Kyle Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Terrain/Waterblock interaction problems | Not at all. It's just that a lot of code works under the assumption of 8, so things like waterblocks... read more | 12/20/2004 (2:17 pm) |
| TorqueScript documentation | Not true, it will dump all the available information. Release builds may not have all that informati... read more | 12/20/2004 (2:15 pm) |
| Wrong scripting type for stateEmitterNode | Hmm, seems like a legit bug. I've added this to my todo list.... read more | 12/20/2004 (2:14 pm) |
| Water block bug | Hmm, mysterious. This is on stock Torque HEAD?... read more | 12/20/2004 (2:12 pm) |
| Selection | Sure you can. Use dynamic_cast<>.... read more | 12/20/2004 (2:01 pm) |
| Download doesn't work on Mac OS X | The final release of 1.5.0 is out; have you tried that?... read more | 12/20/2004 (2:00 pm) |
| Problem on Mac OS X | You can change it to run in a window in the options menu. The next version should have better suppor... read more | 12/20/2004 (1:59 pm) |
| Player statistics display | We definitely want to do more detailed stat tracking. Personally, I'd like to see Worms-style awards... read more | 12/20/2004 (1:58 pm) |
| Mac & PS2 Dualshock bug | Have you tried wiggling the sticks around? Sometimes you have to do that for it to calibrate properl... read more | 12/20/2004 (1:57 pm) |
| IRC Channel | Yes, it's a good channel.... read more | 12/20/2004 (1:57 pm) |
| Mines | This is a bug. Good eye.... read more | 12/20/2004 (1:56 pm) |
| Level Creation / Editing Suggestions | Good thoughts. We'll see which ones get implemented. :)... read more | 12/20/2004 (1:55 pm) |
| Website problem | Have you tried refreshing the zapthegame website? (F5)... read more | 12/20/2004 (1:55 pm) |
| Mac: servers list blank after connection failure | Did you try refreshing the zapthegame website?... read more | 12/20/2004 (1:54 pm) |
| Scriptability? | It's the next thing our todo list, pretty much.... read more | 12/20/2004 (1:53 pm) |
| Seeing Cloaked Players | Hmm... That's some pretty interesting behavior... ;)... read more | 12/20/2004 (1:52 pm) |
| Stopping / starting music - memory leak? | I believe there have been some memory leaks related to streaming OGG audio sources.... read more | 12/20/2004 (1:49 pm) |
| Dynamic Player Model | You are aware that geometry in Torque is "instanced", so that all the objects with a given model sha... read more | 12/20/2004 (1:49 pm) |
| Orc Questions | Really darn soon. :)... read more | 12/20/2004 (1:48 pm) |
| Speedometer - Racing Kit | It should be working. Sound should also be working. :) Don't know what exactly might be wrong; th... read more | 12/20/2004 (1:48 pm) |
| Click n Pick | Mouse pick is in the engine...... read more | 12/20/2004 (1:48 pm) |
| Commercial Steering or Racing Wheel Support?? | As far as I know, Torque will work happily with any steering wheel/pedal combo that acts like a joys... read more | 12/20/2004 (1:31 pm) |
| Sword on fire | That doesn't look very inefficient to me... Just a bunch of object lookups. And datablocks are only ... read more | 12/20/2004 (1:27 pm) |
| Big Fixes From Lore | Thank you, Sebastien. I have put this on my todo list!... read more | 12/20/2004 (1:06 pm) |
| GBitmap() copy does not support palette's | Hey buddy, I got a problem with you... :P This looks like a great fix. I assume you're using it i... read more | 12/18/2004 (12:19 am) |
| ContainerRayCast problem | I'm pretty sure that you get the Z as well from ContainerRayCast. If you don't, it's a bug...... read more | 12/17/2004 (11:34 pm) |
| Tge 1.4 | Right now we're doing some really major rewrites. We have 10-15 branches going on, all with distinct... read more | 12/17/2004 (11:33 pm) |
| Buy Zap! Now | Wow! Me, too! Now I can finally see if I can beat Mark's high scores!... read more | 12/16/2004 (8:18 pm) |
| Tge 1.4 | You'll be seeing our Torque development plans unfold over the course of the next few months. Rest as... read more | 12/15/2004 (8:33 am) |
| RTS Mapping | Are you applying an offset to the terrain? You might also want to ask this question in the TGE priva... read more | 12/15/2004 (8:31 am) |
| Zap crashes. | Do you have the latest video and motherboard drivers for your system?... read more | 12/15/2004 (8:30 am) |
| Portals and DTS culling? | LOL. We'll work something out. :P... read more | 12/15/2004 (7:16 am) |
| Confused about terrain size | There's a certain amount of VRAM that gets eaten and a certain amount of system memory, too. I have ... read more | 12/15/2004 (7:14 am) |
| Keys get stuck way too often | The Mac version of Zap has some known keystick issues. The bests solution is to get a dual analog ga... read more | 12/15/2004 (7:12 am) |
| AdvCam integration with RTSCam | Well, they sort of do as the networking system is active even in loopback games, but it's not as big... read more | 12/15/2004 (7:11 am) |
| Console and objects | There are fragments of script that the editor calls when it wants to create a new object; that might... read more | 12/15/2004 (7:10 am) |
| Dedicated server question. | All of the C++ ones, many of the script ones... Obviously, GUI stuff won't work. ;)... read more | 12/15/2004 (7:09 am) |
| Texture quality and distance to object | Would be interested in seeing that. Glad you got it dealt with!... read more | 12/15/2004 (7:08 am) |
| Map2dif and milkshape... | Map2dif doesn't really suport milkshape, afaik...... read more | 12/14/2004 (11:13 pm) |
| Adding a decal manager | Er... shouldn't you be creating the ghosts clientside, thus, in a situation where you can get a poin... read more | 12/14/2004 (11:12 pm) |
| Sound update (refactoring) | You did? Wow, nice work Marcelo! Lemme go approve that sucker! ;)... read more | 12/14/2004 (11:08 pm) |
| Permission to use sounds | I'll let Jeff or another Official Proclaimer say for sure, but my understanding is that as long as y... read more | 12/14/2004 (11:06 pm) |
| Portals and DTS culling? | Yeah, I'm really sort of worried about how my 21st birthday is going to go... ;)... read more | 12/14/2004 (11:05 pm) |
| Texture quality and distance to object | Try grepping for smallTextures?... read more | 12/14/2004 (11:04 pm) |
| Tge 1.4 | In the past three months, 1.4 on SVN has seen 113 commits. This is not counting development work don... read more | 12/14/2004 (11:04 pm) |
| Torque likes it hot! | Bear in mind that time spent optimizing things like GUI rendering is time not spent dealing with oth... read more | 12/14/2004 (11:01 pm) |
| Create Ghost without Parent? | Disclaimer: I've only skimmed this thread. You need to break out of the existing paradigm in Torq... read more | 12/14/2004 (10:59 pm) |
| Windows Command Line Build? | When we do automated compiles, we typically use the GNU toolchain... that said I'm pretty sure that ... read more | 12/14/2004 (10:56 pm) |
| Dynamic Interior Creation | You are aware that the crash is occuring due to interactions with the lightmap manager, yes?... read more | 12/14/2004 (10:55 pm) |
| Confused about terrain size | Actually, that was a rhetorical question. ;)... read more | 12/14/2004 (10:55 pm) |