Kyle Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Using Torque's Source Code | Torque really doesn't have much of a "graphics" API. The scenegraph exists solely to take a list of ... read more | 12/10/2004 (9:52 am) |
| Please help! | Or be prepared to have it be a long hard haul to go from zero to exporter. It [b]can[/b] be done; it... read more | 12/10/2004 (9:13 am) |
| OnGhostAvailable | Ah, you're using the adaptive mode?... read more | 12/10/2004 (9:12 am) |
| How do you get Eye Pitch? | 1. Sure; tweak the look animations. 2. Yes, look in player.h.... read more | 12/10/2004 (9:06 am) |
| Adding a decal manager | There should be a decal manager by default... that's how things like player footprints get done.... read more | 12/10/2004 (9:05 am) |
| Impulses on objects directed from the player... | It already is exposed...... read more | 12/10/2004 (9:05 am) |
| Creating a new particle on the fly... | Thank you, Anthony.... read more | 12/09/2004 (8:32 pm) |
| Impulses on objects directed from the player... | Ironically, your math homework would be the single thing most likely to prepare you to solve this pr... read more | 12/09/2004 (11:35 am) |
| How to add sound in RTS SK Demo ? | Added this to my RTS todo list.... read more | 12/09/2004 (11:34 am) |
| How to add sound in RTS SK Demo ? | We didn't really focus on sound for the RTS SK, but it should be easy enough to readd it. All the co... read more | 12/09/2004 (11:33 am) |
| Mission Editor cursor draws itself thousands of times | Not necessarily, just that it might explain why you have to add stuff to the RootGroup.... read more | 12/09/2004 (11:30 am) |
| Redirecting Projectiles | TSShapeInstance is a rendering class and nothing more. You should not be deriving or modifying it un... read more | 12/09/2004 (11:29 am) |
| Wheeled vehicle decal | Change the vector of the sun? Or tweak the vector that the Shadow class is getting?... read more | 12/09/2004 (11:27 am) |
| Creating a new particle on the fly... | Have you looked at, say, how dust emitters are implemented on the vehicles? Or how the splash emitte... read more | 12/09/2004 (11:27 am) |
| System and texture memory resource management | ClearTextureHolds(); flushTextureCache(); One of these do it for you?... read more | 12/08/2004 (10:26 pm) |
| Invulnerability | Well, I dunno if it's desirable, but it sounds like it's doing _something_ roughly like what it ough... read more | 12/08/2004 (10:16 pm) |
| Mission Editor cursor draws itself thousands of times | That's really mysterious... All objects are added to the RootGroup by default. Is the $instantGroup ... read more | 12/08/2004 (10:16 pm) |
| Box not rotating properly... | Thanks for posting the fix. That's always strongly encouraged around here. :)... read more | 12/08/2004 (10:14 pm) |
| CVS Question | Currently, HEAD and 1.3.0 are the same. CVS is case sensitive, so you might have to do RELEASE_1_3_0... read more | 12/08/2004 (10:12 pm) |
| Why map2dif anyways? | It's really pretty easy to add your own objects/renderers into Torque. You're not bound to DIF by a... read more | 12/08/2004 (10:10 pm) |
| How to add sound in RTS SK Demo ? | There are script commands to play sounds...... read more | 12/08/2004 (10:05 pm) |
| Torque likes it hot! | Cool.... read more | 12/08/2004 (10:58 am) |
| Just bought the SDK and... well... SDK it aint... | Well said, Philip. :)... read more | 12/08/2004 (10:58 am) |
| Stereo Capability | It doesn't support stereo out of the box, but there are a few people that have done such things... ... read more | 12/08/2004 (10:55 am) |
| CVS Question | There was a CVS server crash a while ago, so some of the older tags don't work properly. Torque user... read more | 12/08/2004 (10:50 am) |
| Terrain trouble | Well, what I'm getting at is that if you added a field to the sky and it wasn't set up quite right, ... read more | 12/08/2004 (10:49 am) |
| VisManager possible bug | Sounds like an awesome plan. I'll talk to Josh about this, see what we can come up with.... read more | 12/08/2004 (10:43 am) |
| OK, no .dts inside my .dif's, so what are my options? | The ISO feature was used for things like AI markers and the like in T2 days. It shouldn't be hard to... read more | 12/08/2004 (9:07 am) |
| Terrain trouble | There's a method on every scriptable object in Torque, in the C++ code, called initPersistFields, wh... read more | 12/08/2004 (9:05 am) |
| Where is the break point between Client and Server? | Well, it might be getting the position of the object before the object has been updated... really th... read more | 12/08/2004 (9:04 am) |
| Num. Pad? | Probably some subtle snafu in the platform/input layer, maybe?... read more | 12/08/2004 (9:03 am) |
| C++ Function Implementation | I'd suggest reading the NetObject documentation in the engine reference.... read more | 12/08/2004 (9:03 am) |
| Torque likes it hot! | I'd be interested in finding out what's triggering this. :) Are you running a release build?... read more | 12/08/2004 (9:02 am) |
| Material unpackData bug | The material code doesn't support networking yet. Only local connections work. Not a hard fix, just ... read more | 12/08/2004 (8:58 am) |
| VisManager possible bug | Well, during the course of the RTS SK development we had semi-daily meetings to keep everyone up to ... read more | 12/08/2004 (8:56 am) |
| Invulnerability | Seems like it's working to me. :)... read more | 12/08/2004 (8:55 am) |
| TSMaterialList::getFlags: index out of range | It might be a bug in the Milkshape exporter; do you have a lot of materials or materials with odd pr... read more | 12/08/2004 (8:54 am) |
| Invulnerability | Never tried it. Have you tried setting some random large values in it and seeing what happens?... read more | 12/07/2004 (9:16 pm) |
| Bug in Vector |
On my todo list for TGE as well.... read more | 12/07/2004 (9:15 pm) |
| TSMaterialList::getFlags: index out of range | Immediately on startup... before you even get in-game?... read more | 12/07/2004 (9:14 pm) |
| Milestone Question | We'd eventually like to have it so that when you connect to a server you don't have to wait 10 minut... read more | 12/07/2004 (9:13 pm) |
| SimpleNet test program doesn't work | Last I checked it all worked. Maybe Mark will have something to say when he gets back later this wee... read more | 12/07/2004 (9:13 pm) |
| VisManager possible bug | @Jeff: I fear you're operating under the incorrect assumption that we had reams of design docs fo... read more | 12/07/2004 (9:09 pm) |
| Mini map fog of war | If you come up with a good 3d fog of war rendering solution, I'd be interested in hearing about it. ... read more | 12/07/2004 (9:08 pm) |
| Determining When an object is Ghosted | You can tell if an object has been ghosted on connection by trying to get the ghostID. If it's -1, i... read more | 12/07/2004 (9:07 pm) |
| Stopping it from crashing | You shouldn't need to remove the datablock when the object is removed...... read more | 12/07/2004 (9:02 pm) |
| NVidia Antialiasing Issues | I thought there was a script function/variable to do control this already.... read more | 12/07/2004 (9:02 pm) |
| C++ Function Implementation | Are you making sure that you're propagating your info across the network?... read more | 12/07/2004 (9:01 pm) |
| Redirecting Projectiles | Tried doing a dump() on the projectile to see if there are some methods to do what you want?... read more | 12/07/2004 (9:00 pm) |
| Where is the break point between Client and Server? | Are you sure it's tracking the renderTransform, _and_ that it's not storing old data from previous t... read more | 12/07/2004 (8:58 pm) |