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Bendik Stang's Forum Posts

Thread Post Date Posted
Registration: Confirmation mail not being sent Thanks David! I will do that right away. :)... read more 03/03/2009 (2:28 am)
Movies made in torque? Sounds very doable.... read more 08/26/2005 (1:48 am)
Compiling Maya 6.0 DTS exporter Yup, lots of people waiting for this :)... read more 06/22/2004 (11:26 pm)
Random Trees Hehe Well, I have made the fxGrass 2.0 that you can find in the resrouce section. I have also rel... read more 02/19/2004 (8:48 am)
Website - Bug/annoying feature. It's very simple html programming. The checkbox for "Notify me...." should not auto submit when c... read more 02/16/2004 (6:34 am)
Maya2DTS I'd love to get such a plugin!!!! It has been on my wishing list since Christmas 2001! -Bendik... read more 11/12/2003 (11:11 am)
New SDK Game-Genre Frameworks... I think this is a great idea Melv! Add [b]Virtual Reality Presentation[/b] Architectural Visua... read more 11/12/2003 (1:47 am)
He's a dad... Hi Neil! What on earth are you doing here on GG? :)... read more 11/07/2003 (12:33 am)
He's a dad... Thank you all for the kind wishes! We still have quite some time to consider the name, but it loo... read more 11/05/2003 (12:49 am)
mirrorSubobjects Has this been added to the waterSurface? I'd love to have reflective water.... *dreams on* ... read more 08/27/2003 (12:43 pm)
mirrorSubobjects It is possible to set up another camera view in Torque, like a gui object for a car rear mirror - ri... read more 03/07/2003 (12:16 am)
Bug in the blending function? By bugged i mean exactly what you said. ;) Instead of doing a depth sort, I wanted to use alpha t... read more 02/03/2003 (12:05 am)
Glass &Windows In TGE Looks great Stefan! (Change the explotion particle texture to lots of small glass pieses would ma... read more 01/21/2003 (1:30 am)
Frameworks for different genres? Excelent idea! :)... read more 01/21/2003 (1:24 am)
Random Trees I do remeber that project....infact I'm still working on it. ;) In torque terms I call it fxPlant... read more 01/21/2003 (12:37 am)
Environmental Mapping on Worldcraft objects Yes, that would be nice. With the window transparency, all we need now is environment mapping. I... read more 01/14/2003 (1:52 am)
Should I buy the Torque engine now? I'd buy the engine and learn as I went along. -Bendik... read more 01/02/2003 (6:11 am)
What Engine..... I have spent hours and hours researching this. The best result is by working until you have $100 a... read more 12/17/2002 (9:23 am)
Are all the games going to get five stars? First a warm congratulation to the GG team for getting to this point! We have a game section on ... read more 12/17/2002 (1:39 am)
getting the sun direction Now that was exactly what I was looking for! And this method can be applied to any other object in ... read more 12/13/2002 (3:15 am)
getting the sun direction oh, scary externs! I don't use the ND patch yet. I guess I will have to, but I wanted to write ... read more 12/11/2002 (2:40 am)
Torque clinet runs on Linux!? You just changed the page! (I looked at the page yesterday with my professor, and it said the linu... read more 12/09/2002 (9:07 am)
Mirrors ... Mirror mirror on the wall, is anyone working on this at all?... read more 12/05/2002 (4:26 am)
Open Art I fail to see the down side with this. Free models does not mean that you have to use them. I'm ... read more 12/05/2002 (4:12 am)
How to program Torque 3D models That looks great! Have you considered adding vertex coloring? As you draw the branches up the ... read more 12/05/2002 (1:43 am)
FX Foliage replicator Melv, I need a time machine! I'm severely out of time my self. I am at the last phase of my thesi... read more 12/04/2002 (1:18 am)
Third-Person Crosshairs Why not make the character move according to the mouse. Click some where and the player moves to th... read more 11/14/2002 (8:03 am)
How to program Torque 3D models Don't bother about depth sorting. Just enable alpha check. glEnable (GL_ALPHA_TEST); Please as... read more 11/12/2002 (6:45 am)
Working on Terrain Manager class... I normally extract the files in a separate folder, and copy paste them into the relevant folders, ta... read more 11/05/2002 (11:47 pm)
Shadows I think you should carefully consider this. You might very well spend lots of time making the dts ca... read more 11/05/2002 (9:34 am)
Working on Terrain Manager class... It seems like you have not updated all the files..(guesses) I ran it, and it worked fine with T 1... read more 11/04/2002 (11:55 pm)
GodView Excelent, this will surely come handy. :)... read more 10/30/2002 (3:12 am)
Camera offset? I suspect this to be a scripting issue. And hopefully someone would know. I'd personally like to ... read more 10/29/2002 (9:17 am)
Working on Terrain Manager class... The link is broken or the server is down. Maybe, you could post TorqueTerrainManager.zip as a resou... read more 10/28/2002 (6:43 am)
How to program Torque 3D models hmm I have tried to use the glFog, but it turns out really weird. Take a look: [image]http:/... read more 10/25/2002 (4:08 am)
How to program Torque 3D models Thanks, that was all I needed. I'll be looking around in the code then. (Wich also have the nice sid... read more 10/04/2002 (7:21 am)
How to program Torque 3D models Yes, and then no :) I've come across another problem. The distance fog seme to be drawn before th... read more 10/04/2002 (6:30 am)
MipMap in Torque? Thanks Melv. Here is an update to anyone thas might be looking for an answer to this: When loa... read more 10/03/2002 (2:24 am)
How to program Torque 3D models I'm banging my head against a wall here. [code] mTextureHandle = NULL; mTextureHandle2 = N... read more 10/03/2002 (1:45 am)
How to program Torque 3D models I figured out the multiple textures. And voila I have some better looking trees. Mipmapping is th... read more 10/02/2002 (7:34 am)
How to program Torque 3D models I have a problem with the vertex coloring. glEnable(GL_COLOR_MATERIAL); does not seem to enable ... read more 10/01/2002 (11:54 pm)
How to program Torque 3D models Here is an example of the trunks [image]http://www.student.dtu.dk/~c958608/deadForestT.jpg[/image... read more 10/01/2002 (10:32 am)
How to program Torque 3D models This is the first level of projecting polygons onto a texture (Texturification). The trees on the im... read more 10/01/2002 (9:35 am)
How to program Torque 3D models That is correct Stefan! It's is a Lindenmayer system that generates the trees. The problem is tha... read more 10/01/2002 (8:40 am)
How to program Torque 3D models Hi melv! I'm slowly getting somewhere: [image]http://www.student.dtu.dk/~c958608/pines.jpg[/imag... read more 10/01/2002 (8:12 am)
Problem Compiling the SDK! PLEASE HELP! I'm behind a firewall that only alows www , ftp and telnet. WinCVS wants to use port 4201 or somt... read more 09/30/2002 (6:59 am)
My New Vehicle Type If you don't need the physics of a car, then why not just make a 'character' where the run/walk anim... read more 09/30/2002 (6:32 am)
A Generic Rendering Object.... Thank you so much Melv. I'll keep you posted on my progress. *bows* Bendik... read more 09/09/2002 (2:50 pm)
How to program Torque 3D models [quote]I will endeavour to put a basic object that has a render function you can just start doing wo... read more 09/09/2002 (7:41 am)
How to program Torque 3D models Hehe, thx Melv. If you look closely at my poster (at my project page) You'll see that I have alr... read more 09/06/2002 (6:39 am)
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