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Kyle Carter's Forum Posts

Thread Post Date Posted
Confused with Net Code Hey, I've used the term "short circuiting" a lot... :-/... read more 01/18/2005 (12:19 am)
Anyone suggest a basic AI tute? What's a 2.1 degree?... read more 01/18/2005 (12:19 am)
TSShapeInstance::snapShot is making invalid bitmaps Also, please check that the BMP and GIF writers can support alpha! The GBitmap created by snapshot h... read more 01/18/2005 (12:16 am)
TSShapeInstance::snapShot is making invalid bitmaps Are you sure it's loading the textures before it creates the sapshot? If they aren't loaded, you'll ... read more 01/18/2005 (12:15 am)
Checking for key down? How about make/break events? The existing binding system supports this just fine.... read more 01/18/2005 (12:14 am)
Frame per second event GameBase::interpolateTick, beware process ordering.... read more 01/18/2005 (12:14 am)
Player animation bug at slow speeds We had this issue in RTS development... so we just wrote code specific to what we wanted to do. :) ... read more 01/18/2005 (12:13 am)
Vehicle has 92534743 hubs? Looks like data corruption in the datablock.What are the proper values? Do you get any other warning... read more 01/18/2005 (12:10 am)
Torque for space sim? You mean Phil? :) There's a difference between a succesful pack and a succesful game. A successfu... read more 01/16/2005 (9:16 pm)
Quick Question Yes, it does.... read more 01/16/2005 (1:11 pm)
Ugly lighting Well, check them in the showtool pro. It might be that blender isn't exporting normals properly? (I... read more 01/16/2005 (1:09 pm)
Particle affects around a objects collision mesh... Er... the splash effect I speak of doesn't use any particles?... read more 01/16/2005 (1:02 pm)
TorqueGameEngineSDK 1_3 license We'll be updating this ASAP next week. Sorry about the confusion!... read more 01/16/2005 (12:38 pm)
Speed Zone Bug Hmm. Good point. We'll have to get a fix for that in at some point, esp. if people are really getti... read more 01/16/2005 (5:00 am)
The Open Dynamics Framework Man, where do they keep the header files? I can't seem to find 'em anywhere. :-/ Is it in the ins... read more 01/16/2005 (4:55 am)
Speed Zone Bug Why not just put a ship diameter's worth of space around the speed zone? :)... read more 01/16/2005 (12:38 am)
Ugly lighting The space orc model isn't perfect... What you have up there doesn't look like it has normal mapping ... read more 01/16/2005 (12:36 am)
Newby QuArK Question I think you might be approaching it from the wrong direction. In CSG modelling, the idea is to build... read more 01/16/2005 (12:34 am)
DTS Object Problems It would be a "simple" matter of getting the collision meshes to move (that's not so hard) and getti... read more 01/16/2005 (12:32 am)
Particle affects around a objects collision mesh... Made the bounding box of the player?... read more 01/16/2005 (12:31 am)
Irritating rendering artefact What's your visible distance?... read more 01/16/2005 (12:30 am)
Speed Zone Bug I'm a little unclear on the situation you're describing. Are you saying that if you're in the speed ... read more 01/15/2005 (6:50 pm)
Shader dev workfow question There's a TORQUE_DEBUG macro you could try. I've thought about this a fair amount. The best appro... read more 01/15/2005 (6:40 pm)
Right clicking in Torque Tutorial You might have to go out and get a two button mouse. :) I'm not a mac user, though, so perhaps on... read more 01/15/2005 (6:36 pm)
Particle affects around a objects collision mesh... Did you try the splash object used with the player object?... read more 01/15/2005 (6:35 pm)
Recommendations for porting C++ game code to Torque Not so much. That's why I suggested it for your game. ;) If you had a full 3d game with a sceneg... read more 01/15/2005 (6:33 pm)
The Open Dynamics Framework Cross-platform...... read more 01/15/2005 (3:43 pm)
InterpolateTick isn't getting called If it's only on the server interpolateTick is never called.... read more 01/15/2005 (3:42 pm)
Particle affects around a objects collision mesh... What's your question? :) What you suggest is certainly do-able. Maybe just iterate over all the vert... read more 01/15/2005 (3:40 pm)
TSShapeInstance::snapShot is making invalid bitmaps Yes, would be interesting to find out why it's not saving a proper BMP. I would suspect maybe someth... read more 01/15/2005 (3:39 pm)
Animated Shapes + Gravity = Dont want it Why not use a StaticShape?... read more 01/15/2005 (3:37 pm)
Recommendations for porting C++ game code to Torque What we did to bootstrap Zap! ([url]www.zapthegame.com[/url]) into Torque was to basically wrap the ... read more 01/15/2005 (3:37 pm)
ObectIDs are unique and the same run to run? It might be better to do that than blow megs and megs of memory on a quadtree you won't use. :)... read more 01/15/2005 (3:36 pm)
Difference between writeCompressedPoint and setCompressionPoint As long as the order of calls to setCompressionPoint wrt to the bitstream is identical, you can call... read more 01/15/2005 (3:36 pm)
800x600 gui problem The canvas starts out at the res you saved it at, then is resized to the real reas, so it might be t... read more 01/15/2005 (3:34 pm)
Is it possible to have a text file with certains parameters? Is it too hard for people to edit a script file directly? (Not appropriate for all situations, but f... read more 01/15/2005 (3:33 pm)
Character re-scaling You mean the one created by Joe Maruschak? Tim is about halfway through his first character model ev... read more 01/15/2005 (3:32 pm)
DTS Object Problems You could always modify the collision code to support animated collision meshes...... read more 01/15/2005 (3:30 pm)
Vehicle::updatePos - Physics clock too fast One area that could probably benefit from a good look is the actual physics updating code, which see... read more 01/15/2005 (3:30 pm)
Torque Fonts display incorrectly Now that's pretty interesting.... read more 01/15/2005 (3:26 pm)
Rts - Tse And remember - the more people that buy the RTS SK and say they want it on TSE, the more likely it i... read more 01/15/2005 (3:24 pm)
Trying to run TSE in multiplayer mode Looks like your particle emitter datablock is broken?... read more 01/15/2005 (3:22 pm)
Shader dev workfow question @Tom - Would love to have that. The ResManager is pretty easy to understand, I'd suggesting reading ... read more 01/15/2005 (3:21 pm)
I have problems to run scripts. Header comments?... read more 01/15/2005 (2:47 pm)
TSShapeInstance::snapShot is making invalid bitmaps Try writing a PNG?... read more 01/14/2005 (4:42 pm)
TSE's map2dif crash That's what I do. I'd also make sure Torque Lib was built OK.... read more 01/13/2005 (3:03 am)
Real stoopid question (shadrConsts) Hopefully. ;)... read more 01/13/2005 (3:03 am)
Torque Fonts display incorrectly Well... no idea how it could be happening if it's a stock build. :-/... read more 01/13/2005 (2:58 am)
Dialog onWake Are you maybe returning false? You can use trace() to see the return values and order of execution o... read more 01/13/2005 (2:54 am)
ObectIDs are unique and the same run to run? Any particular reason you need so much grass? Or that you need so much grass in memory all at once?... read more 01/13/2005 (2:51 am)