Kyle Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to make a binary-only torquedemo avail to testers? | My understanding - and please fire off an e-mail to Jeff Tunnell or Jay Moore and check - is that yo... read more | 07/10/2003 (8:34 pm) |
| Lan connection for multiplayer | :( Make sure all files are matched and present between the two computers. Torque will compare the... read more | 07/09/2003 (8:45 pm) |
| Is it possible to find an absolute number in the script? Abs() | Yeah, most math functions have an m in front of them. (Big time saver next time you have to fumble f... read more | 07/09/2003 (8:43 pm) |
| Vehicle Energy | In script or C++?... read more | 07/07/2003 (7:33 pm) |
| TriggerObjectTypes | Yeah, it should be.... read more | 07/06/2003 (10:04 pm) |
| Streaming OGG not compiling | Maybe you applied the patches incorrectly?... read more | 07/06/2003 (4:41 pm) |
| TriggerObjectTypes | You meant: [code] GameBaseData* data = ... [/code] Since the GameBase's datablocks are... of... read more | 07/06/2003 (4:39 pm) |
| TriggerObjectTypes | I think there is overhead; development overhead ;). The two ways I suggested would be much faster an... read more | 07/06/2003 (1:04 pm) |
| Sinking Vehicles? | Numerical instability in the physics code. Keep on tweakin', it might go away ;)... read more | 07/06/2003 (11:07 am) |
| TriggerObjectTypes | The datablocks aren't loaded at the same time as the shapes, so you need to be careful about accessi... read more | 07/06/2003 (11:06 am) |
| Particle emitters | You might give this a try: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&q... read more | 07/06/2003 (11:04 am) |
| Jpeg help badly | @JDS & Matthew: Um... Yeah. @Chanel: Anyway, you might want to try [url]www.flipcode.com[/url], t... read more | 07/06/2003 (11:02 am) |
| Im a little confused now:( | (And while Torque2 won't be compatible with Torque1, I imagine that a lot of internals will be simil... read more | 07/06/2003 (11:00 am) |
| Video Codecs and File size | I'd say, if you want to save the space, make your logo in-engine, like Unreal does. You can acheive ... read more | 07/05/2003 (6:25 pm) |
| Im a little confused now:( | (As far as graphics go, more and more resources are being released to address this in Torque 1, like... read more | 07/05/2003 (6:21 pm) |
| Sinking Vehicles? | Can you give a screenshot of the problem?... read more | 07/05/2003 (3:44 pm) |
| Constructable objects | I would extend the C++ to do the special effects. Probably easier than messing with datablocks or sc... read more | 07/05/2003 (12:16 pm) |
| How can we add collision to debris ? | Heheh. No problem... Good luck, and perhaps it might make a good resource once you get it working ;)... read more | 07/04/2003 (5:53 pm) |
| How can we add collision to debris ? | Ahh... I see. So collision is happening, there's just no response... yeah, I think that the solution... read more | 07/04/2003 (4:34 pm) |
| How can we add collision to debris ? | What's the distinction between graphical/physical collision...?... read more | 07/04/2003 (3:59 pm) |
| Variable Ghosting Distance | Why not just manually stuff interesting objects into the NetConnections scoped list? That's how the ... read more | 07/04/2003 (12:20 pm) |
| Music to code by. | Vice City soundtrack is my current addiction; thanks to the wonders of technology, I've ripped the r... read more | 07/04/2003 (12:13 pm) |
| Confuzzled about ASP n stuff... | I've had good experience with PHP and PEAR; I use PEAR (and some of my own code) to abstract from th... read more | 07/04/2003 (12:10 pm) |
| Mdl, md2, md3, etc. support | A tiny bit of history: The D in DTS stands for Dynamix. It's an in-house format that they used in ma... read more | 07/03/2003 (12:45 pm) |
| TriggerObjectTypes | Go to the trigger class, and have it call addToScene?... read more | 07/02/2003 (3:59 pm) |
| Cost for additional support! | I'm sure if you were to offer a bounty for problem fixes, you'd get quick results. Go on IRC and say... read more | 07/02/2003 (3:58 pm) |
| How should I implement gravity wells? | The method I suggested above would let you have an arbitrary number of point sources and a large num... read more | 06/25/2003 (9:55 am) |
| Account System. | Wonderful!... read more | 06/24/2003 (10:14 pm) |
| Engine Naming Convention | Ed - no, we don't have any documentation on this, nor is there likely to be (perhaps a short section... read more | 06/24/2003 (10:14 pm) |
| Account System. | Check [url]www.freshmeat.net[/url] first.... read more | 06/24/2003 (3:15 pm) |
| I wish to be a moderator as well | *cough* This area is for discussion mod[b]ifications[/b], not mod[b]eration[/b]. Sorry.... read more | 06/24/2003 (3:14 pm) |
| How should I implement gravity wells? | You might calculate a grid containing the forces at each location and then update things based on th... read more | 06/24/2003 (3:13 pm) |
| Rigid Body In Player | I think he'd be happy if it just tumbled around like vehicles can.... read more | 06/24/2003 (10:33 am) |
| Torque Wiki | [url]www.everything2.com[/url] is an excellent example of a moderated wiki.... read more | 06/23/2003 (4:24 pm) |
| Turning off Light-map Shadows | 'Zactly.... read more | 06/23/2003 (4:22 pm) |
| Rapid-fire weapon projectile problems | I'd suggest subclassing ShapeBaseImage and modifying how firing is transmitted over the 'network. Yo... read more | 06/23/2003 (8:30 am) |
| Turning off Light-map Shadows | I think it's just a setting; check under the $Pref namespace, or else maybe in the options menu? (Or... read more | 06/23/2003 (8:28 am) |
| Recharge Rate : Blue Elf | Blue elf needs food badly!... read more | 06/23/2003 (8:27 am) |
| visible waypoint/objective markers ? | *pokes Chris*... read more | 06/22/2003 (2:15 pm) |
| Torque server port numbers | This looks correct.... read more | 06/22/2003 (2:10 pm) |
| Objects in Realm Wars? | There is a 3DSMax exporter available which exports to the format used by Realm Wars.... read more | 06/21/2003 (7:24 pm) |
| Torque on CD? | @Jo: Weird stuff. @Max: I don't believe it is. You don't want the CD anymore anyway, though; it's... read more | 06/21/2003 (1:51 pm) |
| CVS notification | Unfortunately, no such is available right now. :( Mail one of the GG employees and ask, though; t... read more | 06/21/2003 (1:49 pm) |
| AddField() and arrays | Excellent summation of the problem. Still tracking this, just have other stuff to do first :)... read more | 06/21/2003 (1:49 pm) |
| AddField() and arrays | Ed - I have been working closely with this code; I can give you an answer Monday or Tuesday when my ... read more | 06/20/2003 (11:30 pm) |
| Maps, Maps, Maps, Stuff and More | Wow! Really creative stuff! I hope some of this makes it into the final version, there are a lot of ... read more | 06/20/2003 (5:23 pm) |
| DirectX bad framerates and Opengl stereo | Torque's rendering code is very complex; any number of problems could be the source. The sky and hud... read more | 06/20/2003 (9:18 am) |
| General question about getting started | Script execution starts in main.cs. It calls everything and loads all appropriate script files.... read more | 06/19/2003 (2:23 pm) |
| CD-Key | What I would suggest doing with the PBMS, is extending it to send a packet on demand containing the ... read more | 06/18/2003 (9:25 am) |
| Demo Branch Plan | I imagine that 1.2 will take less than a year to complete from this point. ;) The demo branch's C... read more | 06/18/2003 (9:19 am) |