Kyle Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| MS4 and L3DT blended troubles | Hey Erik, Thanks - sent 'em over. Currently it only does 4 layers at a time. You'd have to ext... read more | 09/14/2006 (6:17 pm) |
| Four problems with atlas 2 | If the problem continues, a screenshot or two would be pretty useful in helping me figure out what's... read more | 09/14/2006 (6:08 pm) |
| MS4 - atlasGenerateUniqueTerrain crash | What is the callstack? There are limitations on chunk size, especially texture chunks. I recommen... read more | 09/14/2006 (12:13 pm) |
| Embedding paths in the atlas files? | That sounds like a good workaround. Ideally I'd like to specify a relative path or something sim... read more | 09/14/2006 (12:05 pm) |
| Atlas2 crashing as dedicated server? | Can anyone confirm that this is fixed w/ latest Atlas2?... read more | 09/14/2006 (11:58 am) |
| FileStream.cpp error when using Atlas2 in dedicated server... | This should be fixed in most recent release of Atlas2 (as I tried to repro it and couldn't, although... read more | 09/14/2006 (11:58 am) |
| Major bug in TSE | The vehicles are not designed to support that sort of interaction. The wheels are animated seperatel... read more | 09/14/2006 (11:54 am) |
| Terrain Texture rgb channels being swapped | It shouldn't be required - are you sure you have a clean checkout? I think I'm already talking to yo... read more | 09/14/2006 (11:52 am) |
| Atlas refers to missing file | Yup, Jeremiah's right. I had to choose something for a default so I chose my test file at that point... read more | 09/14/2006 (11:52 am) |
| MS4 - Atlas2 : No Detail Texture | If you want to add detail map rendering, you can do so in AtlasClipMapBatcher - see how fog is imple... read more | 09/14/2006 (11:51 am) |
| MS 3.5 Atlas 2 + MS4 | We're feature complete for runtime so the latest code should be pretty stable moving forward. I had ... read more | 09/14/2006 (11:50 am) |
| Can't find the water chip... | Stefan - we do cache. There's just no data there due to how the math works. Regenerating the text... read more | 09/14/2006 (11:43 am) |
| MS4 and L3DT blended troubles | No rotation of the data for proper import should be required. If you find that the terrain, once in,... read more | 09/14/2006 (11:37 am) |
| Four problems with atlas 2 | Do you have the correct shaders in? Otherwise it'll likely look less than stellar. I'm a bit worr... read more | 09/14/2006 (11:37 am) |
| Zorder problem | Well, DTS shapes are sorted by depth - based on the center point of that shape, by default. I'd r... read more | 09/14/2006 (11:09 am) |
| MS4: Odd client/server bug. | Thanks for sharing your workaround for this issue - I have a feeling this'll be useful for a fair nu... read more | 09/13/2006 (4:59 pm) |
| Debugger API: Breakpoints Don't Stop | Awesome, thanks for updating the wiki doc! Tom, if you get the chance can you look it over as well a... read more | 09/12/2006 (1:56 pm) |
| Lockmutex crash on Atlas after trying to load mission twice | It's probably worthwhile - new Atlas runs faster, looks better, and has lots of bug fixes and improv... read more | 09/12/2006 (1:55 pm) |
| MS4: Odd client/server bug. | In general packet errors == missing assets and the best way to find it is to set a few breakpoints a... read more | 09/10/2006 (7:53 pm) |
| I Just Noticed - Flat Water | You can put stuff into the vertex shader to make it do so. It adds a lot of cost to the water render... read more | 09/10/2006 (7:52 pm) |
| Debugger API: Breakpoints Don't Stop | Best bet if you're having a spot of trouble w/ the script debug stuff is to set a breakpoint on that... read more | 09/10/2006 (7:47 pm) |
| MTypeMask question | 1. 32 bits. You can always make it a long if you need more - in practice usually not all that many a... read more | 09/10/2006 (7:43 pm) |
| Lockmutex crash on Atlas after trying to load mission twice | Oh - hehe. You're using Atlas 1! There is a total rewrite of the Atlas code that's significant... read more | 09/08/2006 (3:59 pm) |
| MS4 Atlas Unique Terrain Bug. | Hmm, I don't know off hand. Which .atlas file are you counting size on? You should have generated th... read more | 09/08/2006 (3:51 pm) |
| Need TSE to be cross-platform | It's still very important for us, although there's nothing concrete to be announced at this point. I... read more | 09/07/2006 (5:36 pm) |
| Lockmutex crash on Atlas after trying to load mission twice | Hmm - that "harmless" crash is probably one of the threads dying. Of course, in release builds you'l... read more | 09/07/2006 (5:25 pm) |
| Lockmutex crash on Atlas after trying to load mission twice | Hmmmmm.... Can you check the pointer to the atlas file that thread is working with to see if it has ... read more | 09/06/2006 (10:12 pm) |
| Divide by zero in Terraformer::getScaledGreyscale() | Issue #2061, thanks Tom!... read more | 09/05/2006 (9:24 pm) |
| Weird error | Check the console log - it should indicate that some piece of art is missing, probably a texture tha... read more | 09/05/2006 (9:24 pm) |
| Multiple display rendering | TSE already has a lot of the groundwork in it to support multiple devices (no idea how happy your dr... read more | 09/05/2006 (9:23 pm) |
| Lockmutex crash on Atlas after trying to load mission twice | Can you give a line and file where it hangs, and the call stack? Doing so will allow me to figure ou... read more | 09/05/2006 (9:21 pm) |
| How can I know how many packet in my network buffer? | It sends things right away and process them immediately, too. What are you trying to figure out?... read more | 09/05/2006 (9:19 pm) |
| Urgent!! Getting waepons attached to model in RTS | Diff shapeBase.cc from RTS to stock Torque - you should be able to spot some modifications. Diffing ... read more | 08/21/2006 (6:53 pm) |
| Atlas Blender Question - Let Your Voice Be Heard | You'll have some nasty LOD issues seperating stuff like that. If you can spare the disk space, uniqu... read more | 08/21/2006 (11:10 am) |
| FileStream.cpp error when using Atlas2 in dedicated server... | I'll test dedicated before we release the next rev of TSE. Thanks for pointing this out!... read more | 08/20/2006 (3:21 pm) |
| Sphere based terrain | Look in the terrain directory. All the files starting with terr are for terrain, and terrRender.cc i... read more | 08/18/2006 (6:59 pm) |
| DDS versus PNG performance | Hmmm... Whaddya know. That's strange, I could swear I had a discussion with an MS guy about a functi... read more | 08/18/2006 (5:28 pm) |
| DDS versus PNG performance | Actually, you can save to DXTn just fine using D3DX - just have to pass the right parameters for the... read more | 08/18/2006 (12:18 pm) |
| DDS versus PNG performance | Yup - and this is why I've rewritten the Atlas stuff to fit into a fixed memory target. It's configu... read more | 08/17/2006 (11:34 am) |
| Terrain Textures/LOD Issues | Sounds smart to me. You'll definitely want to test/update once the MS4 atlas release comes out. :)... read more | 08/16/2006 (3:08 pm) |
| Terrain Textures/LOD Issues | You can't swap the x,y order from script currently but you can enforce leading zeros by doing (IIRC)... read more | 08/16/2006 (2:40 pm) |
| DDS versus PNG performance | Basically what that says to me is that your scene isn't fill rate bound. You can test by running at ... read more | 08/16/2006 (2:38 pm) |
| New Water/Atlas Effects | Cool, I look forward to seeing what you've got - rough or otherwise.... read more | 08/15/2006 (7:26 pm) |
| Terrain/Model Scale | SquareSize is the setting on the terrain that controls how many meters per grid square. It's 8 by... read more | 08/14/2006 (6:34 pm) |
| Ben/Brian: Any sneak peak on MS 4 for us? :-) | We'll see.... read more | 08/14/2006 (6:34 pm) |
| Terrain Textures/LOD Issues | 1. It doesn't have any globals, but it could be pissing off the video drivers. :) 4. Hmm... Ok, I... read more | 08/14/2006 (1:55 pm) |
| Terrain Textures/LOD Issues | 1) Hmm... Ok, interesting. Failed allocations maybe? The new stuff should remove the issue and all c... read more | 08/14/2006 (12:41 pm) |
| Scaling up Atlas - Questions | Sweet, I look forward to seeing it.... read more | 08/14/2006 (12:38 pm) |
| Atlas2 Blender lighting issue | That's mighty mighty weird... Hmm. Do you think it's color flipping? Anything in his console.log?... read more | 08/14/2006 (1:16 am) |
| Can i send packet specific group user ? | The eventconnection is a subclass of the netconnection. Just do a dynamic_cast - that's why we have ... read more | 08/13/2006 (9:03 pm) |