Kyle Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| MaskBits out of bits | That doesn't work well in the case where you have more than one person playing. If you're going to m... read more | 07/30/2004 (1:32 pm) |
| Player collision | You can also use the collision test code to help visualize the situation. Look in game/collisionTest... read more | 07/30/2004 (1:31 pm) |
| Debugging multiplayer sessions | Have you tried running multiple copies on the same computer? Are you running firewall software? T... read more | 07/30/2004 (1:29 pm) |
| Open Question: What kind of content packs do you need? | Nice work, Glen! I think that providing the original models is a necessary attribute of a content... read more | 07/30/2004 (1:24 pm) |
| Do you have sound problems try this !!! | It's the same for both.... read more | 07/30/2004 (1:07 pm) |
| Object Oriented Programming in Torque Script | @Bil: You can't inherit objects more than one deep. You can't always inherit properly. @Bryan: ... read more | 07/30/2004 (1:06 pm) |
| Object Oriented Programming in Torque Script | No! No no no! Datablocks should be able to inherit, too! Why should they not be OOP-able?... read more | 07/29/2004 (9:54 pm) |
| Adding... Well Stuff | I don't really have tutorials for any of these things. I know that most of these problems have been ... read more | 07/29/2004 (3:22 pm) |
| OpenAL Crashing Torque | Hi! No idea, myself. Sound has always worked great for me.... read more | 07/29/2004 (3:21 pm) |
| My "Gold Time" guide is finally online! | I think that adding AppleScript support to Torque would be a fairly major undertaking for anyone not... read more | 07/29/2004 (3:19 pm) |
| Terrain manipulation | You will need to go into terrain/terrData.cc and terrain/terrRender.cc and start making some changes... read more | 07/29/2004 (3:18 pm) |
| Help with Objects | Every class has all the members of its parents in addition to its own.... read more | 07/29/2004 (3:15 pm) |
| TGE modifications to TSE | Basically, everything is the same excepting the graphics code. So all the OpenGL calls are gone, rep... read more | 07/29/2004 (3:14 pm) |
| Go smack Dmoore! (Map2dif) | I think you placed the portal wrong, somehow. :)... read more | 07/29/2004 (3:12 pm) |
| VC7 Resource Bug? | The latest version of Torque compiles fine on my system... Under what circumstances are you having t... read more | 07/29/2004 (3:11 pm) |
| Map2dif -> parameter -p | I think it was meant to be an aid for working with interiors in the mission editor.... read more | 07/29/2004 (3:07 pm) |
| Hello | Ben is correct. I think that in his last sentence, he means that if you come up with a neat feature ... read more | 07/29/2004 (3:06 pm) |
| Massive FPS drop with new model | I would have a coder verify that the collision code isn't running on anything.... read more | 07/29/2004 (2:22 pm) |
| InteriorInstance setScale | Yup! Wild stuff. :) Glad you solved your own problem.... read more | 07/29/2004 (2:20 pm) |
| Collision | Have you tried checking online? I'm usually able to find that stuff pretty quickly off of google.... read more | 07/29/2004 (2:19 pm) |
| Change of packet parameters for Single Player game | Yup, good plan. Packets over 1500 bytes are liable to get eaten by the internet.... read more | 07/29/2004 (2:09 pm) |
| Vector normalize functions | One of them does checking for divide by zero situations, I believe.... read more | 07/29/2004 (2:04 pm) |
| On the torque indie license | [i]Wrong statement about the logo[/i] You can release binary versions of tools like map2dif to su... read more | 07/29/2004 (2:03 pm) |
| Geo-mod | You would have to implement this. It's a very specialized feature, and not one that Torque (or reall... read more | 07/29/2004 (2:00 pm) |
| A game that is 30,000,000,000 pairs of DNA in the making | David is completely right. Look at Zap for instance! It took Mark a week or two to lay down the basi... read more | 07/29/2004 (1:59 pm) |
| How important is ground transform really? | Basically the ground transform tells the engine how far the character moves in each frame of animati... read more | 07/29/2004 (1:52 pm) |
| How do you make a lib file? | There are some subtle differences in terms of linker settings and such. I'm sure if you spent a bit ... read more | 07/29/2004 (12:51 pm) |
| Xbox 2 | I would guess the latter.... read more | 07/29/2004 (12:44 pm) |
| Object Oriented Programming in Torque Script | I'm glad to see you're getting this problem solved. Nice job, Bryan.... read more | 07/29/2004 (9:42 am) |
| Patching by hand | Have you tried using the utility "patch"?... read more | 07/29/2004 (9:42 am) |
| Heat Wave Effect | Unless 3DGS has shader support you're pretty much out of luck.... read more | 07/29/2004 (9:36 am) |
| Change of packet parameters for Single Player game | The rates can't be above 32 because the simulation runs at 32Hz. More would be useless at reducing l... read more | 07/26/2004 (10:42 pm) |
| Auto Target? | You might want to look closely at the GuiTSCtrl, and at the code which calculates where new projecti... read more | 07/26/2004 (10:38 pm) |
| Portals in Quark | Are you using Chris' latest precipitation code? It can be set to do raycasts against the building, i... read more | 07/26/2004 (10:36 pm) |
| Terrain horizon problems | What is your visible distance setting? What is your fog distance? I notice no fogging is occuring in... read more | 07/26/2004 (10:35 pm) |
| How important is ground transform really? | Hey guys. I'm adding this to my lists of fixes. Don't have time (since I'm at meltdown) to deal w... read more | 07/26/2004 (10:32 pm) |
| Player twitching when TickTime*runForce/mass ratio is low | Have you tried dumping the data from the control object updates?... read more | 07/26/2004 (11:14 am) |
| Confused about MultiRes and more... | Have you read the DTS exporter documentation closely? It covers how to do this in some detail.... read more | 07/26/2004 (11:14 am) |
| TGE don't start at winXP anymore... | I would suggest getting a copy of an FPS and running it under GL mode. Any Quake game will work to t... read more | 07/26/2004 (11:13 am) |
| No Fog? | There is a renderBans option on the Sky. Uncheck it and you should get rid of the fogging. Don't for... read more | 07/26/2004 (11:12 am) |
| Code to remove the first person weapon | Just don't mount a weapon to the player?... read more | 07/26/2004 (11:11 am) |
| TSE and Interiors | Hope you find what you need. If not feel free to ask!... read more | 07/26/2004 (11:11 am) |
| TGE don't start at winXP anymore... | Man, that dialog box is messing with my head. I [b]really[/b] want to click it. Can you run other Op... read more | 07/26/2004 (9:00 am) |
| Fog Question | You're kinda touchy today. :) You can try a few things here. One thing is just faking it with the... read more | 07/26/2004 (9:00 am) |
| When am I supposed to start my own project directory? | Of course. "Just" merge what's in common with what's in the other directories. We set it up with a c... read more | 07/26/2004 (8:53 am) |
| TSE and Interiors | Have you checked out the milestones on the product page? I think that they describe where we're goin... read more | 07/26/2004 (8:50 am) |
| Game distribution with large content | A major problem with big downloads is the market. Hardcore gamers have highspeed connections and are... read more | 07/26/2004 (12:44 am) |
| Crossing portal cause fault | Samme, you should very definitely consider updating to the latest HEAD if you can spare the time. Yo... read more | 07/26/2004 (12:42 am) |
| Strange... | Bear in mind that it will only load a texture once, so you're not wasting as much RAM as you might t... read more | 07/26/2004 (12:11 am) |
| Fog Question | You can move the level of the water around...... read more | 07/26/2004 (12:08 am) |