Kyle Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Any Portland, Oregon GG people? | Cool beans. *signs up* Too bad I'm not 21.... read more | 05/17/2003 (9:09 am) |
| Yet another .NET problem | Looks like you're missing some object files... Are you sure you're compiling everything? (ie, no fil... read more | 05/16/2003 (10:43 am) |
| Setting mouse position | When you say "This positions the cursor at that point correctly but, as soon as the mouse is moved, ... read more | 05/16/2003 (10:41 am) |
| Working on Terrain Manager class... | Well, you could always do 16x16 and just repeat the tiles all the way across... Not the most elegant... read more | 05/16/2003 (10:26 am) |
| Setting mouse position | Call setCursorPos every tick?... read more | 05/15/2003 (3:42 pm) |
| Stabilised Gun? | "Unleash the QuigleyBot!" Heheheh...... read more | 05/15/2003 (11:41 am) |
| Server IP | There is a master server implementation available at [url]http://www.pblabs.com/projects.php[/url].... read more | 05/15/2003 (11:39 am) |
| Compiler Errors | Perhaps if you redownload it? Or else, maybe HEAD is a better branch to work from. Failing that, ... read more | 05/15/2003 (11:37 am) |
| concave collision and dts shadows | All collision meshes must be convex. I have a most marvelous proof for this, but this post is too sm... read more | 05/15/2003 (11:35 am) |
| Forum Filters Request | Hear, hear! I'd love to at least select whether I wanted to view the play or dev forums. I'm sure... read more | 05/15/2003 (11:31 am) |
| Buying Torque | Realm Wars is the best thing to try to get an idea of what Torque can do. Unlike 3DGS, Torque is ... read more | 05/13/2003 (10:19 pm) |
| Torque Games <> Windows 2003 | Oooh... :P Can you give the error messages? Perhaps from the log file?... read more | 05/13/2003 (9:47 pm) |
| Vector graphics in GUI | I dunno, if that is indeed the bug, then you're probably out of luck with the EditTSCtrl...... read more | 05/12/2003 (8:21 pm) |
| Blank textures.... screwup wiht the engine or what? | You must be working on a pretty high-end system - the first three powers of 16 are 16, 256, and 4096... read more | 05/12/2003 (3:53 pm) |
| Blurred Textures from a Distance | Link doesn't work for me - connection refused.... read more | 05/10/2003 (5:13 pm) |
| Linux Server | There is a master server implementation online at [url]http://www.pblabs.com/projects.php[/url]. ... read more | 05/09/2003 (2:02 pm) |
| A new Torque editor. | Yes! Screenshots! And a feature list!... read more | 05/08/2003 (10:30 pm) |
| World-Building Tools | Worldcraft and Quark output their data in a special format optimized for rendering as a level. For i... read more | 05/08/2003 (9:31 am) |
| World-Building Tools | The Torque level editor (the one built into the engine) does an excellent job of letting you build a... read more | 05/07/2003 (8:26 pm) |
| Docs? | Reading through the docs on the TGE project site at [url]http://www.garagegames.com/docs/torque.sdk/... read more | 05/07/2003 (12:35 pm) |
| In game Video capture. | One good option, get a computer with tv out, and record to a VCR or another video capture device, th... read more | 05/07/2003 (12:34 pm) |
| Waste of cash or a good idea | If you get the chance, go find a copy of the game "Typing of the Dead"... It's this bizarre derivati... read more | 05/05/2003 (10:28 pm) |
| Projecting world objects onto screen | Also, check out guiShapeNameHud.cc; it is what renders the names of items (like players) on-screen i... read more | 05/05/2003 (9:23 am) |
| terrain for level design | Torque uses a special rendering engine to draw terrain. You use the built-in terrain editor to edit ... read more | 05/05/2003 (7:10 am) |
| Seeking advice on purchasing a new system for game development | (If you're planning on doing any sort of serious game development, and you can't install your OS, yo... read more | 05/04/2003 (4:08 pm) |
| camera shaking | Sounds like a design question - it depends on the game! But for the demo, I'd think that yes, the... read more | 05/04/2003 (9:53 am) |
| Seeking advice on purchasing a new system for game development | Hey! I do all mine on an Inspiron 8200, too ;) (I do primarily web development, with plenty of "o... read more | 05/03/2003 (10:29 pm) |
| Ivisible Interiors | You can remove the terrain object :). It's just that map2dif is designed to optimize things, and ... read more | 05/03/2003 (7:21 am) |
| Ivisible Interiors | map2dif removes parts of interiors that are unreachable from the outside world. You need to connect ... read more | 05/03/2003 (5:33 am) |
| Question on Torque .... | There are already some examples to this effect floating around the forums and resources sections of ... read more | 05/02/2003 (6:41 pm) |
| Need help with Multiplayer??? | Do you have a firewall between you and the server? If you're blocking UDP data, the master server wo... read more | 05/01/2003 (7:14 pm) |
| Map Enhancement Suggestions? | Add some more texture variety to the map. I think that alone'll make it more interesting to play in;... read more | 05/01/2003 (12:13 pm) |
| documentation(s) ? | You run the command line doxygen app... That's about all there is to it. Doxygen was intended to be ... read more | 05/01/2003 (10:41 am) |
| Can anyone recommend a good free web server... | WebGUI might be overkill, but it's good. [url]www.plainblack.com[/url]... read more | 04/28/2003 (2:24 pm) |
| Does CVS 1.1.2 contains different files than the ZIP-File? | I don't know :) But if you dislike WinCVS (or it dislikes you), perhaps TortoiseCVS would work be... read more | 04/28/2003 (12:28 am) |
| Terrain Editor - Editing on more than one axis | Allowing displacement of the terrain horizontally would play merry hell with the LOD algorithms, voi... read more | 04/27/2003 (6:00 pm) |
| predictive netcode | You can change the hard-coding as desired to fit the movement of your game character's movement type... read more | 04/27/2003 (5:40 am) |
| 3D format with support for inverse kinematics? | I think you're pretty much stuck with modelling package native formats for this sort of data. Most "... read more | 04/25/2003 (9:49 am) |
| Latest Version? | Torque version 2 is not out. I've heard rumours that there will be a rewrite this summer, but nothin... read more | 04/21/2003 (9:21 pm) |
| HELP!!! | You can also download an old copy of the example from [url]http://www.garagegames.com/mg/projects/to... read more | 04/21/2003 (5:19 am) |
| Honda's chain reaction | Maybe that was the best take of the 606?... read more | 04/17/2003 (7:12 pm) |
| Creating a sports game with TGE | Torque would definitely provide you a strong foundation for a game engine; it gives you networking, ... read more | 04/17/2003 (9:03 am) |
| Interesting math result - bug? | Don't do your finances in TorqueScript ;) I would bet it's due to the value being stored to the g... read more | 04/15/2003 (11:12 pm) |
| player conformed to ground !? | There are some numerical instability issues with the conform-to-ground resource. I tried to sort the... read more | 04/15/2003 (7:35 pm) |
| Strategy game? | I don't believe that there are any engines aimed explicitly at the RTS market, though "generic" ones... read more | 04/14/2003 (4:43 pm) |
| Starter collision question. | Have you tried the various polyList classes as starting points?... read more | 04/14/2003 (4:40 pm) |
| How would I add emergancy lighting? | The search feature is pretty limited :-/ Torque has an emergency lighting feature at least partia... read more | 04/13/2003 (11:18 am) |
| Updated graphics?? | AFAIK, it's just to show off the latest nVidia tech.... read more | 04/12/2003 (10:46 am) |
| Saving/Reading Database Style | MySQL is probably overkill for this, especially if you're doing a standalone game; no one wants to h... read more | 04/12/2003 (9:04 am) |
| configuration files - how? | [url]http://freshmeat.net/projects/confuse/?topic_id=809[/url] That oughta answer all your questi... read more | 04/11/2003 (2:50 pm) |