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Kyle Carter's Forum Posts

Thread Post Date Posted
Mission Start scripting. Sounds like you're starting your timer before the player is all loaded. Maybe have the client send a... read more 01/11/2005 (8:22 am)
Difference between writeCompressedPoint and setCompressionPoint For network efficiency, I'd try getting the bit position before and after and seeing how many bits y... read more 01/11/2005 (8:21 am)
Creating an in-game Journal using GuiMessageVectorCtrl Hey... Um... Why not make the journal control live elsewhere so you're not constantly saving/loading... read more 01/11/2005 (8:20 am)
TSMaterialList::getFlags: index out of range Are you using a Milkshape exporter? Can you figure out which piece of art is causing the error?... read more 01/11/2005 (8:05 am)
Switching weapons on a vehicle? Probably in processMove? There's where player input gets turned into actions.... read more 01/11/2005 (8:02 am)
Finding Torque version number? Not currently. You could easily add it. It's mostly for distinguishing versions for network traff... read more 01/11/2005 (8:00 am)
SimGroups do not call Good point. I'll look at this.... read more 01/09/2005 (10:04 pm)
Zap has bots now They are currently getting fitted to play all supported gametypes (not necessarily with great insigh... read more 01/09/2005 (7:25 am)
Turning Physical Zones off and on That's what PhysicalZones do, actually...... read more 01/04/2005 (8:23 pm)
Curious texture bug Can you post a screenshot of the problem? Thanks for the bug report.... read more 01/03/2005 (10:01 pm)
Tse Crash No worries. :) Does it fix the problem?... read more 01/03/2005 (9:58 pm)
Compile Proplem If you have a choice, get VC7. You shouldn't have one, though - Microsoft doesn't sell VC6 anymore..... read more 01/03/2005 (9:58 pm)
Curious bug in materialList.cc Hmm... Good eye. Thanks, it's on my todo list now.... read more 01/03/2005 (9:52 pm)
Mouse Pick Thanks, Stephen. You've spent a lot more time with patch files than I have recently, it would seem. ... read more 01/03/2005 (9:50 pm)
Torque random crash, foliageReplicator? Have you tried checking for null pointers? It might be its trying to access memory that it doesn't o... read more 01/03/2005 (9:49 pm)
Mounting objects - best practice Check the usage?... read more 01/03/2005 (9:44 pm)
Compile Proplem Naturally, all that money goes directly to line our pockets... ;) As far as I know, the only reas... read more 01/02/2005 (10:25 pm)
Tse Crash First hit on google: [url]http://www.drivercleaner.net/[/url]... read more 01/02/2005 (9:36 pm)
GuiTextEditCtrl not working when ChatHud onscreen? MainChatHud is usually loaded as a dialog, meaning that it "overlays" the entire screen and captures... read more 01/02/2005 (7:57 pm)
Wallfire, possible with TGE ? Look for addMaterialMapping in script.... read more 01/02/2005 (7:53 pm)
Moving around INSIDE vehicles? Er... I think you misread the code. It allows you to mount any SceneObject to any other SceneObject.... read more 01/02/2005 (7:52 pm)
Mouse Pick You need to work on your reading skills: [quote]What does this gobbledygook mean? The first line ... read more 01/02/2005 (7:50 pm)
Tse Crash Used Driver Cleaner?... read more 01/02/2005 (7:48 pm)
Mouse Pick I have no idea what the first fragment is about. The second indicates, yes, that some lines are a... read more 01/01/2005 (8:10 pm)
I just bought TSE!!! Try using Visual Studio 7.1.... read more 01/01/2005 (8:07 pm)
Radeon 9800 SE and compile pixel shader error Which update?... read more 01/01/2005 (2:33 pm)
Scaling dif objects in Torque. Is this when you scale it in the world editor, or in Quark? Can you post a screenshot or two to help... read more 01/01/2005 (2:33 pm)
Mounted objects inheriting parent animations? Easy - extend ShapeBase (or whatever class is doing this) to pass all animation state to its "mimic ... read more 01/01/2005 (2:31 pm)
Mouse Pick + are lines that are added, - are lines that are removed, and then there are header lines that indic... read more 01/01/2005 (2:30 pm)
RemoteCommandEvent: mGuaranteeType Yup, correct assessment. You could also check by setting some breakpoints in the CommandEvent and ch... read more 01/01/2005 (2:29 pm)
ShapeBaseImageData error ShapeBaseImages are designed to be part of ShapeBases. You can't create one on its own.... read more 01/01/2005 (2:27 pm)
Can I? PrepRenderImage registers RenderImages with the scenegraph. These are then processed, then passed ba... read more 01/01/2005 (2:27 pm)
Market Research: would you pay for a dedicated ZAP! server? You might also consider renting server time rather than dedicating servers. Of course, that implies ... read more 12/31/2004 (2:44 pm)
Radeon 9800 SE and compile pixel shader error Maybe it's related to the version of DirectX you have?... read more 12/31/2004 (2:42 pm)
Out of date Did you get your source code from the installer?... read more 12/31/2004 (2:41 pm)
RemoteCommandEvent: mGuaranteeType GuaranteedOrdered, I believe. Did you check in engine/game/net.cc?... read more 12/31/2004 (2:39 pm)
Suggestion: Team Colored shots Perhaps we could tint shots that can hurt you red, and the other sort green... We'll have to see wha... read more 12/31/2004 (10:06 am)
Radeon 9800 SE and compile pixel shader error It wouldn't compile because when the version is set to 1.4, it compiles for a 1.4 pixel shader targe... read more 12/31/2004 (10:05 am)
Can anyone help?? mNetFlags.set( ScopeAlways | Ghostable) So when you call setMaskBits from the RPC, it works, but if you call it directly, it doesn't? Are yo... read more 12/31/2004 (10:02 am)
Water block bug Hmm...If your terrain is _very_ flat you might be getting into some edge conditions with the fog tex... read more 12/31/2004 (9:46 am)
What does SceneState::buildTranslucentBSP do? It sorts RenderImages; each object is responsible for any intra-object sorting. Pretty heinous, eh? ... read more 12/31/2004 (9:44 am)
Gfxcolorwriteenable_x Flags Wrong Nice. We're glad you're giving us _fixes_ in addition to the bug reports. :)... read more 12/30/2004 (9:51 pm)
What does SceneState::buildTranslucentBSP do? It sorts the various transparent objects registered as Planes, by the process of building a BSP. Thi... read more 12/30/2004 (8:38 pm)
Can anyone help?? mNetFlags.set( ScopeAlways | Ghostable) Which RPC function did you call? Or did it matter? It seems like maybe you're missing an important i... read more 12/30/2004 (7:36 pm)
Update: Fixed! RTS starter Kit Multiplayer bug When Josh and I are both back in the office after Jan 1, we'll take some time and make sure we get a... read more 12/30/2004 (6:52 pm)
Water ... And it's people like you that take the time to document it, that make that documentation exist. ... read more 12/30/2004 (5:50 pm)
Teamwarfare is now hosting ZAP! competition! Awesome. I'll have to get in on this once I'm back in Eugene... :)... read more 12/30/2004 (2:45 pm)
Semi-random thoughts about terrain deformation I still think the issue is not converting properly to from the fixed point height representation...... read more 12/30/2004 (8:57 am)
Merge with TSE?? Is probably pretty compatible, though we haven't tried it. As you say, most of the code is the same... read more 12/30/2004 (8:55 am)
NoRenderBans bug I'm 120 miles away, but only till Monday. We can race across the country to see who gets it into CVS... read more 12/30/2004 (8:47 am)