Game Development Community

Kyle Carter's Forum Posts

Thread Post Date Posted
Terrain/Waterblock interaction problems Not at all. It's just that a lot of code works under the assumption of 8, so things like waterblocks... read more 12/20/2004 (2:17 pm)
TorqueScript documentation Not true, it will dump all the available information. Release builds may not have all that informati... read more 12/20/2004 (2:15 pm)
Wrong scripting type for stateEmitterNode Hmm, seems like a legit bug. I've added this to my todo list.... read more 12/20/2004 (2:14 pm)
Water block bug Hmm, mysterious. This is on stock Torque HEAD?... read more 12/20/2004 (2:12 pm)
Selection Sure you can. Use dynamic_cast<>.... read more 12/20/2004 (2:01 pm)
Download doesn't work on Mac OS X The final release of 1.5.0 is out; have you tried that?... read more 12/20/2004 (2:00 pm)
Problem on Mac OS X You can change it to run in a window in the options menu. The next version should have better suppor... read more 12/20/2004 (1:59 pm)
Player statistics display We definitely want to do more detailed stat tracking. Personally, I'd like to see Worms-style awards... read more 12/20/2004 (1:58 pm)
Mac & PS2 Dualshock bug Have you tried wiggling the sticks around? Sometimes you have to do that for it to calibrate properl... read more 12/20/2004 (1:57 pm)
IRC Channel Yes, it's a good channel.... read more 12/20/2004 (1:57 pm)
Mines This is a bug. Good eye.... read more 12/20/2004 (1:56 pm)
Level Creation / Editing Suggestions Good thoughts. We'll see which ones get implemented. :)... read more 12/20/2004 (1:55 pm)
Website problem Have you tried refreshing the zapthegame website? (F5)... read more 12/20/2004 (1:55 pm)
Mac: servers list blank after connection failure Did you try refreshing the zapthegame website?... read more 12/20/2004 (1:54 pm)
Scriptability? It's the next thing our todo list, pretty much.... read more 12/20/2004 (1:53 pm)
Seeing Cloaked Players Hmm... That's some pretty interesting behavior... ;)... read more 12/20/2004 (1:52 pm)
Stopping / starting music - memory leak? I believe there have been some memory leaks related to streaming OGG audio sources.... read more 12/20/2004 (1:49 pm)
Dynamic Player Model You are aware that geometry in Torque is "instanced", so that all the objects with a given model sha... read more 12/20/2004 (1:49 pm)
Orc Questions Really darn soon. :)... read more 12/20/2004 (1:48 pm)
Speedometer - Racing Kit It should be working. Sound should also be working. :) Don't know what exactly might be wrong; th... read more 12/20/2004 (1:48 pm)
Click n Pick Mouse pick is in the engine...... read more 12/20/2004 (1:48 pm)
Commercial Steering or Racing Wheel Support?? As far as I know, Torque will work happily with any steering wheel/pedal combo that acts like a joys... read more 12/20/2004 (1:31 pm)
Sword on fire That doesn't look very inefficient to me... Just a bunch of object lookups. And datablocks are only ... read more 12/20/2004 (1:27 pm)
Big Fixes From Lore Thank you, Sebastien. I have put this on my todo list!... read more 12/20/2004 (1:06 pm)
GBitmap() copy does not support palette's Hey buddy, I got a problem with you... :P This looks like a great fix. I assume you're using it i... read more 12/18/2004 (12:19 am)
ContainerRayCast problem I'm pretty sure that you get the Z as well from ContainerRayCast. If you don't, it's a bug...... read more 12/17/2004 (11:34 pm)
Tge 1.4 Right now we're doing some really major rewrites. We have 10-15 branches going on, all with distinct... read more 12/17/2004 (11:33 pm)
Buy Zap! Now Wow! Me, too! Now I can finally see if I can beat Mark's high scores!... read more 12/16/2004 (8:18 pm)
Tge 1.4 You'll be seeing our Torque development plans unfold over the course of the next few months. Rest as... read more 12/15/2004 (8:33 am)
RTS Mapping Are you applying an offset to the terrain? You might also want to ask this question in the TGE priva... read more 12/15/2004 (8:31 am)
Zap crashes. Do you have the latest video and motherboard drivers for your system?... read more 12/15/2004 (8:30 am)
Portals and DTS culling? LOL. We'll work something out. :P... read more 12/15/2004 (7:16 am)
Confused about terrain size There's a certain amount of VRAM that gets eaten and a certain amount of system memory, too. I have ... read more 12/15/2004 (7:14 am)
Keys get stuck way too often The Mac version of Zap has some known keystick issues. The bests solution is to get a dual analog ga... read more 12/15/2004 (7:12 am)
AdvCam integration with RTSCam Well, they sort of do as the networking system is active even in loopback games, but it's not as big... read more 12/15/2004 (7:11 am)
Console and objects There are fragments of script that the editor calls when it wants to create a new object; that might... read more 12/15/2004 (7:10 am)
Dedicated server question. All of the C++ ones, many of the script ones... Obviously, GUI stuff won't work. ;)... read more 12/15/2004 (7:09 am)
Texture quality and distance to object Would be interested in seeing that. Glad you got it dealt with!... read more 12/15/2004 (7:08 am)
Map2dif and milkshape... Map2dif doesn't really suport milkshape, afaik...... read more 12/14/2004 (11:13 pm)
Adding a decal manager Er... shouldn't you be creating the ghosts clientside, thus, in a situation where you can get a poin... read more 12/14/2004 (11:12 pm)
Sound update (refactoring) You did? Wow, nice work Marcelo! Lemme go approve that sucker! ;)... read more 12/14/2004 (11:08 pm)
Permission to use sounds I'll let Jeff or another Official Proclaimer say for sure, but my understanding is that as long as y... read more 12/14/2004 (11:06 pm)
Portals and DTS culling? Yeah, I'm really sort of worried about how my 21st birthday is going to go... ;)... read more 12/14/2004 (11:05 pm)
Texture quality and distance to object Try grepping for smallTextures?... read more 12/14/2004 (11:04 pm)
Tge 1.4 In the past three months, 1.4 on SVN has seen 113 commits. This is not counting development work don... read more 12/14/2004 (11:04 pm)
Torque likes it hot! Bear in mind that time spent optimizing things like GUI rendering is time not spent dealing with oth... read more 12/14/2004 (11:01 pm)
Create Ghost without Parent? Disclaimer: I've only skimmed this thread. You need to break out of the existing paradigm in Torq... read more 12/14/2004 (10:59 pm)
Windows Command Line Build? When we do automated compiles, we typically use the GNU toolchain... that said I'm pretty sure that ... read more 12/14/2004 (10:56 pm)
Dynamic Interior Creation You are aware that the crash is occuring due to interactions with the lightmap manager, yes?... read more 12/14/2004 (10:55 pm)
Confused about terrain size Actually, that was a rhetorical question. ;)... read more 12/14/2004 (10:55 pm)