Game Development Community

Kyle Carter's Forum Posts

Thread Post Date Posted
Demo Branch Plan I suspect - and I [b]do not speak authoritatively[/b], as I have not discussed with the GG guys - th... read more 06/17/2003 (3:00 pm)
Working towards paging. It sounds pretty good. Plenty of room for optimizing the datasets worked with (like having the serve... read more 06/16/2003 (8:37 pm)
Exposing an array of strings to the scripting engine.. Maybe all you need is an "addTerrainTexture(type, filepath)" function?... read more 06/15/2003 (12:04 pm)
My story, want some feed back Sometimes, you just have to throw stuff out and start over. When they did Halflife, they went abo... read more 06/14/2003 (11:56 pm)
Particle system in the GUI? You'd have to get an emitter to be at the right position on screen... then it would be simple... I g... read more 06/14/2003 (9:31 pm)
ScriptObject I have a slightly more compact version of the patch... Soon as I get it tested I'll post it up here,... read more 06/14/2003 (9:29 pm)
Exposing an array of strings to the scripting engine.. That's a very Javaish way of exposing constants, if those _are_ constants. There's support for ar... read more 06/14/2003 (1:53 pm)
Status and Directions I agree. We're planning on giving plenty of overview material, and we'll definitely provide informat... read more 06/14/2003 (1:37 pm)
Working on a gernic event system for Torque Ouch :P I have to agree with Jarrod, though. Realize that the developers of Tribes and Tribes 2 c... read more 06/12/2003 (10:15 pm)
Old TCPObject Tutorial Neat. We're going to try to make all the tutorials and other docs we integrate with the official ... read more 06/12/2003 (2:44 pm)
Old TCPObject Tutorial That's really good! An excellent example of what we're looking for - it's clear, thorough, and not t... read more 06/12/2003 (8:58 am)
Call For Good Documentation The high pass filter and vehicle tutorials are both pretty neat, but we're looking more for things t... read more 06/11/2003 (8:43 pm)
Event Handling(ntwrkng, grfx, collisions & objcts) Have you read the paper on Torque's networking? It's up here somewhere (I don't have a link on me, s... read more 06/11/2003 (8:29 pm)
Call For Good Documentation We're interested in any sort of documentation that we could integrate into the official Torque docs.... read more 06/11/2003 (7:49 pm)
Call For Good Documentation Awesome! Keep 'em coming! *starts reading over them*... read more 06/11/2003 (3:57 pm)
Status and Directions I'm doing three things with the scripting engine. First, I'm extending the usage strings to apply to... read more 06/11/2003 (3:26 pm)
Call For Good Documentation (@BadGuy: You beat me here :P) @Everyone: Howdy, Pat and I will be watching these forums cl... read more 06/11/2003 (2:24 pm)
Camer Focus That's a really slick technique. *notes it down*... read more 06/10/2003 (9:27 pm)
Working on a gernic event system for Torque dup, ignore me.... read more 06/10/2003 (9:26 pm)
Working on a gernic event system for Torque Right now there is no official way to do script callbacks. I'd like to change that, so that they ... read more 06/10/2003 (9:25 pm)
Why do we need GameConnection class? The GameConnection class is responsible for ... a player's connection to the game. It is responsi... read more 06/10/2003 (9:06 am)
Working on a gernic event system for Torque A spatial notification like you mentioned would be really neat. notifyAllNear("x y z", event info) o... read more 06/07/2003 (6:46 pm)
Foliage polys disappearing at different angles Maybe a lot of your polygons are one sided?... read more 06/05/2003 (11:42 pm)
Is it possible to create a 3-D Space Universe with Torque? There are a number of resources on converting the engine to a space environment, too.... read more 06/05/2003 (9:26 am)
Master Server anyone? You need to build the different subdirectories as seperate libraries, then link masterd, network, pl... read more 06/03/2003 (1:43 pm)
Master Server anyone? Quite a lot of errors. I have no idea why those files are included; it looks to me like one is fo... read more 06/03/2003 (1:32 pm)
Projection on Dome...Spherical Distortion Correction There has been some research done on using commodity hardware to do this sort of thing... It might b... read more 06/02/2003 (3:03 pm)
Master Server anyone? It should compile without a problem under MSVC6, just need to set up the project files. If you get w... read more 06/02/2003 (1:52 pm)
Master Server anyone? No, the program is written using C++. You will need plib and sqlite to compile it; the README has li... read more 06/02/2003 (11:16 am)
Dynamic map loading && such.. Nate - 'fore you decide the Torque networking code has to go, you should really make sure you unders... read more 05/31/2003 (11:49 pm)
Fundamental AIPlayer problem? This is very interesting (and somewhat dismaying) - does anyone know more about this? Is there a ... read more 05/31/2003 (10:39 am)
Billboard(Z) not really acting like a billboard Ahhhh.... I see. That diagram really helps! I think (though I am not a GG employee) that such a p... read more 05/31/2003 (10:36 am)
Maximum Polygons allowed by Torque for a modern PC How low a framerate can you tolerate? :P Most graphics cards give you a maximum polygon thoroughp... read more 05/31/2003 (10:29 am)
Master Server anyone? Howdy. You can find the code at [url]www.pblabs.com/projects.php[/url]... Take a look! The best p... read more 05/29/2003 (6:31 pm)
Ban or filter unsavory chatters They take that approach on NeoPets. In the chat and such, they replace "naughty" words with amusing ... read more 05/28/2003 (8:20 pm)
Billboard(Z) not really acting like a billboard Can you show some screenshots of the problem? I'm having a little trouble visualizing what you mean ... read more 05/28/2003 (8:15 pm)
Player camera that doesn't compenetrate? In abstract terms, you want to cast a ray back from the player towards where the camera will be, the... read more 05/28/2003 (8:14 pm)
Working on Terrain Manager class... Amen. I remember my first code review. *shudder* That was a learning experience! :)... read more 05/26/2003 (9:01 am)
Embedded Web Browser And therein lies the rub :) I don't know if you've seen There's beta, but they have embedded IE, ... read more 05/26/2003 (7:48 am)
dglDrawArcFill error Check in dgl.cc; specifically, compare yours to what's in the RealmWars CVS repository.... read more 05/25/2003 (5:49 pm)
Append trouble Wouldn't it be better to have an array, $SquadCount[], instead of a big switch statement? Could solv... read more 05/25/2003 (5:00 pm)
releasing games A good way to keep people from casually messing with files, better than zipping, is to just distribu... read more 05/24/2003 (6:54 pm)
addVariable (const char *name, S32 t, void *dp) In your C++ init code somewhere you need to set the values of the new members to 0; in C/C++, values... read more 05/24/2003 (9:48 am)
Extremely low FPS in Reaction Engine Are you perhaps running the DX drivers in debug/development mode? Do you have a low refresh rate on ... read more 05/23/2003 (10:38 pm)
Can you make a game like myst using this game engine? There was also a remake of Myst called realMyst, which had the whole game done in realtime. Really q... read more 05/23/2003 (10:37 pm)
C++ Help (File routines) You probably don't want to use that format for machine-managed files. It's great for people-use, but... read more 05/23/2003 (3:45 pm)
addNamedField() vs addField() addNamedField() is probably a convenience function (same for addDeprecatedField); if you have to ty... read more 05/23/2003 (10:20 am)
Simple question about terrains in Torque (You could tweak the data structure to add "offsets" for terrain vertices, but that will screw up th... read more 05/22/2003 (3:35 pm)
Graveyard of dead projects You might consider implementing a trust metric, too...... read more 05/18/2003 (10:24 am)
Any Portland, Oregon GG people? Hardcore TV nerds definitely have Tivo :)... read more 05/17/2003 (9:03 pm)