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Kyle Carter's Forum Posts

Thread Post Date Posted
MS4 and L3DT blended troubles Hey Erik, Thanks - sent 'em over. Currently it only does 4 layers at a time. You'd have to ext... read more 09/14/2006 (6:17 pm)
Four problems with atlas 2 If the problem continues, a screenshot or two would be pretty useful in helping me figure out what's... read more 09/14/2006 (6:08 pm)
MS4 - atlasGenerateUniqueTerrain crash What is the callstack? There are limitations on chunk size, especially texture chunks. I recommen... read more 09/14/2006 (12:13 pm)
Embedding paths in the atlas files? That sounds like a good workaround. Ideally I'd like to specify a relative path or something sim... read more 09/14/2006 (12:05 pm)
Atlas2 crashing as dedicated server? Can anyone confirm that this is fixed w/ latest Atlas2?... read more 09/14/2006 (11:58 am)
FileStream.cpp error when using Atlas2 in dedicated server... This should be fixed in most recent release of Atlas2 (as I tried to repro it and couldn't, although... read more 09/14/2006 (11:58 am)
Major bug in TSE The vehicles are not designed to support that sort of interaction. The wheels are animated seperatel... read more 09/14/2006 (11:54 am)
Terrain Texture rgb channels being swapped It shouldn't be required - are you sure you have a clean checkout? I think I'm already talking to yo... read more 09/14/2006 (11:52 am)
Atlas refers to missing file Yup, Jeremiah's right. I had to choose something for a default so I chose my test file at that point... read more 09/14/2006 (11:52 am)
MS4 - Atlas2 : No Detail Texture If you want to add detail map rendering, you can do so in AtlasClipMapBatcher - see how fog is imple... read more 09/14/2006 (11:51 am)
MS 3.5 Atlas 2 + MS4 We're feature complete for runtime so the latest code should be pretty stable moving forward. I had ... read more 09/14/2006 (11:50 am)
Can't find the water chip... Stefan - we do cache. There's just no data there due to how the math works. Regenerating the text... read more 09/14/2006 (11:43 am)
MS4 and L3DT blended troubles No rotation of the data for proper import should be required. If you find that the terrain, once in,... read more 09/14/2006 (11:37 am)
Four problems with atlas 2 Do you have the correct shaders in? Otherwise it'll likely look less than stellar. I'm a bit worr... read more 09/14/2006 (11:37 am)
Zorder problem Well, DTS shapes are sorted by depth - based on the center point of that shape, by default. I'd r... read more 09/14/2006 (11:09 am)
MS4: Odd client/server bug. Thanks for sharing your workaround for this issue - I have a feeling this'll be useful for a fair nu... read more 09/13/2006 (4:59 pm)
Debugger API: Breakpoints Don't Stop Awesome, thanks for updating the wiki doc! Tom, if you get the chance can you look it over as well a... read more 09/12/2006 (1:56 pm)
Lockmutex crash on Atlas after trying to load mission twice It's probably worthwhile - new Atlas runs faster, looks better, and has lots of bug fixes and improv... read more 09/12/2006 (1:55 pm)
MS4: Odd client/server bug. In general packet errors == missing assets and the best way to find it is to set a few breakpoints a... read more 09/10/2006 (7:53 pm)
I Just Noticed - Flat Water You can put stuff into the vertex shader to make it do so. It adds a lot of cost to the water render... read more 09/10/2006 (7:52 pm)
Debugger API: Breakpoints Don't Stop Best bet if you're having a spot of trouble w/ the script debug stuff is to set a breakpoint on that... read more 09/10/2006 (7:47 pm)
MTypeMask question 1. 32 bits. You can always make it a long if you need more - in practice usually not all that many a... read more 09/10/2006 (7:43 pm)
Lockmutex crash on Atlas after trying to load mission twice Oh - hehe. You're using Atlas 1! There is a total rewrite of the Atlas code that's significant... read more 09/08/2006 (3:59 pm)
MS4 Atlas Unique Terrain Bug. Hmm, I don't know off hand. Which .atlas file are you counting size on? You should have generated th... read more 09/08/2006 (3:51 pm)
Need TSE to be cross-platform It's still very important for us, although there's nothing concrete to be announced at this point. I... read more 09/07/2006 (5:36 pm)
Lockmutex crash on Atlas after trying to load mission twice Hmm - that "harmless" crash is probably one of the threads dying. Of course, in release builds you'l... read more 09/07/2006 (5:25 pm)
Lockmutex crash on Atlas after trying to load mission twice Hmmmmm.... Can you check the pointer to the atlas file that thread is working with to see if it has ... read more 09/06/2006 (10:12 pm)
Divide by zero in Terraformer::getScaledGreyscale() Issue #2061, thanks Tom!... read more 09/05/2006 (9:24 pm)
Weird error Check the console log - it should indicate that some piece of art is missing, probably a texture tha... read more 09/05/2006 (9:24 pm)
Multiple display rendering TSE already has a lot of the groundwork in it to support multiple devices (no idea how happy your dr... read more 09/05/2006 (9:23 pm)
Lockmutex crash on Atlas after trying to load mission twice Can you give a line and file where it hangs, and the call stack? Doing so will allow me to figure ou... read more 09/05/2006 (9:21 pm)
How can I know how many packet in my network buffer? It sends things right away and process them immediately, too. What are you trying to figure out?... read more 09/05/2006 (9:19 pm)
Urgent!! Getting waepons attached to model in RTS Diff shapeBase.cc from RTS to stock Torque - you should be able to spot some modifications. Diffing ... read more 08/21/2006 (6:53 pm)
Atlas Blender Question - Let Your Voice Be Heard You'll have some nasty LOD issues seperating stuff like that. If you can spare the disk space, uniqu... read more 08/21/2006 (11:10 am)
FileStream.cpp error when using Atlas2 in dedicated server... I'll test dedicated before we release the next rev of TSE. Thanks for pointing this out!... read more 08/20/2006 (3:21 pm)
Sphere based terrain Look in the terrain directory. All the files starting with terr are for terrain, and terrRender.cc i... read more 08/18/2006 (6:59 pm)
DDS versus PNG performance Hmmm... Whaddya know. That's strange, I could swear I had a discussion with an MS guy about a functi... read more 08/18/2006 (5:28 pm)
DDS versus PNG performance Actually, you can save to DXTn just fine using D3DX - just have to pass the right parameters for the... read more 08/18/2006 (12:18 pm)
DDS versus PNG performance Yup - and this is why I've rewritten the Atlas stuff to fit into a fixed memory target. It's configu... read more 08/17/2006 (11:34 am)
Terrain Textures/LOD Issues Sounds smart to me. You'll definitely want to test/update once the MS4 atlas release comes out. :)... read more 08/16/2006 (3:08 pm)
Terrain Textures/LOD Issues You can't swap the x,y order from script currently but you can enforce leading zeros by doing (IIRC)... read more 08/16/2006 (2:40 pm)
DDS versus PNG performance Basically what that says to me is that your scene isn't fill rate bound. You can test by running at ... read more 08/16/2006 (2:38 pm)
New Water/Atlas Effects Cool, I look forward to seeing what you've got - rough or otherwise.... read more 08/15/2006 (7:26 pm)
Terrain/Model Scale SquareSize is the setting on the terrain that controls how many meters per grid square. It's 8 by... read more 08/14/2006 (6:34 pm)
Ben/Brian: Any sneak peak on MS 4 for us? :-) We'll see.... read more 08/14/2006 (6:34 pm)
Terrain Textures/LOD Issues 1. It doesn't have any globals, but it could be pissing off the video drivers. :) 4. Hmm... Ok, I... read more 08/14/2006 (1:55 pm)
Terrain Textures/LOD Issues 1) Hmm... Ok, interesting. Failed allocations maybe? The new stuff should remove the issue and all c... read more 08/14/2006 (12:41 pm)
Scaling up Atlas - Questions Sweet, I look forward to seeing it.... read more 08/14/2006 (12:38 pm)
Atlas2 Blender lighting issue That's mighty mighty weird... Hmm. Do you think it's color flipping? Anything in his console.log?... read more 08/14/2006 (1:16 am)
Can i send packet specific group user ? The eventconnection is a subclass of the netconnection. Just do a dynamic_cast - that's why we have ... read more 08/13/2006 (9:03 pm)