Kyle Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GFX for beginners | Yeah, we use primbuilder a lot in things like editors were performance isn't as big a deal.... read more | 12/30/2004 (8:43 am) |
| Can anyone help?? mNetFlags.set( ScopeAlways | Ghostable) | NetObject::performScopeQuery marks things temporarily in scope, while objectLocalScopeAlways is perm... read more | 12/30/2004 (8:41 am) |
| Typemasks seem wacky? | They're basically just a convenient way of identifying various object types. There's not really a fi... read more | 12/30/2004 (8:38 am) |
| Error When Trying To Join RTS Dedicated Server | Thank you for the excellent error report, by the way. :)... read more | 12/30/2004 (8:36 am) |
| Rapid Fire | The datablock changes aren't getting propagated over the network, most likely. This is the sort of t... read more | 12/30/2004 (8:33 am) |
| Get the parent | Do you get any console errors? Also, you're aware that the code you have above, once parsed, will... read more | 12/29/2004 (11:02 pm) |
| Best way to create an urban environment? | You are correct. Good eye. :) (Hopefully this is something we'll be able to fix with future revis... read more | 12/28/2004 (11:37 pm) |
| Can anyone help?? mNetFlags.set( ScopeAlways | Ghostable) | Sure, or wherever it makes sense (you might want to have objects move in and out of scope-always).... read more | 12/28/2004 (8:28 pm) |
| NoRenderBans bug | I think it was mostly me porting the skybox code over in a bumbling manner. Not being clear on what ... read more | 12/28/2004 (2:43 pm) |
| NoRenderBans Skybox Bug | Yes, known issue. Something Bad in skyboxtown. I will work on this when I get back in the office.... read more | 12/28/2004 (2:41 pm) |
| Internal Compiler Error Msc1.cpp Please Help! | Ah, great! Glad it got fixed. :)... read more | 12/28/2004 (2:40 pm) |
| SORT:: problems | Very few engines do inter-object polygon sorting. SORT:: only fixes problems within the context of a... read more | 12/28/2004 (1:07 pm) |
| Getting a list of connected clients | ClientGroup, I think?... read more | 12/28/2004 (1:06 pm) |
| Get the parent | I don't think it has anything to do with the order of the .cs files. Have you tried using tree() to ... read more | 12/28/2004 (1:05 pm) |
| Semi-random thoughts about terrain deformation | That doesn't work at all, height isn't scaled in the default terrain. I think you're getting your... read more | 12/28/2004 (11:28 am) |
| Internal Compiler Error Msc1.cpp Please Help! | This is definitely a non-standard error. :) Have you tried checking the MSDN knowledge base?... read more | 12/28/2004 (11:26 am) |
| Get the parent | Given GUIs are SimGroup derived, you should be able to use getGroup() or similar to figure out what ... read more | 12/28/2004 (11:26 am) |
| Can anyone help?? mNetFlags.set( ScopeAlways | Ghostable) | GhostConnection::objectLocalScopeAlways We'll have to update those docs. I think once things on Z... read more | 12/28/2004 (8:08 am) |
| Semi-random thoughts about terrain deformation | Heights are stored internally in the terrain code as unsigned 16 bit integers. fixedToFloat and floa... read more | 12/28/2004 (8:03 am) |
| Fxgrass vs Fxfoliage | Nice to see some revived interest in this area! :)... read more | 12/28/2004 (7:57 am) |
| Commercial Steering or Racing Wheel Support?? | Thank you, Manuel!... read more | 12/28/2004 (7:55 am) |
| How do i get a full skybox without fog? | Bans are the "sky box fog." Set noRenderBans = 1;.... read more | 12/28/2004 (7:54 am) |
| Camera mocement code | The mantra at GG is, "If you can't say something nice, don't say something at all." (Also, lots of ... read more | 12/28/2004 (12:37 am) |
| Compile Proplem | I'm not sure I follow. .NET applications may require those vintages of application. Torque, however... read more | 12/27/2004 (6:40 pm) |
| Fxgrass vs Fxfoliage | Good luck. In the forest pack I have it take control of the scenegraph and do its own sorting. :) ... read more | 12/27/2004 (6:37 pm) |
| Flying Vehicle Tweaks | GetTransform?... read more | 12/27/2004 (6:36 pm) |
| A Bug and a Suggestion | Scores are useful. I frequently use the Halo2 scoreboard. [i]<-- my 2 cents, not a Pronouncement Fro... read more | 12/27/2004 (3:23 pm) |
| CVS module for RTS kit? | The kit includes a complete Torque source tree, so you only have to merge if you have existing chang... read more | 12/27/2004 (12:39 pm) |
| Gorpe Getting Started? | GORPE is pretty dead, as of my last check on it. It's out of date, and the TerrainManager it impleme... read more | 12/27/2004 (12:35 pm) |
| RTS Pack - Win 98 Compatibility? | If you do find any win98 related fixes, we'd love to hear about them! :)... read more | 12/27/2004 (12:35 pm) |
| A Bug and a Suggestion | Definitely two issues we're gonna hit soon.... read more | 12/26/2004 (10:48 pm) |
| Zapmatch only 20 seconds? | Aren't undocumented magic numbers fun? ;)... read more | 12/26/2004 (8:39 pm) |
| Can I? | Actually, not only is it possible, but it's been done (see MarbleBlast). The code was partially mig... read more | 12/26/2004 (12:38 pm) |
| TSE Crashes On D3D Init | Yeah, I'd definitely make sure I was on a really clean install - retail official everything. I've ha... read more | 12/26/2004 (12:34 pm) |
| Zapmatch only 20 seconds? | I believe it's set in the map file. At least, it was at one point. ;)... read more | 12/26/2004 (12:30 pm) |
| Fxgrass vs Fxfoliage | How much grass are you drawing? What graphics card?... read more | 12/26/2004 (12:23 am) |
| Fxgrass vs Fxfoliage | Um... I... uh... What's your [b]mom[/b] doing on the forums on this day of all days? :P... read more | 12/25/2004 (8:55 pm) |
| I need some serious help here... | That's the spirit! :)... read more | 12/25/2004 (8:55 pm) |
| Water block bug | Ugh... Silly ATI cards. :-/ It seems like they often have some really funky graphics bugs. If yo... read more | 12/25/2004 (8:54 pm) |
| Mines | Merry Christmas. ;) (In the future, you can edit your profile by clicking on your name in the lef... read more | 12/25/2004 (8:39 pm) |
| Fxgrass vs Fxfoliage | Sheesh, Melv, what you doing on the GG forums on this day of all days? ;)... read more | 12/25/2004 (2:19 pm) |
| Orc Questions | Thank you, Adam. :)... read more | 12/25/2004 (2:16 pm) |
| Light_brush and ambient color bugs | Don't look at me. I just work here. ;) I'll let Brian address this stuff. My briefy, inaccurate t... read more | 12/24/2004 (9:12 pm) |
| I need some serious help here... | I wish I did... :) Yes, loading the mission locally is probably the best bet. This is not all tha... read more | 12/24/2004 (9:06 pm) |
| Orc Questions | In general a meter, but as you'll probably find out, different modelling packages like to change tha... read more | 12/24/2004 (9:04 pm) |
| I need some serious help here... | Objects tend to register themselves in the scenegraph. If all you need is a character selection scre... read more | 12/24/2004 (7:07 pm) |
| Light_brush and ambient color bugs | Ah, the joys of different definitions of light emission. ;)... read more | 12/24/2004 (7:05 pm) |
| Strangeness: connection attempts to the wrong port | For more details, see [url]http://opentnl.sourceforge.net/doxydocs/classMasterServerInterface.html[/... read more | 12/24/2004 (5:27 pm) |
| Update: Fixed! RTS starter Kit Multiplayer bug | It's most likely some C++ difference; pretty much nothing else affects that area of code.... read more | 12/24/2004 (5:24 pm) |
| I need some serious help here... | I would suggest looking at GuiTSCtrl and SceneObject and SceneGraph, and how they relate. You also m... read more | 12/24/2004 (5:21 pm) |