Kyle Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Demo Branch Plan | I suspect - and I [b]do not speak authoritatively[/b], as I have not discussed with the GG guys - th... read more | 06/17/2003 (3:00 pm) |
| Working towards paging. | It sounds pretty good. Plenty of room for optimizing the datasets worked with (like having the serve... read more | 06/16/2003 (8:37 pm) |
| Exposing an array of strings to the scripting engine.. | Maybe all you need is an "addTerrainTexture(type, filepath)" function?... read more | 06/15/2003 (12:04 pm) |
| My story, want some feed back | Sometimes, you just have to throw stuff out and start over. When they did Halflife, they went abo... read more | 06/14/2003 (11:56 pm) |
| Particle system in the GUI? | You'd have to get an emitter to be at the right position on screen... then it would be simple... I g... read more | 06/14/2003 (9:31 pm) |
| ScriptObject | I have a slightly more compact version of the patch... Soon as I get it tested I'll post it up here,... read more | 06/14/2003 (9:29 pm) |
| Exposing an array of strings to the scripting engine.. | That's a very Javaish way of exposing constants, if those _are_ constants. There's support for ar... read more | 06/14/2003 (1:53 pm) |
| Status and Directions | I agree. We're planning on giving plenty of overview material, and we'll definitely provide informat... read more | 06/14/2003 (1:37 pm) |
| Working on a gernic event system for Torque | Ouch :P I have to agree with Jarrod, though. Realize that the developers of Tribes and Tribes 2 c... read more | 06/12/2003 (10:15 pm) |
| Old TCPObject Tutorial | Neat. We're going to try to make all the tutorials and other docs we integrate with the official ... read more | 06/12/2003 (2:44 pm) |
| Old TCPObject Tutorial | That's really good! An excellent example of what we're looking for - it's clear, thorough, and not t... read more | 06/12/2003 (8:58 am) |
| Call For Good Documentation | The high pass filter and vehicle tutorials are both pretty neat, but we're looking more for things t... read more | 06/11/2003 (8:43 pm) |
| Event Handling(ntwrkng, grfx, collisions & objcts) | Have you read the paper on Torque's networking? It's up here somewhere (I don't have a link on me, s... read more | 06/11/2003 (8:29 pm) |
| Call For Good Documentation | We're interested in any sort of documentation that we could integrate into the official Torque docs.... read more | 06/11/2003 (7:49 pm) |
| Call For Good Documentation | Awesome! Keep 'em coming! *starts reading over them*... read more | 06/11/2003 (3:57 pm) |
| Status and Directions | I'm doing three things with the scripting engine. First, I'm extending the usage strings to apply to... read more | 06/11/2003 (3:26 pm) |
| Call For Good Documentation | (@BadGuy: You beat me here :P) @Everyone: Howdy, Pat and I will be watching these forums cl... read more | 06/11/2003 (2:24 pm) |
| Camer Focus | That's a really slick technique. *notes it down*... read more | 06/10/2003 (9:27 pm) |
| Working on a gernic event system for Torque | dup, ignore me.... read more | 06/10/2003 (9:26 pm) |
| Working on a gernic event system for Torque | Right now there is no official way to do script callbacks. I'd like to change that, so that they ... read more | 06/10/2003 (9:25 pm) |
| Why do we need GameConnection class? | The GameConnection class is responsible for ... a player's connection to the game. It is responsi... read more | 06/10/2003 (9:06 am) |
| Working on a gernic event system for Torque | A spatial notification like you mentioned would be really neat. notifyAllNear("x y z", event info) o... read more | 06/07/2003 (6:46 pm) |
| Foliage polys disappearing at different angles | Maybe a lot of your polygons are one sided?... read more | 06/05/2003 (11:42 pm) |
| Is it possible to create a 3-D Space Universe with Torque? | There are a number of resources on converting the engine to a space environment, too.... read more | 06/05/2003 (9:26 am) |
| Master Server anyone? | You need to build the different subdirectories as seperate libraries, then link masterd, network, pl... read more | 06/03/2003 (1:43 pm) |
| Master Server anyone? | Quite a lot of errors. I have no idea why those files are included; it looks to me like one is fo... read more | 06/03/2003 (1:32 pm) |
| Projection on Dome...Spherical Distortion Correction | There has been some research done on using commodity hardware to do this sort of thing... It might b... read more | 06/02/2003 (3:03 pm) |
| Master Server anyone? | It should compile without a problem under MSVC6, just need to set up the project files. If you get w... read more | 06/02/2003 (1:52 pm) |
| Master Server anyone? | No, the program is written using C++. You will need plib and sqlite to compile it; the README has li... read more | 06/02/2003 (11:16 am) |
| Dynamic map loading && such.. | Nate - 'fore you decide the Torque networking code has to go, you should really make sure you unders... read more | 05/31/2003 (11:49 pm) |
| Fundamental AIPlayer problem? | This is very interesting (and somewhat dismaying) - does anyone know more about this? Is there a ... read more | 05/31/2003 (10:39 am) |
| Billboard(Z) not really acting like a billboard | Ahhhh.... I see. That diagram really helps! I think (though I am not a GG employee) that such a p... read more | 05/31/2003 (10:36 am) |
| Maximum Polygons allowed by Torque for a modern PC | How low a framerate can you tolerate? :P Most graphics cards give you a maximum polygon thoroughp... read more | 05/31/2003 (10:29 am) |
| Master Server anyone? | Howdy. You can find the code at [url]www.pblabs.com/projects.php[/url]... Take a look! The best p... read more | 05/29/2003 (6:31 pm) |
| Ban or filter unsavory chatters | They take that approach on NeoPets. In the chat and such, they replace "naughty" words with amusing ... read more | 05/28/2003 (8:20 pm) |
| Billboard(Z) not really acting like a billboard | Can you show some screenshots of the problem? I'm having a little trouble visualizing what you mean ... read more | 05/28/2003 (8:15 pm) |
| Player camera that doesn't compenetrate? | In abstract terms, you want to cast a ray back from the player towards where the camera will be, the... read more | 05/28/2003 (8:14 pm) |
| Working on Terrain Manager class... | Amen. I remember my first code review. *shudder* That was a learning experience! :)... read more | 05/26/2003 (9:01 am) |
| Embedded Web Browser | And therein lies the rub :) I don't know if you've seen There's beta, but they have embedded IE, ... read more | 05/26/2003 (7:48 am) |
| dglDrawArcFill error | Check in dgl.cc; specifically, compare yours to what's in the RealmWars CVS repository.... read more | 05/25/2003 (5:49 pm) |
| Append trouble | Wouldn't it be better to have an array, $SquadCount[], instead of a big switch statement? Could solv... read more | 05/25/2003 (5:00 pm) |
| releasing games | A good way to keep people from casually messing with files, better than zipping, is to just distribu... read more | 05/24/2003 (6:54 pm) |
| addVariable (const char *name, S32 t, void *dp) | In your C++ init code somewhere you need to set the values of the new members to 0; in C/C++, values... read more | 05/24/2003 (9:48 am) |
| Extremely low FPS in Reaction Engine | Are you perhaps running the DX drivers in debug/development mode? Do you have a low refresh rate on ... read more | 05/23/2003 (10:38 pm) |
| Can you make a game like myst using this game engine? | There was also a remake of Myst called realMyst, which had the whole game done in realtime. Really q... read more | 05/23/2003 (10:37 pm) |
| C++ Help (File routines) | You probably don't want to use that format for machine-managed files. It's great for people-use, but... read more | 05/23/2003 (3:45 pm) |
| addNamedField() vs addField() | addNamedField() is probably a convenience function (same for addDeprecatedField); if you have to ty... read more | 05/23/2003 (10:20 am) |
| Simple question about terrains in Torque | (You could tweak the data structure to add "offsets" for terrain vertices, but that will screw up th... read more | 05/22/2003 (3:35 pm) |
| Graveyard of dead projects | You might consider implementing a trust metric, too...... read more | 05/18/2003 (10:24 am) |
| Any Portland, Oregon GG people? | Hardcore TV nerds definitely have Tivo :)... read more | 05/17/2003 (9:03 pm) |