Game Development Community

Kyle Carter's Forum Posts

Thread Post Date Posted
Script Bug with Precipation? Hmm... This is on my todo list as well.... read more 08/11/2004 (8:19 pm)
Fix: Terrain Painter only paints white, on mac Looking into this...... read more 08/11/2004 (8:17 pm)
BUG: Memory Leak in Resource Manager Checked this fix in. Good eye, Dave.... read more 08/11/2004 (8:16 pm)
Developer Announcements Query In general, we are looking for people who can come out to our offices for their internships. You can... read more 08/11/2004 (8:13 pm)
TCP Project - AI - Update Man... love that picture. There's what Phil Carlisle and co. are working on. Have you seen that?... read more 08/11/2004 (8:10 pm)
Is LOScol not needed anymore? Weird... no obvious brokenness. On my todo list, I'll look at it later.... read more 08/11/2004 (8:08 pm)
Is LOScol not needed anymore? Shapes.dts...? Gah... *goes to fix*... read more 08/11/2004 (8:05 pm)
TGE Editor AddOn Useful discussion!... read more 08/11/2004 (8:04 pm)
Geme Developer Radiosity Article Our target low-end system is a GeForce 3. And the software processor is so much easier to debug and ... read more 08/11/2004 (8:02 pm)
Example "Hello World" server instance crashing That's very mysterious. Have you tried running in a debugger?... read more 08/11/2004 (8:00 pm)
TSE question You can check the milestones list. We're probably not going to blow through it all in a month, if I ... read more 08/11/2004 (7:58 pm)
Vector perpindicular to a given axis? Cross product?... read more 08/11/2004 (7:56 pm)
Load an external .exe Bear in mind that all of TGE's GUI rendering is done with OpenGL. Getting it to co-operate nicely wi... read more 08/11/2004 (7:54 pm)
3dgs vs torque Damn you, Stefan. :P... read more 08/11/2004 (7:47 pm)
Sim Groups to Organize SimGroups only group the objects in the treeview, not in object space. With a bit of finessing you s... read more 08/11/2004 (7:44 pm)
Question about releasing a game Of course, TGE can load zip files...... read more 08/11/2004 (7:41 pm)
Particle Sys. Optimizations? Most of Brian's optimizations are built around TSE's new graphic's layer. Functionally the particle ... read more 08/11/2004 (7:39 pm)
Milkshape: Joints and combining meshes ingame I believe that there are certain assumptions the engine uses for rendering shadows - if you don't ha... read more 08/11/2004 (7:30 pm)
3D Game Studio A6--Anyone Tried It? Well, one thing to consider is that indie games tend to sell much more evenly across the three platf... read more 08/11/2004 (7:30 pm)
Animation question Getting any errors? Have you read the exporter docs? They should explain how to set up the ground tr... read more 08/11/2004 (7:25 pm)
AI Control Issue Phil and some others are working on an AI content pack. Might want to peek into that...... read more 08/11/2004 (7:21 pm)
AI Question Pretty sure there are some AI tutorials to that effect.... read more 08/11/2004 (7:20 pm)
I don't have sound Is the sound mono? Do you get any console output?... read more 08/11/2004 (7:20 pm)
Do you have sound problems try this !!! A lot of non-graphics stuff from TSE will make it back to TGE. Specifics as we get that non-graphics... read more 08/11/2004 (7:19 pm)
Animating Textures You can also try the Maya PLE, which is free, or Blender.... read more 08/11/2004 (7:15 pm)
What scale models does torque use? Those scaling issues are well known problems with floating point notation. In general they are negli... read more 08/11/2004 (7:14 pm)
Resources are poorly organized Actually, they're GG employees, not TGE... TGE is a product. :) Anyway, the site does have some q... read more 08/11/2004 (7:07 pm)
Quick question from a noob!! I would suggest abusing Torque's portal functionality.... read more 08/11/2004 (6:52 pm)
An article every new developer should read: True words.... read more 08/11/2004 (5:02 pm)
I got a master/authentication/manager server - any interest? Not much, I fear. Code is still available but I don't think anyone has done any serious coding in th... read more 08/11/2004 (4:58 pm)
MVelocity Yessir.... read more 08/06/2004 (9:09 am)
Free(as in Freedom) Jeff, clarification? We like GPL, but we also like getting paid. It's an interesting situation. We've tried to strike a b... read more 08/05/2004 (9:20 am)
3dgs vs torque Jonathan, Yes. The call is exec(). It loads the specified file and executes what's in it. You wil... read more 08/05/2004 (9:09 am)
TGE Overhaul Funny thing, we're working with the BraveTree guys on modularizing some parts of TGE at this very mo... read more 08/05/2004 (9:08 am)
How to spawn objects programmatically ? The name of the datablock, or its id.... read more 08/05/2004 (8:51 am)
Time to ghost Brian has the right spirit but the specifics aren't quite right. You want to modify the packUpdate a... read more 08/05/2004 (8:51 am)
TGE's memory management I'm a little confused. Does adding that line fix the crash when TGE's MM is enabled? Or only when it... read more 08/05/2004 (8:49 am)
Vehicle : moving with keyboard and looking with mouse You can't use %client.setControlObject(%client) - you can't take control of a connection. You have t... read more 08/03/2004 (10:56 am)
GuiBitmapCtrl Questions Do you get any console errors?... read more 08/03/2004 (10:55 am)
Need big help with a map. You could make the whole level out of one big DTS... Or make a custom cave renderer... or try to ada... read more 08/03/2004 (10:53 am)
Multi-Texture Support TSE allows you to specify multiple textures/passes for a material.... read more 08/03/2004 (10:51 am)
Transpar., Lumin., Reflectance--Do I Need TSE? 1) the Milkshape exporter docs really ought to help. The max docs will also help. Beyond that it's h... read more 08/03/2004 (10:27 am)
RTS Pack: demo art submissions @Jon - the torque guy is about 2.2 meters tall. @Will - looks really slick! Nice job.... read more 08/03/2004 (9:58 am)
Tse Car I think a few people have given it a try. We've been mostly working on getting the basics solid here... read more 08/03/2004 (9:48 am)
Possible Level Contest This reminds me of the button labelled "do not push..."... read more 08/03/2004 (9:47 am)
What if you dont have a publisher? I posted that before I was an employee. :)... read more 08/03/2004 (9:44 am)
3D Audio Have you tried the audio emitters in the latest HEAD? They worked when I last played with them.... read more 08/03/2004 (9:43 am)
Mirrors turning black? Mysterious. Are the helper objects in the right place? Are they portalizing properly?... read more 08/03/2004 (9:42 am)
How to remove the decimal (like Int's) Good question. I'm pretty sure there's a function to do this. Ah. mFloor or mCeil will do it, I thin... read more 08/02/2004 (2:00 pm)
GuiControl Questions 1. Yes, that's true. We've been trying to find a good way to deal with that situation, but nothing r... read more 08/02/2004 (1:59 pm)