Kyle Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Environment Mapping (esp. for GuiObjectView) | Nice job, Robert. Glad you solved your problem. :)... read more | 08/02/2004 (1:58 pm) |
| Car collision | It's good to see people sharing information. Nice work, Kirby and Brian. :)... read more | 08/02/2004 (1:57 pm) |
| A few bugs ... | It probably could. I encourage you to find someone with the time to do it... :)... read more | 08/02/2004 (1:56 pm) |
| Car collision | This might be related to a bad typemask in the vehicle code.... read more | 08/02/2004 (7:45 am) |
| GUI Editor question | I think Andy means, the console might have an error in it explaining what's wrong.... read more | 08/02/2004 (7:33 am) |
| Script help | There's a getObjectCenter() call (or something named similar to that) which will return the center p... read more | 08/02/2004 (7:30 am) |
| GuiControl Questions | 1. Actually, if it can't find an image, it will just use the base/what it can find. You shouldn't ne... read more | 08/02/2004 (7:26 am) |
| AIPlayer for Car game | By the way, this question really ought to be posted in the Torque forums - most people who read this... read more | 08/02/2004 (12:52 am) |
| AIPlayer for Car game | You failed to provide something that AIPlayer needed. Maybe the datablock was bad?... read more | 08/02/2004 (12:51 am) |
| Interiors larger than exteriors (eg Doctor Who's Tardis) | You may need to do your own solution to this problem. It can be a bit tricky to do non-euclidean spa... read more | 08/01/2004 (10:08 pm) |
| Is LOScol not needed anymore? | I believe that the LOSCol is for ray cast checks and the Col is for convex collision checks. So in t... read more | 08/01/2004 (9:51 pm) |
| Script help | I would store the camera in a global somewhere. Or you might have to do a commandToServer to do it. ... read more | 08/01/2004 (9:46 pm) |
| What Is The Point! | Good thinking.... read more | 08/01/2004 (9:41 pm) |
| A few bugs ... | 3) Was it locked? 6) The gui could be missing. 7) There are many resources available. 8) Cool!... read more | 08/01/2004 (1:20 pm) |
| RTS Pack: demo art submissions | Posting it (or a link to it) in the thread would be a good path. Or you can mail it to me or Josh. M... read more | 08/01/2004 (1:12 pm) |
| RTS Pack: demo art submissions | 1) Yes. 2) Yes. Although this would just be an animated articulation, the engine doesn't currently ... read more | 08/01/2004 (11:52 am) |
| .map editor | You can run Quark under WINE. I think that's about it. We are actively pursuing solutions in this ar... read more | 08/01/2004 (11:51 am) |
| What Is The Point! | We've been doing them fairly regularly of late. They might not be earth shattering but I'm pretty su... read more | 08/01/2004 (11:45 am) |
| A few bugs ... | Is this on PC or mac? 2) When does it work? When does it not? 3) Which SimGroup? The root group ... read more | 08/01/2004 (11:44 am) |
| Is LOScol not needed anymore? | Hey guys, There is no hard name requirement in the engine anymore. I added these checks because p... read more | 08/01/2004 (11:37 am) |
| Sounds that work for games | In case it's not obvious by now, this is a bogus thread. The Alex Swanson account used here is false... read more | 08/01/2004 (11:21 am) |
| Fix: Terrain Painter only paints white, on mac | Thanks, Paul! We'll have Josh look at this ASAP.... read more | 08/01/2004 (11:19 am) |
| 40 AIPlayers strange behaviour... | What're you talking about, Phil? :) That has nothing to do with the problem. Basically what's hap... read more | 08/01/2004 (11:16 am) |
| Opengl? | Or [url]nehe.gamedev.net[/url] has some good tutorials.... read more | 08/01/2004 (11:15 am) |
| RTS Pack: demo art submissions | Wuss. :P... read more | 07/31/2004 (9:25 pm) |
| RTS Pack: demo art submissions | Wow. This is some _really_ nice work, guys. Wanna knock out a steampunk content pack after we get th... read more | 07/31/2004 (8:06 pm) |
| Question about releasing a game | Perhaps not but you could probably start one.... read more | 07/31/2004 (5:12 pm) |
| Is LOScol not needed anymore? | Sorry about all the trouble. :)... read more | 07/31/2004 (5:06 pm) |
| Is LOScol not needed anymore? | Ok, it's checked in. Please pull a copy of HEAD and let me know if it's all working properly for you... read more | 07/31/2004 (5:05 pm) |
| Is LOScol not needed anymore? | Ok, almost have it redone...... read more | 07/31/2004 (4:55 pm) |
| Latest head weirdness... | Sorry. I checked in an erroneous fix. See [url]http://www.garagegames.com/mg/forums/result.thread.ph... read more | 07/31/2004 (1:21 pm) |
| Is LOScol not needed anymore? | This was a mistake. I am fixing now. Many apologies!... read more | 07/31/2004 (1:16 pm) |
| 40 AIPlayers strange behaviour... | I've seen this problem before. I believe it's typically related to the available network bandwidth.... read more | 07/31/2004 (11:47 am) |
| Open Question: What kind of content packs do you need? | But OBJ loses a lot of the metadata - if you used any of the advanced/useful features in your modell... read more | 07/31/2004 (11:46 am) |
| 2-Bits are Plenty | Those are both impressive and frightening. Nice work. :P... read more | 07/31/2004 (11:42 am) |
| Fxfoliagereplicator and fxRenderObject | Haven't looked at clip (on slow internet at the moment) but one useful tool is dglSetCanonicalState(... read more | 07/31/2004 (11:24 am) |
| Goodbye and Good Riddance to QuARK... any other suggestions? | Some of these tools already exist or would be easy to write. The only significant piece of work is #... read more | 07/31/2004 (11:23 am) |
| Go smack Dmoore! (Map2dif) | A lot of the errors just reflect cryptic internal mathematical states. Which makes it difficult for ... read more | 07/31/2004 (11:22 am) |
| VC7 Resource Bug? | Ahh... Interesting. I don't really know off hand how to fix this. I would imagine that a quick look ... read more | 07/31/2004 (11:17 am) |
| How do I make the first person camera bob as the player walks? | I believe they animated the camera or maybe the eye node.... read more | 07/31/2004 (11:15 am) |
| PropertyMap.cs | What do you need to know?... read more | 07/31/2004 (11:14 am) |
| Debugging multiplayer sessions | If it's a special global object like terrain or sky you can just have it store a global pointer to i... read more | 07/31/2004 (11:13 am) |
| Object Oriented Programming in Torque Script | GameDataBlock should inherit from SimDataBlock unless you are making a subclass with it... right?... read more | 07/31/2004 (10:55 am) |
| Video Card shopping...need your advice | Hey now, we were discussing the merits of video cards, not graphics APIs. :)... read more | 07/31/2004 (10:52 am) |
| RTS Pack: demo art submissions | Yes... We're very interested in seeing what you guys can come up with. There's a lot of great talent... read more | 07/30/2004 (3:54 pm) |
| Heat Wave Effect | Like I said - pretty much. There are always workarounds if you want something badly enough. :)... read more | 07/30/2004 (1:49 pm) |
| Question about releasing a game | The DSOs contain bytecode, not source. So they are very hard to understand. In fact, there are a ... read more | 07/30/2004 (1:48 pm) |
| Diffuse/Specular in Max | See the link at the bottom of the post a reply box? Click it for help on posting images.... read more | 07/30/2004 (1:40 pm) |
| My "Gold Time" guide is finally online! | If you want to give it a try, I'd be interested in seeing what you come up with. I think Torque is C... read more | 07/30/2004 (1:38 pm) |
| Go smack Dmoore! (Map2dif) | I have a hoodie that says DMMFIX on the back.... read more | 07/30/2004 (1:36 pm) |