Game Development Community

Kyle Carter's Forum Posts

Thread Post Date Posted
Console and objects There are script hooks in the editor that you can use to set up properties on objects... and there's... read more 12/14/2004 (10:54 pm)
Does Torque has limit of net packet types? Are you adding packet types or NetEvent subclasses? They are very different things.... read more 12/14/2004 (10:53 pm)
How can you decrease overall size? Actually, the terrain is extremely efficient. The only overhead that could be removed is the terrain... read more 12/14/2004 (10:52 pm)
Increase detail texture feature Most of your stuff is pretty accurate. Extending the detail textures as you describe, but doing it w... read more 12/14/2004 (10:50 pm)
"blocky" imported heightfield bitmaps (comments) The TSE terrain code has support for importing a 16bit raw file right now. It would be trivial to wr... read more 12/14/2004 (10:48 pm)
How many NetEvent can TNL have? You should be able to have any number of NetEvent subclasses.... read more 12/14/2004 (10:46 pm)
Interior class uses private members It's now on my todo list (for TGE; presumably that means the change will get merged to TSE as well).... read more 12/14/2004 (10:44 pm)
Zap Crash Information! (Read) Journals are absolutely the best way for us to get crashes fixed. When we started doing automated te... read more 12/14/2004 (9:51 pm)
Take away teaser mode? Not too much longer!... read more 12/12/2004 (8:29 pm)
Confused about terrain size How much RAM do you have?... read more 12/12/2004 (8:24 pm)
RTS Kit public forum You can ask questions ;) There's just no public part of it to discuss like there is for Torque.... read more 12/12/2004 (8:19 pm)
Permission to use sounds Yes, you can use it.... read more 12/12/2004 (8:18 pm)
Open Beta Feedback Yes. I bow to Pat's superior awesome.... read more 12/12/2004 (2:28 pm)
Community Server - Sending Challenge Request Nope nope. [b]The community server is back up![/b] [b]The ZAP BETA IS STILL ON![/b] Get out... read more 12/12/2004 (2:28 pm)
Question on compiling for OS X Can you bring up the console once its "crashed"?... read more 12/12/2004 (2:26 pm)
Re: Model Instances No, but if you take a recording of the amount of memory used before and after you load the shape you... read more 12/12/2004 (2:23 pm)
Portals and DTS culling? Heheh... Thanks. ;)... read more 12/12/2004 (2:23 pm)
Open Beta Feedback I have some journals of that crash problem. If you want to be really awesome, run zap with the -jPla... read more 12/12/2004 (12:03 pm)
NVidia Antialiasing Issues It's something like setOpenGLFSAA. I'd snoop around in the GL and platform specific files and see wh... read more 12/12/2004 (12:02 pm)
Splash screens The Torque demo does this... have you tried looking at its source?... read more 12/12/2004 (11:58 am)
Getting a milkshape player into my game The TSShapeConstructor exists only to "link" DSQ and DTS shapes. If the animation is in the DTS it's... read more 12/12/2004 (11:56 am)
RTSProjectile exploration Hmm... Interesting. I'll add this to my todo list.... read more 12/12/2004 (11:52 am)
FreeBSD Dedicated? We're pretty POSIX friendly, at least for the dedicated server, so I imagine it wouldn't take much e... read more 12/12/2004 (11:48 am)
Re: Model Instances Um... Load your mission and see how much memory windows says you're using? For better accuracy, see ... read more 12/12/2004 (11:44 am)
Portals and DTS culling? Yes to all.... read more 12/12/2004 (11:42 am)
Question Yessir.... read more 12/11/2004 (9:31 pm)
Level Creation Problems Did you put a spawn point in?... read more 12/11/2004 (9:31 pm)
RTSProjectile exploration Do they... you know... delete themselves when they're done?... read more 12/11/2004 (9:30 pm)
Getting a milkshape player into my game There are two ways to define animations; the first is just inside the DTS and the second is in extra... read more 12/11/2004 (9:27 pm)
Raycast Problem Does it have the proper collision data for ray checks?... read more 12/11/2004 (9:23 pm)
Question: building a text entry 'library' in-game Sounds way do-able. If you just want it singeplayer, I suggest using a FileObject (accessible from s... read more 12/11/2004 (9:23 pm)
Orc Questions I stand corrected. Thank you, Logan.... read more 12/11/2004 (9:21 pm)
Re: Model Instances Instancing in the sense of the dX9-era hardware capability is unsupported. (We run all the way back ... read more 12/11/2004 (9:21 pm)
Using Torque's Source Code @Mike - There's a grey area between "using Torque as a component" and doing extensive modifications... read more 12/11/2004 (6:44 pm)
Anyone seen this b4? Ah... Wonderful! I'm really glad it's a fix that doesn't involve having to debug some obscure drive... read more 12/11/2004 (6:37 pm)
Gamepad Problems It's very cool on my palms.... read more 12/11/2004 (6:35 pm)
Question 28000 is the port... Can you even connect to the master server? (ie, get listings of servers?)... read more 12/11/2004 (9:35 am)
RTS Experiments Great stuff, Jeff! :)... read more 12/10/2004 (10:39 pm)
Anyone seen this b4? Corrupted mipmaps. :-/... read more 12/10/2004 (10:37 pm)
Using Torque's Source Code I think you may have gone away from this thread with some misconceptions. :) First off - you can ... read more 12/10/2004 (10:37 pm)
Adding a decal manager I believe everything shares a scenemanager (except maybe in some portal situations).... read more 12/10/2004 (10:25 pm)
Laggy Camera Shenanigans Problem solved, code in the [url=http://www.garagegames.com/pg/product/view.php?id=54]RTS Starter Ki... read more 12/10/2004 (10:24 pm)
Texture quality and distance to object There's a small textures check. Try changing that? :)... read more 12/10/2004 (10:23 pm)
Orc Questions 2 units tall. Wait for the new show tool to be released... coming soon. ;) It will tell you all t... read more 12/10/2004 (10:22 pm)
"World Domination through Collaboration" RTS mod is available Mark, I agree.... read more 12/10/2004 (10:01 am)
Mini map fog of war The problem with visualizing fog of war is that it has to effect everything, and it's neither a vert... read more 12/10/2004 (10:00 am)
Building Actions resource--looking for install testers Those look really awesome, guys. I'm amazed to see how the community around RTS SK is embracing it! ... read more 12/10/2004 (9:56 am)
VisManager possible bug Me and my snide implications we fly by the seat of our pants. ;) Sorry guys.... read more 12/10/2004 (9:56 am)
Torque likes it hot! How does Doom3 treat your system?... read more 12/10/2004 (9:56 am)
*Massive* amounts of foliage ... Neat stuff. I'm glad to see people taking an active view towards improving the engine. :) This ... read more 12/10/2004 (9:53 am)