same, they were disappeari... read more 11/30/2009 (11:31 pm)
making an object follow the contour of the terrian? its a cs file i wrote in script... read more 11/30/2009 (12:29 pm)
making an object follow the contour of the terrian? what ive got is a script written to spawn grass everything is working as intended except that the... read more 11/29/2009 (10:54 pm)
making an object follow the contour of the terrian? the object is actually stationary. i'm wondering how to make it wrap to the terrian. take an ... read more 11/29/2009 (6:12 pm)
list of methods? excellent! endless hours of searching over :) thanks tom... read more 11/28/2009 (5:29 pm)
list of methods? any idea if there is documentation on the information that it lists? i see where it mentions if i... read more 11/28/2009 (4:28 pm)
Stand alone TGE tools? @ Tim im starting to relize that good thing im a veteren mmo gamer :) my bug coping skills ... read more 04/17/2007 (9:13 am)
Stand alone TGE tools? K, its all calling correctly then looks to me like the gui editor is just buggy working on str... read more 04/16/2007 (9:07 pm)
Stand alone TGE tools? Im executing the GUIs from the main.cs? your talking about function initClient() right tim... read more 04/16/2007 (8:57 pm)
Stand alone TGE tools? It will save the file into the folder but it wont put it on the list so i can reopen it also when... read more 04/16/2007 (8:44 pm)
Stand alone TGE tools? $defaultGame = "minatures"; thats my project folder... read more 04/16/2007 (8:28 pm)
Stand alone TGE tools? Nope didnt work any idea what the defualt folder is that the editor is calling from? a simple ... read more 04/16/2007 (8:24 pm)
Stand alone TGE tools? K, let me try that i tried saving to the commons folder where the other middle bar gui's are bein... read more 04/16/2007 (8:10 pm)
Stand alone TGE tools? Ive got the gui editor down pretty good so far but im having problems saving my files and i think th... read more 04/16/2007 (7:56 pm)
Stand alone TGE tools? Http://www.garagegames.com/products/torque/tge/features/puppeteer/ seen something in a video too ... read more 04/16/2007 (7:44 pm)
Saving problems Everything seems to be coded correctly // Load up the shell and game GUIs exec("./ui/loadscre... read more 04/16/2007 (6:49 pm)
Saving problems Checked that, saving over the right file im calling my gui files from a differnt one than the cli... read more 04/14/2007 (6:48 pm)
Referance for TGE? Excellent, thx tim... read more 04/13/2007 (6:59 pm)
Referance for TGE? Excellent, thx tim... read more 04/13/2007 (6:55 pm)
Ran the tutorial Thx mb surfed the info for 4 hours last night and didnt come across either of these links :)... read more 04/13/2007 (10:45 am)
Code examples, graphics, freebies, etc... Well i made it to the resource section and i tired to get the force field script in the collision se... read more 04/04/2007 (6:33 pm)
Code examples, graphics, freebies, etc... Excellent thx caleb :)... read more 04/04/2007 (6:23 pm)