Kyle Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Console and objects | There are script hooks in the editor that you can use to set up properties on objects... and there's... read more | 12/14/2004 (10:54 pm) |
| Does Torque has limit of net packet types? | Are you adding packet types or NetEvent subclasses? They are very different things.... read more | 12/14/2004 (10:53 pm) |
| How can you decrease overall size? | Actually, the terrain is extremely efficient. The only overhead that could be removed is the terrain... read more | 12/14/2004 (10:52 pm) |
| Increase detail texture feature | Most of your stuff is pretty accurate. Extending the detail textures as you describe, but doing it w... read more | 12/14/2004 (10:50 pm) |
| "blocky" imported heightfield bitmaps (comments) | The TSE terrain code has support for importing a 16bit raw file right now. It would be trivial to wr... read more | 12/14/2004 (10:48 pm) |
| How many NetEvent can TNL have? | You should be able to have any number of NetEvent subclasses.... read more | 12/14/2004 (10:46 pm) |
| Interior class uses private members | It's now on my todo list (for TGE; presumably that means the change will get merged to TSE as well).... read more | 12/14/2004 (10:44 pm) |
| Zap Crash Information! (Read) | Journals are absolutely the best way for us to get crashes fixed. When we started doing automated te... read more | 12/14/2004 (9:51 pm) |
| Take away teaser mode? | Not too much longer!... read more | 12/12/2004 (8:29 pm) |
| Confused about terrain size | How much RAM do you have?... read more | 12/12/2004 (8:24 pm) |
| RTS Kit public forum | You can ask questions ;) There's just no public part of it to discuss like there is for Torque.... read more | 12/12/2004 (8:19 pm) |
| Permission to use sounds | Yes, you can use it.... read more | 12/12/2004 (8:18 pm) |
| Open Beta Feedback | Yes. I bow to Pat's superior awesome.... read more | 12/12/2004 (2:28 pm) |
| Community Server - Sending Challenge Request | Nope nope. [b]The community server is back up![/b] [b]The ZAP BETA IS STILL ON![/b] Get out... read more | 12/12/2004 (2:28 pm) |
| Question on compiling for OS X | Can you bring up the console once its "crashed"?... read more | 12/12/2004 (2:26 pm) |
| Re: Model Instances | No, but if you take a recording of the amount of memory used before and after you load the shape you... read more | 12/12/2004 (2:23 pm) |
| Portals and DTS culling? | Heheh... Thanks. ;)... read more | 12/12/2004 (2:23 pm) |
| Open Beta Feedback | I have some journals of that crash problem. If you want to be really awesome, run zap with the -jPla... read more | 12/12/2004 (12:03 pm) |
| NVidia Antialiasing Issues | It's something like setOpenGLFSAA. I'd snoop around in the GL and platform specific files and see wh... read more | 12/12/2004 (12:02 pm) |
| Splash screens | The Torque demo does this... have you tried looking at its source?... read more | 12/12/2004 (11:58 am) |
| Getting a milkshape player into my game | The TSShapeConstructor exists only to "link" DSQ and DTS shapes. If the animation is in the DTS it's... read more | 12/12/2004 (11:56 am) |
| RTSProjectile exploration | Hmm... Interesting. I'll add this to my todo list.... read more | 12/12/2004 (11:52 am) |
| FreeBSD Dedicated? | We're pretty POSIX friendly, at least for the dedicated server, so I imagine it wouldn't take much e... read more | 12/12/2004 (11:48 am) |
| Re: Model Instances | Um... Load your mission and see how much memory windows says you're using? For better accuracy, see ... read more | 12/12/2004 (11:44 am) |
| Portals and DTS culling? | Yes to all.... read more | 12/12/2004 (11:42 am) |
| Question | Yessir.... read more | 12/11/2004 (9:31 pm) |
| Level Creation Problems | Did you put a spawn point in?... read more | 12/11/2004 (9:31 pm) |
| RTSProjectile exploration | Do they... you know... delete themselves when they're done?... read more | 12/11/2004 (9:30 pm) |
| Getting a milkshape player into my game | There are two ways to define animations; the first is just inside the DTS and the second is in extra... read more | 12/11/2004 (9:27 pm) |
| Raycast Problem | Does it have the proper collision data for ray checks?... read more | 12/11/2004 (9:23 pm) |
| Question: building a text entry 'library' in-game | Sounds way do-able. If you just want it singeplayer, I suggest using a FileObject (accessible from s... read more | 12/11/2004 (9:23 pm) |
| Orc Questions | I stand corrected. Thank you, Logan.... read more | 12/11/2004 (9:21 pm) |
| Re: Model Instances | Instancing in the sense of the dX9-era hardware capability is unsupported. (We run all the way back ... read more | 12/11/2004 (9:21 pm) |
| Using Torque's Source Code | @Mike - There's a grey area between "using Torque as a component" and doing extensive modifications... read more | 12/11/2004 (6:44 pm) |
| Anyone seen this b4? | Ah... Wonderful! I'm really glad it's a fix that doesn't involve having to debug some obscure drive... read more | 12/11/2004 (6:37 pm) |
| Gamepad Problems | It's very cool on my palms.... read more | 12/11/2004 (6:35 pm) |
| Question | 28000 is the port... Can you even connect to the master server? (ie, get listings of servers?)... read more | 12/11/2004 (9:35 am) |
| RTS Experiments | Great stuff, Jeff! :)... read more | 12/10/2004 (10:39 pm) |
| Anyone seen this b4? | Corrupted mipmaps. :-/... read more | 12/10/2004 (10:37 pm) |
| Using Torque's Source Code | I think you may have gone away from this thread with some misconceptions. :) First off - you can ... read more | 12/10/2004 (10:37 pm) |
| Adding a decal manager | I believe everything shares a scenemanager (except maybe in some portal situations).... read more | 12/10/2004 (10:25 pm) |
| Laggy Camera Shenanigans | Problem solved, code in the [url=http://www.garagegames.com/pg/product/view.php?id=54]RTS Starter Ki... read more | 12/10/2004 (10:24 pm) |
| Texture quality and distance to object | There's a small textures check. Try changing that? :)... read more | 12/10/2004 (10:23 pm) |
| Orc Questions | 2 units tall. Wait for the new show tool to be released... coming soon. ;) It will tell you all t... read more | 12/10/2004 (10:22 pm) |
| "World Domination through Collaboration" RTS mod is available | Mark, I agree.... read more | 12/10/2004 (10:01 am) |
| Mini map fog of war | The problem with visualizing fog of war is that it has to effect everything, and it's neither a vert... read more | 12/10/2004 (10:00 am) |
| Building Actions resource--looking for install testers | Those look really awesome, guys. I'm amazed to see how the community around RTS SK is embracing it! ... read more | 12/10/2004 (9:56 am) |
| VisManager possible bug | Me and my snide implications we fly by the seat of our pants. ;) Sorry guys.... read more | 12/10/2004 (9:56 am) |
| Torque likes it hot! | How does Doom3 treat your system?... read more | 12/10/2004 (9:56 am) |
| *Massive* amounts of foliage ... | Neat stuff. I'm glad to see people taking an active view towards improving the engine. :) This ... read more | 12/10/2004 (9:53 am) |