Kyle Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Mission Start scripting. | Sounds like you're starting your timer before the player is all loaded. Maybe have the client send a... read more | 01/11/2005 (8:22 am) |
| Difference between writeCompressedPoint and setCompressionPoint | For network efficiency, I'd try getting the bit position before and after and seeing how many bits y... read more | 01/11/2005 (8:21 am) |
| Creating an in-game Journal using GuiMessageVectorCtrl | Hey... Um... Why not make the journal control live elsewhere so you're not constantly saving/loading... read more | 01/11/2005 (8:20 am) |
| TSMaterialList::getFlags: index out of range | Are you using a Milkshape exporter? Can you figure out which piece of art is causing the error?... read more | 01/11/2005 (8:05 am) |
| Switching weapons on a vehicle? | Probably in processMove? There's where player input gets turned into actions.... read more | 01/11/2005 (8:02 am) |
| Finding Torque version number? | Not currently. You could easily add it. It's mostly for distinguishing versions for network traff... read more | 01/11/2005 (8:00 am) |
| SimGroups do not call | Good point. I'll look at this.... read more | 01/09/2005 (10:04 pm) |
| They are currently getting fitted to play all supported gametypes (not necessarily with great insigh... read more | 01/09/2005 (7:25 am) | |
| Turning Physical Zones off and on | That's what PhysicalZones do, actually...... read more | 01/04/2005 (8:23 pm) |
| Curious texture bug | Can you post a screenshot of the problem? Thanks for the bug report.... read more | 01/03/2005 (10:01 pm) |
| Tse Crash | No worries. :) Does it fix the problem?... read more | 01/03/2005 (9:58 pm) |
| Compile Proplem | If you have a choice, get VC7. You shouldn't have one, though - Microsoft doesn't sell VC6 anymore..... read more | 01/03/2005 (9:58 pm) |
| Curious bug in materialList.cc | Hmm... Good eye. Thanks, it's on my todo list now.... read more | 01/03/2005 (9:52 pm) |
| Mouse Pick | Thanks, Stephen. You've spent a lot more time with patch files than I have recently, it would seem. ... read more | 01/03/2005 (9:50 pm) |
| Torque random crash, foliageReplicator? | Have you tried checking for null pointers? It might be its trying to access memory that it doesn't o... read more | 01/03/2005 (9:49 pm) |
| Mounting objects - best practice | Check the usage?... read more | 01/03/2005 (9:44 pm) |
| Compile Proplem | Naturally, all that money goes directly to line our pockets... ;) As far as I know, the only reas... read more | 01/02/2005 (10:25 pm) |
| Tse Crash | First hit on google: [url]http://www.drivercleaner.net/[/url]... read more | 01/02/2005 (9:36 pm) |
| GuiTextEditCtrl not working when ChatHud onscreen? | MainChatHud is usually loaded as a dialog, meaning that it "overlays" the entire screen and captures... read more | 01/02/2005 (7:57 pm) |
| Wallfire, possible with TGE ? | Look for addMaterialMapping in script.... read more | 01/02/2005 (7:53 pm) |
| Moving around INSIDE vehicles? | Er... I think you misread the code. It allows you to mount any SceneObject to any other SceneObject.... read more | 01/02/2005 (7:52 pm) |
| Mouse Pick | You need to work on your reading skills: [quote]What does this gobbledygook mean? The first line ... read more | 01/02/2005 (7:50 pm) |
| Tse Crash | Used Driver Cleaner?... read more | 01/02/2005 (7:48 pm) |
| Mouse Pick | I have no idea what the first fragment is about. The second indicates, yes, that some lines are a... read more | 01/01/2005 (8:10 pm) |
| I just bought TSE!!! | Try using Visual Studio 7.1.... read more | 01/01/2005 (8:07 pm) |
| Radeon 9800 SE and compile pixel shader error | Which update?... read more | 01/01/2005 (2:33 pm) |
| Scaling dif objects in Torque. | Is this when you scale it in the world editor, or in Quark? Can you post a screenshot or two to help... read more | 01/01/2005 (2:33 pm) |
| Mounted objects inheriting parent animations? | Easy - extend ShapeBase (or whatever class is doing this) to pass all animation state to its "mimic ... read more | 01/01/2005 (2:31 pm) |
| Mouse Pick | + are lines that are added, - are lines that are removed, and then there are header lines that indic... read more | 01/01/2005 (2:30 pm) |
| RemoteCommandEvent: mGuaranteeType | Yup, correct assessment. You could also check by setting some breakpoints in the CommandEvent and ch... read more | 01/01/2005 (2:29 pm) |
| ShapeBaseImageData error | ShapeBaseImages are designed to be part of ShapeBases. You can't create one on its own.... read more | 01/01/2005 (2:27 pm) |
| Can I? | PrepRenderImage registers RenderImages with the scenegraph. These are then processed, then passed ba... read more | 01/01/2005 (2:27 pm) |
| Market Research: would you pay for a dedicated ZAP! server? | You might also consider renting server time rather than dedicating servers. Of course, that implies ... read more | 12/31/2004 (2:44 pm) |
| Radeon 9800 SE and compile pixel shader error | Maybe it's related to the version of DirectX you have?... read more | 12/31/2004 (2:42 pm) |
| Out of date | Did you get your source code from the installer?... read more | 12/31/2004 (2:41 pm) |
| RemoteCommandEvent: mGuaranteeType | GuaranteedOrdered, I believe. Did you check in engine/game/net.cc?... read more | 12/31/2004 (2:39 pm) |
| Suggestion: Team Colored shots | Perhaps we could tint shots that can hurt you red, and the other sort green... We'll have to see wha... read more | 12/31/2004 (10:06 am) |
| Radeon 9800 SE and compile pixel shader error | It wouldn't compile because when the version is set to 1.4, it compiles for a 1.4 pixel shader targe... read more | 12/31/2004 (10:05 am) |
| Can anyone help?? mNetFlags.set( ScopeAlways | Ghostable) | So when you call setMaskBits from the RPC, it works, but if you call it directly, it doesn't? Are yo... read more | 12/31/2004 (10:02 am) |
| Water block bug | Hmm...If your terrain is _very_ flat you might be getting into some edge conditions with the fog tex... read more | 12/31/2004 (9:46 am) |
| What does SceneState::buildTranslucentBSP do? | It sorts RenderImages; each object is responsible for any intra-object sorting. Pretty heinous, eh? ... read more | 12/31/2004 (9:44 am) |
| Gfxcolorwriteenable_x Flags Wrong | Nice. We're glad you're giving us _fixes_ in addition to the bug reports. :)... read more | 12/30/2004 (9:51 pm) |
| What does SceneState::buildTranslucentBSP do? | It sorts the various transparent objects registered as Planes, by the process of building a BSP. Thi... read more | 12/30/2004 (8:38 pm) |
| Can anyone help?? mNetFlags.set( ScopeAlways | Ghostable) | Which RPC function did you call? Or did it matter? It seems like maybe you're missing an important i... read more | 12/30/2004 (7:36 pm) |
| Update: Fixed! RTS starter Kit Multiplayer bug | When Josh and I are both back in the office after Jan 1, we'll take some time and make sure we get a... read more | 12/30/2004 (6:52 pm) |
| Water | ... And it's people like you that take the time to document it, that make that documentation exist. ... read more | 12/30/2004 (5:50 pm) |
| Teamwarfare is now hosting ZAP! competition! | Awesome. I'll have to get in on this once I'm back in Eugene... :)... read more | 12/30/2004 (2:45 pm) |
| Semi-random thoughts about terrain deformation | I still think the issue is not converting properly to from the fixed point height representation...... read more | 12/30/2004 (8:57 am) |
| Merge with TSE?? | Is probably pretty compatible, though we haven't tried it. As you say, most of the code is the same... read more | 12/30/2004 (8:55 am) |
| NoRenderBans bug | I'm 120 miles away, but only till Monday. We can race across the country to see who gets it into CVS... read more | 12/30/2004 (8:47 am) |