Game Development Community

Kyle Carter's Forum Posts

Thread Post Date Posted
GFX for beginners Yeah, we use primbuilder a lot in things like editors were performance isn't as big a deal.... read more 12/30/2004 (8:43 am)
Can anyone help?? mNetFlags.set( ScopeAlways | Ghostable) NetObject::performScopeQuery marks things temporarily in scope, while objectLocalScopeAlways is perm... read more 12/30/2004 (8:41 am)
Typemasks seem wacky? They're basically just a convenient way of identifying various object types. There's not really a fi... read more 12/30/2004 (8:38 am)
Error When Trying To Join RTS Dedicated Server Thank you for the excellent error report, by the way. :)... read more 12/30/2004 (8:36 am)
Rapid Fire The datablock changes aren't getting propagated over the network, most likely. This is the sort of t... read more 12/30/2004 (8:33 am)
Get the parent Do you get any console errors? Also, you're aware that the code you have above, once parsed, will... read more 12/29/2004 (11:02 pm)
Best way to create an urban environment? You are correct. Good eye. :) (Hopefully this is something we'll be able to fix with future revis... read more 12/28/2004 (11:37 pm)
Can anyone help?? mNetFlags.set( ScopeAlways | Ghostable) Sure, or wherever it makes sense (you might want to have objects move in and out of scope-always).... read more 12/28/2004 (8:28 pm)
NoRenderBans bug I think it was mostly me porting the skybox code over in a bumbling manner. Not being clear on what ... read more 12/28/2004 (2:43 pm)
NoRenderBans Skybox Bug Yes, known issue. Something Bad in skyboxtown. I will work on this when I get back in the office.... read more 12/28/2004 (2:41 pm)
Internal Compiler Error Msc1.cpp Please Help! Ah, great! Glad it got fixed. :)... read more 12/28/2004 (2:40 pm)
SORT:: problems Very few engines do inter-object polygon sorting. SORT:: only fixes problems within the context of a... read more 12/28/2004 (1:07 pm)
Getting a list of connected clients ClientGroup, I think?... read more 12/28/2004 (1:06 pm)
Get the parent I don't think it has anything to do with the order of the .cs files. Have you tried using tree() to ... read more 12/28/2004 (1:05 pm)
Semi-random thoughts about terrain deformation That doesn't work at all, height isn't scaled in the default terrain. I think you're getting your... read more 12/28/2004 (11:28 am)
Internal Compiler Error Msc1.cpp Please Help! This is definitely a non-standard error. :) Have you tried checking the MSDN knowledge base?... read more 12/28/2004 (11:26 am)
Get the parent Given GUIs are SimGroup derived, you should be able to use getGroup() or similar to figure out what ... read more 12/28/2004 (11:26 am)
Can anyone help?? mNetFlags.set( ScopeAlways | Ghostable) GhostConnection::objectLocalScopeAlways We'll have to update those docs. I think once things on Z... read more 12/28/2004 (8:08 am)
Semi-random thoughts about terrain deformation Heights are stored internally in the terrain code as unsigned 16 bit integers. fixedToFloat and floa... read more 12/28/2004 (8:03 am)
Fxgrass vs Fxfoliage Nice to see some revived interest in this area! :)... read more 12/28/2004 (7:57 am)
Commercial Steering or Racing Wheel Support?? Thank you, Manuel!... read more 12/28/2004 (7:55 am)
How do i get a full skybox without fog? Bans are the "sky box fog." Set noRenderBans = 1;.... read more 12/28/2004 (7:54 am)
Camera mocement code The mantra at GG is, "If you can't say something nice, don't say something at all." (Also, lots of ... read more 12/28/2004 (12:37 am)
Compile Proplem I'm not sure I follow. .NET applications may require those vintages of application. Torque, however... read more 12/27/2004 (6:40 pm)
Fxgrass vs Fxfoliage Good luck. In the forest pack I have it take control of the scenegraph and do its own sorting. :) ... read more 12/27/2004 (6:37 pm)
Flying Vehicle Tweaks GetTransform?... read more 12/27/2004 (6:36 pm)
A Bug and a Suggestion Scores are useful. I frequently use the Halo2 scoreboard. [i]<-- my 2 cents, not a Pronouncement Fro... read more 12/27/2004 (3:23 pm)
CVS module for RTS kit? The kit includes a complete Torque source tree, so you only have to merge if you have existing chang... read more 12/27/2004 (12:39 pm)
Gorpe Getting Started? GORPE is pretty dead, as of my last check on it. It's out of date, and the TerrainManager it impleme... read more 12/27/2004 (12:35 pm)
RTS Pack - Win 98 Compatibility? If you do find any win98 related fixes, we'd love to hear about them! :)... read more 12/27/2004 (12:35 pm)
A Bug and a Suggestion Definitely two issues we're gonna hit soon.... read more 12/26/2004 (10:48 pm)
Zapmatch only 20 seconds? Aren't undocumented magic numbers fun? ;)... read more 12/26/2004 (8:39 pm)
Can I? Actually, not only is it possible, but it's been done (see MarbleBlast). The code was partially mig... read more 12/26/2004 (12:38 pm)
TSE Crashes On D3D Init Yeah, I'd definitely make sure I was on a really clean install - retail official everything. I've ha... read more 12/26/2004 (12:34 pm)
Zapmatch only 20 seconds? I believe it's set in the map file. At least, it was at one point. ;)... read more 12/26/2004 (12:30 pm)
Fxgrass vs Fxfoliage How much grass are you drawing? What graphics card?... read more 12/26/2004 (12:23 am)
Fxgrass vs Fxfoliage Um... I... uh... What's your [b]mom[/b] doing on the forums on this day of all days? :P... read more 12/25/2004 (8:55 pm)
I need some serious help here... That's the spirit! :)... read more 12/25/2004 (8:55 pm)
Water block bug Ugh... Silly ATI cards. :-/ It seems like they often have some really funky graphics bugs. If yo... read more 12/25/2004 (8:54 pm)
Mines Merry Christmas. ;) (In the future, you can edit your profile by clicking on your name in the lef... read more 12/25/2004 (8:39 pm)
Fxgrass vs Fxfoliage Sheesh, Melv, what you doing on the GG forums on this day of all days? ;)... read more 12/25/2004 (2:19 pm)
Orc Questions Thank you, Adam. :)... read more 12/25/2004 (2:16 pm)
Light_brush and ambient color bugs Don't look at me. I just work here. ;) I'll let Brian address this stuff. My briefy, inaccurate t... read more 12/24/2004 (9:12 pm)
I need some serious help here... I wish I did... :) Yes, loading the mission locally is probably the best bet. This is not all tha... read more 12/24/2004 (9:06 pm)
Orc Questions In general a meter, but as you'll probably find out, different modelling packages like to change tha... read more 12/24/2004 (9:04 pm)
I need some serious help here... Objects tend to register themselves in the scenegraph. If all you need is a character selection scre... read more 12/24/2004 (7:07 pm)
Light_brush and ambient color bugs Ah, the joys of different definitions of light emission. ;)... read more 12/24/2004 (7:05 pm)
Strangeness: connection attempts to the wrong port For more details, see [url]http://opentnl.sourceforge.net/doxydocs/classMasterServerInterface.html[/... read more 12/24/2004 (5:27 pm)
Update: Fixed! RTS starter Kit Multiplayer bug It's most likely some C++ difference; pretty much nothing else affects that area of code.... read more 12/24/2004 (5:24 pm)
I need some serious help here... I would suggest looking at GuiTSCtrl and SceneObject and SceneGraph, and how they relate. You also m... read more 12/24/2004 (5:21 pm)