Game Development Community

Kyle Carter's Forum Posts

Thread Post Date Posted
MaskBits out of bits That doesn't work well in the case where you have more than one person playing. If you're going to m... read more 07/30/2004 (1:32 pm)
Player collision You can also use the collision test code to help visualize the situation. Look in game/collisionTest... read more 07/30/2004 (1:31 pm)
Debugging multiplayer sessions Have you tried running multiple copies on the same computer? Are you running firewall software? T... read more 07/30/2004 (1:29 pm)
Open Question: What kind of content packs do you need? Nice work, Glen! I think that providing the original models is a necessary attribute of a content... read more 07/30/2004 (1:24 pm)
Do you have sound problems try this !!! It's the same for both.... read more 07/30/2004 (1:07 pm)
Object Oriented Programming in Torque Script @Bil: You can't inherit objects more than one deep. You can't always inherit properly. @Bryan: ... read more 07/30/2004 (1:06 pm)
Object Oriented Programming in Torque Script No! No no no! Datablocks should be able to inherit, too! Why should they not be OOP-able?... read more 07/29/2004 (9:54 pm)
Adding... Well Stuff I don't really have tutorials for any of these things. I know that most of these problems have been ... read more 07/29/2004 (3:22 pm)
OpenAL Crashing Torque Hi! No idea, myself. Sound has always worked great for me.... read more 07/29/2004 (3:21 pm)
My "Gold Time" guide is finally online! I think that adding AppleScript support to Torque would be a fairly major undertaking for anyone not... read more 07/29/2004 (3:19 pm)
Terrain manipulation You will need to go into terrain/terrData.cc and terrain/terrRender.cc and start making some changes... read more 07/29/2004 (3:18 pm)
Help with Objects Every class has all the members of its parents in addition to its own.... read more 07/29/2004 (3:15 pm)
TGE modifications to TSE Basically, everything is the same excepting the graphics code. So all the OpenGL calls are gone, rep... read more 07/29/2004 (3:14 pm)
Go smack Dmoore! (Map2dif) I think you placed the portal wrong, somehow. :)... read more 07/29/2004 (3:12 pm)
VC7 Resource Bug? The latest version of Torque compiles fine on my system... Under what circumstances are you having t... read more 07/29/2004 (3:11 pm)
Map2dif -> parameter -p I think it was meant to be an aid for working with interiors in the mission editor.... read more 07/29/2004 (3:07 pm)
Hello Ben is correct. I think that in his last sentence, he means that if you come up with a neat feature ... read more 07/29/2004 (3:06 pm)
Massive FPS drop with new model I would have a coder verify that the collision code isn't running on anything.... read more 07/29/2004 (2:22 pm)
InteriorInstance setScale Yup! Wild stuff. :) Glad you solved your own problem.... read more 07/29/2004 (2:20 pm)
Collision Have you tried checking online? I'm usually able to find that stuff pretty quickly off of google.... read more 07/29/2004 (2:19 pm)
Change of packet parameters for Single Player game Yup, good plan. Packets over 1500 bytes are liable to get eaten by the internet.... read more 07/29/2004 (2:09 pm)
Vector normalize functions One of them does checking for divide by zero situations, I believe.... read more 07/29/2004 (2:04 pm)
On the torque indie license [i]Wrong statement about the logo[/i] You can release binary versions of tools like map2dif to su... read more 07/29/2004 (2:03 pm)
Geo-mod You would have to implement this. It's a very specialized feature, and not one that Torque (or reall... read more 07/29/2004 (2:00 pm)
A game that is 30,000,000,000 pairs of DNA in the making David is completely right. Look at Zap for instance! It took Mark a week or two to lay down the basi... read more 07/29/2004 (1:59 pm)
How important is ground transform really? Basically the ground transform tells the engine how far the character moves in each frame of animati... read more 07/29/2004 (1:52 pm)
How do you make a lib file? There are some subtle differences in terms of linker settings and such. I'm sure if you spent a bit ... read more 07/29/2004 (12:51 pm)
Xbox 2 I would guess the latter.... read more 07/29/2004 (12:44 pm)
Object Oriented Programming in Torque Script I'm glad to see you're getting this problem solved. Nice job, Bryan.... read more 07/29/2004 (9:42 am)
Patching by hand Have you tried using the utility "patch"?... read more 07/29/2004 (9:42 am)
Heat Wave Effect Unless 3DGS has shader support you're pretty much out of luck.... read more 07/29/2004 (9:36 am)
Change of packet parameters for Single Player game The rates can't be above 32 because the simulation runs at 32Hz. More would be useless at reducing l... read more 07/26/2004 (10:42 pm)
Auto Target? You might want to look closely at the GuiTSCtrl, and at the code which calculates where new projecti... read more 07/26/2004 (10:38 pm)
Portals in Quark Are you using Chris' latest precipitation code? It can be set to do raycasts against the building, i... read more 07/26/2004 (10:36 pm)
Terrain horizon problems What is your visible distance setting? What is your fog distance? I notice no fogging is occuring in... read more 07/26/2004 (10:35 pm)
How important is ground transform really? Hey guys. I'm adding this to my lists of fixes. Don't have time (since I'm at meltdown) to deal w... read more 07/26/2004 (10:32 pm)
Player twitching when TickTime*runForce/mass ratio is low Have you tried dumping the data from the control object updates?... read more 07/26/2004 (11:14 am)
Confused about MultiRes and more... Have you read the DTS exporter documentation closely? It covers how to do this in some detail.... read more 07/26/2004 (11:14 am)
TGE don't start at winXP anymore... I would suggest getting a copy of an FPS and running it under GL mode. Any Quake game will work to t... read more 07/26/2004 (11:13 am)
No Fog? There is a renderBans option on the Sky. Uncheck it and you should get rid of the fogging. Don't for... read more 07/26/2004 (11:12 am)
Code to remove the first person weapon Just don't mount a weapon to the player?... read more 07/26/2004 (11:11 am)
TSE and Interiors Hope you find what you need. If not feel free to ask!... read more 07/26/2004 (11:11 am)
TGE don't start at winXP anymore... Man, that dialog box is messing with my head. I [b]really[/b] want to click it. Can you run other Op... read more 07/26/2004 (9:00 am)
Fog Question You're kinda touchy today. :) You can try a few things here. One thing is just faking it with the... read more 07/26/2004 (9:00 am)
When am I supposed to start my own project directory? Of course. "Just" merge what's in common with what's in the other directories. We set it up with a c... read more 07/26/2004 (8:53 am)
TSE and Interiors Have you checked out the milestones on the product page? I think that they describe where we're goin... read more 07/26/2004 (8:50 am)
Game distribution with large content A major problem with big downloads is the market. Hardcore gamers have highspeed connections and are... read more 07/26/2004 (12:44 am)
Crossing portal cause fault Samme, you should very definitely consider updating to the latest HEAD if you can spare the time. Yo... read more 07/26/2004 (12:42 am)
Strange... Bear in mind that it will only load a texture once, so you're not wasting as much RAM as you might t... read more 07/26/2004 (12:11 am)
Fog Question You can move the level of the water around...... read more 07/26/2004 (12:08 am)