Game Development Community

Kyle Carter's Forum Posts

Thread Post Date Posted
Difference between writeCompressedPoint and setCompressionPoint Ahh, I was thinking about the OpenTNL docs. void setPointCompression (const Point3F &p) Set... read more 01/13/2005 (2:47 am)
Question about binds Check out ActiveActionMapSet, and do a dump() on GlobalActionMap?... read more 01/12/2005 (11:10 pm)
800x600 gui problem Do you have all your GUI aligns set properly?... read more 01/12/2005 (10:45 pm)
Newton Physics Engine integrated (Part 1) Isn't Newton single platform, though?... read more 01/12/2005 (10:43 pm)
ObectIDs are unique and the same run to run? Holy crap, what are you caching? 0.o... read more 01/12/2005 (1:56 am)
Debug mode - quick question Have you tried using asserts? For C++ debugging they can be incredibly useful. Similarly, C++ debugg... read more 01/12/2005 (1:55 am)
Torque Fonts display incorrectly Got the latest drivers? Laptop drivers can lag six months behind the "real" latest, unfortunately. ... read more 01/12/2005 (1:54 am)
Mac mini Sign me up with the teenieboppers, this thing's hot!... read more 01/12/2005 (1:53 am)
Can i create a terrain with a large size without problems? Yes, but not with the default code. This has been discussed many times before, have you tried search... read more 01/12/2005 (1:52 am)
TSE's map2dif crash That's pretty mysterious. There are some compiled map2difs floating around. Try trawling the Torque ... read more 01/12/2005 (1:51 am)
About Mapping Keys Definitely will be in for 1.6. You will have more flexibility than you can shake a stick at. I promi... read more 01/12/2005 (1:48 am)
Teams and Ranks And Brian, awesome idea.... read more 01/12/2005 (1:47 am)
Teams and Ranks As somebody who gets food put on the table by registered users, I think that giving people incentive... read more 01/12/2005 (1:47 am)
Seeing cloaked ships Ooh, good eye. Hunters always has been a bit odd in terms of teams, I think it's time Pat and I took... read more 01/11/2005 (4:40 pm)
Link to the forums from the website The current incarnation of the website is gonna die in not too long, or so a little birdy told me, s... read more 01/11/2005 (4:37 pm)
Talking too difficult with keyboard Check the options menu.... read more 01/11/2005 (4:36 pm)
Customize Keys I'll just say that thanks to Saitek and Logitech, everyone at GG has a pretty nice gamepad.... read more 01/11/2005 (4:35 pm)
AIMovingInterior I prefer whathouses, myself.... read more 01/11/2005 (12:06 pm)
Vehicle::updatePos - Physics clock too fast @Kristen: You're definitely digging very deep here. I'm delighted to see someone evaluating the v... read more 01/11/2005 (12:03 pm)
Using small blurry textures at the wrong time.. Thanks for the summary fix, Clint! On my todo list along with some other similar threads.... read more 01/11/2005 (11:54 am)
multiple actionMap binds to one function Normally we do frown upon resurrections, but in this case I'm pretty glad you did. This is a good, c... read more 01/11/2005 (11:54 am)
Dissapearing .DIF Perhaps LOD is causing the empty squares to become... er... not empty? :) You might try making th... read more 01/11/2005 (11:52 am)
Audio problems.. I'd like to point out that most of the vorbis code in Torque was not written by Torque developers. A... read more 01/11/2005 (11:51 am)
Newb mac dev question! And hopefully 1.4 will have some of those good things. :)... read more 01/11/2005 (11:48 am)
"Alt" key See Timothy's post?... read more 01/11/2005 (11:48 am)
Simple Terrain Good lord, no. Check the TerrainBlock. :)... read more 01/11/2005 (11:46 am)
Terrain too low Are you loading your own terrain from a file? The terrain in Torque is fairly high up, and all the f... read more 01/11/2005 (11:45 am)
Can anyone help?? mNetFlags.set( ScopeAlways | Ghostable) Are you sure the connection is sending packets? It might be stalling for some reason.... read more 01/11/2005 (9:04 am)
Dynamic shadows in TSE We wish it was possible to know when it was. ;) shadow.cpp is a good starting point. You should b... read more 01/11/2005 (9:03 am)
Turning transition off Are you sure that the calls to TS are reflecting your change?... read more 01/11/2005 (8:57 am)
Mounted Shape onCollision That's because not all objects mount correctly or properly. :) The mounting stuff is pretty much lim... read more 01/11/2005 (8:57 am)
Confused about how to exec a script from console The latter two forms don't work from the console, only from code executed inside files. In other wor... read more 01/11/2005 (8:55 am)
Gui Editor: Creating Custom Buttons Oh yeah - not all editors give you transparent PNGs. Notably, some recent versions of Photoshop have... read more 01/11/2005 (8:54 am)
Gui Editor: Creating Custom Buttons @Richard: When the rights for Torque transferred to GG, it had been used in-house by Dynamix for yea... read more 01/11/2005 (8:52 am)
Popactionmap There's a SimSet which contains 'em, try using tree() to find it.... read more 01/11/2005 (8:46 am)
Build size executable grew in size Ain't compression grand? :)... read more 01/11/2005 (8:46 am)
Estimated Date on the Offical GG books? We're working as hard as we can to get them out. :) I'm sure Josh can speak with more authority and ... read more 01/11/2005 (8:45 am)
Torque random crash, foliageReplicator? I'd check the state of the various variables (particularly this or pFoliageItem); there's a window a... read more 01/11/2005 (8:43 am)
Item Collision question The vehicles will do collision against the convex hulls of the objects (they have to, as they can ra... read more 01/11/2005 (8:41 am)
Gui shennanigans Create a SimSet and have all the GuibitmapControls add themselves in their onAdd() callback?... read more 01/11/2005 (8:39 am)
.DTS model shadow problem Are their hierarchies exactly identical? As well as the geometry under each one?... read more 01/11/2005 (8:37 am)
Coloring text in gui's Thanks for posting the solution as well as the problem. :)... read more 01/11/2005 (8:35 am)
Question about binds Have you tried calling pop() on the GlobalActionMap?... read more 01/11/2005 (8:35 am)
Shadow Bug with 1.3 Sounds like Josh has a good lead.... read more 01/11/2005 (8:32 am)
Console History saver? Neat thing, gonna put this on my todolist.... read more 01/11/2005 (8:31 am)
Load testing the server (client side bots) Torque is not threadsafe. :) If you want to do some loadtesting like that I'd suggest lobotomizing t... read more 01/11/2005 (8:30 am)
Texture quality and distance to object @Alexander: Ah, those sound like good candidates for HEAD inclusion.... read more 01/11/2005 (8:27 am)
Torque likes it hot! Are these memory leaks in stock Torque? I'd love to hear about them and maybe fix them, if so...... read more 01/11/2005 (8:26 am)
ObectIDs are unique and the same run to run? Good to see you solved your own problem. Dare I ask what data you're caching? :)... read more 01/11/2005 (8:25 am)
Dynamic creation of buildings based on data Never underestimate the power and ease of a custom object.... read more 01/11/2005 (8:24 am)