Game Development Community

Kyle Carter's Forum Posts

Thread Post Date Posted
How to make a binary-only torquedemo avail to testers? My understanding - and please fire off an e-mail to Jeff Tunnell or Jay Moore and check - is that yo... read more 07/10/2003 (8:34 pm)
Lan connection for multiplayer :( Make sure all files are matched and present between the two computers. Torque will compare the... read more 07/09/2003 (8:45 pm)
Is it possible to find an absolute number in the script? Abs() Yeah, most math functions have an m in front of them. (Big time saver next time you have to fumble f... read more 07/09/2003 (8:43 pm)
Vehicle Energy In script or C++?... read more 07/07/2003 (7:33 pm)
TriggerObjectTypes Yeah, it should be.... read more 07/06/2003 (10:04 pm)
Streaming OGG not compiling Maybe you applied the patches incorrectly?... read more 07/06/2003 (4:41 pm)
TriggerObjectTypes You meant: [code] GameBaseData* data = ... [/code] Since the GameBase's datablocks are... of... read more 07/06/2003 (4:39 pm)
TriggerObjectTypes I think there is overhead; development overhead ;). The two ways I suggested would be much faster an... read more 07/06/2003 (1:04 pm)
Sinking Vehicles? Numerical instability in the physics code. Keep on tweakin', it might go away ;)... read more 07/06/2003 (11:07 am)
TriggerObjectTypes The datablocks aren't loaded at the same time as the shapes, so you need to be careful about accessi... read more 07/06/2003 (11:06 am)
Particle emitters You might give this a try: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&q... read more 07/06/2003 (11:04 am)
Jpeg help badly @JDS & Matthew: Um... Yeah. @Chanel: Anyway, you might want to try [url]www.flipcode.com[/url], t... read more 07/06/2003 (11:02 am)
Im a little confused now:( (And while Torque2 won't be compatible with Torque1, I imagine that a lot of internals will be simil... read more 07/06/2003 (11:00 am)
Video Codecs and File size I'd say, if you want to save the space, make your logo in-engine, like Unreal does. You can acheive ... read more 07/05/2003 (6:25 pm)
Im a little confused now:( (As far as graphics go, more and more resources are being released to address this in Torque 1, like... read more 07/05/2003 (6:21 pm)
Sinking Vehicles? Can you give a screenshot of the problem?... read more 07/05/2003 (3:44 pm)
Constructable objects I would extend the C++ to do the special effects. Probably easier than messing with datablocks or sc... read more 07/05/2003 (12:16 pm)
How can we add collision to debris ? Heheh. No problem... Good luck, and perhaps it might make a good resource once you get it working ;)... read more 07/04/2003 (5:53 pm)
How can we add collision to debris ? Ahh... I see. So collision is happening, there's just no response... yeah, I think that the solution... read more 07/04/2003 (4:34 pm)
How can we add collision to debris ? What's the distinction between graphical/physical collision...?... read more 07/04/2003 (3:59 pm)
Variable Ghosting Distance Why not just manually stuff interesting objects into the NetConnections scoped list? That's how the ... read more 07/04/2003 (12:20 pm)
Music to code by. Vice City soundtrack is my current addiction; thanks to the wonders of technology, I've ripped the r... read more 07/04/2003 (12:13 pm)
Confuzzled about ASP n stuff... I've had good experience with PHP and PEAR; I use PEAR (and some of my own code) to abstract from th... read more 07/04/2003 (12:10 pm)
Mdl, md2, md3, etc. support A tiny bit of history: The D in DTS stands for Dynamix. It's an in-house format that they used in ma... read more 07/03/2003 (12:45 pm)
TriggerObjectTypes Go to the trigger class, and have it call addToScene?... read more 07/02/2003 (3:59 pm)
Cost for additional support! I'm sure if you were to offer a bounty for problem fixes, you'd get quick results. Go on IRC and say... read more 07/02/2003 (3:58 pm)
How should I implement gravity wells? The method I suggested above would let you have an arbitrary number of point sources and a large num... read more 06/25/2003 (9:55 am)
Account System. Wonderful!... read more 06/24/2003 (10:14 pm)
Engine Naming Convention Ed - no, we don't have any documentation on this, nor is there likely to be (perhaps a short section... read more 06/24/2003 (10:14 pm)
Account System. Check [url]www.freshmeat.net[/url] first.... read more 06/24/2003 (3:15 pm)
I wish to be a moderator as well *cough* This area is for discussion mod[b]ifications[/b], not mod[b]eration[/b]. Sorry.... read more 06/24/2003 (3:14 pm)
How should I implement gravity wells? You might calculate a grid containing the forces at each location and then update things based on th... read more 06/24/2003 (3:13 pm)
Rigid Body In Player I think he'd be happy if it just tumbled around like vehicles can.... read more 06/24/2003 (10:33 am)
Torque Wiki [url]www.everything2.com[/url] is an excellent example of a moderated wiki.... read more 06/23/2003 (4:24 pm)
Turning off Light-map Shadows 'Zactly.... read more 06/23/2003 (4:22 pm)
Rapid-fire weapon projectile problems I'd suggest subclassing ShapeBaseImage and modifying how firing is transmitted over the 'network. Yo... read more 06/23/2003 (8:30 am)
Turning off Light-map Shadows I think it's just a setting; check under the $Pref namespace, or else maybe in the options menu? (Or... read more 06/23/2003 (8:28 am)
Recharge Rate : Blue Elf Blue elf needs food badly!... read more 06/23/2003 (8:27 am)
visible waypoint/objective markers ? *pokes Chris*... read more 06/22/2003 (2:15 pm)
Torque server port numbers This looks correct.... read more 06/22/2003 (2:10 pm)
Objects in Realm Wars? There is a 3DSMax exporter available which exports to the format used by Realm Wars.... read more 06/21/2003 (7:24 pm)
Torque on CD? @Jo: Weird stuff. @Max: I don't believe it is. You don't want the CD anymore anyway, though; it's... read more 06/21/2003 (1:51 pm)
CVS notification Unfortunately, no such is available right now. :( Mail one of the GG employees and ask, though; t... read more 06/21/2003 (1:49 pm)
AddField() and arrays Excellent summation of the problem. Still tracking this, just have other stuff to do first :)... read more 06/21/2003 (1:49 pm)
AddField() and arrays Ed - I have been working closely with this code; I can give you an answer Monday or Tuesday when my ... read more 06/20/2003 (11:30 pm)
Maps, Maps, Maps, Stuff and More Wow! Really creative stuff! I hope some of this makes it into the final version, there are a lot of ... read more 06/20/2003 (5:23 pm)
DirectX bad framerates and Opengl stereo Torque's rendering code is very complex; any number of problems could be the source. The sky and hud... read more 06/20/2003 (9:18 am)
General question about getting started Script execution starts in main.cs. It calls everything and loads all appropriate script files.... read more 06/19/2003 (2:23 pm)
CD-Key What I would suggest doing with the PBMS, is extending it to send a packet on demand containing the ... read more 06/18/2003 (9:25 am)
Demo Branch Plan I imagine that 1.2 will take less than a year to complete from this point. ;) The demo branch's C... read more 06/18/2003 (9:19 am)