Marc-Andre Vachon's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D 1.1 Beta 3 - TerrainMaterial and mapTo issues and potential fix | I think it's not working anymore in T3D 1.2. I made different test and it seem broken somewhat. I've... read more | 12/07/2011 (6:38 am) |
| Racing car ghost attempt | Yeah, I'm done trying to tweak the demo recordings system for my real-time ghost requirement. With m... read more | 10/18/2011 (3:03 pm) |
| Camera Frustum problem with OrbitObject view | Yes, I have found it after a little search... I wasn't searching for the good things since I had the... read more | 10/05/2011 (11:06 am) |
| Camera Frustum problem with OrbitObject view | Hmm, I think I might be wrong about the camera frustum... I just realized that when I set the visibl... read more | 10/04/2011 (2:38 pm) |
| OrbitObject camera and Vehicle | Thanks, that post help. The only thing I had to add to make it work is: [code] if (move == NU... read more | 10/04/2011 (12:12 pm) |
| Can't compile with HiFi Networking - LOGGED (THREED-2634) | So how I can get back to work again? it's really not my cup of tea... I will investigate more the... read more | 09/20/2011 (12:10 pm) |
| OrbitObject camera and Vehicle | I have test using the Soldier model in DeathBall desert and I have the same problem. Do the current ... read more | 09/05/2011 (1:51 pm) |
| T3D GuiSpeedometerHud is working? | Anyone can answer if the GuiSpeedometer in the T3D code is suppose to be working? Should I report it... read more | 05/12/2010 (6:38 am) |
| Detecting StaticShape in trigger? | Hmm, maybe I don't understand what you mean but it's sound like what I'm trying to do. The problem i... read more | 05/12/2010 (6:35 am) |
| Detecting StaticShape in trigger? | Well, it's exactly what I'm using a ShapeBaseImage, then onFire, the player throw the dynamite. Onc... read more | 04/29/2010 (1:13 pm) |
| Detecting StaticShape in trigger? | Richard It's a little my current plan but how would you know with the "OnUse" that the bo... read more | 04/28/2010 (4:55 am) |
| Character Rig | Thanks for the video tutorials but I think one part is missing. I don't see anything about painting ... read more | 04/21/2010 (11:18 am) |
| How to get a node transform on a TSStatic model? | Thanks for the clarifications! Well it seem I was on the right track. I started porting a getNode... read more | 03/25/2010 (8:36 am) |
| [BUG 1.1 Beta] Vehicle collisions on TSStatic - LOGGED | [quote]The correct TSMesh::buildConvexOpcode method looks like this:[/quote] Hmm, It's the same met... read more | 03/10/2010 (6:13 am) |
| [BUG 1.1 Beta] Vehicle collisions on TSStatic - LOGGED | Okay, I sent you some of my tracks by email and my complete profile dump file. I guess it will gi... read more | 03/02/2010 (9:52 am) |
| [BUG 1.1 Beta] Vehicle collisions on TSStatic - LOGGED | Thanks for looking into the issue. [quote]Does reverting the the buildConvexOpcode method from al... read more | 03/02/2010 (5:44 am) |
| [BUG 1.1 Beta] Vehicle collisions on TSStatic - LOGGED | Thanks for the informations, it helped me in my investigation and I have been able to find a fix. (f... read more | 02/23/2010 (1:18 pm) |
| [BUG 1.1 Beta] Vehicle collisions on TSStatic - LOGGED | I'm making a second attempt to porting my racing game to the new T3D Beta 1.1 and I can't find what ... read more | 02/23/2010 (12:44 pm) |
| [BUG 1.1 Beta] Vehicle collisions on TSStatic - LOGGED | Someone got an update on that bug? I'm planning to retry a port of my Alpha 1.1 racing game to the n... read more | 02/20/2010 (2:11 pm) |
| Path Markers are hard to see and position | I'm using this and it works fine but I have a new problem now. I'm not able to hide those cones usin... read more | 01/29/2010 (11:09 am) |
| How do i make dso's? | Thanks I have been able to make it work but I had to do some change in my main.cs I had to chang... read more | 01/27/2010 (8:51 am) |
| WheeledVehicle: Better wheel collision detection? | Okay sorry to bump that thread but I really want to find a solution before I get back to work intens... read more | 06/23/2009 (11:50 am) |
| Collision Meshes on a PlayerClass derived object? | Thanks David, I had a look there but I think I would need to modify the buildConvex and buildPolyLis... read more | 03/05/2009 (3:33 pm) |
| Uncentered Overhead view | Anyone can give me a hint about where I should look into code to get my "desired view" wor... read more | 01/19/2009 (2:44 pm) |
| Explode Vehicle on terrain contact | Well, I use the onImpact value to play impact sound and to make the car explode on high velocity imp... read more | 05/08/2008 (5:31 pm) |
| Explode Vehicle on terrain contact | Thanks Matthew, your answer was enough to get me on the right track. I forgot about the possible cli... read more | 05/02/2008 (5:31 pm) |
| Dif Clipping with no shadows casting | Thanks for the reply, it give me a better idea of what's causing the problem. But I don't really und... read more | 04/09/2008 (8:40 am) |
| Horsepack Purchase Thread | Just purchased it! email: mudh@rapidfireentertainment.net Thx!... read more | 06/16/2007 (5:13 pm) |
| How to start and join a TGEA multi-player server? | Okay I've got it working basicaly using a master server perl script running on my PC. The script... read more | 05/06/2007 (4:46 pm) |
| How to start and join a TGEA multi-player server? | Hey Martin! Can you give more explication about how to get a multiplayer server working and people ... read more | 05/06/2007 (2:15 am) |