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Kyle Carter's Forum Posts

Thread Post Date Posted
Atlas2 Problems Where and when is convertToBGRx called in the large texture importer for you? The data that is saved... read more 07/15/2006 (10:15 am)
Point of collision %this is the datablock of the vehicle being collided with. %vec is the relative velocity of the t... read more 07/14/2006 (11:04 pm)
1.4's DynamicTexture and GUIs Cool! Nice work! I wanna play with this one. :)... read more 07/14/2006 (6:58 pm)
Large worlds? Torque is fairly general purpose - metaphorically, you're hanging out at the Honda dealership wonder... read more 07/14/2006 (5:04 pm)
TransitionToSequence not working correctly. Have you tried contacting Dave Wyand about this issue? If they work in ShowTool, then he can probabl... read more 07/14/2006 (4:59 pm)
Atlas2 Problems It means you need to change the path to point to shaders/atlasSurface[i](V or P[/i].hlsl. If you hav... read more 07/14/2006 (4:58 pm)
Atlas2 Problems @Vincent: By updated, I mean "did a cvs update" - ie, checked to make sure I have latest code from C... read more 07/14/2006 (9:15 am)
Atlas2 Problems @Vincent - I didn't ask that because I expected it would fix your issues, but rather because I was w... read more 07/14/2006 (2:31 am)
RC3: Bug in Paste related to deleted DSO Nice bug report, Tom. #1871 in the TGE database.... read more 07/14/2006 (12:53 am)
L3DT generation (Q&A inside) One gotcha - your raw must be pow2 + 1. So it needs to be 2049x2049, and your generator should match... read more 07/13/2006 (11:34 pm)
Atlas2 Problems Vincent is spot on. This is a preview release, thus under heavy dev, thus my nose is still in the co... read more 07/13/2006 (9:25 pm)
L3DT generation (Q&A inside) Incorrect texture map? Also - I think you're pretty much right on except for "you can adjust the ... read more 07/13/2006 (9:23 pm)
Can't see rendered game in TGE->TSE ported UI NO_MAT is shown when no material is defined for a piece of geometry. If you've got no materials defi... read more 07/13/2006 (9:21 pm)
Dso files not generating as of MS 3.5 We have DSOs off by default now as they tend to trip up newbies. ie, "why isn't my code change takin... read more 07/13/2006 (9:20 pm)
Point of collision There's an onCollision call back for some objects - maybe that has what you want?... read more 07/13/2006 (9:17 pm)
Anyone else have these odd issues? @C2 - Strongly recommend running debug build under visual studio. You should either hit an assert or... read more 07/13/2006 (9:16 pm)
Fatal: AtlasFile::CreateNew - unknown TOC type I'm working on a comprehensive fix to the texturing issues people are encountering, and in the meant... read more 07/13/2006 (9:04 pm)
TSE "Milestone 3.5" Update @Scott Burns: The fix for that is to replace with this code: [code] const bool save... read more 07/13/2006 (9:02 pm)
Atlas2 Problems @Vincent: Hmm... ok. I'll see what I can do re: TOC/chunk docs. Fractal read? Heh - you're brave.... read more 07/13/2006 (9:27 am)
1.4's DynamicTexture and GUIs 0 is a valid material index, btw.... read more 07/13/2006 (3:46 am)
Atlas2 Problems @Matt: Some source files? Can you clarify? @Vincent: The export code is for importing/exporting f... read more 07/13/2006 (3:37 am)
New Rendering not looking good Hmm- that's a bit odd, as it implies the DDS files you have in your TQT don't have mips! But the TQT... read more 07/13/2006 (3:33 am)
Fatal: AtlasFile::CreateNew - unknown TOC type I'll be checking some stuff in - I'm currently importing from JPEG with no problems, so apparently m... read more 07/13/2006 (3:32 am)
1.4's DynamicTexture and GUIs It's in the rayinfo struct - try looking at the way the player does footdust.... read more 07/13/2006 (3:17 am)
Tge + Lk Vs Tse ??? Of course - there are several ways to do it using vertex shaders. It's not always a win though.... read more 07/13/2006 (3:16 am)
MDamageThread & mHulkThread Have you checked in the show tool to make sure that the col meshes aren't animating? Also - you c... read more 07/12/2006 (4:11 pm)
TSE "Milestone 3.5" Update The terrain takes a fair amount of video ram - if you have a complex scene on top of that you might ... read more 07/12/2006 (4:09 pm)
Animation Transition not working. See my reply to your thread. Also - do consider single stepping through the code for that call in... read more 07/12/2006 (4:08 pm)
TransitionToSequence not working correctly. Why are you calling clearTransition?... read more 07/12/2006 (4:07 pm)
New Rendering not looking good Can you please give me the exact error message? That looks like it might be a scaling issue. Hard... read more 07/12/2006 (4:06 pm)
Fatal: AtlasFile::CreateNew - unknown TOC type That's because the red component is getting swapped into where alpha would be (as textures are gener... read more 07/12/2006 (4:06 pm)
New Rendering not looking good [url]http://tdn.garagegames.com/wiki/TSE/Atlas/Using_Atlas2#Importing_a_Texture[/url] You only ne... read more 07/11/2006 (3:55 pm)
Fatal: AtlasFile::CreateNew - unknown TOC type You increased it to 74?! That means you are paging in individual chunks of data that are [b]Seven... read more 07/11/2006 (3:50 pm)
New Rendering not looking good (Changing the limit is pretty easy - there's a constant to change in bitmapPNG.cpp) From a source... read more 07/11/2006 (3:31 pm)
New Rendering not looking good Oh right. D'oh! What I'm saying is that the texture paging code is seperate from the geometry pag... read more 07/11/2006 (3:21 pm)
How to correct "fisheye" distortion at the screen edges? You might want to try adding a little GUI with some sliders so you can play with different view para... read more 07/11/2006 (2:56 pm)
Torque capacity The RTS Kit (ie, 3rd person control of units) can support several hundred. If you turn up the networ... read more 07/11/2006 (2:44 pm)
Morph animation You already discussed this in another thread - please don't start a new duplicate thread, as it will... read more 07/11/2006 (2:44 pm)
MDamageThread & mHulkThread Using morph animations is a very bad idea - it's slow and takes up a lot of space. Better to use ske... read more 07/11/2006 (2:43 pm)
Real tutorials Have you read over TDN (tdn.garagegames.com)? Have you tried using the google-powered search (search... read more 07/11/2006 (2:41 pm)
Animation Transition not working. At a guess - duration is how long the transition should last, and continuePlay is a flag indicating ... read more 07/11/2006 (2:40 pm)
FReezes at Loading Objects We're 100% committed to making sure that the code that you download from us works correctly. Once... read more 07/11/2006 (2:39 pm)
New Rendering not looking good It's loading texture data here, so (in general) your geometry settings don't matter. Just what the T... read more 07/11/2006 (2:37 pm)
MS 3.5) Glow + Translucent Material Not Working It's pretty situation specific, and very easy to change, so may not be a HEAD change. One reason we ... read more 07/11/2006 (2:35 pm)
Point of collision Look over bool Vehicle::updateCollision(F32 dt) - in general, if you take a few hours to read throug... read more 07/11/2006 (2:33 pm)
Tge + Lk Vs Tse ??? (One reason we don't just flat out say is because we want to reserve the right to change our mind. I... read more 07/11/2006 (2:16 pm)
Atlas2 Problems @Vincent - I've documented most of the new functions in the Atlas2 page on TDN. Have you read this p... read more 07/10/2006 (11:53 pm)
Point of collision The vehicle generates a list of collision points when it does its physics. Grab the list, choose poi... read more 07/10/2006 (11:38 pm)
Anyone else have these odd issues? Have you tried making a journal? If you can get it to reproduce under a journal it's much much easie... read more 07/10/2006 (11:38 pm)
Range scaling in TSE Atlas Shader - need some help Incidentally - the more you make them repeat the more obvious their tiling is in the distance.... read more 07/10/2006 (11:36 pm)