Game Development Community

Alexander Bierbrauer's Forum Posts

Thread Post Date Posted
Best method to get the current (scene) time Thanx a lot ! I figured it out directly after posting .... :/... read more 05/19/2006 (10:23 am)
Problems with castCollision method Whoohaa! I solved my problem ! The problem was that I didn't set the collision masks proberbly ! ... read more 05/18/2006 (2:55 am)
Will collision detection affected by the moving speed??????????? Hhmm... I didn't change anything physics-related.... maybe I should lower the default rate ?... read more 05/17/2006 (3:08 pm)
Will collision detection affected by the moving speed??????????? I think it has something to do with "application-lagging". I mean, if my computer has nothing to do ... read more 05/17/2006 (1:22 pm)
Problems with castCollision method I've checked the player variable again, and yes it is the player ;) Here's the whole function: ... read more 05/17/2006 (4:11 am)
Why do you need Vista if there's XGL? Microsoft is selling sometimes "old" ideas as something new to the "normal" user out there. It's all... read more 05/16/2006 (11:26 pm)
Problems with castCollision method Hmpf, I've been playing a lot yesterday with other collision-method like the pickXXX ones but still ... read more 05/16/2006 (11:17 pm)
Will collision detection affected by the moving speed??????????? @Tim Kin Chu did you solve the problem?? I've got a similar problem sometimes, but don't know if ... read more 05/16/2006 (8:25 am)
Abount removeFromScene I suggest that the method gets called at least one time for the first (src) collided object.. then y... read more 05/16/2006 (1:28 am)
T2dImageMap still being referenced on removal..... Hhmm... I'm not sure but I'm using removeFromScene(method name is something like this) and safeDelet... read more 05/16/2006 (1:20 am)
SetCollisionPolyCustom doesn't work properly ? Thanx a lot for the hints!... read more 05/15/2006 (11:29 pm)
SetCollisionPolyCustom doesn't work properly ? Everything seems so confusing about the docs. so are the docs provided with the beta 3 the most upda... read more 05/15/2006 (7:26 am)
SetCollisionPolyCustom doesn't work properly ? OK, [url]http://tdn.garagegames.com/wiki/Torque_2D/GenreTutorials/PlatformerAnimation[/url] got upda... read more 05/15/2006 (7:04 am)
SetCollisionPolyCustom doesn't work properly ? Well.... yesterday I asked about this setDebugOn method and got said that's it deprecated in it's fo... read more 05/15/2006 (6:59 am)
SetCollisionPolyCustom doesn't work properly ? No errors in the console, calling setSize before defining the poly doesn't change anything.... read more 05/15/2006 (4:31 am)
Switching on debugging mode for collision polygons I've got the information from the TDN: [url]http://tdn.garagegames.com/wiki/Torque_2D/GenreTutorials... read more 05/14/2006 (10:09 am)
Schedule problem I'm having a similar problem like Ward: [code] .... %explosion = new StaticShape() { dat... read more 08/30/2004 (11:24 am)
Letting a StaticShapeData object exploding Thanx for all your answers ! I've got it working with the radiusDamage function.... read more 08/27/2004 (2:46 am)
Having some problems using the editor How did you get the editor working ? The code works right but not the editor!? It doesn't work in th... read more 08/27/2004 (1:58 am)
Many big explosions and the lack of performance Uhh... you can't see the wood 'cause of lots of trees. I just found the faceViewer variable in Explo... read more 08/23/2004 (10:09 pm)
Many big explosions and the lack of performance Hi there again, @Ward: you were right, the explosion was on the ground.. after increasing the z-v... read more 08/23/2004 (10:05 pm)
Many big explosions and the lack of performance Hey ! I've tried the explosions from GameBeaver and run into a stupid problem: [image]http://w... read more 08/22/2004 (6:37 am)
Problems on creating an explosion Uhhh yeah ! Big thanks man !! ;) Is there something like a function reference for the different c... read more 08/19/2004 (12:56 am)
Problems on creating an explosion Uh... stupid mistake.... but it didn't help. I changed now the code like this: [code] function G... read more 08/18/2004 (11:10 pm)
Problems on creating an explosion I commented it out just for testing purposes. This explosion works but I need additionally explosion... read more 08/18/2004 (10:16 pm)
A good easy to use 2d engine Just use ClanLIB. There's nothing better out there ! www.clanlib.org From the website: ClanLib... read more 02/20/2004 (1:55 am)
Getting Started Hi there, if you want to code 2D games then use ClanLIB !!! It's a 2D engine using OpenGL as it's... read more 02/20/2004 (12:23 am)
Quick Question - Camera Views Hi, I'm trying to implement a stand-alone camera view... I didn't find any console commands... It... read more 03/04/2002 (6:30 am)
strange opengl link error while compiling the sdk Changing the word didn't help, but I've managed it by editing the reg manually.... everything is com... read more 02/28/2002 (9:02 am)
strange opengl link error while compiling the sdk Is this everything I have to change?? Just this fucking "for" ??.... hmm.. I'll try it when I got ho... read more 02/28/2002 (3:02 am)
strange opengl link error while compiling the sdk Yes, I tried to compile the debug version. Reinstalling VC?? I think I would have then the 'old' ... read more 02/27/2002 (2:40 pm)