Kyle Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Script Bug with Precipation? | Hmm... This is on my todo list as well.... read more | 08/11/2004 (8:19 pm) |
| Fix: Terrain Painter only paints white, on mac | Looking into this...... read more | 08/11/2004 (8:17 pm) |
| BUG: Memory Leak in Resource Manager | Checked this fix in. Good eye, Dave.... read more | 08/11/2004 (8:16 pm) |
| Developer Announcements Query | In general, we are looking for people who can come out to our offices for their internships. You can... read more | 08/11/2004 (8:13 pm) |
| TCP Project - AI - Update | Man... love that picture. There's what Phil Carlisle and co. are working on. Have you seen that?... read more | 08/11/2004 (8:10 pm) |
| Is LOScol not needed anymore? | Weird... no obvious brokenness. On my todo list, I'll look at it later.... read more | 08/11/2004 (8:08 pm) |
| Is LOScol not needed anymore? | Shapes.dts...? Gah... *goes to fix*... read more | 08/11/2004 (8:05 pm) |
| TGE Editor AddOn | Useful discussion!... read more | 08/11/2004 (8:04 pm) |
| Geme Developer Radiosity Article | Our target low-end system is a GeForce 3. And the software processor is so much easier to debug and ... read more | 08/11/2004 (8:02 pm) |
| Example "Hello World" server instance crashing | That's very mysterious. Have you tried running in a debugger?... read more | 08/11/2004 (8:00 pm) |
| TSE question | You can check the milestones list. We're probably not going to blow through it all in a month, if I ... read more | 08/11/2004 (7:58 pm) |
| Vector perpindicular to a given axis? | Cross product?... read more | 08/11/2004 (7:56 pm) |
| Load an external .exe | Bear in mind that all of TGE's GUI rendering is done with OpenGL. Getting it to co-operate nicely wi... read more | 08/11/2004 (7:54 pm) |
| 3dgs vs torque | Damn you, Stefan. :P... read more | 08/11/2004 (7:47 pm) |
| Sim Groups to Organize | SimGroups only group the objects in the treeview, not in object space. With a bit of finessing you s... read more | 08/11/2004 (7:44 pm) |
| Question about releasing a game | Of course, TGE can load zip files...... read more | 08/11/2004 (7:41 pm) |
| Particle Sys. Optimizations? | Most of Brian's optimizations are built around TSE's new graphic's layer. Functionally the particle ... read more | 08/11/2004 (7:39 pm) |
| Milkshape: Joints and combining meshes ingame | I believe that there are certain assumptions the engine uses for rendering shadows - if you don't ha... read more | 08/11/2004 (7:30 pm) |
| 3D Game Studio A6--Anyone Tried It? | Well, one thing to consider is that indie games tend to sell much more evenly across the three platf... read more | 08/11/2004 (7:30 pm) |
| Animation question | Getting any errors? Have you read the exporter docs? They should explain how to set up the ground tr... read more | 08/11/2004 (7:25 pm) |
| AI Control Issue | Phil and some others are working on an AI content pack. Might want to peek into that...... read more | 08/11/2004 (7:21 pm) |
| AI Question | Pretty sure there are some AI tutorials to that effect.... read more | 08/11/2004 (7:20 pm) |
| I don't have sound | Is the sound mono? Do you get any console output?... read more | 08/11/2004 (7:20 pm) |
| Do you have sound problems try this !!! | A lot of non-graphics stuff from TSE will make it back to TGE. Specifics as we get that non-graphics... read more | 08/11/2004 (7:19 pm) |
| Animating Textures | You can also try the Maya PLE, which is free, or Blender.... read more | 08/11/2004 (7:15 pm) |
| What scale models does torque use? | Those scaling issues are well known problems with floating point notation. In general they are negli... read more | 08/11/2004 (7:14 pm) |
| Resources are poorly organized | Actually, they're GG employees, not TGE... TGE is a product. :) Anyway, the site does have some q... read more | 08/11/2004 (7:07 pm) |
| Quick question from a noob!! | I would suggest abusing Torque's portal functionality.... read more | 08/11/2004 (6:52 pm) |
| An article every new developer should read: | True words.... read more | 08/11/2004 (5:02 pm) |
| I got a master/authentication/manager server - any interest? | Not much, I fear. Code is still available but I don't think anyone has done any serious coding in th... read more | 08/11/2004 (4:58 pm) |
| MVelocity | Yessir.... read more | 08/06/2004 (9:09 am) |
| Free(as in Freedom) Jeff, clarification? | We like GPL, but we also like getting paid. It's an interesting situation. We've tried to strike a b... read more | 08/05/2004 (9:20 am) |
| 3dgs vs torque | Jonathan, Yes. The call is exec(). It loads the specified file and executes what's in it. You wil... read more | 08/05/2004 (9:09 am) |
| TGE Overhaul | Funny thing, we're working with the BraveTree guys on modularizing some parts of TGE at this very mo... read more | 08/05/2004 (9:08 am) |
| How to spawn objects programmatically ? | The name of the datablock, or its id.... read more | 08/05/2004 (8:51 am) |
| Time to ghost | Brian has the right spirit but the specifics aren't quite right. You want to modify the packUpdate a... read more | 08/05/2004 (8:51 am) |
| TGE's memory management | I'm a little confused. Does adding that line fix the crash when TGE's MM is enabled? Or only when it... read more | 08/05/2004 (8:49 am) |
| Vehicle : moving with keyboard and looking with mouse | You can't use %client.setControlObject(%client) - you can't take control of a connection. You have t... read more | 08/03/2004 (10:56 am) |
| GuiBitmapCtrl Questions | Do you get any console errors?... read more | 08/03/2004 (10:55 am) |
| Need big help with a map. | You could make the whole level out of one big DTS... Or make a custom cave renderer... or try to ada... read more | 08/03/2004 (10:53 am) |
| Multi-Texture Support | TSE allows you to specify multiple textures/passes for a material.... read more | 08/03/2004 (10:51 am) |
| Transpar., Lumin., Reflectance--Do I Need TSE? | 1) the Milkshape exporter docs really ought to help. The max docs will also help. Beyond that it's h... read more | 08/03/2004 (10:27 am) |
| RTS Pack: demo art submissions | @Jon - the torque guy is about 2.2 meters tall. @Will - looks really slick! Nice job.... read more | 08/03/2004 (9:58 am) |
| Tse Car | I think a few people have given it a try. We've been mostly working on getting the basics solid here... read more | 08/03/2004 (9:48 am) |
| Possible Level Contest | This reminds me of the button labelled "do not push..."... read more | 08/03/2004 (9:47 am) |
| What if you dont have a publisher? | I posted that before I was an employee. :)... read more | 08/03/2004 (9:44 am) |
| 3D Audio | Have you tried the audio emitters in the latest HEAD? They worked when I last played with them.... read more | 08/03/2004 (9:43 am) |
| Mirrors turning black? | Mysterious. Are the helper objects in the right place? Are they portalizing properly?... read more | 08/03/2004 (9:42 am) |
| How to remove the decimal (like Int's) | Good question. I'm pretty sure there's a function to do this. Ah. mFloor or mCeil will do it, I thin... read more | 08/02/2004 (2:00 pm) |
| GuiControl Questions | 1. Yes, that's true. We've been trying to find a good way to deal with that situation, but nothing r... read more | 08/02/2004 (1:59 pm) |