Kyle Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Atlas2 Problems | Where and when is convertToBGRx called in the large texture importer for you? The data that is saved... read more | 07/15/2006 (10:15 am) |
| Point of collision | %this is the datablock of the vehicle being collided with. %vec is the relative velocity of the t... read more | 07/14/2006 (11:04 pm) |
| 1.4's DynamicTexture and GUIs | Cool! Nice work! I wanna play with this one. :)... read more | 07/14/2006 (6:58 pm) |
| Large worlds? | Torque is fairly general purpose - metaphorically, you're hanging out at the Honda dealership wonder... read more | 07/14/2006 (5:04 pm) |
| TransitionToSequence not working correctly. | Have you tried contacting Dave Wyand about this issue? If they work in ShowTool, then he can probabl... read more | 07/14/2006 (4:59 pm) |
| Atlas2 Problems | It means you need to change the path to point to shaders/atlasSurface[i](V or P[/i].hlsl. If you hav... read more | 07/14/2006 (4:58 pm) |
| Atlas2 Problems | @Vincent: By updated, I mean "did a cvs update" - ie, checked to make sure I have latest code from C... read more | 07/14/2006 (9:15 am) |
| Atlas2 Problems | @Vincent - I didn't ask that because I expected it would fix your issues, but rather because I was w... read more | 07/14/2006 (2:31 am) |
| RC3: Bug in Paste related to deleted DSO | Nice bug report, Tom. #1871 in the TGE database.... read more | 07/14/2006 (12:53 am) |
| L3DT generation (Q&A inside) | One gotcha - your raw must be pow2 + 1. So it needs to be 2049x2049, and your generator should match... read more | 07/13/2006 (11:34 pm) |
| Atlas2 Problems | Vincent is spot on. This is a preview release, thus under heavy dev, thus my nose is still in the co... read more | 07/13/2006 (9:25 pm) |
| L3DT generation (Q&A inside) | Incorrect texture map? Also - I think you're pretty much right on except for "you can adjust the ... read more | 07/13/2006 (9:23 pm) |
| Can't see rendered game in TGE->TSE ported UI | NO_MAT is shown when no material is defined for a piece of geometry. If you've got no materials defi... read more | 07/13/2006 (9:21 pm) |
| Dso files not generating as of MS 3.5 | We have DSOs off by default now as they tend to trip up newbies. ie, "why isn't my code change takin... read more | 07/13/2006 (9:20 pm) |
| Point of collision | There's an onCollision call back for some objects - maybe that has what you want?... read more | 07/13/2006 (9:17 pm) |
| Anyone else have these odd issues? | @C2 - Strongly recommend running debug build under visual studio. You should either hit an assert or... read more | 07/13/2006 (9:16 pm) |
| Fatal: AtlasFile::CreateNew - unknown TOC type | I'm working on a comprehensive fix to the texturing issues people are encountering, and in the meant... read more | 07/13/2006 (9:04 pm) |
| TSE "Milestone 3.5" Update | @Scott Burns: The fix for that is to replace with this code: [code] const bool save... read more | 07/13/2006 (9:02 pm) |
| Atlas2 Problems | @Vincent: Hmm... ok. I'll see what I can do re: TOC/chunk docs. Fractal read? Heh - you're brave.... read more | 07/13/2006 (9:27 am) |
| 1.4's DynamicTexture and GUIs | 0 is a valid material index, btw.... read more | 07/13/2006 (3:46 am) |
| Atlas2 Problems | @Matt: Some source files? Can you clarify? @Vincent: The export code is for importing/exporting f... read more | 07/13/2006 (3:37 am) |
| New Rendering not looking good | Hmm- that's a bit odd, as it implies the DDS files you have in your TQT don't have mips! But the TQT... read more | 07/13/2006 (3:33 am) |
| Fatal: AtlasFile::CreateNew - unknown TOC type | I'll be checking some stuff in - I'm currently importing from JPEG with no problems, so apparently m... read more | 07/13/2006 (3:32 am) |
| 1.4's DynamicTexture and GUIs | It's in the rayinfo struct - try looking at the way the player does footdust.... read more | 07/13/2006 (3:17 am) |
| Tge + Lk Vs Tse ??? | Of course - there are several ways to do it using vertex shaders. It's not always a win though.... read more | 07/13/2006 (3:16 am) |
| MDamageThread & mHulkThread | Have you checked in the show tool to make sure that the col meshes aren't animating? Also - you c... read more | 07/12/2006 (4:11 pm) |
| TSE "Milestone 3.5" Update | The terrain takes a fair amount of video ram - if you have a complex scene on top of that you might ... read more | 07/12/2006 (4:09 pm) |
| Animation Transition not working. | See my reply to your thread. Also - do consider single stepping through the code for that call in... read more | 07/12/2006 (4:08 pm) |
| TransitionToSequence not working correctly. | Why are you calling clearTransition?... read more | 07/12/2006 (4:07 pm) |
| New Rendering not looking good | Can you please give me the exact error message? That looks like it might be a scaling issue. Hard... read more | 07/12/2006 (4:06 pm) |
| Fatal: AtlasFile::CreateNew - unknown TOC type | That's because the red component is getting swapped into where alpha would be (as textures are gener... read more | 07/12/2006 (4:06 pm) |
| New Rendering not looking good | [url]http://tdn.garagegames.com/wiki/TSE/Atlas/Using_Atlas2#Importing_a_Texture[/url] You only ne... read more | 07/11/2006 (3:55 pm) |
| Fatal: AtlasFile::CreateNew - unknown TOC type | You increased it to 74?! That means you are paging in individual chunks of data that are [b]Seven... read more | 07/11/2006 (3:50 pm) |
| New Rendering not looking good | (Changing the limit is pretty easy - there's a constant to change in bitmapPNG.cpp) From a source... read more | 07/11/2006 (3:31 pm) |
| New Rendering not looking good | Oh right. D'oh! What I'm saying is that the texture paging code is seperate from the geometry pag... read more | 07/11/2006 (3:21 pm) |
| How to correct "fisheye" distortion at the screen edges? | You might want to try adding a little GUI with some sliders so you can play with different view para... read more | 07/11/2006 (2:56 pm) |
| Torque capacity | The RTS Kit (ie, 3rd person control of units) can support several hundred. If you turn up the networ... read more | 07/11/2006 (2:44 pm) |
| Morph animation | You already discussed this in another thread - please don't start a new duplicate thread, as it will... read more | 07/11/2006 (2:44 pm) |
| MDamageThread & mHulkThread | Using morph animations is a very bad idea - it's slow and takes up a lot of space. Better to use ske... read more | 07/11/2006 (2:43 pm) |
| Real tutorials | Have you read over TDN (tdn.garagegames.com)? Have you tried using the google-powered search (search... read more | 07/11/2006 (2:41 pm) |
| Animation Transition not working. | At a guess - duration is how long the transition should last, and continuePlay is a flag indicating ... read more | 07/11/2006 (2:40 pm) |
| FReezes at Loading Objects | We're 100% committed to making sure that the code that you download from us works correctly. Once... read more | 07/11/2006 (2:39 pm) |
| New Rendering not looking good | It's loading texture data here, so (in general) your geometry settings don't matter. Just what the T... read more | 07/11/2006 (2:37 pm) |
| MS 3.5) Glow + Translucent Material Not Working | It's pretty situation specific, and very easy to change, so may not be a HEAD change. One reason we ... read more | 07/11/2006 (2:35 pm) |
| Point of collision | Look over bool Vehicle::updateCollision(F32 dt) - in general, if you take a few hours to read throug... read more | 07/11/2006 (2:33 pm) |
| Tge + Lk Vs Tse ??? | (One reason we don't just flat out say is because we want to reserve the right to change our mind. I... read more | 07/11/2006 (2:16 pm) |
| Atlas2 Problems | @Vincent - I've documented most of the new functions in the Atlas2 page on TDN. Have you read this p... read more | 07/10/2006 (11:53 pm) |
| Point of collision | The vehicle generates a list of collision points when it does its physics. Grab the list, choose poi... read more | 07/10/2006 (11:38 pm) |
| Anyone else have these odd issues? | Have you tried making a journal? If you can get it to reproduce under a journal it's much much easie... read more | 07/10/2006 (11:38 pm) |
| Range scaling in TSE Atlas Shader - need some help | Incidentally - the more you make them repeat the more obvious their tiling is in the distance.... read more | 07/10/2006 (11:36 pm) |