Game Development Community

Marc-Andre Vachon's Forum Posts

Thread Post Date Posted
T3D 1.1 Beta 3 - TerrainMaterial and mapTo issues and potential fix I think it's not working anymore in T3D 1.2. I made different test and it seem broken somewhat. I've... read more 12/07/2011 (6:38 am)
Racing car ghost attempt Yeah, I'm done trying to tweak the demo recordings system for my real-time ghost requirement. With m... read more 10/18/2011 (3:03 pm)
Camera Frustum problem with OrbitObject view Yes, I have found it after a little search... I wasn't searching for the good things since I had the... read more 10/05/2011 (11:06 am)
Camera Frustum problem with OrbitObject view Hmm, I think I might be wrong about the camera frustum... I just realized that when I set the visibl... read more 10/04/2011 (2:38 pm)
OrbitObject camera and Vehicle Thanks, that post help. The only thing I had to add to make it work is: [code] if (move == NU... read more 10/04/2011 (12:12 pm)
Can't compile with HiFi Networking - LOGGED (THREED-2634) So how I can get back to work again? it's really not my cup of tea... I will investigate more the... read more 09/20/2011 (12:10 pm)
OrbitObject camera and Vehicle I have test using the Soldier model in DeathBall desert and I have the same problem. Do the current ... read more 09/05/2011 (1:51 pm)
T3D GuiSpeedometerHud is working? Anyone can answer if the GuiSpeedometer in the T3D code is suppose to be working? Should I report it... read more 05/12/2010 (6:38 am)
Detecting StaticShape in trigger? Hmm, maybe I don't understand what you mean but it's sound like what I'm trying to do. The problem i... read more 05/12/2010 (6:35 am)
Detecting StaticShape in trigger? Well, it's exactly what I'm using a ShapeBaseImage, then onFire, the player throw the dynamite. Onc... read more 04/29/2010 (1:13 pm)
Detecting StaticShape in trigger? Richard It's a little my current plan but how would you know with the "OnUse" that the bo... read more 04/28/2010 (4:55 am)
Character Rig Thanks for the video tutorials but I think one part is missing. I don't see anything about painting ... read more 04/21/2010 (11:18 am)
How to get a node transform on a TSStatic model? Thanks for the clarifications! Well it seem I was on the right track. I started porting a getNode... read more 03/25/2010 (8:36 am)
[BUG 1.1 Beta] Vehicle collisions on TSStatic - LOGGED [quote]The correct TSMesh::buildConvexOpcode method looks like this:[/quote] Hmm, It's the same met... read more 03/10/2010 (6:13 am)
[BUG 1.1 Beta] Vehicle collisions on TSStatic - LOGGED Okay, I sent you some of my tracks by email and my complete profile dump file. I guess it will gi... read more 03/02/2010 (9:52 am)
[BUG 1.1 Beta] Vehicle collisions on TSStatic - LOGGED Thanks for looking into the issue. [quote]Does reverting the the buildConvexOpcode method from al... read more 03/02/2010 (5:44 am)
[BUG 1.1 Beta] Vehicle collisions on TSStatic - LOGGED Thanks for the informations, it helped me in my investigation and I have been able to find a fix. (f... read more 02/23/2010 (1:18 pm)
[BUG 1.1 Beta] Vehicle collisions on TSStatic - LOGGED I'm making a second attempt to porting my racing game to the new T3D Beta 1.1 and I can't find what ... read more 02/23/2010 (12:44 pm)
[BUG 1.1 Beta] Vehicle collisions on TSStatic - LOGGED Someone got an update on that bug? I'm planning to retry a port of my Alpha 1.1 racing game to the n... read more 02/20/2010 (2:11 pm)
Path Markers are hard to see and position I'm using this and it works fine but I have a new problem now. I'm not able to hide those cones usin... read more 01/29/2010 (11:09 am)
How do i make dso's? Thanks I have been able to make it work but I had to do some change in my main.cs I had to chang... read more 01/27/2010 (8:51 am)
WheeledVehicle: Better wheel collision detection? Okay sorry to bump that thread but I really want to find a solution before I get back to work intens... read more 06/23/2009 (11:50 am)
Collision Meshes on a PlayerClass derived object? Thanks David, I had a look there but I think I would need to modify the buildConvex and buildPolyLis... read more 03/05/2009 (3:33 pm)
Uncentered Overhead view Anyone can give me a hint about where I should look into code to get my "desired view" wor... read more 01/19/2009 (2:44 pm)
Explode Vehicle on terrain contact Well, I use the onImpact value to play impact sound and to make the car explode on high velocity imp... read more 05/08/2008 (5:31 pm)
Explode Vehicle on terrain contact Thanks Matthew, your answer was enough to get me on the right track. I forgot about the possible cli... read more 05/02/2008 (5:31 pm)
Dif Clipping with no shadows casting Thanks for the reply, it give me a better idea of what's causing the problem. But I don't really und... read more 04/09/2008 (8:40 am)
Horsepack Purchase Thread Just purchased it! email: mudh@rapidfireentertainment.net Thx!... read more 06/16/2007 (5:13 pm)
How to start and join a TGEA multi-player server? Okay I've got it working basicaly using a master server perl script running on my PC. The script... read more 05/06/2007 (4:46 pm)
How to start and join a TGEA multi-player server? Hey Martin! Can you give more explication about how to get a multiplayer server working and people ... read more 05/06/2007 (2:15 am)