Bendik Stang's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Registration: Confirmation mail not being sent | Thanks David! I will do that right away. :)... read more | 03/03/2009 (2:28 am) |
| Movies made in torque? | Sounds very doable.... read more | 08/26/2005 (1:48 am) |
| Compiling Maya 6.0 DTS exporter | Yup, lots of people waiting for this :)... read more | 06/22/2004 (11:26 pm) |
| Random Trees | Hehe Well, I have made the fxGrass 2.0 that you can find in the resrouce section. I have also rel... read more | 02/19/2004 (8:48 am) |
| Website - Bug/annoying feature. | It's very simple html programming. The checkbox for "Notify me...." should not auto submit when c... read more | 02/16/2004 (6:34 am) |
| Maya2DTS | I'd love to get such a plugin!!!! It has been on my wishing list since Christmas 2001! -Bendik... read more | 11/12/2003 (11:11 am) |
| New SDK Game-Genre Frameworks... | I think this is a great idea Melv! Add [b]Virtual Reality Presentation[/b] Architectural Visua... read more | 11/12/2003 (1:47 am) |
| He's a dad... | Hi Neil! What on earth are you doing here on GG? :)... read more | 11/07/2003 (12:33 am) |
| He's a dad... | Thank you all for the kind wishes! We still have quite some time to consider the name, but it loo... read more | 11/05/2003 (12:49 am) |
| mirrorSubobjects | Has this been added to the waterSurface? I'd love to have reflective water.... *dreams on* ... read more | 08/27/2003 (12:43 pm) |
| mirrorSubobjects | It is possible to set up another camera view in Torque, like a gui object for a car rear mirror - ri... read more | 03/07/2003 (12:16 am) |
| Bug in the blending function? | By bugged i mean exactly what you said. ;) Instead of doing a depth sort, I wanted to use alpha t... read more | 02/03/2003 (12:05 am) |
| Glass &Windows In TGE | Looks great Stefan! (Change the explotion particle texture to lots of small glass pieses would ma... read more | 01/21/2003 (1:30 am) |
| Frameworks for different genres? | Excelent idea! :)... read more | 01/21/2003 (1:24 am) |
| Random Trees | I do remeber that project....infact I'm still working on it. ;) In torque terms I call it fxPlant... read more | 01/21/2003 (12:37 am) |
| Environmental Mapping on Worldcraft objects | Yes, that would be nice. With the window transparency, all we need now is environment mapping. I... read more | 01/14/2003 (1:52 am) |
| Should I buy the Torque engine now? | I'd buy the engine and learn as I went along. -Bendik... read more | 01/02/2003 (6:11 am) |
| What Engine..... | I have spent hours and hours researching this. The best result is by working until you have $100 a... read more | 12/17/2002 (9:23 am) |
| Are all the games going to get five stars? | First a warm congratulation to the GG team for getting to this point! We have a game section on ... read more | 12/17/2002 (1:39 am) |
| getting the sun direction | Now that was exactly what I was looking for! And this method can be applied to any other object in ... read more | 12/13/2002 (3:15 am) |
| getting the sun direction | oh, scary externs! I don't use the ND patch yet. I guess I will have to, but I wanted to write ... read more | 12/11/2002 (2:40 am) |
| Torque clinet runs on Linux!? | You just changed the page! (I looked at the page yesterday with my professor, and it said the linu... read more | 12/09/2002 (9:07 am) |
| Mirrors ... | Mirror mirror on the wall, is anyone working on this at all?... read more | 12/05/2002 (4:26 am) |
| Open Art | I fail to see the down side with this. Free models does not mean that you have to use them. I'm ... read more | 12/05/2002 (4:12 am) |
| How to program Torque 3D models | That looks great! Have you considered adding vertex coloring? As you draw the branches up the ... read more | 12/05/2002 (1:43 am) |
| FX Foliage replicator | Melv, I need a time machine! I'm severely out of time my self. I am at the last phase of my thesi... read more | 12/04/2002 (1:18 am) |
| Third-Person Crosshairs | Why not make the character move according to the mouse. Click some where and the player moves to th... read more | 11/14/2002 (8:03 am) |
| How to program Torque 3D models | Don't bother about depth sorting. Just enable alpha check. glEnable (GL_ALPHA_TEST); Please as... read more | 11/12/2002 (6:45 am) |
| Working on Terrain Manager class... | I normally extract the files in a separate folder, and copy paste them into the relevant folders, ta... read more | 11/05/2002 (11:47 pm) |
| Shadows | I think you should carefully consider this. You might very well spend lots of time making the dts ca... read more | 11/05/2002 (9:34 am) |
| Working on Terrain Manager class... | It seems like you have not updated all the files..(guesses) I ran it, and it worked fine with T 1... read more | 11/04/2002 (11:55 pm) |
| GodView | Excelent, this will surely come handy. :)... read more | 10/30/2002 (3:12 am) |
| Camera offset? | I suspect this to be a scripting issue. And hopefully someone would know. I'd personally like to ... read more | 10/29/2002 (9:17 am) |
| Working on Terrain Manager class... | The link is broken or the server is down. Maybe, you could post TorqueTerrainManager.zip as a resou... read more | 10/28/2002 (6:43 am) |
| How to program Torque 3D models | hmm I have tried to use the glFog, but it turns out really weird. Take a look: [image]http:/... read more | 10/25/2002 (4:08 am) |
| How to program Torque 3D models | Thanks, that was all I needed. I'll be looking around in the code then. (Wich also have the nice sid... read more | 10/04/2002 (7:21 am) |
| How to program Torque 3D models | Yes, and then no :) I've come across another problem. The distance fog seme to be drawn before th... read more | 10/04/2002 (6:30 am) |
| MipMap in Torque? | Thanks Melv. Here is an update to anyone thas might be looking for an answer to this: When loa... read more | 10/03/2002 (2:24 am) |
| How to program Torque 3D models | I'm banging my head against a wall here. [code] mTextureHandle = NULL; mTextureHandle2 = N... read more | 10/03/2002 (1:45 am) |
| How to program Torque 3D models | I figured out the multiple textures. And voila I have some better looking trees. Mipmapping is th... read more | 10/02/2002 (7:34 am) |
| How to program Torque 3D models | I have a problem with the vertex coloring. glEnable(GL_COLOR_MATERIAL); does not seem to enable ... read more | 10/01/2002 (11:54 pm) |
| How to program Torque 3D models | Here is an example of the trunks [image]http://www.student.dtu.dk/~c958608/deadForestT.jpg[/image... read more | 10/01/2002 (10:32 am) |
| How to program Torque 3D models | This is the first level of projecting polygons onto a texture (Texturification). The trees on the im... read more | 10/01/2002 (9:35 am) |
| How to program Torque 3D models | That is correct Stefan! It's is a Lindenmayer system that generates the trees. The problem is tha... read more | 10/01/2002 (8:40 am) |
| How to program Torque 3D models | Hi melv! I'm slowly getting somewhere: [image]http://www.student.dtu.dk/~c958608/pines.jpg[/imag... read more | 10/01/2002 (8:12 am) |
| Problem Compiling the SDK! PLEASE HELP! | I'm behind a firewall that only alows www , ftp and telnet. WinCVS wants to use port 4201 or somt... read more | 09/30/2002 (6:59 am) |
| My New Vehicle Type | If you don't need the physics of a car, then why not just make a 'character' where the run/walk anim... read more | 09/30/2002 (6:32 am) |
| A Generic Rendering Object.... | Thank you so much Melv. I'll keep you posted on my progress. *bows* Bendik... read more | 09/09/2002 (2:50 pm) |
| How to program Torque 3D models | [quote]I will endeavour to put a basic object that has a render function you can just start doing wo... read more | 09/09/2002 (7:41 am) |
| How to program Torque 3D models | Hehe, thx Melv. If you look closely at my poster (at my project page) You'll see that I have alr... read more | 09/06/2002 (6:39 am) |