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Kyle Carter's Forum Posts

Thread Post Date Posted
Using Torque's Source Code Torque really doesn't have much of a "graphics" API. The scenegraph exists solely to take a list of ... read more 12/10/2004 (9:52 am)
Please help! Or be prepared to have it be a long hard haul to go from zero to exporter. It [b]can[/b] be done; it... read more 12/10/2004 (9:13 am)
OnGhostAvailable Ah, you're using the adaptive mode?... read more 12/10/2004 (9:12 am)
How do you get Eye Pitch? 1. Sure; tweak the look animations. 2. Yes, look in player.h.... read more 12/10/2004 (9:06 am)
Adding a decal manager There should be a decal manager by default... that's how things like player footprints get done.... read more 12/10/2004 (9:05 am)
Impulses on objects directed from the player... It already is exposed...... read more 12/10/2004 (9:05 am)
Creating a new particle on the fly... Thank you, Anthony.... read more 12/09/2004 (8:32 pm)
Impulses on objects directed from the player... Ironically, your math homework would be the single thing most likely to prepare you to solve this pr... read more 12/09/2004 (11:35 am)
How to add sound in RTS SK Demo ? Added this to my RTS todo list.... read more 12/09/2004 (11:34 am)
How to add sound in RTS SK Demo ? We didn't really focus on sound for the RTS SK, but it should be easy enough to readd it. All the co... read more 12/09/2004 (11:33 am)
Mission Editor cursor draws itself thousands of times Not necessarily, just that it might explain why you have to add stuff to the RootGroup.... read more 12/09/2004 (11:30 am)
Redirecting Projectiles TSShapeInstance is a rendering class and nothing more. You should not be deriving or modifying it un... read more 12/09/2004 (11:29 am)
Wheeled vehicle decal Change the vector of the sun? Or tweak the vector that the Shadow class is getting?... read more 12/09/2004 (11:27 am)
Creating a new particle on the fly... Have you looked at, say, how dust emitters are implemented on the vehicles? Or how the splash emitte... read more 12/09/2004 (11:27 am)
System and texture memory resource management ClearTextureHolds(); flushTextureCache(); One of these do it for you?... read more 12/08/2004 (10:26 pm)
Invulnerability Well, I dunno if it's desirable, but it sounds like it's doing _something_ roughly like what it ough... read more 12/08/2004 (10:16 pm)
Mission Editor cursor draws itself thousands of times That's really mysterious... All objects are added to the RootGroup by default. Is the $instantGroup ... read more 12/08/2004 (10:16 pm)
Box not rotating properly... Thanks for posting the fix. That's always strongly encouraged around here. :)... read more 12/08/2004 (10:14 pm)
CVS Question Currently, HEAD and 1.3.0 are the same. CVS is case sensitive, so you might have to do RELEASE_1_3_0... read more 12/08/2004 (10:12 pm)
Why map2dif anyways? It's really pretty easy to add your own objects/renderers into Torque. You're not bound to DIF by a... read more 12/08/2004 (10:10 pm)
How to add sound in RTS SK Demo ? There are script commands to play sounds...... read more 12/08/2004 (10:05 pm)
Torque likes it hot! Cool.... read more 12/08/2004 (10:58 am)
Just bought the SDK and... well... SDK it aint... Well said, Philip. :)... read more 12/08/2004 (10:58 am)
Stereo Capability It doesn't support stereo out of the box, but there are a few people that have done such things... ... read more 12/08/2004 (10:55 am)
CVS Question There was a CVS server crash a while ago, so some of the older tags don't work properly. Torque user... read more 12/08/2004 (10:50 am)
Terrain trouble Well, what I'm getting at is that if you added a field to the sky and it wasn't set up quite right, ... read more 12/08/2004 (10:49 am)
VisManager possible bug Sounds like an awesome plan. I'll talk to Josh about this, see what we can come up with.... read more 12/08/2004 (10:43 am)
OK, no .dts inside my .dif's, so what are my options? The ISO feature was used for things like AI markers and the like in T2 days. It shouldn't be hard to... read more 12/08/2004 (9:07 am)
Terrain trouble There's a method on every scriptable object in Torque, in the C++ code, called initPersistFields, wh... read more 12/08/2004 (9:05 am)
Where is the break point between Client and Server? Well, it might be getting the position of the object before the object has been updated... really th... read more 12/08/2004 (9:04 am)
Num. Pad? Probably some subtle snafu in the platform/input layer, maybe?... read more 12/08/2004 (9:03 am)
C++ Function Implementation I'd suggest reading the NetObject documentation in the engine reference.... read more 12/08/2004 (9:03 am)
Torque likes it hot! I'd be interested in finding out what's triggering this. :) Are you running a release build?... read more 12/08/2004 (9:02 am)
Material unpackData bug The material code doesn't support networking yet. Only local connections work. Not a hard fix, just ... read more 12/08/2004 (8:58 am)
VisManager possible bug Well, during the course of the RTS SK development we had semi-daily meetings to keep everyone up to ... read more 12/08/2004 (8:56 am)
Invulnerability Seems like it's working to me. :)... read more 12/08/2004 (8:55 am)
TSMaterialList::getFlags: index out of range It might be a bug in the Milkshape exporter; do you have a lot of materials or materials with odd pr... read more 12/08/2004 (8:54 am)
Invulnerability Never tried it. Have you tried setting some random large values in it and seeing what happens?... read more 12/07/2004 (9:16 pm)
Bug in Vector::operator=() On my todo list for TGE as well.... read more 12/07/2004 (9:15 pm)
TSMaterialList::getFlags: index out of range Immediately on startup... before you even get in-game?... read more 12/07/2004 (9:14 pm)
Milestone Question We'd eventually like to have it so that when you connect to a server you don't have to wait 10 minut... read more 12/07/2004 (9:13 pm)
SimpleNet test program doesn't work Last I checked it all worked. Maybe Mark will have something to say when he gets back later this wee... read more 12/07/2004 (9:13 pm)
VisManager possible bug @Jeff: I fear you're operating under the incorrect assumption that we had reams of design docs fo... read more 12/07/2004 (9:09 pm)
Mini map fog of war If you come up with a good 3d fog of war rendering solution, I'd be interested in hearing about it. ... read more 12/07/2004 (9:08 pm)
Determining When an object is Ghosted You can tell if an object has been ghosted on connection by trying to get the ghostID. If it's -1, i... read more 12/07/2004 (9:07 pm)
Stopping it from crashing You shouldn't need to remove the datablock when the object is removed...... read more 12/07/2004 (9:02 pm)
NVidia Antialiasing Issues I thought there was a script function/variable to do control this already.... read more 12/07/2004 (9:02 pm)
C++ Function Implementation Are you making sure that you're propagating your info across the network?... read more 12/07/2004 (9:01 pm)
Redirecting Projectiles Tried doing a dump() on the projectile to see if there are some methods to do what you want?... read more 12/07/2004 (9:00 pm)
Where is the break point between Client and Server? Are you sure it's tracking the renderTransform, _and_ that it's not storing old data from previous t... read more 12/07/2004 (8:58 pm)