Jeff Ward's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Improving RSS feeds | Nice. Though I would like a consolidated RSS feed for the news. Oh well... I'll live without it I ... read more | 03/15/2005 (1:48 pm) |
| Initializing client side (Working with ODE) | Oh, and will the release eventually be on your .plan, or should I watch someone else's plan (sorry, ... read more | 02/18/2005 (12:06 pm) |
| Initializing client side (Working with ODE) | Well until then (so I can make my own advances on my own version) how did you end up solving the onA... read more | 02/18/2005 (11:53 am) |
| Initializing client side (Working with ODE) | Any way I can get a look at that code before the release? I may (though I doubt it) be able to add ... read more | 02/17/2005 (11:46 am) |
| Movement events | Thanks, the rigid shape thing is probably what I'm looking for. I'm guessing that hasn't been imple... read more | 08/04/2004 (1:07 pm) |
| Movement events | These need to be pick-ups as well, and aren't really going to be moving along set paths. They more ... read more | 08/04/2004 (6:40 am) |
| Movement events | Yeah... I assumed :( Is there any way for me to easilly make rolling items, non-player controled? T... read more | 08/03/2004 (7:13 pm) |
| Chapter 6 | Also... remove the master server line from the first line of control/server/initialize.cs. It doesn... read more | 07/18/2004 (7:27 pm) |
| Chapter 6 | Fixes for you guys. I got this to work using the same fixes used for chapter 5. page 226: cont... read more | 07/18/2004 (7:12 pm) |
| Python 2.2.1 Support for TGE | Personally, I like Ruby better. There's just something about the ability to pass code blocks as o... read more | 08/01/2002 (7:28 am) |
| The great untapped frontier of game design | That makes it more like a ladder game than a persistent world RTS. With lands being added and subtr... read more | 07/25/2002 (1:43 pm) |
| The great untapped frontier of game design | Sierra used to have a bunch of history based strategy games if I remember correctly. They focused o... read more | 07/25/2002 (9:45 am) |
| GameDeveloper.net Writing Competition | Man, I had a great idea for a story for this, but calling it fantasy is stretching it. Maybe I'll w... read more | 07/12/2002 (8:07 pm) |
| why would anyone use C? | yeah, and if you understand all of that it's fine. I have nothing against those who choose to progr... read more | 07/10/2002 (6:49 am) |
| why would anyone use C? | @george: Yeah, all of my arguments work for asm over C. The key difference is that standard C is p... read more | 07/09/2002 (3:22 pm) |
| why would anyone use C? | C++ has a great deal of overhead that you don't tend to see or even know it occuring, and it can be ... read more | 07/08/2002 (6:46 pm) |
| Finger Server | I'm having the same problem with the "connection refused" message. Any idea what might be going on?... read more | 07/05/2002 (4:42 pm) |
| Gras School for Game Developers | www.igda.org/Schools.htm :)... read more | 07/05/2002 (4:37 pm) |
| New Type Of Fighter- Need Team- | Sounds good :) I would take a look into a few more artists. To get the motion for several combat a... read more | 05/30/2002 (9:30 am) |
| Execution is what REALLY matters. | I, of course, have to point out exceptions to that rule: great execution on games that didn't sell. ... read more | 05/30/2002 (9:20 am) |
| Originality gets Wrapped. | I can name several games that have everything in your list and still "failed". The most recent exam... read more | 05/29/2002 (9:00 am) |
| Model Train Simulator | I think that IncaGold actually released a game called Model Train Simulator overseas that used the L... read more | 04/01/2002 (2:03 pm) |