Alexander Bierbrauer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Best method to get the current (scene) time | Thanx a lot ! I figured it out directly after posting .... :/... read more | 05/19/2006 (10:23 am) |
| Problems with castCollision method | Whoohaa! I solved my problem ! The problem was that I didn't set the collision masks proberbly ! ... read more | 05/18/2006 (2:55 am) |
| Will collision detection affected by the moving speed??????????? | Hhmm... I didn't change anything physics-related.... maybe I should lower the default rate ?... read more | 05/17/2006 (3:08 pm) |
| Will collision detection affected by the moving speed??????????? | I think it has something to do with "application-lagging". I mean, if my computer has nothing to do ... read more | 05/17/2006 (1:22 pm) |
| Problems with castCollision method | I've checked the player variable again, and yes it is the player ;) Here's the whole function: ... read more | 05/17/2006 (4:11 am) |
| Why do you need Vista if there's XGL? | Microsoft is selling sometimes "old" ideas as something new to the "normal" user out there. It's all... read more | 05/16/2006 (11:26 pm) |
| Problems with castCollision method | Hmpf, I've been playing a lot yesterday with other collision-method like the pickXXX ones but still ... read more | 05/16/2006 (11:17 pm) |
| Will collision detection affected by the moving speed??????????? | @Tim Kin Chu did you solve the problem?? I've got a similar problem sometimes, but don't know if ... read more | 05/16/2006 (8:25 am) |
| Abount removeFromScene | I suggest that the method gets called at least one time for the first (src) collided object.. then y... read more | 05/16/2006 (1:28 am) |
| T2dImageMap still being referenced on removal..... | Hhmm... I'm not sure but I'm using removeFromScene(method name is something like this) and safeDelet... read more | 05/16/2006 (1:20 am) |
| SetCollisionPolyCustom doesn't work properly ? | Thanx a lot for the hints!... read more | 05/15/2006 (11:29 pm) |
| SetCollisionPolyCustom doesn't work properly ? | Everything seems so confusing about the docs. so are the docs provided with the beta 3 the most upda... read more | 05/15/2006 (7:26 am) |
| SetCollisionPolyCustom doesn't work properly ? | OK, [url]http://tdn.garagegames.com/wiki/Torque_2D/GenreTutorials/PlatformerAnimation[/url] got upda... read more | 05/15/2006 (7:04 am) |
| SetCollisionPolyCustom doesn't work properly ? | Well.... yesterday I asked about this setDebugOn method and got said that's it deprecated in it's fo... read more | 05/15/2006 (6:59 am) |
| SetCollisionPolyCustom doesn't work properly ? | No errors in the console, calling setSize before defining the poly doesn't change anything.... read more | 05/15/2006 (4:31 am) |
| Switching on debugging mode for collision polygons | I've got the information from the TDN: [url]http://tdn.garagegames.com/wiki/Torque_2D/GenreTutorials... read more | 05/14/2006 (10:09 am) |
| Schedule problem | I'm having a similar problem like Ward: [code] .... %explosion = new StaticShape() { dat... read more | 08/30/2004 (11:24 am) |
| Letting a StaticShapeData object exploding | Thanx for all your answers ! I've got it working with the radiusDamage function.... read more | 08/27/2004 (2:46 am) |
| Having some problems using the editor | How did you get the editor working ? The code works right but not the editor!? It doesn't work in th... read more | 08/27/2004 (1:58 am) |
| Many big explosions and the lack of performance | Uhh... you can't see the wood 'cause of lots of trees. I just found the faceViewer variable in Explo... read more | 08/23/2004 (10:09 pm) |
| Many big explosions and the lack of performance | Hi there again, @Ward: you were right, the explosion was on the ground.. after increasing the z-v... read more | 08/23/2004 (10:05 pm) |
| Many big explosions and the lack of performance | Hey ! I've tried the explosions from GameBeaver and run into a stupid problem: [image]http://w... read more | 08/22/2004 (6:37 am) |
| Problems on creating an explosion | Uhhh yeah ! Big thanks man !! ;) Is there something like a function reference for the different c... read more | 08/19/2004 (12:56 am) |
| Problems on creating an explosion | Uh... stupid mistake.... but it didn't help. I changed now the code like this: [code] function G... read more | 08/18/2004 (11:10 pm) |
| Problems on creating an explosion | I commented it out just for testing purposes. This explosion works but I need additionally explosion... read more | 08/18/2004 (10:16 pm) |
| A good easy to use 2d engine | Just use ClanLIB. There's nothing better out there ! www.clanlib.org From the website: ClanLib... read more | 02/20/2004 (1:55 am) |
| Getting Started | Hi there, if you want to code 2D games then use ClanLIB !!! It's a 2D engine using OpenGL as it's... read more | 02/20/2004 (12:23 am) |
| Quick Question - Camera Views | Hi, I'm trying to implement a stand-alone camera view... I didn't find any console commands... It... read more | 03/04/2002 (6:30 am) |
| strange opengl link error while compiling the sdk | Changing the word didn't help, but I've managed it by editing the reg manually.... everything is com... read more | 02/28/2002 (9:02 am) |
| strange opengl link error while compiling the sdk | Is this everything I have to change?? Just this fucking "for" ??.... hmm.. I'll try it when I got ho... read more | 02/28/2002 (3:02 am) |
| strange opengl link error while compiling the sdk | Yes, I tried to compile the debug version. Reinstalling VC?? I think I would have then the 'old' ... read more | 02/27/2002 (2:40 pm) |