Kyle Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| My Charactor won't cast a shadow on .dts shapes | Yeah, they did that about a month ago. It's a limited fulltext search now.... read more | 07/21/2004 (7:40 am) |
| Torque Doesnt work! help? | Torque discussion belongs in the Torque forums, please.... read more | 07/21/2004 (7:36 am) |
| Ddx and ddy not available? | Ah, handy links, Ken. Thanks.... read more | 07/20/2004 (7:57 am) |
| Map2diff crashes while creating lightmaps | Best of luck! :)... read more | 07/20/2004 (7:56 am) |
| Map2diff crashes while creating lightmaps | Hmm... That's very lame. Sounds like a bug in the lighting code. Thanks for the heads up. I'd love t... read more | 07/19/2004 (9:52 pm) |
| Help sending files over a network connection. | Transferring from within Torque is probably the best solution.... read more | 07/19/2004 (9:33 pm) |
| What ports do i need to opoen | DOG slow... could be your router is introducing a lot of lag?... read more | 07/19/2004 (9:32 pm) |
| Show/hide game objects ? | Hmm... That's a good thought. Why not just create them when you need them, rather precreating them? ... read more | 07/19/2004 (9:31 pm) |
| Client.delete() crashes my demo | I meant, what line of C++ code...... read more | 07/19/2004 (9:28 pm) |
| Help sending files over a network connection. | The packet size is 1500 bytes. If you're sending more than a few hundred bytes in a commandToClient ... read more | 07/19/2004 (12:43 pm) |
| Simple gui question.. | In the GUI Editor set the width alignment or height alignment to "width" or "height".... read more | 07/19/2004 (12:40 pm) |
| GuiObjectView skin | Probably different code in the two setSkinName calls. I would suggest comparing them and seeing if y... read more | 07/19/2004 (10:20 am) |
| Torque bug? Would like feedback... | Hmm... This is a very good fix. I'll have to consult with my coworkers - maybe it's something to put... read more | 07/19/2004 (10:19 am) |
| Physics in Torgue | 1) It uses a basic rigid body simulation. [url]http://www.garagegames.com/index.php?sec=mg&mod=resou... read more | 07/19/2004 (10:17 am) |
| Show/hide game objects ? | There are two instances of your objects if you're running a listen server - the ghost parents (ie, t... read more | 07/19/2004 (10:08 am) |
| Button state from script (mouse or keyboard) | Check out the ActionMap if you just need to track a set of buttons.... read more | 07/19/2004 (9:59 am) |
| 3DSMax 6.0 MultiRes fix | Optimization of exporters is usually not time well spent. Artists are going to be a lot more toleran... read more | 07/18/2004 (10:03 pm) |
| Map2diff crashes while creating lightmaps | Yes. Right click on the project and choose "debugging." There will be a command line field and a wor... read more | 07/18/2004 (10:00 pm) |
| Map2diff crashes while creating lightmaps | You'll need to run map2dif inside a debugger. Are you using Visual Studio?... read more | 07/18/2004 (12:26 pm) |
| Show/hide game objects ? | Check the C++ engine reference for NetEvent to see what that class is all about.... read more | 07/18/2004 (6:48 am) |
| Ddx and ddy not available? | @Brian - but look up tables suck... Ok, I'll do that.... read more | 07/17/2004 (11:02 pm) |
| Map2diff crashes while creating lightmaps | Have you tried running it in debug mode?... read more | 07/17/2004 (11:01 pm) |
| An interesting idea, no idea how to do it...... | AFAIK the stuff that breaks apart dependant on impact point is pre-broken... I could be wrong though... read more | 07/17/2004 (10:58 pm) |
| *Delete* | Posting in the public torque forums will get you a better answer. Most people who work with Torque r... read more | 07/17/2004 (10:57 pm) |
| Show/hide game objects ? | Hmm. My bet is that the hide/show updates aren't making it across the network in one packet. You mig... read more | 07/17/2004 (10:56 am) |
| Ddx and ddy not available? | Very mysterious. Don't see why off hand. Maybe someone else can have some ideas. You might also try ... read more | 07/17/2004 (10:48 am) |
| Script to allow the player to build buildings? | The reason we usually say that is because people seem to crash and burn when they try it. If it's wo... read more | 07/17/2004 (10:19 am) |
| IGC Questions | "You can count on Jeff to be blunt" - So true! :) But it's a rare chance to get such a broad vari... read more | 07/17/2004 (10:15 am) |
| Inventory? | Pretty sure I've seen a few people working on this but I haven't found any completed resources. BTW,... read more | 07/17/2004 (8:14 am) |
| First Person Weapon Model? | Tried calling the animate method on the appropriate TSShapeInstances?... read more | 07/17/2004 (8:14 am) |
| Ddx and ddy not available? | Try running the standalone HLSL compiler. Also, what does the material/custommaterial datablock look... read more | 07/17/2004 (8:12 am) |
| GameBaseData not showing up in mission editor | Can you post the entire datablock? It might filter GameBaseData blocks out, since a GameBase on i... read more | 07/17/2004 (8:01 am) |
| Show/hide game objects ? | Can you post your script code, just the part that does the looping?... read more | 07/17/2004 (8:00 am) |
| Bots per Mission | The proper way is to do it however you want. Might I sugges storing the information in the same obje... read more | 07/17/2004 (8:00 am) |
| Tales of GPL Development | Ah, I see. I think some sarcasm didn't make it down the wire, so I was trying to figure out how "sec... read more | 07/16/2004 (10:38 pm) |
| Tales of GPL Development | Er... what?... read more | 07/16/2004 (10:22 pm) |
| How do I playback my recordings? | Hey, good fix John. I've checked that into HEAD.... read more | 07/16/2004 (8:55 pm) |
| New openGL code on the Mac | Good to hear!... read more | 07/16/2004 (8:43 pm) |
| DSQ Support for Milkshape | The Player class does that, though just with run and walk.... read more | 07/16/2004 (8:41 pm) |
| Ddx and ddy not available? | Your card reports its vendor as ASUSTek? That is _really_ lame... Wow. :( Have you tried looking ... read more | 07/16/2004 (8:40 pm) |
| Torque Capabilities Question. | I do hasten to add that it's the BZ2 gameplay I love, not the BZ2 mythos or anything. Not trying to ... read more | 07/16/2004 (8:32 pm) |
| Torque Capabilities Question. | I'm pretty sure that's significantly different from Battlezone 2.... read more | 07/16/2004 (8:31 pm) |
| Tales of GPL Development | Security through good architecture and design is an excellent plan.... read more | 07/16/2004 (8:23 pm) |
| *Delete* | It is not an IDE like DarkBasic. On the other hand you won't run out of flexibility and power like y... read more | 07/16/2004 (8:22 pm) |
| Torque Capabilities Question. | Dang, I'd really love a BZ2 clone - multiplayer only. :(... read more | 07/16/2004 (2:49 pm) |
| DSQ Support for Milkshape | Ground transforms allow you to map movement in worldspace to the animation. The orc uses it (for ins... read more | 07/16/2004 (2:48 pm) |
| Performance Issues Easily Fixed | Oh, there are still active gotos in the engine... :P... read more | 07/16/2004 (2:48 pm) |
| Returning an array from a function | You can't return an array, unfortunately.... read more | 07/16/2004 (2:47 pm) |
| Here's to the crazy ones | Thanks, Russell! Safely saved to my HD. :)... read more | 07/16/2004 (2:46 pm) |
| Here's to the crazy ones | I wanted the garage poster, actually...... read more | 07/16/2004 (1:41 pm) |